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#ifndef Magnum_Trade_AbstractSceneConverter_h
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#define Magnum_Trade_AbstractSceneConverter_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Trade::AbstractSceneConverter, enum @ref Magnum::Trade::SceneConverterFeature, enum set @ref Magnum::Trade::SceneConverterFeatures
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* @m_since{2020,06}
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*/
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#include <Corrade/PluginManager/AbstractManagingPlugin.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Trade/Trade.h"
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#include "Magnum/Trade/visibility.h"
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#ifdef MAGNUM_BUILD_DEPRECATED
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/* For *ToData() APIs that used to return just an Array before */
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#include <Corrade/Containers/Optional.h>
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/* So deprecated APIs taking a std::string don't fail to compile */
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/** @todo remove once they are gone */
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#include <Corrade/Utility/StlForwardString.h>
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#endif
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namespace Magnum { namespace Trade {
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/**
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@brief Features supported by a scene converter
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@m_since{2020,06}
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@see @ref SceneConverterFeatures, @ref AbstractSceneConverter::features()
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*/
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enum class SceneConverterFeature: UnsignedByte {
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/**
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* Convert a mesh with
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* @ref AbstractSceneConverter::convert(const MeshData&).
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*/
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ConvertMesh = 1 << 0,
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/**
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* Convert a mesh in-place with
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* @ref AbstractSceneConverter::convertInPlace(MeshData&).
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*/
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ConvertMeshInPlace = 1 << 1,
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/**
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* Converting a mesh to a file with
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* @ref AbstractSceneConverter::convertToFile(const MeshData&, Containers::StringView).
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*/
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ConvertMeshToFile = 1 << 2,
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/**
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* Converting a mesh to raw data with
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* @ref AbstractSceneConverter::convertToData(const MeshData&). Implies
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* @ref SceneConverterFeature::ConvertMeshToFile.
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*/
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ConvertMeshToData = ConvertMeshToFile|(1 << 3)
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};
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/**
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@brief Features supported by a scene converter
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@m_since{2020,06}
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@see @ref AbstractSceneConverter::features()
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*/
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typedef Containers::EnumSet<SceneConverterFeature> SceneConverterFeatures;
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CORRADE_ENUMSET_OPERATORS(SceneConverterFeatures)
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/** @debugoperatorenum{SceneConverterFeature} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFeature value);
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/** @debugoperatorenum{SceneConverterFeatures} */
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFeatures value);
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/**
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@brief Scene converter flag
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@m_since{2020,06}
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@see @ref SceneConverterFlags, @ref AbstractSceneConverter::setFlags()
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*/
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enum class SceneConverterFlag: UnsignedByte {
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/**
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* Print verbose diagnostic during conversion. By default the converter
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* only prints messages on error or when some operation might cause
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* unexpected data modification or loss.
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*
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* Corresponds to the `-v` / `--verbose` option in
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* @ref magnum-sceneconverter "magnum-sceneconverter".
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*/
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Verbose = 1 << 0
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/** @todo Y flip */
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};
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/**
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@brief Scene converter flags
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@m_since{2020,06}
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@see @ref AbstractSceneConverter::setFlags()
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*/
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typedef Containers::EnumSet<SceneConverterFlag> SceneConverterFlags;
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CORRADE_ENUMSET_OPERATORS(SceneConverterFlags)
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/**
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@debugoperatorenum{SceneConverterFlag}
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@m_since{2020,06}
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*/
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFlag value);
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/**
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@debugoperatorenum{SceneConverterFlags}
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@m_since{2020,06}
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*/
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MAGNUM_TRADE_EXPORT Debug& operator<<(Debug& debug, SceneConverterFlags value);
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#ifdef MAGNUM_BUILD_DEPRECATED
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namespace Implementation {
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/* Could be a concrete type as it's always only char, but that would mean
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I'd need to include Optional and Array here. It's named like this
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because AbstractImageConverter and ShaderTools::AbstractConverter each
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have its own and introducing a common header containing just deprecated
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functionality seems silly. */
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template<class T> struct SceneConverterOptionalButAlsoArray: Containers::Optional<Containers::Array<T>> {
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/*implicit*/ SceneConverterOptionalButAlsoArray() = default;
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/*implicit*/ SceneConverterOptionalButAlsoArray(Containers::Optional<Containers::Array<T>>&& optional): Containers::Optional<Containers::Array<T>>{std::move(optional)} {}
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CORRADE_DEPRECATED("use Containers::Optional<Containers::Array<T>> instead") /*implicit*/ operator Containers::Array<T>() && {
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return *this ? Containers::Array<T>{std::move(**this)} : nullptr;
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}
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};
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}
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#endif
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/**
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@brief Base for scene converter plugins
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@m_since{2020,06}
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Provides functionality for converting meshes and other scene data between
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various formats or performing optimizations and other operations on them.
