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Vladimír Vondruš f0df35aa65 Forgot to update state tracker in ARB_multi_bind texture binding impl. 12 years ago
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Audio Audio: remove useless deprecated function. 12 years ago
DebugTools DebugTools: fix obsolete reference in documentation. 12 years ago
Implementation Support for setting border color on integer textures. 12 years ago
Math Disable 64bit integers for WebGL. 12 years ago
MeshTools MeshTools: be const-correct. 12 years ago
Platform Platform: removed long-deprecated InputEvent::Modifier::*Button values. 12 years ago
Primitives MeshTools: reworked removeDuplicates(). 12 years ago
SceneGraph GCC 4.7 compatibility: hide deprecated warnings in internal code. 12 years ago
Shaders Doc++ 12 years ago
Shapes Shapes: updated and cleaned up the documentation. 12 years ago
Test Ability to set base and max mip level on textures. 12 years ago
Text Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
TextureTools Follow OpenGL terminology for texture binding units. 12 years ago
Trade Make Image*::release() documentation clearer. 12 years ago
AbstractFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
AbstractFramebuffer.h doc: moved GL-related TODOs where they belong. 12 years ago
AbstractImage.cpp Happy new year too. 12 years ago
AbstractImage.h Happy new year too. 12 years ago
AbstractObject.cpp Happy new year too. 12 years ago
AbstractObject.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
AbstractResourceLoader.h Polished docs of ResourceManager API. 12 years ago
AbstractShaderProgram.cpp Print non-error shader compilation/linking messages to Warning output. 12 years ago
AbstractShaderProgram.h Removed long-deprecated *::maxSupported*() limit queries. 12 years ago
AbstractTexture.cpp Forgot to update state tracker in ARB_multi_bind texture binding impl. 12 years ago
AbstractTexture.h Minor cleanup. 12 years ago
Array.h Happy new year too. 12 years ago
Buffer.cpp Enable Buffer::invalidate*Data() on ES. 12 years ago
Buffer.h Removed long-deprecated Buffer::set*Data() raw pointer overloads. 12 years ago
BufferImage.cpp Use *Image::dataSize() instead of manual buggy size computation. 12 years ago
BufferImage.h Don't export template class. 12 years ago
BufferTexture.cpp Allow method chaining also on BufferTexture. 12 years ago
BufferTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
CMakeLists.txt Removed long-deprecated ImageFormat.h header, ImageFormat/ImageType enums. 12 years ago
Color.h Happy new year too. 12 years ago
ColorFormat.cpp Happy new year too. 12 years ago
ColorFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Context.cpp Ability to set base and max mip level on textures. 12 years ago
Context.h Platform: ability to specify context flags in Sdl2Application. 12 years ago
CubeMapTexture.h Ability to set base and max mip level on textures. 12 years ago
CubeMapTextureArray.h Ability to set base and max mip level on textures. 12 years ago
DebugMarker.h Happy new year too. 12 years ago
DebugMessage.cpp Hide yet-unused private function on ES. 12 years ago
DebugMessage.h Happy new year too. 12 years ago
DefaultFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
DefaultFramebuffer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
DimensionTraits.h Happy new year too. 12 years ago
Extensions.h Ability to set base and max mip level on textures. 12 years ago
Framebuffer.cpp Silence deprecated warnings in internals of deprecated build. 12 years ago
Framebuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Image.cpp Happy new year too. 12 years ago
Image.h Make Image*::release() documentation clearer. 12 years ago
ImageReference.h Happy new year too. 12 years ago
Magnum.h Removed long-deprecated Matrix2 and Matrix2d typedefs. 12 years ago
Mesh.cpp Use more general MAGNUM_TARGET_WEBGL instead of CORRADE_TARGET_EMSCRIPTEN. 12 years ago
Mesh.h Doc++ 12 years ago
MeshView.cpp Explicitly passing shader to Mesh*::draw(). 12 years ago
MeshView.h Doc++ 12 years ago
MultisampleTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
OpenGL.cpp Happy new year too. 12 years ago
OpenGL.h Happy new year too. 12 years ago
Query.cpp Disable 64bit integers for WebGL. 12 years ago
Query.h Disable 64bit integers for WebGL. 12 years ago
RectangleTexture.h Support for setting border color on integer textures. 12 years ago
Renderbuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
Renderbuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
RenderbufferFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Renderer.cpp Actually implement the fallback for Renderer::resetNotificationStrategy(). 12 years ago
Renderer.h doc: document all WebGL restrictions. 12 years ago
Resource.cpp Happy new year too. 12 years ago
Resource.h Polished docs of ResourceManager API. 12 years ago
ResourceManager.h Doc++ 12 years ago
Sampler.cpp Happy new year too. 12 years ago
Sampler.h Removed long-deprecated *::maxSupported*() limit queries. 12 years ago
Shader.cpp Print non-error shader compilation/linking messages to Warning output. 12 years ago
Shader.h Doc++ 12 years ago
Texture.h Ability to set base and max mip level on textures. 12 years ago
TextureArray.h Minor cleanup. 12 years ago
TextureFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Timeline.cpp Happy new year too. 12 years ago
Timeline.h Happy new year too. 12 years ago
Types.h Disable 64bit integers for WebGL. 12 years ago
Version.cpp Happy new year too. 12 years ago
Version.h Happy new year too. 12 years ago
configure.h.cmake Added MAGNUM_TARGET_WEBGL definition. 12 years ago
visibility.h Happy new year too. 12 years ago