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Vladimír Vondruš c1239b6619 Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
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Implementation Shaders: initial implementation of a line shader. 3 years ago
Test Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
CMakeLists.txt Shaders: build Line.cpp on GLES2 as well. 3 years ago
DistanceFieldVector.frag Shaders: add SSBO support to all shaders. 3 years ago
DistanceFieldVector.h Shaders: doc++ 3 years ago
DistanceFieldVectorGL.cpp Shaders: add SSBO support to all shaders. 3 years ago
DistanceFieldVectorGL.h Shaders: add SSBO support to all shaders. 3 years ago
Flat.frag Shaders: add SSBO support to all shaders. 3 years ago
Flat.h Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
Flat.vert Shaders: add SSBO support to all shaders. 3 years ago
FlatGL.cpp Shaders: add SSBO support to all shaders. 3 years ago
FlatGL.h Shaders: add SSBO support to all shaders. 3 years ago
FullScreenTriangle.glsl Updated copyright year. 4 years ago
Generic.h Shaders: drop nasty workarounds for Clang 3.8. 4 years ago
GenericGL.h doc: updated credits and changelog. 3 years ago
Line.cpp Shaders: add debug output for LineVertexAnnotations as well. 3 years ago
Line.frag Shaders: clean up redundant preprocessor elif condition in a shader. 3 years ago
Line.h Shaders: add debug output for LineVertexAnnotations as well. 3 years ago
Line.vert Shaders: clean up redundant preprocessor elif condition in a shader. 3 years ago
LineGL.cpp Shaders: add SSBO support to all shaders. 3 years ago
LineGL.h MeshTools: make generateLines() public. 3 years ago
MeshVisualizer.frag Shaders: add SSBO support to all shaders. 3 years ago
MeshVisualizer.geom Shaders: add SSBO support to all shaders. 3 years ago
MeshVisualizer.h Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
MeshVisualizer.vert Shaders: add SSBO support to all shaders. 3 years ago
MeshVisualizerGL.cpp Shaders: add SSBO support to all shaders. 3 years ago
MeshVisualizerGL.h Use the new EnumSet-from-underlying-type constructor for less confusion. 3 years ago
Phong.frag Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
Phong.h Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL. 3 years ago
Phong.vert Shaders: add SSBO support to all shaders. 3 years ago
PhongGL.cpp Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
PhongGL.h Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
Shaders.h Shaders: initial implementation of a line shader. 3 years ago
Vector.frag Shaders: add SSBO support to all shaders. 3 years ago
Vector.h Shaders: doc++ 3 years ago
Vector.vert Shaders: add SSBO support to all shaders. 3 years ago
VectorGL.cpp Shaders: add SSBO support to all shaders. 3 years ago
VectorGL.h Shaders: add SSBO support to all shaders. 3 years ago
VertexColor.frag Updated copyright year. 4 years ago
VertexColor.h Updated copyright year. 4 years ago
VertexColor.vert Shaders: add SSBO support to all shaders. 3 years ago
VertexColorGL.cpp Shaders: add SSBO support to all shaders. 3 years ago
VertexColorGL.h Shaders: add SSBO support to all shaders. 3 years ago
compatibility.glsl Shaders: use explicit texture location and binding on ES3.1+. 3 years ago
generic.glsl Shaders: initial implementation of a line shader. 3 years ago
glShaderWrapper.cpp Shaders: fix an unused expression warning on Clang. 4 years ago
glShaderWrapper.h Shaders: avoid including GL/Shader.h in headers. 4 years ago
resources-gl.conf Shaders: initial implementation of a line shader. 3 years ago
resources-gles2.conf Shaders: initial implementation of a line shader. 3 years ago
visibility.h Updated copyright year. 4 years ago