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#ifndef Magnum_Trade_AbstractSceneConverter_h
#define Magnum_Trade_AbstractSceneConverter_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Trade::AbstractSceneConverter, enum @ref Magnum::Trade::SceneConverterFeature, enum set @ref Magnum::Trade::SceneConverterFeatures
* @m_since{2020,06}
*/
#include <Corrade/PluginManager/AbstractManagingPlugin.h>
#include "Magnum/Magnum.h"
#include "Magnum/Trade/Trade.h"
#include "Magnum/Trade/visibility.h"
#ifdef MAGNUM_BUILD_DEPRECATED
/* For *ToData() APIs that used to return just an Array before */
#include <Corrade/Containers/Optional.h>
/* So deprecated APIs taking a std::string don't fail to compile */
/** @todo remove once they are gone */
#include <Corrade/Utility/StlForwardString.h>
#endif
namespace Magnum { namespace Trade {
/**
@brief Features supported by a scene converter
@m_since{2020,06}
@see @ref SceneConverterFeatures, @ref AbstractSceneConverter::features()
*/
enum class SceneConverterFeature: UnsignedByte {
/**
* Convert a mesh with
* @ref AbstractSceneConverter::convert(const MeshData&).
*/
ConvertMesh = 1 << 0,
/**
* Convert a mesh in-place with
* @ref AbstractSceneConverter::convertInPlace(MeshData&).
*/
ConvertMeshInPlace = 1 << 1,
/**
* Converting a mesh to a file with
* @ref AbstractSceneConverter::convertToFile(const MeshData&, Containers::StringView).
*/
ConvertMeshToFile = 1 << 2,
/**
* Converting a mesh to raw data with
* @ref AbstractSceneConverter::convertToData(const MeshData&). Implies
* @ref SceneConverterFeature::ConvertMeshToFile.
*/
ConvertMeshToData = ConvertMeshToFile|(1 << 3)
};
/**
@brief Features supported by a scene converter
@m_since{2020,06}
@see @ref AbstractSceneConverter::features()
*/
typedef Containers::EnumSet<SceneConverterFeature> SceneConverterFeatures;
CORRADE_ENUMSET_OPERATORS(SceneConverterFeatures)
/** @debugoperatorenum{SceneConverterFeature} */
MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFeature value);
/** @debugoperatorenum{SceneConverterFeatures} */
MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFeatures value);
/**
@brief Scene converter flag
@m_since{2020,06}
@see @ref SceneConverterFlags, @ref AbstractSceneConverter::setFlags()
*/
enum class SceneConverterFlag: UnsignedByte {
/**
* Print verbose diagnostic during conversion. By default the converter
* only prints messages on error or when some operation might cause
* unexpected data modification or loss.
*
* Corresponds to the `-v` / `--verbose` option in
* @ref magnum-sceneconverter "magnum-sceneconverter".
*/
Verbose = 1 << 0
/** @todo Y flip */
};
/**
@brief Scene converter flags
@m_since{2020,06}
@see @ref AbstractSceneConverter::setFlags()
*/
typedef Containers::EnumSet<SceneConverterFlag> SceneConverterFlags;
CORRADE_ENUMSET_OPERATORS(SceneConverterFlags)
/**
@debugoperatorenum{SceneConverterFlag}
@m_since{2020,06}
*/
MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFlag value);
/**
@debugoperatorenum{SceneConverterFlags}
@m_since{2020,06}
*/
MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFlags value);
#ifdef MAGNUM_BUILD_DEPRECATED
namespace Implementation {
/* Could be a concrete type as it's always only char, but that would mean
I'd need to include Optional and Array here. It's named like this
because AbstractImageConverter and ShaderTools::AbstractConverter each
have its own and introducing a common header containing just deprecated
functionality seems silly. */
template<class T> struct SceneConverterOptionalButAlsoArray: Containers::Optional<Containers::Array<T>> {
/*implicit*/ SceneConverterOptionalButAlsoArray() = default;
/*implicit*/ SceneConverterOptionalButAlsoArray(Containers::Optional<Containers::Array<T>>&& optional): Containers::Optional<Containers::Array<T>>{std::move(optional)} {}
CORRADE_DEPRECATED("use Containers::Optional<Containers::Array<T>> instead") /*implicit*/ operator Containers::Array<T>() && {
return *this ? Containers::Array<T>{std::move(**this)} : nullptr;
}
};
}
#endif
/**
@brief Base for scene converter plugins
@m_since{2020,06}
Provides functionality for converting meshes and other scene data between
various formats or performing optimizations and other operations on them.
