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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/Containers/EnumSet.h>
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#include <Corrade/Containers/GrowableArray.h>
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/Directory.h>
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#include <Corrade/Utility/DebugStl.h>
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/MeshTools/Compile.h"
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#include "Magnum/MeshTools/Duplicate.h"
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#include "Magnum/Shaders/FlatGL.h"
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#include "Magnum/Shaders/PhongGL.h"
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#include "Magnum/Shaders/VertexColorGL.h"
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#include "Magnum/Shaders/MeshVisualizerGL.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/MeshData.h"
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#ifdef MAGNUM_BUILD_DEPRECATED
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#define _MAGNUM_NO_DEPRECATED_MESHDATA /* So it doesn't yell here */
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#include "Magnum/Trade/MeshData2D.h"
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#include "Magnum/Trade/MeshData3D.h"
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#endif
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#include "configure.h"
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namespace Magnum { namespace MeshTools { namespace Test { namespace {
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enum class Flag {
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NonIndexed = 1 << 0,
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Tangents = 1 << 1,
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Bitangents = 1 << 2,
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BitangentsFromTangents = 1 << 3,
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Normals = 1 << 4,
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GeneratedFlatNormals = 1 << 5,
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GeneratedSmoothNormals = 1 << 6,
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TextureCoordinates2D = 1 << 7,
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Colors = 1 << 8,
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ObjectId = 1 << 9
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};
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typedef Containers::EnumSet<Flag> Flags;
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#ifdef CORRADE_TARGET_CLANG
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function"
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#endif
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CORRADE_ENUMSET_OPERATORS(Flags)
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#ifdef CORRADE_TARGET_CLANG
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#pragma clang diagnostic pop
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#endif
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struct CompileGLTest: GL::OpenGLTester {
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public:
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explicit CompileGLTest();
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void renderSetup();
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void renderTeardown();
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/** @todo remove the template once MeshDataXD is gone */
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template<class T> void twoDimensions();
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template<class T> void threeDimensions();
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void multipleAttributes();
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void packedAttributes();
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void customAttribute();
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void unsupportedAttribute();
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void implementationSpecificAttributeFormat();
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void generateNormalsNoPosition();
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void generateNormals2DPosition();
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void generateNormalsNoFloats();
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void externalBuffers();
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void externalBuffersInvalid();
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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Shaders::FlatGL2D _flat2D;
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Shaders::FlatGL2D _flatTextured2D{Shaders::FlatGL2D::Flag::Textured};
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#ifndef MAGNUM_TARGET_GLES2
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Shaders::FlatGL2D _flatObjectId2D{NoCreate};
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#endif
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Shaders::FlatGL3D _flat3D;
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Shaders::FlatGL3D _flatTextured3D{Shaders::FlatGL3D::Flag::Textured};
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#ifndef MAGNUM_TARGET_GLES2
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Shaders::FlatGL3D _flatObjectId3D{NoCreate};
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#endif
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Shaders::VertexColorGL2D _color2D;
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Shaders::VertexColorGL3D _color3D;
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Shaders::PhongGL _phong;
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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Shaders::MeshVisualizerGL3D _meshVisualizer3D{NoCreate};
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Shaders::MeshVisualizerGL3D _meshVisualizerBitangentsFromTangents3D{NoCreate};
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#endif
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GL::Renderbuffer _color;
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#ifndef MAGNUM_TARGET_GLES2
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GL::Renderbuffer _objectId;
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#endif
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GL::Framebuffer _framebuffer{{{}, {32, 32}}};
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GL::Texture2D _texture;
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};
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constexpr struct {
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const char* name;
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Flags flags;
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} Data2D[] {
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{"positions", {}},
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{"positions, nonindexed", Flag::NonIndexed},
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{"positions + colors", Flag::Colors},
