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Implementation
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DebugTools,Shaders,TextureTools: use string view literals everywhere.
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3 years ago |
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Test
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Shaders: bind an attribute even if not (dynamically) used on WebGL.
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3 years ago |
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CMakeLists.txt
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Shaders: have a dedicated resource list on ES2 builds.
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3 years ago |
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DistanceFieldVector.frag
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Updated copyright year.
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4 years ago |
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DistanceFieldVector.h
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Shaders: doc++
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3 years ago |
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DistanceFieldVectorGL.cpp
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Shaders: what, C++, forward declarations work here but not there?!
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3 years ago |
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DistanceFieldVectorGL.h
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Shaders: mention UBO limits in Configuration setters.
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3 years ago |
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Flat.frag
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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Flat.h
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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Flat.vert
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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FlatGL.cpp
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Shaders: properly check for EXT_gpu_shader4 if ObjectId is enabled.
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3 years ago |
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FlatGL.h
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Shaders: mention UBO limits in Configuration setters.
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3 years ago |
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FullScreenTriangle.glsl
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Updated copyright year.
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4 years ago |
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Generic.h
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Shaders: drop nasty workarounds for Clang 3.8.
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4 years ago |
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GenericGL.h
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doc: updated credits and changelog.
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3 years ago |
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MeshVisualizer.frag
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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MeshVisualizer.geom
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Shaders: optimize for a single material also in MesVisualizer vert/geom.
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3 years ago |
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MeshVisualizer.h
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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MeshVisualizer.vert
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Shaders: optimize for a single material also in MesVisualizer vert/geom.
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3 years ago |
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MeshVisualizerGL.cpp
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Shaders: properly check for EXT_gpu_shader4 if ObjectId is enabled.
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3 years ago |
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MeshVisualizerGL.h
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Shaders: mention UBO limits in Configuration setters.
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3 years ago |
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Phong.frag
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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Phong.h
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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Phong.vert
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Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
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3 years ago |
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PhongGL.cpp
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Shaders: properly check for EXT_gpu_shader4 if ObjectId is enabled.
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3 years ago |
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PhongGL.h
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Shaders: mention UBO limits in Configuration setters.
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3 years ago |
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Shaders.h
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Updated copyright year.
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4 years ago |
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Vector.frag
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Updated copyright year.
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4 years ago |
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Vector.h
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Shaders: doc++
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3 years ago |
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Vector.vert
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Updated copyright year.
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4 years ago |
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VectorGL.cpp
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Shaders: what, C++, forward declarations work here but not there?!
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3 years ago |
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VectorGL.h
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Shaders: mention UBO limits in Configuration setters.
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3 years ago |
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VertexColor.frag
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Updated copyright year.
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4 years ago |
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VertexColor.h
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Updated copyright year.
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4 years ago |
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VertexColor.vert
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Updated copyright year.
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4 years ago |
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VertexColorGL.cpp
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Shaders: what, C++, forward declarations work here but not there?!
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3 years ago |
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VertexColorGL.h
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Shaders: mention UBO limits in Configuration setters.
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3 years ago |
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compatibility.glsl
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Updated copyright year.
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4 years ago |
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generic.glsl
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doc: updated credits and changelog.
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3 years ago |
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glShaderWrapper.cpp
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Shaders: fix an unused expression warning on Clang.
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4 years ago |
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glShaderWrapper.h
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Shaders: avoid including GL/Shader.h in headers.
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4 years ago |
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resources-gl.conf
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DebugTools,Shaders,TextureTools: null-terminate shader resources.
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3 years ago |
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resources-gles2.conf
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Shaders: have a dedicated resource list on ES2 builds.
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3 years ago |
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visibility.h
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Updated copyright year.
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4 years ago |