The interface supports three main kinds of operation, with implementations
advertising support for a subset of them via @ref features():
- Saving a mesh to a file / data using
@ref convertToFile(const MeshData&, Containers::StringView) /
@ref convertToData(const MeshData&). This is mostly for exporting the mesh
data to a common format like OBJ or PLY in order to be used with an
external tool. Advertised with @ref SceneConverterFeature::ConvertMeshToFile
or @ref SceneConverterFeature::ConvertMeshToData
- Performing an operation on the mesh data itself using
@ref convert(const MeshData&), from which you get a @ref MeshData again.
This includes operations like mesh decimation or topology cleanup.
Advertised with @ref SceneConverterFeature::ConvertMesh.
- Performing an operation on the mesh data *in place* using
@ref convertInPlace(MeshData&). This is for operations like vertex cache
optimization that don't need to change the mesh topology, only modify or
shuffle the data around. Advertised with
@ref SceneConverterFeature::ConvertMeshInPlace.
@section Trade-AbstractSceneConverter-usage Usage
Scene converters are commonly implemented as plugins, which means the concrete
converter implementation is loaded and instantiated through a
@relativeref{Corrade,PluginManager::Manager}. Then, based on the intent and on
what the particular converter supports, @ref convertToFile(),
@ref convertToData(), @ref convert() or @ref convertInPlace() gets called.
As each converter has different requirements on the input data layout and
vertex formats, you're expected to perform error handling on the application
side --- if a conversion fails, you get an empty
@relativeref{Corrade,Containers::Optional} or @cpp false @ce and a reason
printed to @relativeref{Magnum,Error}. Everything else (using a feature not
implemented in the converter, ...) is treated as a programmer error and will
produce the usual assertions.
@subsection Trade-AbstractSceneConverter-usage-file Saving a mesh to a file
In the following example a mesh is saved to a PLY file using the
@ref AnySceneConverter plugin, together with all needed error handling. In this
case we *know* that @ref AnySceneConverter supports
@ref SceneConverterFeature::ConvertMeshToFile, however in a more general case
it might be good to check against the reported @ref features() first.
@snippet MagnumTrade.cpp AbstractSceneConverter-usage-file
See @ref plugins for more information about general plugin usage,
@ref file-formats to compare implementations of common file formats and the
list of @m_class{m-doc} [derived classes](#derived-classes) for all available
scene converter plugins.
@m_class{m-note m-success}
@par
There's also the @ref magnum-sceneconverter "magnum-sceneconverter" tool
that exposes functionality of all scene converter plugins through a command
line interface.
@subsection Trade-AbstractSceneConverter-usage-mesh Converting mesh data
In the following snippet we use the @ref MeshOptimizerSceneConverter to perform
a set of optimizations on the mesh to make it render faster. While
@ref AnySceneConverter can detect the desired format while writing to a file,
here it would have no way to know what we want and so we request the concrete
plugin name directly.
@snippet MagnumTrade.cpp AbstractSceneConverter-usage-mesh
Commonly, when operating directly on the mesh data, each plugin exposes a set
of configuration options to specify what actually gets done and how, and the
default setup may not even do anything. See @ref plugins-configuration for
details and a usage example.
@subsection Trade-AbstractSceneConverter-usage-mesh-in-place Converting mesh data in-place
Certain operations such as buffer reordering can be performed by directly
modifying the input data instead of having to allocate a copy of the whole
mesh. For that, there's @ref convertInPlace(), however compared to
@ref convert() it imposes additional requirements on the input. Depending on
the converter, it might require that either the index or the vertex data are
mutable, or that the mesh is interleaved and so on, so be sure to check the
plugin docs before use.