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{"positions + texture coordinates", Flag::TextureCoordinates2D},
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{"positions + texture coordinates + colors", Flag::TextureCoordinates2D|Flag::Colors},
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{"positions, object id, nonindexed", Flag::ObjectId|Flag::NonIndexed}
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};
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constexpr struct {
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const char* name;
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Flags flags;
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} Data3D[] {
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{"positions", {}},
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{"positions, nonindexed", Flag::NonIndexed},
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{"positions + colors", Flag::Colors},
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{"positions + texcoords", Flag::TextureCoordinates2D},
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{"positions + texcoords + colors", Flag::TextureCoordinates2D|Flag::Colors},
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{"positions + normals", Flag::Normals},
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{"positions + normals + colors", Flag::Normals|Flag::Colors},
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{"positions + normals + texcoords", Flag::Normals|Flag::TextureCoordinates2D},
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{"positions + normals + texcoords + colors", Flag::Normals|Flag::TextureCoordinates2D|Flag::Colors},
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{"positions + gen flat normals", Flag::GeneratedFlatNormals},
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{"positions + gen both smooth and flat normals", Flag::GeneratedSmoothNormals|Flag::GeneratedFlatNormals},
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{"positions + normals, gen flat normals", Flag::Normals|Flag::GeneratedFlatNormals},
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{"positions + gen flat normals + colors", Flag::GeneratedFlatNormals|Flag::Colors},
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{"positions + gen flat normals + texcoords", Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D},
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{"positions + gen flat normals + texcoords + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D|Flag::Colors},
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{"positions, nonindexed + gen flat normals", Flag::NonIndexed|Flag::GeneratedFlatNormals},
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{"positions, nonindexed + gen flat normals + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::Colors},
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{"positions, nonindexed + gen flat normals + texcoords", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D},
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{"positions, nonindexed + gen flat normals + texcoords + colors", Flag::NonIndexed|Flag::GeneratedFlatNormals|Flag::TextureCoordinates2D|Flag::Colors},
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{"positions, gen smooth normals", Flag::GeneratedSmoothNormals},
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{"positions, gen smooth normals + colors", Flag::GeneratedSmoothNormals|Flag::Colors},
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{"positions, gen smooth normals + texcoords", Flag::GeneratedSmoothNormals|Flag::TextureCoordinates2D},
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{"positions, gen smooth normals + texcoords + colors", Flag::GeneratedSmoothNormals|Flag::TextureCoordinates2D|Flag::Colors},
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{"positions, nonindexed + gen smooth normals", Flag::NonIndexed|Flag::GeneratedSmoothNormals},
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{"positions, tangents, bitangents, normals", Flag::Tangents|Flag::Bitangents|Flag::Normals},
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{"positions, tangents, bitangents from tangents, normals", Flag::Tangents|Flag::BitangentsFromTangents|Flag::Normals},
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{"positions, object id, nonindexed", Flag::ObjectId|Flag::NonIndexed}
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};
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constexpr struct {
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const char* name;
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bool indexed, moveIndices, moveVertices;
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} DataExternal[] {
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{"indexed", true, false, false},
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{"", false, false, false},
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{"move indices", true, true, false},
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{"move vertices", false, false, true},
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{"move both", true, true, true}
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};
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constexpr struct {
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const char* name;
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CompileFlags flags;
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} CustomAttributeWarningData[] {
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{"", {}},
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{"no warning", CompileFlag::NoWarnOnCustomAttributes}
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};
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using namespace Math::Literals;
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constexpr Color4ub ImageData[] {
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0xff000000_rgba, 0x80000000_rgba, 0x00008000_rgba, 0x0000ff00_rgba,
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0x80000000_rgba, 0xffffffff_rgba, 0xffffffff_rgba, 0x00008000_rgba,
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0x00800000_rgba, 0xffffffff_rgba, 0xffffffff_rgba, 0x00008000_rgba,
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0x00ff0000_rgba, 0x00800000_rgba, 0x00000080_rgba, 0x000000ff_rgba
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};
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CompileGLTest::CompileGLTest() {
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addInstancedTests<CompileGLTest>({
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&CompileGLTest::twoDimensions<Trade::MeshData>},
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Containers::arraySize(Data2D),
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&CompileGLTest::renderSetup,
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&CompileGLTest::renderTeardown);
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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addInstancedTests<CompileGLTest>({
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&CompileGLTest::twoDimensions<Trade::MeshData2D>},
