62 Commits (fca7facd6dcab7bcaf9795eb5f350af1cc866652)

Author SHA1 Message Date
Vladimír Vondruš dc312cda0d Implemented indexed buffer binding. 12 years ago
Vladimír Vondruš 3e84a1848f Added multi-unbind function to AbstractTexture. 12 years ago
Vladimír Vondruš e193aa15c7 Added Mesh::maxElementIndex() limit query. 12 years ago
Vladimír Vondruš 5ad9ef56f4 Added Buffer::uniformOffsetAlignment() limit query. 12 years ago
Vladimír Vondruš f246b41ad9 Replaced APPLE_vertex_array_object with ARB_vertex_array_object. 12 years ago
Vladimír Vondruš ea164f697d Enabled new buffer functionality in ES 3.1. 12 years ago
Vladimír Vondruš 278877f8e3 Enabled 2D multisample textures in ES 3.1. 12 years ago
Vladimír Vondruš ac0b63da0b Enabled multisample texture limit queries in ES 3.1. 12 years ago
Vladimír Vondruš 10faa49363 Enabled texture image size queries in ES 3.1. 12 years ago
Vladimír Vondruš 4bc4a40c70 Enabled new shader functionality in ES 3.1. 12 years ago
Vladimír Vondruš d3fd195849 Re-enable ES extensions everywhere except NaCl and Emscripten. 12 years ago
Vladimír Vondruš a605306bb5 Added DebugMessage::setEnabled(). 12 years ago
Vladimír Vondruš 4a6f53cdc8 Added non-allocating char array overload to DebugMessage::insert(). 12 years ago
Vladimír Vondruš 24e88afefa Decide between ANGLE/NV implementation for Framebuffer::blit() on ES. 12 years ago
Vladimír Vondruš 8c18bd0995 There is glDiscardSubFramebuffer() in EXT_discard_framebuffer. 12 years ago
Vladimír Vondruš eb32fb1c40 Proper no-op fallback for *Framebuffer::invalidate*(). 12 years ago
Vladimír Vondruš 1b45a71ff5 Allocation-free overloads for *::setLabel(). 12 years ago
Vladimír Vondruš fcea05e316 Detecting whether ANGLE is used as GLES2 implementation. 12 years ago
Vladimír Vondruš 7f4a986c38 Added Context::detectedDriver(). 12 years ago
Vladimír Vondruš 5998f46e12 Added support for glMultiDrawArrays()/glMultiDrawElements(). 12 years ago
Vladimír Vondruš 4e50aeee31 Ability to reset internal state tracker. 12 years ago
Vladimír Vondruš 71a5766594 Added Mesh::addVertexBufferInstanced(). 12 years ago
Vladimír Vondruš 20df20de0f Support for instanced mesh drawing and base instance. 12 years ago
Vladimír Vondruš 2ae7bfaf14 Max texture LOD bias _is_ available in OpenGL ES 3. 12 years ago
Vladimír Vondruš d772f51050 Hide texture state members which are not used on ES. 12 years ago
Vladimír Vondruš 54cb177bb0 Properly initialize variables for texture limits in state tracker. 12 years ago
Vladimír Vondruš 74ae14b44a Remove unused members from ES build. 12 years ago
Vladimír Vondruš 8c0c80a5c3 Implemented ARB_texture_swizzle. 12 years ago
Vladimír Vondruš 1b1ad41ae1 Renamed internal function to avoid name clashes. 12 years ago
Vladimír Vondruš 2cbcdeaeb4 Queries for max supported texture size. 12 years ago
Vladimír Vondruš 4f4131b320 Implemented texture LOD parameters. 12 years ago
Vladimír Vondruš 0a2b8088a6 Added MultisampleTexture::setStorage(). 12 years ago
Vladimír Vondruš 6f0a238376 Disable also NV_framebuffer_blit on ES2. 12 years ago
Vladimír Vondruš cc66fa76ba Support ARB_multi_bind for textures. 12 years ago
Vladimír Vondruš 580a723d61 Added *Texture::unbind(). 12 years ago
Vladimír Vondruš e2abc39766 Save texture target along with ID in state tracker. 12 years ago
Vladimír Vondruš bf1d2e26fa Support for setting border color on integer textures. 12 years ago
Vladimír Vondruš 0955390ca8 Follow OpenGL terminology for texture binding units. 12 years ago
Vladimír Vondruš 7a1789470a Initial ARB_multi_bind usage in *Texture::bind(). 12 years ago
Vladimír Vondruš cdf24cb58c Proper detection for AMD driver bug workaround. 12 years ago
Vladimír Vondruš b18b19bd11 Missing include. 12 years ago
Vladimír Vondruš 171af7cda9 Be more defensive in getting max texture slot count. 12 years ago
Vladimír Vondruš b8abc00c66 Disable ARB_explicit_uniform_location on AMD drivers. 12 years ago
Vladimír Vondruš 4f8962d5cd Proper disabling of extensions related to GLSL layout qualifier. 12 years ago
Vladimír Vondruš 70cf206112 Proper unimplemented ES2 extension disabling. 12 years ago
Vladimír Vondruš 4c5d09a1b0 More robust support for extension-based driver bug workarounds. 12 years ago
Vladimír Vondruš 4c21e10e57 Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
Vladimír Vondruš bcf1cf1c63 Better texture attaching in Framebuffer. 12 years ago
Vladimír Vondruš a88155a198 Actually make use of EXT_texture_storage on ES2. 12 years ago
Vladimír Vondruš a05594bdfd Doc++ 12 years ago