518 Commits (e8b6ec963985c504b8ed00e59a47f018c66db989)

Author SHA1 Message Date
Vladimír Vondruš fba935c224 Use Path::{path,filename}() instead of split() where it makes sense. 1 year ago
Vladimír Vondruš dedf1c6faa Shaders: this thing can be flat-interpolated. 1 year ago
Vladimír Vondruš 1817c50507 Shaders: document what line-related code is shared with the Ui lib. 1 year ago
Vladimír Vondruš 59a60026f3 Shaders: extract reusable line drawing GLSL code to separate files. 1 year ago
Vladimír Vondruš cbdbfb32b4 Shaders: add a direct LineMaterialUniform setter for miter limit. 1 year ago
Vladimír Vondruš 087dd92f25 Shaders: doc++ 1 year ago
Vladimír Vondruš 4aa896f604 Shaders: use the more common code style for assertion-only arguments. 1 year ago
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš cc608dba42 Test: remove all use of <sstream> for Debug output testing. 1 year ago
Vladimír Vondruš 0aee6c8855 Clean up unnecessary use of <numeric>. 1 year ago
Vladimír Vondruš d50dbe4e0c Exclude namespaces from forward declaration header docs. 2 years ago
Vladimír Vondruš 0c7e5c53e7 Shaders: 1.0/0.0 doesn't produce +inf on NVidia, but a NaN. 2 years ago
Vladimír Vondruš 5c047bc128 Shaders: work around a bogus shader compilation warning on NVidia. 2 years ago
Vladimír Vondruš 72382caf72 Shaders: zero-initialize a partially uploaded texture in the test. 2 years ago
Vladimír Vondruš 0a027b4469 MeshTools,Shaders: update test image comparison thresholds for NVidia. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 2f3d7c0482 TextureTools: renamed DistanceField to DistanceFieldGL. 2 years ago
Vladimír Vondruš 4435877cf1 Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Vladimír Vondruš 2619dc33f1 doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Vladimír Vondruš 3497985526 Shaders: update DistanceFieldVector test files with fixed SDFs. 3 years ago
Vladimír Vondruš 56800d6746 Shaders: drop useless const from function declarations. 3 years ago
Vladimír Vondruš bab1559852 Consistently use "out of range" instead of "out of bounds". 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš ceb262f4bd Shaders: fix the non-deprecated build on ES2. 3 years ago
Vladimír Vondruš 78befae123 GL: deprecate MeshView::setIndexRange() in favor of setIndexOffset(). 3 years ago
Vladimír Vondruš 65669be25c Shaders: don't attempt to query or use DCE'd MeshVsiualiuer uniforms. 3 years ago
Vladimír Vondruš bcf1f423ec Shaders: guard hopefully all SSBO limits in the MeshVisualizer test. 3 years ago
Vladimír Vondruš 9b160e95c3 GL: new "adreno-glsl-version-stuck-at-300" workaround. 3 years ago
Vladimír Vondruš 1f2b19c698 Shaders: drop the createCompatibilityShader() helper. 3 years ago
Vladimír Vondruš ad4ae11de7 GL: define driver workaround macros in the Shader constructor. 3 years ago
Vladimír Vondruš 8f04685470 Shaders: prefix GLSL workaround macros with MAGNUM_. 3 years ago
Vladimír Vondruš 9511ac92d0 Shaders: drop an ancient GLSL workaround for Android emulator. 3 years ago
Vladimír Vondruš f9f8c19d66 Shaders: update image comparison thresholds. 3 years ago
Vladimír Vondruš 38b6c0fee8 Shaders: skip tests with SSBOs if the GPU doesn't support them in VS. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 3ccb7a9fc9 Math: utilities for flipping BC1/3/4/5 blocks. 3 years ago
Vladimír Vondruš 3e8d393b86 Fix build with CORRADE_STANDARD_ASSERT. 3 years ago
Vladimír Vondruš be9a3c247d Math: change all assertions to debug-only. 3 years ago
Vladimír Vondruš c1239b6619 Shaders: add PhongGL::Flag::DoubleSided. 3 years ago
Vladimír Vondruš d39572a089 Shaders: build Line.cpp on GLES2 as well. 3 years ago
Vladimír Vondruš ad8aca370c MeshTools: make generateLines() public. 3 years ago
Vladimír Vondruš deec214ad9 Use the new EnumSet-from-underlying-type constructor for less confusion. 3 years ago
Vladimír Vondruš ee2d56c3d3 Shaders: clean up redundant preprocessor elif condition in a shader. 3 years ago
Vladimír Vondruš b38d3eea89 Shaders: add SSBO support to all shaders. 3 years ago
Vladimír Vondruš f1df71a000 Shaders: remove various redundant ifdefs. 3 years ago
Vladimír Vondruš 0bc0287ad4 Shaders: no, we don't use any textures in the Line shader. 3 years ago
Vladimír Vondruš 521489ac2e Shaders: don't assert for ARB_uniform_buffer_object presence twice. 3 years ago
Vladimír Vondruš a2b4c85847 Shaders: don't pass light count that gets unused to format(). 3 years ago
Vladimír Vondruš b338e35f0c Shaders: fix instanced MeshVisualizer test on ES2 and WebGL 1. 3 years ago
Vladimír Vondruš 8153adbc1c Shaders: don't format & pass _LOCATION defines on ES < 3.1 and WebGL. 3 years ago