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Containers::arraySize(Data2D),
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&CompileGLTest::renderSetup,
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&CompileGLTest::renderTeardown);
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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addInstancedTests<CompileGLTest>({
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&CompileGLTest::threeDimensions<Trade::MeshData>},
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Containers::arraySize(Data3D),
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&CompileGLTest::renderSetup,
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&CompileGLTest::renderTeardown);
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#ifdef MAGNUM_BUILD_DEPRECATED
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CORRADE_IGNORE_DEPRECATED_PUSH
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addInstancedTests<CompileGLTest>({
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&CompileGLTest::threeDimensions<Trade::MeshData3D>},
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Containers::arraySize(Data3D),
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&CompileGLTest::renderSetup,
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&CompileGLTest::renderTeardown);
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CORRADE_IGNORE_DEPRECATED_POP
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#endif
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addTests({&CompileGLTest::multipleAttributes,
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&CompileGLTest::packedAttributes},
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&CompileGLTest::renderSetup,
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&CompileGLTest::renderTeardown);
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addInstancedTests({&CompileGLTest::customAttribute,
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&CompileGLTest::unsupportedAttribute,
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&CompileGLTest::implementationSpecificAttributeFormat},
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Containers::arraySize(CustomAttributeWarningData));
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addTests({&CompileGLTest::generateNormalsNoPosition,
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&CompileGLTest::generateNormals2DPosition,
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&CompileGLTest::generateNormalsNoFloats});
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addInstancedTests({&CompileGLTest::externalBuffers},
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Containers::arraySize(DataExternal),
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&CompileGLTest::renderSetup,
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&CompileGLTest::renderTeardown);
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addTests({&CompileGLTest::externalBuffersInvalid});
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/* Load the plugins directly from the build tree. Otherwise they're either
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static and already loaded or not present in the build tree */
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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#ifdef TGAIMPORTER_PLUGIN_FILENAME
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
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#endif
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/* Set up the rendering */
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_color.setStorage(
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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GL::RenderbufferFormat::RGBA8,
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#else
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GL::RenderbufferFormat::RGBA4,
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#endif
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{32, 32});
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_framebuffer
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.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
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.bind();
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_texture
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.setMinificationFilter(SamplerFilter::Linear)
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.setMagnificationFilter(SamplerFilter::Linear)
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.setWrapping(SamplerWrapping::ClampToEdge)
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.setStorage(1,
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
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|
|
GL::TextureFormat::RGBA8,
|
|
|
|
|
#else
|
|
|
|
|
GL::TextureFormat::RGBA,
|
|
|
|
|
#endif
|
|
|
|
|
{4, 4})
|
|
|
|
|
.setSubImage(0, {}, ImageView2D{PixelFormat::RGBA8Unorm, {4, 4}, ImageData});
|
|
|
|
|
/* Use a point light instead of a directional light to better highlight the
|
|
|
|
|
difference in normals; disable specular as that only causes unnecessary
|
|
|
|
|
rounding errors across GPUs */
|
|
|
|
|
_phong.setLightPositions({{0.0f, 0.0f, -0.0f, 1.0f}})
|
|
|
|
|
.setLightColors({0xffffff_rgbf*5.0f})
|
|
|
|
|
.setSpecularColor(0x00000000_rgbaf);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
_flatObjectId2D = Shaders::FlatGL2D{Shaders::FlatGL2D::Flag::InstancedObjectId};
|
|
|
|
|
_flatObjectId3D = Shaders::FlatGL3D{Shaders::FlatGL3D::Flag::InstancedObjectId};
|
|
|
|
|
_objectId.setStorage(GL::RenderbufferFormat::R32UI, {32, 32});
|
|
|
|
|
_framebuffer
|
|
|
|
|
.attachRenderbuffer(GL::Framebuffer::ColorAttachment{1}, _objectId)
|
|
|
|
|
.mapForDraw({
|
|
|
|
|
{Shaders::GenericGL3D::ColorOutput, GL::Framebuffer::ColorAttachment{0}},
|
|
|
|
|
{Shaders::GenericGL3D::ObjectIdOutput, GL::Framebuffer::ColorAttachment{1}}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Mesh visualizer shaders only if we have a GS */
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
|
|
|
|
|
#else
|
|
|
|
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
_meshVisualizer3D = Shaders::MeshVisualizerGL3D{
|
|
|
|
|
Shaders::MeshVisualizerGL3D::Flag::TangentDirection|
|
|
|
|
|
Shaders::MeshVisualizerGL3D::Flag::BitangentDirection|
|
|
|
|
|
Shaders::MeshVisualizerGL3D::Flag::NormalDirection};
|
|
|
|
|
_meshVisualizerBitangentsFromTangents3D = Shaders::MeshVisualizerGL3D{
|
|
|
|
|
Shaders::MeshVisualizerGL3D::Flag::TangentDirection|
|
|
|
|
|
Shaders::MeshVisualizerGL3D::Flag::BitangentFromTangentDirection|
|
|
|
|
|
Shaders::MeshVisualizerGL3D::Flag::NormalDirection};
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> struct MeshTypeName;
|
|
|
|
|
template<> struct MeshTypeName<Trade::MeshData> {
|
|
|
|
|
static const char* name() { return "Trade::MeshData"; }
|
|
|
|
|
};
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH
|
|
|
|
|
template<> struct MeshTypeName<Trade::MeshData2D> {
|
|
|
|
|
static const char* name() { return "Trade::MeshData2D"; }
|
|
|
|
|
};
|
|
|
|
|
