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#ifndef Magnum_Platform_ScreenedApplication_hpp
#define Magnum_Platform_ScreenedApplication_hpp
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief @ref compilation-speedup-hpp "Template implementation" for @ref ScreenedApplication.h and @ref Screen.h
*/
#include "Magnum/Platform/Screen.h"
#include "Magnum/Platform/ScreenedApplication.h"
namespace Magnum { namespace Platform {
namespace Implementation {
template<class Application, bool implements> void ApplicationKeyEventMixin<Application, implements>::callKeyPressEvent(KeyEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
template<class Application> void ApplicationKeyEventMixin<Application, true>::callKeyPressEvent(typename Application::KeyEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
/* Front-to-back event propagation, stop when the event gets accepted */
for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
s->keyPressEvent(event);
if(event.isAccepted()) break;
}
}
}
template<class Application, bool implements> void ApplicationKeyEventMixin<Application, implements>::callKeyReleaseEvent(KeyEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
template<class Application> void ApplicationKeyEventMixin<Application, true>::callKeyReleaseEvent(typename Application::KeyEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
/* Front-to-back event propagation, stop when the event gets accepted */
for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
s->keyReleaseEvent(event);
if(event.isAccepted()) break;
}
}
}
template<class Application, bool implements> void ApplicationMouseScrollEventMixin<Application, implements>::callMouseScrollEvent(MouseScrollEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
template<class Application> void ApplicationMouseScrollEventMixin<Application, true>::callMouseScrollEvent(typename Application::MouseScrollEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
/* Front-to-back event propagation, stop when the event gets accepted */
for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
s->mouseScrollEvent(event);
if(event.isAccepted()) break;
}
}
}
template<class Application, bool implements> void ApplicationTextInputEventMixin<Application, implements>::callTextInputEvent(TextInputEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
template<class Application> void ApplicationTextInputEventMixin<Application, true>::callTextInputEvent(typename Application::TextInputEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
/* Front-to-back event propagation, stop when the event gets accepted */
for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
s->textInputEvent(event);
if(event.isAccepted()) break;
}
}
}
template<class Application, bool implements> void ApplicationTextEditingEventMixin<Application, implements>::callTextEditingEvent(TextEditingEvent&, Containers::LinkedList<BasicScreen<Application>>&) {}
template<class Application> void ApplicationTextEditingEventMixin<Application,
true>::callTextEditingEvent(typename Application::TextEditingEvent& event, Containers::LinkedList<BasicScreen<Application>>& screens) {
/* Front-to-back event propagation, stop when the event gets accepted */
for(BasicScreen<Application>* s = screens.first(); s; s = s->nextFartherScreen()) {
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
s->textEditingEvent(event);
if(event.isAccepted()) break;
}
}
}
template<class Application> void ScreenKeyEventMixin<Application,
true>::keyPressEvent(KeyEvent&) {}
template<class Application> void ScreenKeyEventMixin<Application,
true>::keyReleaseEvent(KeyEvent&) {}
template<class Application> void ScreenMouseScrollEventMixin<Application,
true>::mouseScrollEvent(MouseScrollEvent&) {}
template<class Application> void ScreenTextInputEventMixin<Application,
true>::textInputEvent(TextInputEvent&) {}
template<class Application> void ScreenTextEditingEventMixin<Application,
true>::textEditingEvent(TextEditingEvent&) {}
}
template<class Application> BasicScreen<Application>::BasicScreen() = default;
template<class Application> BasicScreen<Application>::BasicScreen(BasicScreenedApplication<Application>& application, PropagatedEvents events) {
/* A superset of this (together with focusEvent()) is done in
BasicScreenedApplication::addScreen() as well. Keep in sync. */
application.Containers::template LinkedList<BasicScreen<Application>>::insert(this);
redraw();
setPropagatedEvents(events);
}
template<class Application> BasicScreen<Application>::~BasicScreen() = default;
template<class Application> BasicScreenedApplication<Application>& BasicScreen<Application>::application() {
BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
CORRADE_ASSERT(application, "Platform::Screen::application(): the screen is not added to any application", *application);
return *application;
}
template<class Application> const BasicScreenedApplication<Application>& BasicScreen<Application>::application() const {
const BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
CORRADE_ASSERT(application, "Platform::Screen::application(): the screen is not added to any application", *application);
return *application;
}
template<class Application> void BasicScreen<Application>::redraw() {
BasicScreenedApplication<Application>* application = Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list();
CORRADE_ASSERT(application, "Platform::Screen::redraw(): the screen is not added to any application", );
application->redraw();
}
template<class Application> void BasicScreen<Application>::focusEvent() {}
template<class Application> void BasicScreen<Application>::blurEvent() {}
template<class Application> void BasicScreen<Application>::viewportEvent(ViewportEvent& event) {
