You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
..
Implementation DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Test Shaders: add a 2D variant of MeshVisualizer. 6 years ago
AbstractVector.cpp Updated copyright year. 7 years ago
AbstractVector.h Shaders: implement texture coordinate transformation for all shaders. 6 years ago
AbstractVector.vert Shaders: delete 8 kB of needless shader code. 6 years ago
CMakeLists.txt Shaders: implement texture coordinate transformation for all shaders. 6 years ago
DistanceFieldVector.cpp Shaders: delete 8 kB of needless shader code. 6 years ago
DistanceFieldVector.frag Shaders: implement texture coordinate transformation for all shaders. 6 years ago
DistanceFieldVector.h Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Flat.cpp Shaders: delete 8 kB of needless shader code. 6 years ago
Flat.frag Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Flat.h Shaders: minor cleanup. 6 years ago
Flat.vert Shaders: delete 8 kB of needless shader code. 6 years ago
FullScreenTriangle.glsl DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Generic.h Shaders: rethink generic attribute allocation from scratch. 6 years ago
MeshVisualizer.cpp Shaders: add a 2D variant of MeshVisualizer. 6 years ago
MeshVisualizer.frag New explicit-uniform-location-is-less-explicit-than-you-hoped workaround. 7 years ago
MeshVisualizer.geom New explicit-uniform-location-is-less-explicit-than-you-hoped workaround. 7 years ago
MeshVisualizer.h Shaders: add a 2D variant of MeshVisualizer. 6 years ago
MeshVisualizer.vert Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Phong.cpp Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Phong.frag Shaders: name the textureCoordinates attribute consistently in GLSL. 6 years ago
Phong.h Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Phong.vert Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Shaders.h Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vector.cpp Shaders: delete 8 kB of needless shader code. 6 years ago
Vector.frag Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vector.h Shaders: implement texture coordinate transformation for all shaders. 6 years ago
VertexColor.cpp Shaders: delete 8 kB of needless shader code. 6 years ago
VertexColor.frag Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
VertexColor.h GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
VertexColor.vert Shaders: delete 8 kB of needless shader code. 6 years ago
compatibility.glsl Updated copyright year. 7 years ago
generic.glsl Shaders: rethink generic attribute allocation from scratch. 6 years ago
resources.conf Shaders: delete 8 kB of needless shader code. 6 years ago
visibility.h Shaders: add a 2D variant of MeshVisualizer. 6 years ago