template<> struct MeshTypeName<Trade::MeshData3D> {
|
|
|
|
|
static const char* name() { return "Trade::MeshData3D"; }
|
|
|
|
|
};
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::renderSetup() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* To avoid reading from the integer object ID attachment */
|
|
|
|
|
/** @todo ugh this needs to be a global thing and managed through
|
|
|
|
|
scoped RendererState */
|
|
|
|
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{0});
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::renderTeardown() {}
|
|
|
|
|
|
|
|
|
|
template<class T> void CompileGLTest::twoDimensions() {
|
|
|
|
|
setTestCaseTemplateName(MeshTypeName<T>::name());
|
|
|
|
|
auto&& data = Data2D[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(data.flags & Flag::ObjectId && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH /** @todo remove once MeshDataXD is gone */
|
|
|
|
|
if(std::is_same<T, Trade::MeshData2D>::value && data.flags & Flag::ObjectId)
|
|
|
|
|
CORRADE_SKIP("Not possible with MeshData2D.");
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Object ID initially set to the same value, bottom half changed to 13562
|
|
|
|
|
after the mesh gets deindexed.
|
|
|
|
|
|
|
|
|
|
6-----7-----8
|
|
|
|
|
| /| /|
|
|
|
|
|
| / | / |
|
|
|
|
|
|/ |/ |
|
|
|
|
|
3-----4-----5
|
|
|
|
|
| /| /|
|
|
|
|
|
| / | / |
|
|
|
|
|
|/ |/ |
|
|
|
|
|
0-----1-----2
|
|
|
|
|
*/
|
|
|
|
|
const struct Vertex {
|
|
|
|
|
Vector2 position;
|
|
|
|
|
Vector2 textureCoordinates;
|
|
|
|
|
Color3 color;
|
|
|
|
|
UnsignedInt objectId;
|
|
|
|
|
} vertexData[]{
|
|
|
|
|
{{-0.75f, -0.75f}, {0.0f, 0.0f}, 0x00ff00_rgbf, 26234},
|
|
|
|
|
{{ 0.00f, -0.75f}, {0.5f, 0.0f}, 0x808000_rgbf, 26234},
|
|
|
|
|
{{ 0.75f, -0.75f}, {1.0f, 0.0f}, 0xff0000_rgbf, 26234},
|
|
|
|
|
|
|
|
|
|
{{-0.75f, 0.00f}, {0.0f, 0.5f}, 0x00ff80_rgbf, 26234},
|
|
|
|
|
{{ 0.00f, 0.00f}, {0.5f, 0.5f}, 0x808080_rgbf, 26234},
|
|
|
|
|
{{ 0.75f, 0.00f}, {1.0f, 0.5f}, 0xff0080_rgbf, 26234},
|
|
|
|
|
|
|
|
|
|
{{-0.75f, 0.75f}, {0.0f, 1.0f}, 0x00ffff_rgbf, 26234},
|
|
|
|
|
{{ 0.0f, 0.75f}, {0.5f, 1.0f}, 0x8080ff_rgbf, 26234},
|
|
|
|
|
{{ 0.75f, 0.75f}, {1.0f, 1.0f}, 0xff00ff_rgbf, 26234}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Containers::Array<Trade::MeshAttributeData> attributeData;
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Position,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].position,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::TextureCoordinates2D)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::TextureCoordinates,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].textureCoordinates,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::Colors)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Color,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].color,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::ObjectId)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::ObjectId,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].objectId,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
|
|
|
|
|
const UnsignedInt indexData[]{
|
|
|
|
|
66, 78, 23, /* offset */
|
|
|
|
|
0, 1, 4, 0, 4, 3,
|
|
|
|
|
1, 2, 5, 1, 5, 4,
|
|
|
|
|
3, 4, 7, 3, 7, 6,
|
|
|
|
|
4, 5, 8, 4, 8, 7
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Trade::MeshData meshData{MeshPrimitive::Triangles,
|
|
|
|
|
{}, indexData, Trade::MeshIndexData{Containers::arrayView(indexData).suffix(3)},
|
|
|
|
|
{}, vertexData, std::move(attributeData)};
|
|
|
|
|
|
|
|
|
|
/* Duplicate everything if data is non-indexed */
|
|
|
|
|
if(data.flags & Flag::NonIndexed) {
|
|
|
|
|
meshData = duplicate(meshData);
|
|
|
|
|
|
|
|
|
|
/* Update object IDs in the bottom half */
|
|
|
|
|
if(data.flags & Flag::ObjectId) {
|
|
|
|
|
auto objectIds = meshData.mutableAttribute<UnsignedInt>(Trade::MeshAttribute::ObjectId);
|
|
|
|
|
for(std::size_t i = 0; i != meshData.vertexCount()/2; ++i)
|
|
|
|
|
objectIds[i] = 13562;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH /** @todo remove once MeshDataXD is gone */
|
|
|
|
|
#endif
|
|
|
|
|
GL::Mesh mesh = compile(T{std::move(meshData)});
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
/* Check with the flat shader, it should always work */
|
|
|
|
|
{
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flat2D
|
|
|
|
|
.setColor(0xff3366_rgbf)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "flat2D.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check with the colored shader, if we have colors */
|
|
|
|
|
if(data.flags & Flag::Colors) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_color2D.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "color2D.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check with the textured shader, if we have texture coords */
|
|
|
|
|
if(data.flags & Flag::TextureCoordinates2D) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flatTextured2D
|
|
|
|
|
.bindTexture(_texture)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "textured2D.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences,
|
|
|
|
|
llvmpipe as well */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 1.75f, 0.22f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Check object ID rendering, if we have per-vertex object ID */
|
|
|
|
|
if(data.flags & Flag::ObjectId) {
|
|
|
|
|
_framebuffer.clearColor(1, Vector4ui{27});
|
|
|
|
|
_flatObjectId2D.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Object ID -- no need to verify the whole image, just check that
|
|
|
|
|
pixels on known places have expected values. SwiftShader insists
|
|
|
|
|
that the read format has to be 32bit, so the renderbuffer format is
|
|
|
|
|
that too to make it the same (ES3 Mesa complains if these don't
|
|
|
|
|
match). */
|
|
|
|
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1});
|
|
|
|
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete);
|
|
|
|
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI});
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
/* Outside of the object, cleared to 27 */
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[2][2], 27);
|
|
|
|
|
/* Inside of the object, bottom and top half should be different */
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[11][18], 13562);
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[19][15], 26234);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class T> void CompileGLTest::threeDimensions() {
|
|
|
|
|
setTestCaseTemplateName(MeshTypeName<T>::name());
|
|
|
|
|
auto&& data = Data3D[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(data.flags & Flag::ObjectId && !GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::EXT::gpu_shader4::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH /** @todo remove once MeshDataXD is gone */
|
|
|
|
|
if(std::is_same<T, Trade::MeshData3D>::value && data.flags & (Flag::Tangents|Flag::Bitangents|Flag::BitangentsFromTangents|Flag::ObjectId))
|
|
|
|
|
CORRADE_SKIP("Not possible with MeshData3D.");
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Object ID initially set to the same value, bottom half changed to 13562
|
|
|
|
|
after the mesh gets deindexed.
|
|
|
|
|
|
|
|
|
|
6-----7-----8
|
|
|
|
|
| /| /|
|
|
|
|