An equivalent to the above operation, but performed in-place, would be the
following:
@snippet MagnumTrade.cpp AbstractSceneConverter-usage-mesh-in-place
@section Trade-AbstractSceneConverter-data-dependency Data dependency
The instances returned from various functions *by design* have no dependency on
the converter instance and neither on the dynamic plugin module. In other
words, you don't need to keep the converter instance (or the plugin manager
instance) around in order to have the `*Data` instances valid. Moreover, all
@ref Corrade::Containers::Array instances returned through @ref MeshData and
others are only allowed to have default deleters --- this is to avoid potential
dangling function pointer calls when destructing such instances after the
plugin module has been unloaded.
@section Trade-AbstractSceneConverter-subclassing Subclassing
The plugin needs to implement the @ref doFeatures() function and one or more of
@ref doConvert(), @ref doConvertInPlace(), @ref doConvertToData() or
@ref doConvertToFile() functions based on what features are supported.
You don't need to do most of the redundant sanity checks, these things are
checked by the implementation:
- The @ref doConvert(const MeshData&) function is called only if
@ref SceneConverterFeature::ConvertMesh is supported.
- The @ref doConvertInPlace(MeshData&) function is called only if
@ref SceneConverterFeature::ConvertMeshInPlace is supported.
- The @ref doConvertToData(const MeshData&) function is called only if
@ref SceneConverterFeature::ConvertMeshToData is supported.
- The @ref doConvertToFile(const MeshData&, Containers::StringView) function
is called only if @ref SceneConverterFeature::ConvertMeshToFile is
supported.
@m_class{m-block m-warning}
@par Dangling function pointers on plugin unload
As @ref Trade-AbstractSceneConverter-data-dependency "mentioned above",
@relativeref{Corrade::Containers,Array} instances returned from plugin
implementations are not allowed to use anything else than the default
deleter or the deleter used by @ref Trade::ArrayAllocator, otherwise this
could cause dangling function pointer call on array destruction if the
plugin gets unloaded before the array is destroyed. This is asserted by the
base implementation on return.
*/
class MAGNUM_TRADE_EXPORT AbstractSceneConverter: public PluginManager::AbstractManagingPlugin<AbstractSceneConverter> {
public:
/**
* @brief Plugin interface
*
* @snippet Magnum/Trade/AbstractSceneConverter.cpp interface
*/
static Containers::StringView pluginInterface();
#ifndef CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT
/**
* @brief Plugin search paths
*
* Looks into `magnum/sceneconverters/` or `magnum-d/sceneconverters/`
* next to the dynamic @ref Trade library, next to the executable and
* elsewhere according to the rules documented in
* @ref Corrade::PluginManager::implicitPluginSearchPaths(). The search
* directory can be also hardcoded using the `MAGNUM_PLUGINS_DIR` CMake
* variables, see @ref building for more information.
*
* Not defined on platforms without
* @ref CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT "dynamic plugin support".
*/
static Containers::Array<Containers::String> pluginSearchPaths();
#endif
/** @brief Default constructor */
explicit AbstractSceneConverter();
/** @brief Constructor with access to plugin manager */
explicit AbstractSceneConverter(PluginManager::Manager<AbstractSceneConverter>& manager);
/** @brief Plugin manager constructor */
/* The plugin name is passed as a const& to make it possible for people
to implement plugins without even having to include the StringView
header. */
explicit AbstractSceneConverter(PluginManager::AbstractManager& manager, const Containers::StringView& plugin);
~AbstractSceneConverter();
/** @brief Features supported by this converter */
SceneConverterFeatures features() const;
/** @brief Converter flags */
SceneConverterFlags flags() const { return _flags; }
/**
* @brief Set converter flags
*
* Some flags can be set only if the converter supports particular
* features, see documentation of each @ref SceneConverterFlag for more
* information. By default no flags are set. To avoid clearing
* potential future default flags by accident, prefer to use
* @ref addFlags() and @ref clearFlags() instead.
*
* Corresponds to the `-v` / `--verbose` option in
* @ref magnum-sceneconverter "magnum-sceneconverter".
*/
void setFlags(SceneConverterFlags flags);
/**
* @brief Add converter flags
* @m_since_latest
*
* Calls @ref setFlags() with the existing flags ORed with @p flags.
* Useful for preserving the defaults.
* @see @ref clearFlags()
*/
void addFlags(SceneConverterFlags flags);
/**
* @brief Clear converter flags
* @m_since_latest
*
* Calls @ref setFlags() with the existing flags ANDed with inverse of
* @p flags. Useful for removing default flags.