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The interface supports three main kinds of operation, with implementations
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advertising support for a subset of them via @ref features():
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- Saving a mesh to a file / data using
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@ref convertToFile(const MeshData&, Containers::StringView) /
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@ref convertToData(const MeshData&). This is mostly for exporting the mesh
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data to a common format like OBJ or PLY in order to be used with an
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external tool. Advertised with @ref SceneConverterFeature::ConvertMeshToFile
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or @ref SceneConverterFeature::ConvertMeshToData
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- Performing an operation on the mesh data itself using
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@ref convert(const MeshData&), from which you get a @ref MeshData again.
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This includes operations like mesh decimation or topology cleanup.
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Advertised with @ref SceneConverterFeature::ConvertMesh.
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- Performing an operation on the mesh data *in place* using
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@ref convertInPlace(MeshData&). This is for operations like vertex cache
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optimization that don't need to change the mesh topology, only modify or
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shuffle the data around. Advertised with
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@ref SceneConverterFeature::ConvertMeshInPlace.
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@section Trade-AbstractSceneConverter-usage Usage
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Scene converters are commonly implemented as plugins, which means the concrete
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converter implementation is loaded and instantiated through a
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@relativeref{Corrade,PluginManager::Manager}. Then, based on the intent and on
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what the particular converter supports, @ref convertToFile(),
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@ref convertToData(), @ref convert() or @ref convertInPlace() gets called.
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As each converter has different requirements on the input data layout and
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vertex formats, you're expected to perform error handling on the application
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side --- if a conversion fails, you get an empty
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@relativeref{Corrade,Containers::Optional} or @cpp false @ce and a reason
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printed to @relativeref{Magnum,Error}. Everything else (using a feature not
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implemented in the converter, ...) is treated as a programmer error and will
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produce the usual assertions.
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@subsection Trade-AbstractSceneConverter-usage-file Saving a mesh to a file
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In the following example a mesh is saved to a PLY file using the
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@ref AnySceneConverter plugin, together with all needed error handling. In this
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case we *know* that @ref AnySceneConverter supports
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@ref SceneConverterFeature::ConvertMeshToFile, however in a more general case
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it might be good to check against the reported @ref features() first.
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@snippet MagnumTrade.cpp AbstractSceneConverter-usage-file
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See @ref plugins for more information about general plugin usage,
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@ref file-formats to compare implementations of common file formats and the
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list of @m_class{m-doc} [derived classes](#derived-classes) for all available
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scene converter plugins.
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@m_class{m-note m-success}
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@par
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There's also the @ref magnum-sceneconverter "magnum-sceneconverter" tool
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that exposes functionality of all scene converter plugins through a command
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line interface.
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@subsection Trade-AbstractSceneConverter-usage-mesh Converting mesh data
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In the following snippet we use the @ref MeshOptimizerSceneConverter to perform
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a set of optimizations on the mesh to make it render faster. While
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@ref AnySceneConverter can detect the desired format while writing to a file,
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here it would have no way to know what we want and so we request the concrete
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plugin name directly.
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@snippet MagnumTrade.cpp AbstractSceneConverter-usage-mesh
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Commonly, when operating directly on the mesh data, each plugin exposes a set
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of configuration options to specify what actually gets done and how, and the
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default setup may not even do anything. See @ref plugins-configuration for
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details and a usage example.
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@subsection Trade-AbstractSceneConverter-usage-mesh-in-place Converting mesh data in-place
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Certain operations such as buffer reordering can be performed by directly
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modifying the input data instead of having to allocate a copy of the whole
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mesh. For that, there's @ref convertInPlace(), however compared to
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@ref convert() it imposes additional requirements on the input. Depending on
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the converter, it might require that either the index or the vertex data are
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mutable, or that the mesh is interleaved and so on, so be sure to check the
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plugin docs before use.
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An equivalent to the above operation, but performed in-place, would be the
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following:
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@snippet MagnumTrade.cpp AbstractSceneConverter-usage-mesh-in-place
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@section Trade-AbstractSceneConverter-data-dependency Data dependency
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The instances returned from various functions *by design* have no dependency on
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the converter instance and neither on the dynamic plugin module. In other
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words, you don't need to keep the converter instance (or the plugin manager
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instance) around in order to have the `*Data` instances valid. Moreover, all
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@ref Corrade::Containers::Array instances returned through @ref MeshData and
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others are only allowed to have default deleters --- this is to avoid potential
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dangling function pointer calls when destructing such instances after the
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plugin module has been unloaded.
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@section Trade-AbstractSceneConverter-subclassing Subclassing
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The plugin needs to implement the @ref doFeatures() function and one or more of
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@ref doConvert(), @ref doConvertInPlace(), @ref doConvertToData() or
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@ref doConvertToFile() functions based on what features are supported.
