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magnum
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11332
Commits
21
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19
Tags
70 MiB
C++
95.6%
CMake
2.8%
GLSL
0.8%
Shell
0.2%
Python
0.2%
Tree:
e8b6ec9639
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
/
src
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Magnum
/
Shaders
History
Vladimír Vondruš
fba935c224
Use Path::{path,filename}() instead of split() where it makes sense.
1 year ago
..
Implementation
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
Test
Use Path::{path,filename}() instead of split() where it makes sense.
1 year ago
CMakeLists.txt
Here we go again.
1 year ago
DistanceFieldVector.frag
Here we go again.
1 year ago
DistanceFieldVector.h
Here we go again.
1 year ago
DistanceFieldVectorGL.cpp
Here we go again.
1 year ago
DistanceFieldVectorGL.h
Here we go again.
1 year ago
Flat.frag
Here we go again.
1 year ago
Flat.h
Here we go again.
1 year ago
Flat.vert
Here we go again.
1 year ago
FlatGL.cpp
Here we go again.
1 year ago
FlatGL.h
Here we go again.
1 year ago
FullScreenTriangle.glsl
Here we go again.
1 year ago
Generic.h
Here we go again.
1 year ago
GenericGL.h
Here we go again.
1 year ago
Line.cpp
Here we go again.
1 year ago
Line.frag
Shaders: this thing can be flat-interpolated.
1 year ago
Line.h
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
Line.in.frag
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
Line.in.vert
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
Line.vert
Shaders: this thing can be flat-interpolated.
1 year ago
LineGL.cpp
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
LineGL.h
Shaders: doc++
1 year ago
MeshVisualizer.frag
Here we go again.
1 year ago
MeshVisualizer.geom
Here we go again.
1 year ago
MeshVisualizer.h
Here we go again.
1 year ago
MeshVisualizer.vert
Here we go again.
1 year ago
MeshVisualizerGL.cpp
Here we go again.
1 year ago
MeshVisualizerGL.h
Here we go again.
1 year ago
Phong.frag
Here we go again.
1 year ago
Phong.h
Here we go again.
1 year ago
Phong.vert
Here we go again.
1 year ago
PhongGL.cpp
Here we go again.
1 year ago
PhongGL.h
Here we go again.
1 year ago
Shaders.h
Here we go again.
1 year ago
Vector.frag
Here we go again.
1 year ago
Vector.h
Here we go again.
1 year ago
Vector.vert
Here we go again.
1 year ago
VectorGL.cpp
Here we go again.
1 year ago
VectorGL.h
Here we go again.
1 year ago
VertexColor.frag
Here we go again.
1 year ago
VertexColor.h
Here we go again.
1 year ago
VertexColor.vert
Here we go again.
1 year ago
VertexColorGL.cpp
Here we go again.
1 year ago
VertexColorGL.h
Here we go again.
1 year ago
compatibility.glsl
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1 year ago
generic.glsl
Here we go again.
1 year ago
glShaderWrapper.cpp
Here we go again.
1 year ago
glShaderWrapper.h
Here we go again.
1 year ago
resources-gl.conf
Shaders: extract reusable line drawing GLSL code to separate files.
1 year ago
resources-gles2.conf
Shaders: extract reusable line drawing GLSL code to separate files.
1 year ago
visibility.h
Here we go again.
1 year ago