|
| / | / |
|
|
|
|
|
|/ |/ |
|
|
|
|
|
3-----4-----5
|
|
|
|
|
| /| /|
|
|
|
|
|
| / | / |
|
|
|
|
|
|/ |/ |
|
|
|
|
|
0-----1-----2
|
|
|
|
|
*/
|
|
|
|
|
struct Vertex {
|
|
|
|
|
Vector3 position;
|
|
|
|
|
Vector4 tangent;
|
|
|
|
|
Vector3 bitangent;
|
|
|
|
|
Vector3 normal;
|
|
|
|
|
Vector2 textureCoordinates;
|
|
|
|
|
Color4 color;
|
|
|
|
|
UnsignedInt objectId;
|
|
|
|
|
} vertexData[]{
|
|
|
|
|
{{-0.75f, -0.75f, -0.35f},
|
|
|
|
|
Vector4{Vector3{1.0f, 0.5f, 0.5f}.normalized(), -1.0f}, {},
|
|
|
|
|
Vector3{-0.5f, -0.5f, 1.0f}.normalized(),
|
|
|
|
|
{0.0f, 0.0f}, 0x00ff00_rgbf, 26234},
|
|
|
|
|
{{ 0.00f, -0.75f, -0.25f},
|
|
|
|
|
Vector4{Vector3{1.0f, 0.0f, 0.5f}.normalized(), 1.0f}, {},
|
|
|
|
|
Vector3{ 0.0f, -0.5f, 1.0f}.normalized(),
|
|
|
|
|
{0.5f, 0.0f}, 0x808000_rgbf, 26234},
|
|
|
|
|
{{ 0.75f, -0.75f, -0.35f},
|
|
|
|
|
Vector4{Vector3{1.0f, -0.5f, 0.5f}.normalized(), 1.0f}, {},
|
|
|
|
|
Vector3{ 0.5f, -0.5f, 1.0f}.normalized(),
|
|
|
|
|
{1.0f, 0.0f}, 0xff0000_rgbf, 26234},
|
|
|
|
|
|
|
|
|
|
{{-0.75f, 0.00f, -0.25f},
|
|
|
|
|
Vector4{Vector3{1.0f, 0.5f, 0.0f}.normalized(), -1.0f}, {},
|
|
|
|
|
Vector3{-0.5f, 0.0f, 1.0f}.normalized(),
|
|
|
|
|
{0.0f, 0.5f}, 0x00ff80_rgbf, 26234},
|
|
|
|
|
{{ 0.00f, 0.00f, 0.00f},
|
|
|
|
|
Vector4{Vector3{1.0f, 0.0f, 0.0f}.normalized(), 1.0f}, {},
|
|
|
|
|
Vector3{ 0.0f, 0.0f, 1.0f}.normalized(),
|
|
|
|
|
{0.5f, 0.5f}, 0x808080_rgbf, 26234},
|
|
|
|
|
{{ 0.75f, 0.00f, -0.25f},
|
|
|
|
|
Vector4{Vector3{1.0f, -0.5f, 0.0f}.normalized(), 1.0f}, {},
|
|
|
|
|
Vector3{ 0.5f, 0.0f, 1.0f}.normalized(),
|
|
|
|
|
{1.0f, 0.5f}, 0xff0080_rgbf, 26234},
|
|
|
|
|
|
|
|
|
|
{{-0.75f, 0.75f, -0.35f},
|
|
|
|
|
Vector4{Vector3{1.0f, -0.5f, 0.0f}.normalized(), -1.0f}, {},
|
|
|
|
|
Vector3{-0.5f, 0.5f, 1.0f}.normalized(),
|
|
|
|
|
{0.0f, 1.0f}, 0x00ffff_rgbf, 26234},
|
|
|
|
|
{{ 0.0f, 0.75f, -0.25f},
|
|
|
|
|
Vector4{Vector3{1.0f, -0.5f, 0.0f}.normalized(), -1.0f}, {},
|
|
|
|
|
Vector3{ 0.0f, 0.5f, 1.0f}.normalized(),
|
|
|
|
|
{0.5f, 1.0f}, 0x8080ff_rgbf, 26234},
|
|
|
|
|
{{ 0.75f, 0.75f, -0.35f},
|
|
|
|
|
Vector4{Vector3{1.0f, -0.5f, 0.0f}.normalized(), -1.0f}, {},
|
|
|
|
|
Vector3{ 0.5f, 0.5f, 1.0f}.normalized(),
|
|
|
|
|
{1.0f, 1.0f}, 0xff00ff_rgbf, 26234}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Calculate bitangents from normal+tangent */
|
|
|
|
|
for(Vertex& i: vertexData)
|
|
|
|
|
i.bitangent = Math::cross(i.normal, i.tangent.xyz())*i.tangent.w();
|
|
|
|
|
|
|
|
|
|
Containers::Array<Trade::MeshAttributeData> attributeData;
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Position,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].position,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::Tangents || data.flags & Flag::BitangentsFromTangents)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Tangent,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].tangent,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::Bitangents)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Bitangent,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].bitangent,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::Normals)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Normal,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].normal,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::TextureCoordinates2D)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::TextureCoordinates,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].textureCoordinates,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::Colors)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Color,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].color,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
if(data.flags & Flag::ObjectId)
|
|
|
|
|
arrayAppend(attributeData, Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::ObjectId,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].objectId,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(Vertex))});
|
|
|
|
|
|
|
|
|
|
const UnsignedByte indexData[]{
|
|
|
|
|
66, 78, 23, /* offset */
|
|
|
|
|
0, 1, 4, 0, 4, 3,
|
|
|
|
|
1, 2, 5, 1, 5, 4,
|
|
|
|
|
3, 4, 7, 3, 7, 6,
|
|
|
|
|
4, 5, 8, 4, 8, 7
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Trade::MeshData meshData{MeshPrimitive::Triangles,
|
|
|
|
|
{}, indexData, Trade::MeshIndexData{Containers::arrayView(indexData).suffix(3)},
|
|
|
|
|
{}, vertexData, std::move(attributeData)};
|
|
|
|
|
|
|
|
|
|
/* Duplicate everything if data is non-indexed */
|
|
|
|
|
if(data.flags & Flag::NonIndexed) {
|
|
|
|
|
meshData = duplicate(meshData);
|
|
|
|
|
|
|
|
|
|
/* Update object IDs in the bottom half */
|
|
|
|
|
if(data.flags & Flag::ObjectId) {
|
|
|
|
|
auto objectIds = meshData.mutableAttribute<UnsignedInt>(Trade::MeshAttribute::ObjectId);
|
|
|
|
|
for(std::size_t i = 0; i != meshData.vertexCount()/2; ++i)
|
|
|
|
|
objectIds[i] = 13562;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
CompileFlags flags;
|
|
|
|
|
if(data.flags & Flag::GeneratedFlatNormals)
|
|
|
|
|
flags |= CompileFlag::GenerateFlatNormals;
|
|
|
|
|
if(data.flags & Flag::GeneratedSmoothNormals)
|
|
|
|
|
flags |= CompileFlag::GenerateSmoothNormals;
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH /** @todo remove once MeshDataXD is gone */
|
|
|
|
|
#endif
|
|
|
|
|
GL::Mesh mesh = compile(T{std::move(meshData)}, flags);
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
CORRADE_IGNORE_DEPRECATED_POP
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
Matrix4 projection = Matrix4::perspectiveProjection(45.0_degf, 1.0f, 0.1f, 10.0f);
|
|
|
|
|
Matrix4 transformation = Matrix4::translation(Vector3::zAxis(-2.0f));
|
|
|
|
|
|
|
|
|
|
/* Check with the flat shader, it should always work */
|
|
|
|
|
{
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flat3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.setColor(0x6633ff_rgbf)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "flat3D.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check with the phong shader, if we have normals (but not flat generated) */
|
|
|
|
|
if(data.flags & Flag::Normals && !(data.flags & Flag::GeneratedFlatNormals)) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_phong
|
|
|
|
|
.setDiffuseColor(0x33ff66_rgbf)
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setNormalMatrix(transformation.normalMatrix())
|
|
|
|
|
.setProjectionMatrix(projection)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.5f, 0.013f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check generated flat / smooth normals with the phong shader. If smooth
|
|
|
|
|
normals are requested but the mesh is not indexed, it should behave the
|
|
|
|
|
same as flat normals. */
|
|
|
|
|
if(data.flags & Flag::GeneratedFlatNormals || (data.flags & Flag::GeneratedSmoothNormals && data.flags & Flag::NonIndexed)) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_phong
|
|
|
|
|
.setDiffuseColor(0x33ff66_rgbf)
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setNormalMatrix(transformation.normalMatrix())
|
|
|
|
|
.setProjectionMatrix(projection)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong-flat.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.5f, 0.012f}));
|
|
|
|
|