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You don't need to do most of the redundant sanity checks, these things are
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checked by the implementation:
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- The @ref doConvert(const MeshData&) function is called only if
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@ref SceneConverterFeature::ConvertMesh is supported.
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- The @ref doConvertInPlace(MeshData&) function is called only if
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@ref SceneConverterFeature::ConvertMeshInPlace is supported.
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- The @ref doConvertToData(const MeshData&) function is called only if
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@ref SceneConverterFeature::ConvertMeshToData is supported.
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- The @ref doConvertToFile(const MeshData&, Containers::StringView) function
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is called only if @ref SceneConverterFeature::ConvertMeshToFile is
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supported.
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@m_class{m-block m-warning}
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@par Dangling function pointers on plugin unload
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As @ref Trade-AbstractSceneConverter-data-dependency "mentioned above",
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@relativeref{Corrade::Containers,Array} instances returned from plugin
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implementations are not allowed to use anything else than the default
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deleter or the deleter used by @ref Trade::ArrayAllocator, otherwise this
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could cause dangling function pointer call on array destruction if the
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plugin gets unloaded before the array is destroyed. This is asserted by the
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base implementation on return.
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*/
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class MAGNUM_TRADE_EXPORT AbstractSceneConverter: public PluginManager::AbstractManagingPlugin<AbstractSceneConverter> {
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public:
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/**
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* @brief Plugin interface
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*
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* @snippet Magnum/Trade/AbstractSceneConverter.cpp interface
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*/
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static Containers::StringView pluginInterface();
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#ifndef CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT
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/**
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* @brief Plugin search paths
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*
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* Looks into `magnum/sceneconverters/` or `magnum-d/sceneconverters/`
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* next to the dynamic @ref Trade library, next to the executable and
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* elsewhere according to the rules documented in
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* @ref Corrade::PluginManager::implicitPluginSearchPaths(). The search
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* directory can be also hardcoded using the `MAGNUM_PLUGINS_DIR` CMake
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* variables, see @ref building for more information.
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*
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* Not defined on platforms without
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* @ref CORRADE_PLUGINMANAGER_NO_DYNAMIC_PLUGIN_SUPPORT "dynamic plugin support".
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*/
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static Containers::Array<Containers::String> pluginSearchPaths();
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#endif
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/** @brief Default constructor */
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explicit AbstractSceneConverter();
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/** @brief Constructor with access to plugin manager */
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explicit AbstractSceneConverter(PluginManager::Manager<AbstractSceneConverter>& manager);
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/** @brief Plugin manager constructor */
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/* The plugin name is passed as a const& to make it possible for people
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to implement plugins without even having to include the StringView
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header. */
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explicit AbstractSceneConverter(PluginManager::AbstractManager& manager, const Containers::StringView& plugin);
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~AbstractSceneConverter();
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/** @brief Features supported by this converter */
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SceneConverterFeatures features() const;
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/** @brief Converter flags */
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SceneConverterFlags flags() const { return _flags; }
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/**
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* @brief Set converter flags
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*
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* Some flags can be set only if the converter supports particular
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* features, see documentation of each @ref SceneConverterFlag for more
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* information. By default no flags are set. To avoid clearing
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* potential future default flags by accident, prefer to use
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* @ref addFlags() and @ref clearFlags() instead.
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*
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* Corresponds to the `-v` / `--verbose` option in
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* @ref magnum-sceneconverter "magnum-sceneconverter".
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*/
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void setFlags(SceneConverterFlags flags);
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/**
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* @brief Add converter flags
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* @m_since_latest
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*
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* Calls @ref setFlags() with the existing flags ORed with @p flags.
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* Useful for preserving the defaults.
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* @see @ref clearFlags()
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*/
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void addFlags(SceneConverterFlags flags);
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/**
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* @brief Clear converter flags
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* @m_since_latest
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*
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* Calls @ref setFlags() with the existing flags ANDed with inverse of
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* @p flags. Useful for removing default flags.
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* @see @ref addFlags()
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*/
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void clearFlags(SceneConverterFlags flags);
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/**
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* @brief Convert a mesh
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*
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* Depending on the plugin, can perform for example vertex format
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* conversion, overdraw optimization or decimation / subdivision.
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* Available only if @ref SceneConverterFeature::ConvertMesh is
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* supported. On failure prints a message to @relativeref{Magnum,Error}
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* and returns @ref Containers::NullOpt.
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* @see @ref features(), @ref convertInPlace(MeshData&)
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*/
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Containers::Optional<MeshData> convert(const MeshData& mesh);
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/**
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* @brief Convert a mesh in-place
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*
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* Depending on the plugin, can perform for example index buffer
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* reordering for better vertex cache use or overdraw optimization.
