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118 lines
4.4 KiB
118 lines
4.4 KiB
#ifndef Magnum_Shaders_AbstractVector_h |
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#define Magnum_Shaders_AbstractVector_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Shaders::AbstractVector, typedef @ref Magnum::Shaders::AbstractVector2D, @ref Magnum::Shaders::AbstractVector3D |
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*/ |
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#include "Magnum/GL/AbstractShaderProgram.h" |
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#include "Magnum/Shaders/Generic.h" |
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namespace Magnum { namespace Shaders { |
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/** |
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@brief Base for vector shaders |
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See @ref DistanceFieldVector and @ref Vector for more information. |
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@see @ref shaders, @ref AbstractVector2D, @ref AbstractVector3D |
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*/ |
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template<UnsignedInt dimensions> class AbstractVector: public GL::AbstractShaderProgram { |
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public: |
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/** |
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* @brief Vertex position |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @ref Magnum::Vector2 "Vector2" in 2D, @ref Magnum::Vector3 "Vector3" |
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* in 3D. |
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*/ |
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typedef typename Generic<dimensions>::Position Position; |
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/** |
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* @brief 2D texture coordinates |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @ref Magnum::Vector2 "Vector2". |
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*/ |
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typedef typename Generic<dimensions>::TextureCoordinates TextureCoordinates; |
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enum: UnsignedInt { |
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/** |
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* Color shader output. @ref shaders-generic "Generic output", |
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* present always. Expects three- or four-component floating-point |
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* or normalized buffer attachment. |
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*/ |
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ColorOutput = Generic<dimensions>::ColorOutput |
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}; |
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/** @brief Copying is not allowed */ |
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AbstractVector(const AbstractVector<dimensions>&) = delete; |
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/** @brief Move constructor */ |
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AbstractVector(AbstractVector<dimensions>&&) noexcept = default; |
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/** @brief Copying is not allowed */ |
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AbstractVector<dimensions>& operator=(const AbstractVector<dimensions>&) = delete; |
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/** @brief Move assignment */ |
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AbstractVector<dimensions>& operator=(AbstractVector<dimensions>&&) noexcept = default; |
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/** |
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* @brief Bind vector texture |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref DistanceFieldVector::Flag::TextureTransformation, |
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* @ref Vector::Flag::TextureTransformation, |
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* @ref DistanceFieldVector::setTextureMatrix(), |
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* @ref Vector::setTextureMatrix() |
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*/ |
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AbstractVector<dimensions>& bindVectorTexture(GL::Texture2D& texture); |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/* Those textures are quite specific (and likely reused multiple times |
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per frame for e.g. text rendering, so put them in a specific slot. |
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Older iOS (and iOS WebGL) has only 8 texture binding slots, so can't |
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go above that. Binding 7 is used by TextureTools::DistanceField. */ |
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enum: Int { VectorTextureLayer = 6 }; |
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explicit AbstractVector(NoCreateT) noexcept: GL::AbstractShaderProgram{NoCreate} {} |
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explicit AbstractVector() = default; |
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~AbstractVector() = default; |
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}; |
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/** @brief Base for two-dimensional text shaders */ |
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typedef AbstractVector<2> AbstractVector2D; |
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/** @brief Base for three-dimensional text shader */ |
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typedef AbstractVector<3> AbstractVector3D; |
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}} |
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#endif
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