} else if(data.flags & Flag::GeneratedSmoothNormals) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_phong
|
|
|
|
|
.setDiffuseColor(0x33ff66_rgbf)
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setNormalMatrix(transformation.normalMatrix())
|
|
|
|
|
.setProjectionMatrix(projection)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong-smooth.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.5f, 0.0088f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check with the colored shader, if we have colors */
|
|
|
|
|
if(data.flags & Flag::Colors) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_color3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "color3D.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.5f, 0.0162f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Check with the textured shader, if we have texture coords */
|
|
|
|
|
if(data.flags & Flag::TextureCoordinates2D) {
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flatTextured3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.bindTexture(_texture)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "textured3D.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences,
|
|
|
|
|
llvmpipe as well */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 2.0f, 0.256f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Check object ID rendering, if we have per-vertex object ID */
|
|
|
|
|
if(data.flags & Flag::ObjectId) {
|
|
|
|
|
_framebuffer.clearColor(1, Vector4ui{27});
|
|
|
|
|
_flatObjectId3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Object ID -- no need to verify the whole image, just check that
|
|
|
|
|
pixels on known places have expected values. SwiftShader insists
|
|
|
|
|
that the read format has to be 32bit, so the renderbuffer format is
|
|
|
|
|
that too to make it the same (ES3 Mesa complains if these don't
|
|
|
|
|
match). */
|
|
|
|
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1});
|
|
|
|
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete);
|
|
|
|
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI});
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
/* Outside of the object, cleared to 27 */
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[2][2], 27);
|
|
|
|
|
/* Inside of the object, bottom and top half should be different */
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[11][18], 13562);
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[19][15], 26234);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Check with the mesh visualizer shader for TBN direction. This has to be
|
|
|
|
|
last, as it gets skipped on WebGL / ES2. */
|
|
|
|
|
if(data.flags >= (Flag::Tangents|Flag::Bitangents|Flag::Normals) ||
|
|
|
|
|
data.flags >= (Flag::Tangents|Flag::BitangentsFromTangents|Flag::Normals)) {
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::geometry_shader4>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::geometry_shader4::string() << "is not supported.");
|
|
|
|
|
#else
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::EXT::geometry_shader>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::EXT::geometry_shader::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
|
|
|
|
|
if(data.flags >= (Flag::Tangents|Flag::Bitangents|Flag::Normals))
|
|
|
|
|
_meshVisualizer3D
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setProjectionMatrix(projection)
|
|
|
|
|
.setViewportSize({32, 32})
|
|
|
|
|
.setSmoothness(0.0f) /* To avoid perspective artifacts */
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
else if(data.flags >= (Flag::Tangents|Flag::BitangentsFromTangents|Flag::Normals))
|
|
|
|
|
_meshVisualizerBitangentsFromTangents3D
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setProjectionMatrix(projection)
|
|
|
|
|
.setViewportSize({32, 32})
|
|
|
|
|
.setSmoothness(0.0f) /* To avoid perspective artifacts */
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
else CORRADE_VERIFY(false);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "tbn.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 1.0f, 0.0948f}));
|
|
|
|
|
#else
|
|
|
|
|
CORRADE_SKIP("Geometry shaders not available on ES2 or WebGL.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::multipleAttributes() {
|
|
|
|
|
struct Vertex {
|
|
|
|
|
Vector2 position;
|
|
|
|
|
Vector2 textureCoordinates1, textureCoordinates2;
|
|
|
|
|
} vertexData[]{
|
|
|
|
|
{{-0.75f, -0.75f}, {0.0f, 0.0f}, {0.0f, 0.0f}},
|
|
|
|
|
{{ 0.00f, -0.75f}, {0.5f, 0.0f}, {5.0f, 0.0f}},
|
|
|
|
|
{{ 0.75f, -0.75f}, {1.0f, 0.0f}, {10.0f, 0.0f}},
|
|
|
|
|
|
|
|
|
|
{{-0.75f, 0.00f}, {0.0f, 0.5f}, {0.0f, 5.0f}},
|
|
|
|
|
{{ 0.00f, 0.00f}, {0.5f, 0.5f}, {5.0f, 5.0f}},
|
|
|
|
|
{{ 0.75f, 0.00f}, {1.0f, 0.5f}, {10.0f, 5.0f}},
|
|
|
|
|
|
|
|
|
|
{{-0.75f, 0.75f}, {0.0f, 1.0f}, {0.0f, 10.0f}},
|
|
|
|
|
{{ 0.0f, 0.75f}, {0.5f, 1.0f}, {5.0f, 10.0f}},
|
|
|
|
|
{{ 0.75f, 0.75f}, {1.0f, 1.0f}, {10.0f, 10.0f}}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const UnsignedInt indexData[]{
|
|
|
|
|
0, 1, 4, 0, 4, 3,
|
|
|
|
|
1, 2, 5, 1, 5, 4,
|
|
|
|
|
3, 4, 7, 3, 7, 6,
|
|
|
|
|
4, 5, 8, 4, 8, 7
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Trade::MeshData meshData{MeshPrimitive::Triangles,
|
|
|
|
|
{}, indexData, Trade::MeshIndexData{indexData},
|
|
|
|
|
{}, vertexData, {
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::Position,
|
|
|
|
|
Containers::stridedArrayView(vertexData,
|
|
|
|
|
&vertexData[0].position, Containers::arraySize(vertexData), sizeof(Vertex))},
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates,
|
|
|
|
|
Containers::stridedArrayView(vertexData,
|
|
|
|
|
&vertexData[0].textureCoordinates1, Containers::arraySize(vertexData), sizeof(Vertex))},
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates,
|
|
|
|
|
Containers::stridedArrayView(vertexData,
|
|
|
|
|
&vertexData[0].textureCoordinates2, Containers::arraySize(vertexData), sizeof(Vertex))},
|
|
|
|
|
}};
|
|
|
|
|
|
|
|
|
|
GL::Mesh mesh = compile(meshData);
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flatTextured2D
|
|
|
|
|
.bindTexture(_texture)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
/* The output should be the same as in the textured case of twoDimensions()
|
|
|
|
|
-- i.e., the second texture coordinate set not affecting anything */
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "textured2D.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences,
|
|
|
|
|
llvmpipe as well */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 1.75f, 0.22f}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Can't be inline because MSVC 2015 doesn't like anonymous bitfields in local
|
|
|
|
|
structs */
|
|
|
|
|
struct PackedVertex {
|
|
|
|
|
Vector3s position;
|
|
|
|
|
Vector3s normal;
|
|
|
|
|
Vector2us textureCoordinates;
|
|
|
|
|
Color4ub color;
|
|
|
|
|
UnsignedShort objectId;
|
|
|
|
|
UnsignedShort:16;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::packedAttributes() {
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Same as above, except that the middle row of indices is duplicated to
|
|
|
|
|
make it possible to have different object IDs for the bottom and top
|
|
|
|
|
row while still be able to test non-default index type as well.
