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Vladimír Vondruš fba935c224 Use Path::{path,filename}() instead of split() where it makes sense. 1 year ago
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Implementation Shaders: document what line-related code is shared with the Ui lib. 1 year ago
Test Use Path::{path,filename}() instead of split() where it makes sense. 1 year ago
CMakeLists.txt Here we go again. 1 year ago
DistanceFieldVector.frag Here we go again. 1 year ago
DistanceFieldVector.h Here we go again. 1 year ago
DistanceFieldVectorGL.cpp Here we go again. 1 year ago
DistanceFieldVectorGL.h Here we go again. 1 year ago
Flat.frag Here we go again. 1 year ago
Flat.h Here we go again. 1 year ago
Flat.vert Here we go again. 1 year ago
FlatGL.cpp Here we go again. 1 year ago
FlatGL.h Here we go again. 1 year ago
FullScreenTriangle.glsl Here we go again. 1 year ago
Generic.h Here we go again. 1 year ago
GenericGL.h Here we go again. 1 year ago
Line.cpp Here we go again. 1 year ago
Line.frag Shaders: this thing can be flat-interpolated. 1 year ago
Line.h Shaders: document what line-related code is shared with the Ui lib. 1 year ago
Line.in.frag Shaders: document what line-related code is shared with the Ui lib. 1 year ago
Line.in.vert Shaders: document what line-related code is shared with the Ui lib. 1 year ago
Line.vert Shaders: this thing can be flat-interpolated. 1 year ago
LineGL.cpp Shaders: document what line-related code is shared with the Ui lib. 1 year ago
LineGL.h Shaders: doc++ 1 year ago
MeshVisualizer.frag Here we go again. 1 year ago
MeshVisualizer.geom Here we go again. 1 year ago
MeshVisualizer.h Here we go again. 1 year ago
MeshVisualizer.vert Here we go again. 1 year ago
MeshVisualizerGL.cpp Here we go again. 1 year ago
MeshVisualizerGL.h Here we go again. 1 year ago
Phong.frag Here we go again. 1 year ago
Phong.h Here we go again. 1 year ago
Phong.vert Here we go again. 1 year ago
PhongGL.cpp Here we go again. 1 year ago
PhongGL.h Here we go again. 1 year ago
Shaders.h Here we go again. 1 year ago
Vector.frag Here we go again. 1 year ago
Vector.h Here we go again. 1 year ago
Vector.vert Here we go again. 1 year ago
VectorGL.cpp Here we go again. 1 year ago
VectorGL.h Here we go again. 1 year ago
VertexColor.frag Here we go again. 1 year ago
VertexColor.h Here we go again. 1 year ago
VertexColor.vert Here we go again. 1 year ago
VertexColorGL.cpp Here we go again. 1 year ago
VertexColorGL.h Here we go again. 1 year ago
compatibility.glsl Here we go again. 1 year ago
generic.glsl Here we go again. 1 year ago
glShaderWrapper.cpp Here we go again. 1 year ago
glShaderWrapper.h Here we go again. 1 year ago
resources-gl.conf Shaders: extract reusable line drawing GLSL code to separate files. 1 year ago
resources-gles2.conf Shaders: extract reusable line drawing GLSL code to separate files. 1 year ago
visibility.h Here we go again. 1 year ago