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390 lines
19 KiB
390 lines
19 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Interleave.h" |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Utility/Algorithms.h> |
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#include "Magnum/Math/Functions.h" |
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#include "Magnum/MeshTools/Reference.h" |
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#include "Magnum/Trade/MeshData.h" |
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namespace Magnum { namespace MeshTools { |
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namespace { |
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inline std::size_t attributeSize(const Trade::MeshData& data, UnsignedInt i) { |
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return vertexFormatSize(data.attributeFormat(i))*Math::max(data.attributeArraySize(i), UnsignedShort{1}); |
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} |
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inline std::size_t attributeSize(const Trade::MeshAttributeData& data) { |
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return vertexFormatSize(data.format())*Math::max(data.arraySize(), UnsignedShort{1}); |
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} |
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Containers::Optional<Containers::StridedArrayView2D<const char>> interleavedDataInternal(const Trade::MeshData& data) { |
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/* There is no attributes, return a zero-sized view to indicate a success */ |
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if(!data.attributeCount()) |
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return Containers::StridedArrayView2D<const char>{data.vertexData(), {data.vertexCount(), 0}}; |
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/* Technically zero and negative strides *may* also be categorized as |
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interleaved if they are all the same, but it causes way too many |
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problems especially when used within interleavedLayout() etc. May |
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tackle properly later. */ |
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const Int stride = data.attributeStride(0); |
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if(stride <= 0) return Containers::NullOpt; |
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std::size_t minOffset = ~std::size_t{}; |
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std::size_t maxOffset = 0; |
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bool hasImplementationSpecificVertexFormat = false; |
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for(UnsignedInt i = 0; i != data.attributeCount(); ++i) { |
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if(data.attributeStride(i) != stride) return Containers::NullOpt; |
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const std::size_t offset = data.attributeOffset(i); |
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minOffset = Math::min(minOffset, offset); |
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/* If the attribute has implementation-specific format, remember that |
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for later and optimistically use size of 1 byte for calculations */ |
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std::size_t size; |
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if(isVertexFormatImplementationSpecific(data.attributeFormat(i))) { |
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hasImplementationSpecificVertexFormat = true; |
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size = 1; |
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} else size = attributeSize(data, i); |
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maxOffset = Math::max(maxOffset, offset + size); |
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} |
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/* If there's an attribute with implementation-specific format, |
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conservatively use the whole stride for it. This should work for |
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majority of cases except when the stride has a padding at the end and |
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the padding isn't included in the vertexData array for the last vertex, |
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but that'd probably blow up in many other cases (and drivers) as well. */ |
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if(hasImplementationSpecificVertexFormat) |
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maxOffset = Math::max(maxOffset, minOffset + stride); |
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/* The offsets can't fit into the stride, report failure */ |
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if(maxOffset - minOffset > UnsignedInt(stride)) return Containers::NullOpt; |
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return Containers::StridedArrayView2D<const char>{ |
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data.vertexData(), data.vertexData().data() + minOffset, |
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{data.vertexCount(), maxOffset - minOffset}, |
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{std::ptrdiff_t(stride), 1}}; |
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} |
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} |
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bool isInterleaved(const Trade::MeshData& data) { |
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return !!interleavedDataInternal(data); |
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} |
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Containers::StridedArrayView2D<const char> interleavedData(const Trade::MeshData& data) { |
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auto out = interleavedDataInternal(data); |
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CORRADE_ASSERT(out, "MeshTools::interleavedData(): the mesh is not interleaved", {}); |
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return *out; |
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} |
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Containers::StridedArrayView2D<char> interleavedMutableData(Trade::MeshData& data) { |
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Containers::StridedArrayView2D<const char> out = interleavedData(data); |
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CORRADE_ASSERT(data.vertexDataFlags() & Trade::DataFlag::Mutable, |
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"MeshTools::interleavedMutableData(): vertex data is not mutable", {}); |
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return Containers::StridedArrayView2D<char>{ |
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{nullptr, ~std::size_t{}}, /* to sidestep the range assertions */ |
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const_cast<char*>(reinterpret_cast<const char*>(out.data())), |
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out.size(), out.stride()}; |
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} |
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namespace Implementation { |
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Containers::Array<Trade::MeshAttributeData> interleavedLayout(Trade::MeshData&& data, const Containers::ArrayView<const Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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/* Nothing to do here, bye! */ |
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if(!data.attributeCount() && extra.empty()) return {}; |
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/* If we're not told to preserve the layout, treat the mesh as |
