mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
327 lines
13 KiB
327 lines
13 KiB
#ifndef Magnum_TextureArray_h |
|
#define Magnum_TextureArray_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @file |
|
* @brief Class @ref Magnum::TextureArray, typedef @ref Magnum::Texture1DArray, @ref Magnum::Texture2DArray |
|
*/ |
|
#endif |
|
|
|
#include "Magnum/AbstractTexture.h" |
|
#include "Magnum/Array.h" |
|
#include "Magnum/DimensionTraits.h" |
|
#include "Magnum/Math/Vector3.h" |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
namespace Magnum { |
|
|
|
namespace Implementation { |
|
template<UnsignedInt> constexpr GLenum textureArrayTarget(); |
|
#ifndef MAGNUM_TARGET_GLES |
|
template<> inline constexpr GLenum textureArrayTarget<1>() { return GL_TEXTURE_1D_ARRAY; } |
|
#endif |
|
template<> inline constexpr GLenum textureArrayTarget<2>() { return GL_TEXTURE_2D_ARRAY; } |
|
} |
|
|
|
/** |
|
@brief %Texture array |
|
|
|
Template class for one- and two-dimensional texture arrays. See also |
|
@ref AbstractTexture documentation for more information. |
|
|
|
@section Texture-usage Usage |
|
|
|
See @ref Texture documentation for introduction. |
|
|
|
Common usage is to fully configure all texture parameters and then set the |
|
data. Example configuration: |
|
@code |
|
Texture2DArray texture; |
|
texture.setMagnificationFilter(Sampler::Filter::Linear) |
|
.setMinificationFilter(Sampler::Filter::Linear, Sampler::Mipmap::Linear) |
|
.setWrapping(Sampler::Wrapping::ClampToEdge) |
|
.setMaxAnisotropy(Sampler::maxMaxAnisotropy());; |
|
@endcode |
|
|
|
It is often more convenient to first allocate the memory for all layers by |
|
calling @ref setStorage() and then specify each layer separately using |
|
@ref setSubImage(): |
|
@code |
|
texture.setStorage(levels, TextureFormat::RGBA8, {64, 64, 16}); |
|
|
|
for(std::size_t i = 0; i != 16; ++i) { |
|
Image3D image(ColorFormat::RGBA, ColorType::UnsignedByte, {64, 64, 1}, ...); |
|
texture.setSubImage(0, Vector3i::zAxis(i), image); |
|
} |
|
@endcode |
|
|
|
In shader, the texture is used via `sampler1DArray`/`sampler2DArray`, |
|
`sampler1DArrayShadow`/`sampler1DArrayShadow`, `isampler1DArray`/`isampler2DArray` |
|
or `usampler1DArray`/`usampler2DArray`. See @ref AbstractShaderProgram |
|
documentation for more information about usage in shaders. |
|
|
|
@requires_gl30 %Extension @extension{EXT,texture_array} |
|
@requires_gles30 %Array textures are not available in OpenGL ES 2.0. |
|
@requires_gl 1D array textures are not available in OpenGL ES, only 2D ones. |
|
|
|
@see @ref Texture1DArray, @ref Texture2DArray, @ref Texture, @ref BufferTexture, |
|
@ref CubeMapTexture, @ref CubeMapTextureArray, @ref MultisampleTexture, |
|
@ref RectangleTexture |
|
*/ |
|
template<UnsignedInt dimensions> class TextureArray: public AbstractTexture { |
|
public: |
|
static const UnsignedInt Dimensions = dimensions; /**< @brief %Texture dimension count */ |
|
|
|
/** |
|
* @brief Constructor |
|
* |
|
* Creates new OpenGL texture object. |
|
* @see @fn_gl{GenTextures} with @def_gl{TEXTURE_1D_ARRAY} or |
|
* @def_gl{TEXTURE_2D_ARRAY} |
|
*/ |
|
explicit TextureArray(): AbstractTexture(Implementation::textureArrayTarget<dimensions>()) {} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @copydoc Texture::setBaseLevel() */ |
|
TextureArray<dimensions>& setBaseLevel(Int level) { |
|
AbstractTexture::setBaseLevel(level); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** @copydoc Texture::setMaxLevel() */ |
|
TextureArray<dimensions>& setMaxLevel(Int level) { |
|
AbstractTexture::setMaxLevel(level); |
|
return *this; |
|
} |
|
|
|
/** @copydoc Texture::setMinificationFilter() */ |