|
|
|
|
|
|
|
|
|
|
9----10----11
|
|
|
|
|
| /| /|
|
|
|
|
|
| / | / |
|
|
|
|
|
|/ |/ |
|
|
|
|
|
6-----7-----8
|
|
|
|
|
3-----4-----5
|
|
|
|
|
| /| /|
|
|
|
|
|
| / | / |
|
|
|
|
|
|/ |/ |
|
|
|
|
|
0-----1-----2
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
const PackedVertex vertexData[]{
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{-0.75f, -0.75f, -0.35f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{-0.5f, -0.5f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{0.0f, 0.0f}), 0x00ff00_rgb, 13562},
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{ 0.00f, -0.75f, -0.25f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{ 0.0f, -0.5f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{0.5f, 0.0f}), 0x808000_rgb, 13562},
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{ 0.75f, -0.75f, -0.35f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{ 0.5f, -0.5f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{1.0f, 0.0f}), 0xff0000_rgb, 13562},
|
|
|
|
|
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{-0.75f, 0.00f, -0.25f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{-0.5f, 0.0f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{0.0f, 0.5f}), 0x00ff80_rgb, 13562},
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{ 0.00f, 0.00f, 0.00f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{ 0.0f, 0.0f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{0.5f, 0.5f}), 0x808080_rgb, 13562},
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{ 0.75f, 0.00f, -0.25f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{ 0.5f, 0.0f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{1.0f, 0.5f}), 0xff0080_rgb, 13562},
|
|
|
|
|
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{-0.75f, 0.00f, -0.25f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{-0.5f, 0.0f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{0.0f, 0.5f}), 0x00ff80_rgb, 26234},
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{ 0.00f, 0.00f, 0.00f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{ 0.0f, 0.0f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{0.5f, 0.5f}), 0x808080_rgb, 26234},
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{ 0.75f, 0.00f, -0.25f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{ 0.5f, 0.0f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{1.0f, 0.5f}), 0xff0080_rgb, 26234},
|
|
|
|
|
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{-0.75f, 0.75f, -0.35f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{-0.5f, 0.5f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{0.0f, 1.0f}), 0x00ffff_rgb, 26234},
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{ 0.0f, 0.75f, -0.25f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{ 0.0f, 0.5f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{0.5f, 1.0f}), 0x8080ff_rgb, 26234},
|
|
|
|
|
{Math::pack<Vector3s>(Vector3{ 0.75f, 0.75f, -0.35f}),
|
|
|
|
|
Math::pack<Vector3s>(Vector3{ 0.5f, 0.5f, 1.0f}.normalized()),
|
|
|
|
|
Math::pack<Vector2us>(Vector2{1.0f, 1.0f}), 0xff00ff_rgb, 26234}
|
|
|
|
|
};
|
|
|
|
|
static_assert(sizeof(PackedVertex) % 4 == 0,
|
|
|
|
|
"the vertex is not 4-byte aligned and that's bad");
|
|
|
|
|
|
|
|
|
|
const UnsignedByte indexData[]{
|
|
|
|
|
0, 1, 4, 0, 4, 3,
|
|
|
|
|
1, 2, 5, 1, 5, 4,
|
|
|
|
|
6, 7, 10, 6, 10, 9,
|
|
|
|
|
7, 8, 11, 7, 11, 10
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Trade::MeshData meshData{MeshPrimitive::Triangles, {}, indexData,
|
|
|
|
|
Trade::MeshIndexData{indexData}, {}, vertexData, {
|
|
|
|
|
Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Position,
|
|
|
|
|
VertexFormat::Vector3sNormalized,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].position,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(PackedVertex))},
|
|
|
|
|
Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Normal,
|
|
|
|
|
VertexFormat::Vector3sNormalized,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].normal,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(PackedVertex))},
|
|
|
|
|
Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::TextureCoordinates,
|
|
|
|
|
VertexFormat::Vector2usNormalized,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].textureCoordinates,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(PackedVertex))},
|
|
|
|
|
Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::Color,
|
|
|
|
|
/* It should figure out the type itself here */
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].color,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(PackedVertex))},
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Trade::MeshAttributeData{
|
|
|
|
|
Trade::MeshAttribute::ObjectId,
|
|
|
|
|
Containers::stridedArrayView(vertexData, &vertexData[0].objectId,
|
|
|
|
|
Containers::arraySize(vertexData), sizeof(PackedVertex))}
|
|
|
|
|
#endif
|
|
|
|
|
}};
|
|
|
|
|
|
|
|
|
|
GL::Mesh mesh = compile(meshData);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
Matrix4 projection = Matrix4::perspectiveProjection(45.0_degf, 1.0f, 0.1f, 10.0f);
|
|
|
|
|
Matrix4 transformation = Matrix4::translation(Vector3::zAxis(-2.0f));
|
|
|
|
|
|
|
|
|
|
/* In all checks below, the rendering should be practically 1:1 as above
|
|
|
|
|
with full-blown attribute types */
|
|
|
|
|
|
|
|
|
|
/* Check positions and normals */
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_phong
|
|
|
|
|
.setDiffuseColor(0x33ff66_rgbf)
|
|
|
|
|
.setTransformationMatrix(transformation)
|
|
|
|
|
.setNormalMatrix(transformation.normalMatrix())
|
|
|
|
|