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noninterleaved always, forcing a repack. Otherwise check if it's already |
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interleaved. */ |
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const bool interleaved = flags >= InterleaveFlag::PreserveInterleavedAttributes && isInterleaved(data); |
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/* If the mesh is already interleaved, use the original stride to |
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preserve all padding, but remove the initial offset. Otherwise calculate |
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a tightly-packed stride. */ |
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std::size_t stride; |
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std::size_t minOffset; |
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if(interleaved && data.attributeCount()) { |
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stride = data.attributeStride(0); |
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minOffset = ~std::size_t{}; |
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for(UnsignedInt i = 0, max = data.attributeCount(); i != max; ++i) |
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minOffset = Math::min(minOffset, data.attributeOffset(i)); |
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} else { |
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stride = 0; |
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minOffset = 0; |
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for(UnsignedInt i = 0, max = data.attributeCount(); i != max; ++i) { |
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const VertexFormat format = data.attributeFormat(i); |
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CORRADE_ASSERT(!isVertexFormatImplementationSpecific(format), |
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"MeshTools::interleavedLayout(): attribute" << i << "has an implementation-specific format" << reinterpret_cast<void*>(vertexFormatUnwrap(format)), {}); |
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stride += attributeSize(data, i); |
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} |
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} |
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/* Add the extra attributes and explicit padding */ |
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std::size_t extraAttributeCount = 0; |
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for(std::size_t i = 0; i != extra.size(); ++i) { |
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if(extra[i].format() == VertexFormat{}) { |
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CORRADE_ASSERT(extra[i].stride() > 0 || stride >= std::size_t(-extra[i].stride()), |
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"MeshTools::interleavedLayout(): negative padding" << extra[i].stride() << "in extra attribute" << i << "too large for stride" << stride, {}); |
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stride += extra[i].stride(); |
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} else { |
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const VertexFormat format = extra[i].format(); |
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CORRADE_ASSERT(!isVertexFormatImplementationSpecific(format), |
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"MeshTools::interleavedLayout(): extra attribute" << i << "has an implementation-specific format" << reinterpret_cast<void*>(vertexFormatUnwrap(format)), {}); |
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stride += attributeSize(extra[i]); |
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++extraAttributeCount; |
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} |
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} |
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/* Transfer the attribute data array. If there are no extra attributes and |
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the attribute data array is owned (the array has a default deleter), we |
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can take over the ownership and avoid an allocation. Otherwise we |
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allocate a new array and copy the prefix over so we can just patch the |
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data array later. */ |
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const UnsignedInt originalAttributeCount = data.attributeCount(); |
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const UnsignedInt originalAttributeStride = originalAttributeCount ? |
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data.attributeStride(0) : 0; |
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Containers::Array<Trade::MeshAttributeData> originalAttributeData = |
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data.releaseAttributeData(); |
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Containers::Array<Trade::MeshAttributeData> attributeData; |
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if(!extraAttributeCount && !originalAttributeData.deleter()) |
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attributeData = std::move(originalAttributeData); |
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else { |
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attributeData = Containers::Array<Trade::MeshAttributeData>{originalAttributeCount + extraAttributeCount}; |
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Utility::copy(originalAttributeData, attributeData.prefix(originalAttributeCount)); |
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} |
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/* Copy existing attribute layout. If the original is already interleaved, |
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preserve relative attribute offsets, otherwise pack tightly. */ |
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std::size_t offset = 0; |
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for(UnsignedInt i = 0; i != originalAttributeCount; ++i) { |
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if(interleaved) offset = attributeData[i].offset(data.vertexData()) - minOffset; |
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attributeData[i] = Trade::MeshAttributeData{ |
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attributeData[i].name(), attributeData[i].format(), |
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offset, 0, std::ptrdiff_t(stride), attributeData[i].arraySize()}; |
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if(!interleaved) offset += attributeSize(attributeData[i]); |
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} |
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/* In case the original is already interleaved, set the offset for extra |
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attribs to the original stride to preserve also potential padding at the |
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end. */ |
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if(interleaved && originalAttributeCount) |
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offset = originalAttributeStride; |
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/* Mix in the extra attributes */ |
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UnsignedInt attributeIndex = originalAttributeCount; |
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for(UnsignedInt i = 0; i != extra.size(); ++i) { |
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/* Padding, only adjust the offset for next attribute */ |
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if(extra[i].format() == VertexFormat{}) { |
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offset += extra[i].stride(); |
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continue; |
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} |
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attributeData[attributeIndex++] = Trade::MeshAttributeData{ |