|
TextureArray<dimensions>& setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base) { |
|
AbstractTexture::setMinificationFilter(filter, mipmap); |
|
return *this; |
|
} |
|
|
|
/** @copydoc Texture::setMagnificationFilter() */ |
|
TextureArray<dimensions>& setMagnificationFilter(Sampler::Filter filter) { |
|
AbstractTexture::setMagnificationFilter(filter); |
|
return *this; |
|
} |
|
|
|
/** @copydoc Texture::setWrapping() */ |
|
TextureArray<dimensions>& setWrapping(const Array<dimensions+1, Sampler::Wrapping>& wrapping) { |
|
DataHelper<dimensions+1>::setWrapping(*this, wrapping); |
|
return *this; |
|
} |
|
|
|
/** @copydoc Texture::setBorderColor() */ |
|
TextureArray<dimensions>& setBorderColor(const Color4& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @copydoc Texture::setBorderColor(const Vector4ui&) */ |
|
TextureArray<dimensions>& setBorderColor(const Vector4ui& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
|
|
/** @copydoc Texture::setBorderColor(const Vector4i&) */ |
|
TextureArray<dimensions>& setBorderColor(const Vector4i& color) { |
|
AbstractTexture::setBorderColor(color); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** @copydoc Texture::setMaxAnisotropy() */ |
|
TextureArray<dimensions>& setMaxAnisotropy(Float anisotropy) { |
|
AbstractTexture::setMaxAnisotropy(anisotropy); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @copydoc Texture::imageSize() */ |
|
typename DimensionTraits<dimensions+1, Int>::VectorType imageSize(Int level) { |
|
return DataHelper<dimensions+1>::imageSize(*this, _target, level); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set storage |
|
* @param levels Mip level count |
|
* @param internalFormat Internal format |
|
* @param size Size of largest mip level |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Specifies entire structure of a texture at once, removing the need |
|
* for additional consistency checks and memory reallocations when |
|
* updating the data later. After calling this function the texture |
|
* is immutable and calling @ref setStorage() or @ref setImage() is not |
|
* allowed. |
|
* |
|
* If @extension{EXT,direct_state_access} is not available, the texture |
|
* is bound to some texture unit before the operation. If |
|
* @extension{ARB,texture_storage} (part of OpenGL 4.2) or OpenGL ES |
|
* 3.0 is not available, the feature is emulated with sequence of |
|
* @ref setImage() calls. |
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexStorage2D}/@fn_gl{TexStorage3D} or |
|
* @fn_gl_extension{TextureStorage2D,EXT,direct_state_access}/ |
|
* @fn_gl_extension{TextureStorage3D,EXT,direct_state_access}, |
|
* eventually @fn_gl{TexImage2D}/@fn_gl{TexImage3D} or |
|
* @fn_gl_extension{TextureImage2D,EXT,direct_state_access}/ |
|
* @fn_gl_extension{TextureImage3D,EXT,direct_state_access}. |
|
*/ |
|
TextureArray<dimensions>& setStorage(Int levels, TextureFormat internalFormat, const typename DimensionTraits<dimensions+1, Int>::VectorType& size) { |
|
DataHelper<dimensions+1>::setStorage(*this, _target, levels, internalFormat, size); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @copydoc Texture::image(Int, Image<dimensions>&) */ |
|
void image(Int level, Image<dimensions+1>& image) { |
|
AbstractTexture::image<dimensions+1>(_target, level, image); |
|
} |
|
|
|
/** @copydoc Texture::imate(Int, BufferImage<dimensions>&, BufferUsage) */ |
|
void image(Int level, BufferImage<dimensions+1>& image, BufferUsage usage) { |
|
AbstractTexture::image<dimensions+1>(_target, level, image, usage); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set image data |
|
* @param level Mip level |
|
* @param internalFormat Internal format |
