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Vladimír Vondruš dc312cda0d Implemented indexed buffer binding. 12 years ago
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BufferState.cpp Implemented indexed buffer binding. 12 years ago
BufferState.h Implemented indexed buffer binding. 12 years ago
DebugState.cpp Added DebugMessage::setEnabled(). 12 years ago
DebugState.h Added DebugMessage::setEnabled(). 12 years ago
FramebufferState.cpp Decide between ANGLE/NV implementation for Framebuffer::blit() on ES. 12 years ago
FramebufferState.h Decide between ANGLE/NV implementation for Framebuffer::blit() on ES. 12 years ago
MeshState.cpp Added Mesh::maxElementIndex() limit query. 12 years ago
MeshState.h Added Mesh::maxElementIndex() limit query. 12 years ago
RendererState.cpp Doc++ 12 years ago
RendererState.h Moved global data from Renderer class to per-context state. 12 years ago
ShaderProgramState.cpp Enabled new shader functionality in ES 3.1. 12 years ago
ShaderProgramState.h Enabled new shader functionality in ES 3.1. 12 years ago
ShaderState.h Enabled new shader functionality in ES 3.1. 12 years ago
State.cpp Moved global data from Renderer class to per-context state. 12 years ago
State.h Ability to reset internal state tracker. 12 years ago
TextureState.cpp Enabled 2D multisample textures in ES 3.1. 12 years ago
TextureState.h Added multi-unbind function to AbstractTexture. 12 years ago
detectedDriver.cpp Detecting whether ANGLE is used as GLES2 implementation. 12 years ago
maxTextureSize.cpp Queries for max supported texture size. 12 years ago
maxTextureSize.h Queries for max supported texture size. 12 years ago
setupDriverWorkarounds.cpp Re-enable ES extensions everywhere except NaCl and Emscripten. 12 years ago