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generated
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Adapted all code and doc snippets to GL library changes.
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6 years ago |
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snippets
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Adapted all code and doc snippets to GL library changes.
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6 years ago |
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00-page-order.dox
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doc: make configuration value parsers more discoverable.
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6 years ago |
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animation.dox
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Updated copyright year.
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7 years ago |
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building.dox
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doc: make vcpkg/hunter instructions easier to find.
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6 years ago |
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changelog-old.dox
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MeshTools: deprecate remaining STL-ridden APIs.
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6 years ago |
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changelog.dox
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GL: support custom stride between vectors in matrix Attributes.
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6 years ago |
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cmake.dox
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Tweaked cmake-subproject section for clarity.
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6 years ago |
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coding-style.dox
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Shapes: this library is no more either.
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7 years ago |
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compilation-speedup.dox
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Shapes: this library is no more either.
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7 years ago |
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credits.dox
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doc: updated credits and changelog.
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6 years ago |
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custom-buildsystems-order-plugins.dot
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Updated copyright year.
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7 years ago |
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custom-buildsystems-order.dot
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Shapes: this library is no more either.
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7 years ago |
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custom-buildsystems.dox
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Doc++
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7 years ago |
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debug-tools.dox
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Shapes: this library is no more either.
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7 years ago |
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developers.dox
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doc: dev guides for adding new mesh attributes name / type.
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6 years ago |
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favicon.ico
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Doxygen: enable non-implicit favicons.
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8 years ago |
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features.dox
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Shapes: this library is no more either.
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7 years ago |
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getting-started-blue.png
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doc: rewrite the Getting Started Guide to be better for Windows users.
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7 years ago |
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getting-started.dox
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doc: eheh, such a big button and totally useless.
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7 years ago |
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getting-started.png
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doc: rewrite the Getting Started Guide to be better for Windows users.
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7 years ago |
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mainpage.dox
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MagnumMath as a single-header lib.
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7 years ago |
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matrix-vector.dox
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Math: added scatter(), renamed swizzle() to gather().
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7 years ago |
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method-chaining.dox
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GL: mesh.draw(shader) -> shader.draw(mesh).
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6 years ago |
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namespaces.dox
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Doc++
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6 years ago |
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openal-support.dox
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Doc++
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7 years ago |
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openal.dox
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Updated copyright year.
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7 years ago |
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opengl-mapping.dox
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GL: mesh.draw(shader) -> shader.draw(mesh).
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6 years ago |
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opengl-support.dox
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GL: implemented missing Renderer::setPatch*() for tessellation shaders.
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6 years ago |
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opengl-workarounds.dox
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doc: wrap the workaround list.
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7 years ago |
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opengl-wrapping.dox
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doc: hint that Optional is a safer NoCreate.
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7 years ago |
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opengl.dox
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Updated copyright year.
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7 years ago |
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platform.dox
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doc: update credits and changelog, reference the base-gtkmm project.
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6 years ago |
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platforms-android.dox
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doc: clarify what CMake the 100-page Android troubleshooting guide uses.
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6 years ago |
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platforms-gl.dox
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doc: mention Microsoft's ANGLE Wiki page about performance.
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6 years ago |
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platforms-html5.dox
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doc: document how to bumdle files for Emscripten.
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6 years ago |
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platforms-ios.dox
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Updated copyright year.
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7 years ago |
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platforms-linux.dox
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Updated copyright year.
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7 years ago |
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platforms-macos.dox
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Platform: assume HiDPI is on by default on macOS 10.13+ and iOS 13+.
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6 years ago |
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platforms-windows.dox
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doc: how to supply icons for Windows executables.
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6 years ago |
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platforms.dox
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Updated copyright year.
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7 years ago |
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plugins.dox
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doc: further iterate on plugin CMake usage, update changelog.
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7 years ago |
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portability.dox
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Updated copyright year.
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7 years ago |
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primitives-axis2d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-axis3d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-capsule2dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-capsule3dsolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-capsule3dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-circle2dsolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-circle2dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-circle3dsolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-circle3dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-conesolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-conewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-crosshair2d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-crosshair3d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-cubesolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-cubewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-cylindersolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-cylinderwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-gradient2d.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient2dhorizontal.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient2dvertical.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient3d.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient3dhorizontal.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-gradient3dvertical.png
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Primitives: new gradient primitive.
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8 years ago |
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primitives-grid3dsolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-grid3dwireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-icospheresolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-line2d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-line3d.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-planesolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-planewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-squaresolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-squarewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-uvspheresolid.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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primitives-uvspherewireframe.png
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doc: convert primitive renderings to proper sRGB and HiDPI.
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8 years ago |
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scenegraph-features.dot
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Updated copyright year.
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7 years ago |
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scenegraph-hierarchy.dot
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Updated copyright year.
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7 years ago |
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scenegraph.dox
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doc: make the scenegraph overview page actually discoverable.
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6 years ago |
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shaders-distancefieldvector.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders-flat.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders-meshvisualizer.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders-phong.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders-vector.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders-vertexcolor.png
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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shaders.dox
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Shaders: support object ID output in Flat and Phong.
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7 years ago |
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singles.dox
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MagnumMath as a single-header lib.
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7 years ago |
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tips.dox
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Updated copyright year.
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7 years ago |
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transformations.dox
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doc: explain why there's no model/view terminology.
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7 years ago |
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troubleshooting.dox
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GL: new --magnum-gpu-validation command-line option.
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7 years ago |
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types.dox
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Add typedefs for half-float and 8-/16-bit packed matrices.
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6 years ago |
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utilities.dox
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Updated copyright year.
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7 years ago |
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vulkan.dox
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Updated copyright year.
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7 years ago |