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Vladimír Vondruš cd6d6e75f2 DebugTools: clarify textureSubImage() docs. 3 years ago
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Implementation It's 2023 already! 3 years ago
Test DebugTools: don't bother with ES2 in a non-ES2 test codepath. 3 years ago
BufferData.cpp It's 2023 already! 3 years ago
BufferData.h It's 2023 already! 3 years ago
CMakeLists.txt DebugTools: check framebuffer completeness in textureSubImage(). 3 years ago
ColorMap.cpp It's 2023 already! 3 years ago
ColorMap.h It's 2023 already! 3 years ago
CompareImage.cpp Math: remove remaining uses of std::pair. 3 years ago
CompareImage.h DebugTools: make CompareImage work with MutableImageView. 3 years ago
CompareMaterial.cpp It's 2023 already! 3 years ago
CompareMaterial.h It's 2023 already! 3 years ago
DebugTools.h It's 2023 already! 3 years ago
ForceRenderer.cpp It's 2023 already! 3 years ago
ForceRenderer.h It's 2023 already! 3 years ago
FrameProfiler.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
FrameProfiler.h It's 2023 already! 3 years ago
ObjectRenderer.cpp It's 2023 already! 3 years ago
ObjectRenderer.h It's 2023 already! 3 years ago
Profiler.cpp It's 2023 already! 3 years ago
Profiler.h It's 2023 already! 3 years ago
ResourceManager.cpp It's 2023 already! 3 years ago
ResourceManager.h It's 2023 already! 3 years ago
Screenshot.cpp GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Screenshot.h It's 2023 already! 3 years ago
TextureImage.cpp DebugTools: check framebuffer completeness in textureSubImage(). 3 years ago
TextureImage.frag It's 2023 already! 3 years ago
TextureImage.h DebugTools: clarify textureSubImage() docs. 3 years ago
TextureImage.vert Shaders: prefix GLSL workaround macros with MAGNUM_. 3 years ago
resources.conf DebugTools,Shaders,TextureTools: null-terminate shader resources. 3 years ago
visibility.h It's 2023 already! 3 years ago