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extra[i].name(), extra[i].format(), |
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offset, 0, std::ptrdiff_t(stride), extra[i].arraySize()}; |
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offset += attributeSize(extra[i]); |
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} |
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return attributeData; |
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} |
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} |
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Trade::MeshData interleavedLayout(Trade::MeshData&& data, const UnsignedInt vertexCount, const Containers::ArrayView<const Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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Containers::Array<Trade::MeshAttributeData> attributeData = Implementation::interleavedLayout(std::move(data), extra, flags); |
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/* If there are no attributes, bail -- return an empty mesh with desired |
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vertex count but nothing else */ |
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if(!attributeData) |
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return Trade::MeshData{data.primitive(), vertexCount}; |
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/* Allocate new data array */ |
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Containers::Array<char> vertexData{NoInit, attributeData[0].stride()*vertexCount}; |
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/* Convert the attributes from offset-only and zero vertex count to |
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absolute, referencing the above-allocated data array */ |
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for(Trade::MeshAttributeData& attribute: attributeData) { |
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attribute = Trade::MeshAttributeData{ |
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attribute.name(), attribute.format(), |
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Containers::StridedArrayView1D<void>{vertexData, |
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vertexData + attribute.offset(vertexData), |
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vertexCount, attribute.stride()}, |
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attribute.arraySize()}; |
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} |
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return Trade::MeshData{data.primitive(), std::move(vertexData), std::move(attributeData)}; |
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} |
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Trade::MeshData interleavedLayout(Trade::MeshData&& data, const UnsignedInt vertexCount, const std::initializer_list<Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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return interleavedLayout(std::move(data), vertexCount, Containers::arrayView(extra), flags); |
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} |
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Trade::MeshData interleavedLayout(const Trade::MeshData& data, const UnsignedInt vertexCount, const Containers::ArrayView<const Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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/* Pass through to the && overload, which then decides whether to reuse |
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anything based on the DataFlags */ |
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return interleavedLayout(reference(data), vertexCount, extra, flags); |
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} |
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Trade::MeshData interleavedLayout(const Trade::MeshData& data, const UnsignedInt vertexCount, const std::initializer_list<Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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return interleavedLayout(data, vertexCount, Containers::arrayView(extra), flags); |
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} |
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Trade::MeshData interleave(Trade::MeshData&& data, const Containers::ArrayView<const Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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/* Transfer the indices unchanged, in case the mesh is indexed */ |
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Containers::Array<char> indexData; |
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Trade::MeshIndexData indices; |
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if(data.isIndexed()) { |
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const MeshIndexType indexType = data.indexType(); |
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/* If we can steal the data and we're allowed to preserve a strided |
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layout or it's tightly packed, do the steal */ |
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if((data.indexDataFlags() & Trade::DataFlag::Owned) && ((flags & InterleaveFlag::PreserveStridedIndices) || (!isMeshIndexTypeImplementationSpecific(indexType) && data.indexStride() == Int(meshIndexTypeSize(indexType))))) { |
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indices = Trade::MeshIndexData{indexType, |
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Containers::StridedArrayView1D<const void>{ |
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data.indexData(), |
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data.indexData().data() + data.indexOffset(), |
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data.indexCount(), |
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data.indexStride()}}; |
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indexData = data.releaseIndexData(); |
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/* Otherwise, if we can't steal the data but we're told to preserve |
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strided indices, make a full copy including any extra offsets and |
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paddings */ |
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} else if(flags & InterleaveFlag::PreserveStridedIndices) { |
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indexData = Containers::Array<char>{NoInit, data.indexData().size()}; |
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indices = Trade::MeshIndexData{indexType, |
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Containers::StridedArrayView1D<const void>{ |
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indexData, |
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indexData.data() + data.indexOffset(), |
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data.indexCount(), |
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data.indexStride()}}; |
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Utility::copy(data.indexData(), indexData); |
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/* Otherwise, make a tightly packed copy, in which case we can't have |
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an implementation-specific index type */ |
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} else { |
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CORRADE_ASSERT(!isMeshIndexTypeImplementationSpecific(indexType), |
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"MeshTools::interleave(): mesh has an implementation-specific index type" << reinterpret_cast<void*>(meshIndexTypeUnwrap(indexType)) << Debug::nospace << ", enable MeshTools::InterleaveFlag::PreserveStridedIndices to pass the array through unchanged", |
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(Trade::MeshData{MeshPrimitive{}, 0})); |
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const std::size_t indexTypeSize = meshIndexTypeSize(indexType); |
