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Vladimír Vondruš b7221d0a33 Function to set texture border color. 16 years ago
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Math Allow constructing Vector4 from Vector3 with optional W value. 16 years ago
Test Class for building meshes from scratch or prefabricated data. 16 years ago
AbstractShaderProgram.cpp Renamed AbstractShaderProgram::{load -> attach}Shader(). 16 years ago
AbstractShaderProgram.h Added Matrix3 specialization (will be needed for normals, lighting etc.). 16 years ago
Buffer.h Getter for buffer type. 16 years ago
CMakeLists.txt Installation commands in CMake, development PKGBUILD. 16 years ago
Camera.cpp Finally, camera matrix. 16 years ago
Camera.h Finally, camera matrix. 16 years ago
IndexedMesh.cpp Minor refactoring, documentation. 16 years ago
IndexedMesh.h Allow modifying mesh vertex/index count and type. 16 years ago
Light.h Basic light with cached position. 16 years ago
Magnum.h Simple templated multidimensional texture class. 16 years ago
Mesh.cpp Minor refactoring, documentation. 16 years ago
Mesh.h Allow modifying mesh vertex/index count and type. 16 years ago
MeshBuilder.h Function for getting vertex data from MeshBuilder. 16 years ago
Object.cpp Helpers for caching object transformations. 16 years ago
Object.h Helpers for caching object transformations. 16 years ago
Scene.cpp Finally, camera matrix. 16 years ago
Scene.h Finally, camera matrix. 16 years ago
Shader.cpp Classes for compiling and using shaders. 16 years ago
Shader.h Classes for compiling and using shaders. 16 years ago
Texture.h Function to set texture border color. 16 years ago