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#ifndef Magnum_MeshTools_BoundingVolume_h
#define Magnum_MeshTools_BoundingVolume_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © 2022 Pablo Escobar <mail@rvrs.in>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Function @ref Magnum::MeshTools::boundingRange(), @ref Magnum::MeshTools::boundingSphereBouncingBubble()
* @m_since_latest
*/
#include "Magnum/Magnum.h"
#include "Magnum/MeshTools/visibility.h"
namespace Magnum { namespace MeshTools {
/**
@brief Calculate a bounding range
@param positions Vertex positions
@return Bounding range
@m_since_latest
Same as @ref Math::minmax(const Corrade::Containers::StridedArrayView1D<const T>&).
@see @ref Math::Intersection::rayRange(),
@ref Math::Intersection::rangeFrustum(),
@ref Math::Intersection::rangeCone()
*/
MAGNUM_MESHTOOLS_EXPORT Range3D boundingRange(const Containers::StridedArrayView1D<const Vector3>& positions);
/**
@brief Calculate an approximate bounding sphere using the Bouncing Bubble
algorithm
@param positions Vertex positions
@return Sphere center and radius
@m_since_latest
The resulting bounding sphere is not usually minimal. According to the author,
a 1% to 2% error can be expected. Due to the nature of the algorithm, the
radius is never below @ref Math::TypeTraits::epsilon(), even for empty or
entirely overlapping lists of points. <em>NaN</em>s are ignored, unless the
first position is <em>NaN</em> in which case it is propagated. Algorithm used:
* *Bo Tian --- Bouncing Bubble: A fast algorithm for Minimal Enclosing Ball
problem, 2012, https://www.grin.com/document/204869*.
@see @ref Math::Intersection::pointSphere(),
@ref Math::Intersection::sphereFrustum(),
@ref Math::Intersection::sphereCone(),
@ref Math::Intersection::sphereConeView()
*/
MAGNUM_MESHTOOLS_EXPORT Containers::Pair<Vector3, Float> boundingSphereBouncingBubble(const Containers::StridedArrayView1D<const Vector3>& positions);
}}
#endif