static_cast<void>(event);
}
template<class Application> void BasicScreen<Application>::mousePressEvent(MouseEvent&) {}
template<class Application> void BasicScreen<Application>::mouseReleaseEvent(MouseEvent&) {}
template<class Application> void BasicScreen<Application>::mouseMoveEvent(MouseMoveEvent&) {}
#ifdef MAGNUM_TARGET_GL
template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, const typename Application::Configuration& configuration, const typename Application::GLConfiguration& glConfiguration): Application(arguments, configuration, glConfiguration) {}
#endif
template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, const typename Application::Configuration& configuration): Application(arguments, configuration) {}
template<class Application> BasicScreenedApplication<Application>::BasicScreenedApplication(const typename Application::Arguments& arguments, NoCreateT): Application(arguments, NoCreate) {}
template<class Application> BasicScreenedApplication<Application>::~BasicScreenedApplication() = default;
template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::addScreen(BasicScreen<Application>& screen) {
CORRADE_ASSERT(!screen.hasApplication(),
"Platform::ScreenedApplication::addScreen(): screen already added to an application", *this);
/* A subset of this (except focusEvent()) is done in
BasicScreen(BasicScreenedApplication&, PropagatedEvents) as well. Keep
in sync. */
Containers::LinkedList<BasicScreen<Application>>::insert(&screen);
if(screens().first() == &screen) screen.focusEvent();
Application::redraw();
return *this;
}
template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::removeScreen(BasicScreen<Application>& screen) {
CORRADE_ASSERT(screen.hasApplication() && &screen.application() == this,
"Platform::ScreenedApplication::removeScreen(): screen not owned by this application", *this);
screen.blurEvent();
Containers::LinkedList<BasicScreen<Application>>::erase(&screen);
Application::redraw();
return *this;
}
template<class Application> BasicScreenedApplication<Application>& BasicScreenedApplication<Application>::focusScreen(BasicScreen<Application>& screen) {
CORRADE_ASSERT(screen.hasApplication() && &screen.application() == this,
"Platform::ScreenedApplication::focusScreen(): screen not owned by this application", *this);
/* Already focused, nothing to do */
if(screens().first() == &screen) return *this;
screens().first()->blurEvent();
Containers::LinkedList<BasicScreen<Application>>::move(&screen, screens().first());
screen.focusEvent();
Application::redraw();
return *this;
}
template<class Application> void BasicScreenedApplication<Application>::globalViewportEvent(typename Application::ViewportEvent&) {}
template<class Application> void BasicScreenedApplication<Application>::viewportEvent(typename Application::ViewportEvent& event) {
/* Call global event before all other (to resize framebuffer first) */
globalViewportEvent(event);
for(BasicScreen<Application>& s: *this) s.viewportEvent(event);
}
template<class Application> void BasicScreenedApplication<Application>::globalBeforeDrawEvent() {}
template<class Application> void BasicScreenedApplication<Application>::drawEvent() {
/* Call the "before" global event before all other */
globalBeforeDrawEvent();
/* Back-to-front rendering */
for(BasicScreen<Application>* s = screens().last(); s; s = s->nextNearerScreen())
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Draw) s->drawEvent();
/* Call global event after all other (to swap buffers last) */
globalDrawEvent();
}
template<class Application> void BasicScreenedApplication<Application>::keyPressEvent(typename BasicScreenedApplication<Application>::KeyEvent& event) {
this->callKeyPressEvent(event, screens());
}
template<class Application> void BasicScreenedApplication<Application>::keyReleaseEvent(typename BasicScreenedApplication<Application>::KeyEvent& event) {
this->callKeyReleaseEvent(event, screens());
}
template<class Application> void BasicScreenedApplication<Application>::mousePressEvent(typename Application::MouseEvent& event) {
/* Front-to-back event propagation, stop when the event gets accepted */
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
s->mousePressEvent(event);
if(event.isAccepted()) break;
}
}
}
template<class Application> void BasicScreenedApplication<Application>::mouseReleaseEvent(typename Application::MouseEvent& event) {
/* Front-to-back event propagation, stop when the event gets accepted */
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
s->mouseReleaseEvent(event);
if(event.isAccepted()) break;
}
}
}
template<class Application> void BasicScreenedApplication<Application>::mouseMoveEvent(typename Application::MouseMoveEvent& event) {
/* Front-to-back event propagation, stop when the event gets accepted */
for(BasicScreen<Application>* s = screens().first(); s; s = s->nextFartherScreen()) {
if(s->propagatedEvents() & Implementation::PropagatedScreenEvent::Input) {
s->mouseMoveEvent(event);
if(event.isAccepted()) break;
}
}
}
template<class Application> void BasicScreenedApplication<Application>::mouseScrollEvent(typename BasicScreenedApplication<Application>::MouseScrollEvent& event) {
this->callMouseScrollEvent(event, screens());
}
template<class Application> void BasicScreenedApplication<Application>::textInputEvent(typename BasicScreenedApplication<Application>::TextInputEvent& event) {
this->callTextInputEvent(event, screens());
}
template<class Application> void BasicScreenedApplication<Application>::textEditingEvent(typename BasicScreenedApplication<Application>::TextEditingEvent& event) {
this->callTextEditingEvent(event, screens());
}
}}
#endif