|
* @param image @ref Image, @ref ImageReference or |
|
* @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* For better performance when generating mipmaps using |
|
* @ref generateMipmap() or calling @ref setImage() more than once use |
|
* @ref setStorage() and @ref setSubImage() instead. |
|
* |
|
* If @extension{EXT,direct_state_access} is not available, the |
|
* texture is bound to some texture unit before the operation. |
|
* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexImage2D}/@fn_gl{TexImage3D} or |
|
* @fn_gl_extension{TextureImage2D,EXT,direct_state_access}/ |
|
* @fn_gl_extension{TextureImage3D,EXT,direct_state_access} |
|
*/ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, const ImageReference<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setImage(*this, _target, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload */ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setImage(*this, _target, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>&& image) { |
|
return setImage(level, internalFormat, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref Image, @ref ImageReference or |
|
* @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If @extension{EXT,direct_state_access} is not available, the |
|
* texture is bound to some texture unit before the operation. |
|
* @see @ref setStorage(), @ref setImage(), @fn_gl{ActiveTexture}, |
|
* @fn_gl{BindTexture} and @fn_gl{TexSubImage2D}/@fn_gl{TexSubImage3D} |
|
* or @fn_gl_extension{TextureSubImage2D,EXT,direct_state_access}/ |
|
* @fn_gl_extension{TextureSubImage3D,EXT,direct_state_access} |
|
*/ |
|
TextureArray<dimensions>& setSubImage(Int level, const typename DimensionTraits<dimensions+1, Int>::VectorType& offset, const ImageReference<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setSubImage(*this, _target, level, offset, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload */ |
|
TextureArray<dimensions>& setSubImage(Int level, const typename DimensionTraits<dimensions+1, Int>::VectorType& offset, BufferImage<dimensions+1>& image) { |
|
DataHelper<dimensions+1>::setSubImage(*this, _target, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload */ |
|
TextureArray<dimensions>& setSubImage(Int level, const typename DimensionTraits<dimensions+1, Int>::VectorType& offset, BufferImage<dimensions+1>&& image) { |
|
return setSubImage(level, offset, image); |
|
} |
|
#endif |
|
|
|
/** @copydoc Texture::generateMipmap() */ |
|
TextureArray<dimensions>& generateMipmap() { |
|
AbstractTexture::generateMipmap(); |
|
return *this; |
|
} |
|
|
|
/** @copydoc Texture::invalidateImage() */ |
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); } |
|
|
|
/** @copydoc Texture::invalidateSubImage() */ |
|
void invalidateSubImage(Int level, const typename DimensionTraits<dimensions+1, Int>::VectorType& offset, const typename DimensionTraits<dimensions+1, Int>::VectorType& size) { |
|
DataHelper<dimensions+1>::invalidateSubImage(*this, level, offset, size); |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
TextureArray<dimensions>& setLabel(const std::string& label) { |
|
AbstractTexture::setLabel(label); |
|
return *this; |
|
} |
|
#endif |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
@brief One-dimensional texture array |
|
|
|
@requires_gl Only @ref Magnum::Texture2DArray "Texture2DArray" is available in |
|
OpenGL ES. |
|
*/ |
|
typedef TextureArray<1> Texture1DArray; |
|
#endif |
|
|
|
/** @brief Two-dimensional texture array */ |
|
typedef TextureArray<2> Texture2DArray; |
|
|
|
} |
|
#else |
|
#error this header is not available on OpenGL ES 2.0 build |
|
#endif |
|
|
|
#endif
|
|
|