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indexData = Containers::Array<char>{NoInit, data.indexCount()*indexTypeSize}; |
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Containers::StridedArrayView2D<char> out{indexData, |
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{data.indexCount(), indexTypeSize}, |
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{std::ptrdiff_t(indexTypeSize), 1}}; |
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indices = Trade::MeshIndexData{out}; |
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Utility::copy(data.indices(), out); |
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} |
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} |
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/* If we're not told to preserve the layout, treat the mesh as |
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noninterleaved always, forcing a repack. Otherwise check if it's already |
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interleaved. */ |
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const bool interleaved = flags >= InterleaveFlag::PreserveInterleavedAttributes && isInterleaved(data); |
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const UnsignedInt vertexCount = data.vertexCount(); |
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/* If the mesh is already interleaved and we don't have anything extra, |
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steal that data as well */ |
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Containers::Array<char> vertexData; |
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Containers::Array<Trade::MeshAttributeData> attributeData; |
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if(interleaved && extra.empty() && (data.vertexDataFlags() & Trade::DataFlag::Owned)) { |
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attributeData = data.releaseAttributeData(); |
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vertexData = data.releaseVertexData(); |
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/* Otherwise do it the hard way */ |
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} else { |
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/* Calculate the layout. Can't std::move() the data in to avoid copying |
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the attribute array as we need the original attributes below. */ |
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Trade::MeshData layout = interleavedLayout(data, vertexCount, extra, flags); |
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#ifdef CORRADE_GRACEFUL_ASSERT |
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/* If interleavedLayout() gracefully asserted and returned no |
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attributes (but the original had some), exit right away to not blow |
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up on something else later. Sorry, yes, this is shitty. */ |
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if(!layout.attributeCount() && (data.attributeCount() || extra.size())) |
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return Trade::MeshData{MeshPrimitive::Points, 0}; |
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#endif |
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/* Copy existing attributes to new locations */ |
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for(UnsignedInt i = 0; i != data.attributeCount(); ++i) |
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Utility::copy(data.attribute(i), layout.mutableAttribute(i)); |
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/* Mix in the extra attributes */ |
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UnsignedInt attributeIndex = data.attributeCount(); |
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for(UnsignedInt i = 0; i != extra.size(); ++i) { |
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/* Padding, ignore */ |
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if(extra[i].format() == VertexFormat{}) continue; |
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/* Asserting here even though data() has another assert since that |
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one would be too confusing in this context */ |
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CORRADE_ASSERT(!extra[i].isOffsetOnly(), |
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"MeshTools::interleave(): extra attribute" << i << "is offset-only, which is not supported", |
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(Trade::MeshData{MeshPrimitive::Triangles, 0})); |
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/* Copy the attribute in, if it is non-empty, otherwise keep the |
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memory uninitialized */ |
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if(extra[i].data()) { |
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CORRADE_ASSERT(extra[i].data().size() == vertexCount, |
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"MeshTools::interleave(): extra attribute" << i << "expected to have" << vertexCount << "items but got" << extra[i].data().size(), |
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(Trade::MeshData{MeshPrimitive::Triangles, 0})); |
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const Containers::StridedArrayView2D<const char> attribute = |
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Containers::arrayCast<2, const char>(extra[i].data(), vertexFormatSize(extra[i].format())); |
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Utility::copy(attribute, layout.mutableAttribute(attributeIndex)); |
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} |
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++attributeIndex; |
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} |
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/* Release the data from the layout to pack them into the output */ |
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vertexData = layout.releaseVertexData(); |
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attributeData = layout.releaseAttributeData(); |
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} |
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return Trade::MeshData{data.primitive(), std::move(indexData), indices, |
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std::move(vertexData), std::move(attributeData), vertexCount}; |
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} |
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Trade::MeshData interleave(Trade::MeshData&& data, const std::initializer_list<Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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return interleave(std::move(data), Containers::arrayView(extra), flags); |
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} |
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Trade::MeshData interleave(const Trade::MeshData& data, const Containers::ArrayView<const Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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/* Pass through to the && overload, which then decides whether to reuse |
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anything based on the DataFlags */ |
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return interleave(reference(data), extra, flags); |
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} |
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Trade::MeshData interleave(const Trade::MeshData& data, const std::initializer_list<Trade::MeshAttributeData> extra, const InterleaveFlags flags) { |
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return interleave(std::move(data), Containers::arrayView(extra), flags); |
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} |
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}}
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