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* Available only if @ref SceneConverterFeature::ConvertMeshInPlace is
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* supported. On failure prints a message to @relativeref{Magnum,Error}
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* and returns @cpp false @ce, @p mesh is guaranteed to stay unchanged.
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* @see @ref features(), @ref convert(const MeshData&)
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*/
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bool convertInPlace(MeshData& mesh);
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/**
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* @brief Convert a mesh to a raw data
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*
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* Depending on the plugin, can convert the mesh to a file format that
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* can be saved to disk. Available only if
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* @ref SceneConverterFeature::ConvertMeshToData is supported. On
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* failure prints a message to @relativeref{Magnum,Error} and returns
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* @ref Containers::NullOpt.
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* @see @ref features(), @ref convertToFile()
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*/
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#if !defined(MAGNUM_BUILD_DEPRECATED) || defined(DOXYGEN_GENERATING_OUTPUT)
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Containers::Optional<Containers::Array<char>>
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#else
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Implementation::SceneConverterOptionalButAlsoArray<char>
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#endif
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convertToData(const MeshData& mesh);
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/**
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* @brief Convert a mesh to a file
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* @m_since_latest
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*
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* Available only if @ref SceneConverterFeature::ConvertMeshToFile or
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* @ref SceneConverterFeature::ConvertMeshToData is supported. On
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* failure prints a message to @relativeref{Magnum,Error} and returns
|
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|
|
* @cpp false @ce.
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|
* @see @ref features(), @ref convertToData()
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|
*/
|
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|
|
bool convertToFile(const MeshData& mesh, Containers::StringView filename);
|
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|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
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|
|
/**
|
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|
|
|
* @brief @copybrief convertToFile(const MeshData&, Containers::StringView)
|
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|
|
* @m_deprecated_since_latest Use @ref convertToFile(const MeshData&, Containers::StringView)
|
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|
* instead.
|
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|
*/
|
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|
|
CORRADE_DEPRECATED("use convertToFile(const MeshData&, Containers::StringView) instead") bool convertToFile(const std::string& filename, const MeshData& mesh);
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|
|
#endif
|
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|
|
protected:
|
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|
|
|
/**
|
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|
|
|
* @brief Implementation for @ref convertToFile(const MeshData&, Containers::StringView)
|
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|
|
*
|
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|
|
|
* If @ref SceneConverterFeature::ConvertMeshToData is supported,
|
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|
|
|
* default implementation calls @ref doConvertToData(const MeshData&)
|
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|
|
|
* and saves the result to given file. It is allowed to call this
|
|
|
|
|
* function from your @ref doConvertToFile() implementation, for
|
|
|
|
|
* example when you only need to do format detection based on file
|
|
|
|
|
* extension.
|
|
|
|
|
*/
|
|
|
|
|
virtual bool doConvertToFile(const MeshData& mesh, Containers::StringView filename);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implementation for @ref features()
|
|
|
|
|
*
|
|
|
|
|
* The implementation is expected to support at least one feature.
|
|
|
|
|
*/
|
|
|
|
|
virtual SceneConverterFeatures doFeatures() const = 0;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Implementation for @ref setFlags()
|
|
|
|
|
*
|
|
|
|
|
* Useful when the converter needs to modify some internal state on
|
|
|
|
|
* flag setup. Default implementation does nothing and this
|
|
|
|
|
* function doesn't need to be implemented --- the flags are available
|
|
|
|
|
* through @ref flags().
|
|
|
|
|
*
|
|
|
|
|
* To reduce the amount of error checking on user side, this function
|
|
|
|
|
* isn't expected to fail --- if a flag combination is invalid /
|
|
|
|
|
* unsuported, error reporting should be delayed to various conversion
|
|
|
|
|
* functions, where the user is expected to do error handling anyway.
|
|
|
|
|
*/
|
|
|
|
|
virtual void doSetFlags(SceneConverterFlags flags);
|
|
|
|
|
|
|
|
|
|
/** @brief Implementation for @ref convert(const MeshData&) */
|
|
|
|
|
virtual Containers::Optional<MeshData> doConvert(const MeshData& mesh);
|
|
|
|
|
|
|
|
|
|
/** @brief Implementation for @ref convertInPlace(MeshData&) */
|
|
|
|
|
virtual bool doConvertInPlace(MeshData& mesh);
|
|
|
|
|
|
|
|
|
|
/** @brief Implementation for @ref convertToData(const MeshData&) */
|
|
|
|
|
virtual Containers::Optional<Containers::Array<char>> doConvertToData(const MeshData& mesh);
|
|
|
|
|
|
|
|
|
|
SceneConverterFlags _flags;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|