* @see @ref addFlags()
*/
void clearFlags(SceneConverterFlags flags);
/**
* @brief Convert a mesh
*
* Depending on the plugin, can perform for example vertex format
* conversion, overdraw optimization or decimation / subdivision.
* Available only if @ref SceneConverterFeature::ConvertMesh is
* supported. On failure prints a message to @relativeref{Magnum,Error}
* and returns @ref Containers::NullOpt.
* @see @ref features(), @ref convertInPlace(MeshData&)
*/
Containers::Optional<MeshData> convert(const MeshData& mesh);
/**
* @brief Convert a mesh in-place
*
* Depending on the plugin, can perform for example index buffer
* reordering for better vertex cache use or overdraw optimization.
* Available only if @ref SceneConverterFeature::ConvertMeshInPlace is
* supported. On failure prints a message to @relativeref{Magnum,Error}
* and returns @cpp false @ce, @p mesh is guaranteed to stay unchanged.
* @see @ref features(), @ref convert(const MeshData&)
*/
bool convertInPlace(MeshData& mesh);
/**
* @brief Convert a mesh to a raw data
*
* Depending on the plugin, can convert the mesh to a file format that
* can be saved to disk. Available only if
* @ref SceneConverterFeature::ConvertMeshToData is supported. On
* failure prints a message to @relativeref{Magnum,Error} and returns
* @ref Containers::NullOpt.
* @see @ref features(), @ref convertToFile()
*/
#if !defined(MAGNUM_BUILD_DEPRECATED) || defined(DOXYGEN_GENERATING_OUTPUT)
Containers::Optional<Containers::Array<char>>
#else
Implementation::SceneConverterOptionalButAlsoArray<char>
#endif
convertToData(const MeshData& mesh);
/**
* @brief Convert a mesh to a file
* @m_since_latest
*
* Available only if @ref SceneConverterFeature::ConvertMeshToFile or
* @ref SceneConverterFeature::ConvertMeshToData is supported. On
* failure prints a message to @relativeref{Magnum,Error} and returns
* @cpp false @ce.
* @see @ref features(), @ref convertToData()
*/
bool convertToFile(const MeshData& mesh, Containers::StringView filename);
#ifdef MAGNUM_BUILD_DEPRECATED
/**
* @brief @copybrief convertToFile(const MeshData&, Containers::StringView)
* @m_deprecated_since_latest Use @ref convertToFile(const MeshData&, Containers::StringView)
* instead.
*/
CORRADE_DEPRECATED("use convertToFile(const MeshData&, Containers::StringView) instead") bool convertToFile(const std::string& filename, const MeshData& mesh);
#endif
protected:
/**
* @brief Implementation for @ref convertToFile(const MeshData&, Containers::StringView)
*
* If @ref SceneConverterFeature::ConvertMeshToData is supported,
* default implementation calls @ref doConvertToData(const MeshData&)
* and saves the result to given file. It is allowed to call this
* function from your @ref doConvertToFile() implementation, for
* example when you only need to do format detection based on file
* extension.
*/
virtual bool doConvertToFile(const MeshData& mesh, Containers::StringView filename);
private:
/**
* @brief Implementation for @ref features()
*
* The implementation is expected to support at least one feature.
*/
virtual SceneConverterFeatures doFeatures() const = 0;
/**
* @brief Implementation for @ref setFlags()
*
* Useful when the converter needs to modify some internal state on
* flag setup. Default implementation does nothing and this
* function doesn't need to be implemented --- the flags are available
* through @ref flags().
*
* To reduce the amount of error checking on user side, this function
* isn't expected to fail --- if a flag combination is invalid /
* unsuported, error reporting should be delayed to various conversion
* functions, where the user is expected to do error handling anyway.
*/
virtual void doSetFlags(SceneConverterFlags flags);
/** @brief Implementation for @ref convert(const MeshData&) */
virtual Containers::Optional<MeshData> doConvert(const MeshData& mesh);
/** @brief Implementation for @ref convertInPlace(MeshData&) */
virtual bool doConvertInPlace(MeshData& mesh);
/** @brief Implementation for @ref convertToData(const MeshData&) */
virtual Containers::Optional<Containers::Array<char>> doConvertToData(const MeshData& mesh);
SceneConverterFlags _flags;
};
}}
#endif