..
Implementation
GL: clean up the horrific mess in internal Mesh attribute storage.
2 years ago
Test
GL: make the DynamicAttribute::Kind enum just 1 byte.
2 years ago
AbstractFramebuffer.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractFramebuffer.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractObject.cpp
It's 2023 already!
3 years ago
AbstractObject.h
It's 2023 already!
3 years ago
AbstractQuery.cpp
It's 2023 already!
3 years ago
AbstractQuery.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractShaderProgram.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractShaderProgram.h
GL: implement setIndexOffset() directly on the Mesh as well.
3 years ago
AbstractTexture.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
AbstractTexture.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Attribute.cpp
It's 2023 already!
3 years ago
Attribute.h
GL: make the DynamicAttribute::Kind enum just 1 byte.
2 years ago
Buffer.cpp
GL: properly track buffer binding affected by base/range bind calls.
2 years ago
Buffer.h
GL: make Buffer::TargetHint just 16-bit.
2 years ago
BufferImage.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
BufferImage.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
BufferTexture.cpp
It's 2023 already!
3 years ago
BufferTexture.h
It's 2023 already!
3 years ago
BufferTextureFormat.h
It's 2023 already!
3 years ago
CMakeLists.txt
CMake: avoid installed Magnum headers being picked over local ones.
3 years ago
Context.cpp
GL: return Containers::Pair from version().
3 years ago
Context.h
GL: add detection for Qualcomm Adreno drivers.
3 years ago
CubeMapTexture.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
CubeMapTexture.h
It's 2023 already!
3 years ago
CubeMapTextureArray.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
CubeMapTextureArray.h
It's 2023 already!
3 years ago
DebugOutput.cpp
It's 2023 already!
3 years ago
DebugOutput.h
It's 2023 already!
3 years ago
DefaultFramebuffer.cpp
It's 2023 already!
3 years ago
DefaultFramebuffer.h
It's 2023 already!
3 years ago
Extensions.h
GL: recognize NV_geometry_shader_passthrough.
3 years ago
Framebuffer.cpp
It's 2023 already!
3 years ago
Framebuffer.h
It's 2023 already!
3 years ago
GL.h
It's 2023 already!
3 years ago
ImageFormat.h
It's 2023 already!
3 years ago
Mesh.cpp
GL: properly destroy a mesh VAO.
2 years ago
Mesh.h
GL: clean up the horrific mess in internal Mesh attribute storage.
2 years ago
MeshView.cpp
GL: implement setIndexOffset() directly on the Mesh as well.
3 years ago
MeshView.h
GL: implement setIndexOffset() directly on the Mesh as well.
3 years ago
MultisampleTexture.cpp
It's 2023 already!
3 years ago
MultisampleTexture.h
It's 2023 already!
3 years ago
OpenGL.cpp
It's 2023 already!
3 years ago
OpenGL.h
It's 2023 already!
3 years ago
OpenGLTester.cpp
It's 2023 already!
3 years ago
OpenGLTester.h
It's 2023 already!
3 years ago
PipelineStatisticsQuery.cpp
GL: port label() / setLabel() away from std::string.
4 years ago
PipelineStatisticsQuery.h
It's 2023 already!
3 years ago
PixelFormat.cpp
GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat.
3 years ago
PixelFormat.h
GL: document that Luminance formats can't be used in framebuffers.
3 years ago
PrimitiveQuery.cpp
It's 2023 already!
3 years ago
PrimitiveQuery.h
It's 2023 already!
3 years ago
RectangleTexture.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
RectangleTexture.h
It's 2023 already!
3 years ago
Renderbuffer.cpp
It's 2023 already!
3 years ago
Renderbuffer.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
RenderbufferFormat.h
It's 2023 already!
3 years ago
Renderer.cpp
It's 2023 already!
3 years ago
Renderer.h
GL: hey, let's rename WebGL extensions, why not!
3 years ago
SampleQuery.cpp
GL: port label() / setLabel() away from std::string.
4 years ago
SampleQuery.h
It's 2023 already!
3 years ago
Sampler.cpp
It's 2023 already!
3 years ago
Sampler.h
It's 2023 already!
3 years ago
Shader.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Shader.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Texture.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Texture.h
It's 2023 already!
3 years ago
TextureArray.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
TextureArray.h
It's 2023 already!
3 years ago
TextureFormat.cpp
GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat.
3 years ago
TextureFormat.h
GL: document that Luminance formats can't be used in framebuffers.
3 years ago
TimeQuery.cpp
GL: port label() / setLabel() away from std::string.
4 years ago
TimeQuery.h
It's 2023 already!
3 years ago
TransformFeedback.cpp
It's 2023 already!
3 years ago
TransformFeedback.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Version.cpp
GL: return Containers::Pair from version().
3 years ago
Version.h
GL: return Containers::Pair from version().
3 years ago
visibility.h
It's 2023 already!
3 years ago