.setProjectionMatrix(projection)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "phong.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.5f, 0.013f}));
|
|
|
|
|
|
|
|
|
|
/* Check colors */
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_color3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "color3D.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.5f, 0.0162f}));
|
|
|
|
|
|
|
|
|
|
/* Check texture coordinates */
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flatTextured3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.bindTexture(_texture)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "textured3D.tga"),
|
|
|
|
|
/* SwiftShader has some minor off-by-one precision differences,
|
|
|
|
|
llvmpipe more */
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 2.0f, 0.259f}));
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::gpu_shader4>())
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
_framebuffer.clearColor(1, Vector4ui{27});
|
|
|
|
|
_flatObjectId3D
|
|
|
|
|
.setTransformationProjectionMatrix(projection*transformation)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Object ID -- no need to verify the whole image, just check that
|
|
|
|
|
pixels on known places have expected values. SwiftShader insists
|
|
|
|
|
that the read format has to be 32bit, so the renderbuffer format is
|
|
|
|
|
that too to make it the same (ES3 Mesa complains if these don't
|
|
|
|
|
match). */
|
|
|
|
|
_framebuffer.mapForRead(GL::Framebuffer::ColorAttachment{1});
|
|
|
|
|
CORRADE_COMPARE(_framebuffer.checkStatus(GL::FramebufferTarget::Read), GL::Framebuffer::Status::Complete);
|
|
|
|
|
Image2D image = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::R32UI});
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
/* Outside of the object, cleared to 27 */
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[2][2], 27);
|
|
|
|
|
/* Inside of the object, bottom and top half should be different */
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[11][18], 13562);
|
|
|
|
|
CORRADE_COMPARE(image.pixels<UnsignedInt>()[19][15], 26234);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::customAttribute() {
|
|
|
|
|
auto&& instanceData = CustomAttributeWarningData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(instanceData.name);
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles,
|
|
|
|
|
nullptr, {Trade::MeshAttributeData{Trade::meshAttributeCustom(115),
|
|
|
|
|
VertexFormat::Short, nullptr}}};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Warning redirectError{&out};
|
|
|
|
|
if(instanceData.flags)
|
|
|
|
|
MeshTools::compile(data, instanceData.flags);
|
|
|
|
|
else
|
|
|
|
|
MeshTools::compile(data);
|
|
|
|
|
CORRADE_COMPARE(out.str(), instanceData.flags ? "" :
|
|
|
|
|
"MeshTools::compile(): ignoring unknown/unsupported attribute Trade::MeshAttribute::Custom(115)\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::unsupportedAttribute() {
|
|
|
|
|
auto&& instanceData = CustomAttributeWarningData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(instanceData.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
CORRADE_SKIP("All attributes are supported on ES3+.");
|
|
|
|
|
#else
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles,
|
|
|
|
|
nullptr, {Trade::MeshAttributeData{Trade::MeshAttribute::ObjectId,
|
|
|
|
|
VertexFormat::UnsignedByte, nullptr}}};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Warning redirectError{&out};
|
|
|
|
|
if(instanceData.flags)
|
|
|
|
|
MeshTools::compile(data, instanceData.flags);
|
|
|
|
|
else
|
|
|
|
|
MeshTools::compile(data);
|
|
|
|
|
/* Warns always, regardless of the flag */
|
|
|
|
|
CORRADE_COMPARE(out.str(), "MeshTools::compile(): ignoring unknown/unsupported attribute Trade::MeshAttribute::ObjectId\n");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::implementationSpecificAttributeFormat() {
|
|
|
|
|
auto&& instanceData = CustomAttributeWarningData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(instanceData.name);
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles,
|
|
|
|
|
nullptr, {Trade::MeshAttributeData{Trade::MeshAttribute::Position,
|
|
|
|
|
vertexFormatWrap(0xdead), nullptr}}};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Warning redirectError{&out};
|
|
|
|
|
if(instanceData.flags)
|
|
|
|
|
MeshTools::compile(data, instanceData.flags);
|
|
|
|
|
else
|
|
|
|
|
MeshTools::compile(data);
|
|
|
|
|
CORRADE_COMPARE(out.str(), instanceData.flags ? "" :
|
|
|
|
|
"MeshTools::compile(): ignoring attribute Trade::MeshAttribute::Position with an implementation-specific format 0xdead\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::generateNormalsNoPosition() {
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles, 1};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
MeshTools::compile(data, CompileFlag::GenerateFlatNormals);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"MeshTools::compile(): the mesh has no positions, can't generate normals\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::generateNormals2DPosition() {
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles,
|
|
|
|
|
nullptr, {Trade::MeshAttributeData{Trade::MeshAttribute::Position,
|
|
|
|
|
VertexFormat::Vector2, nullptr}}};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
MeshTools::compile(data, CompileFlag::GenerateFlatNormals);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"MeshTools::compile(): can't generate normals for VertexFormat::Vector2 positions\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::generateNormalsNoFloats() {
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles,
|
|
|
|
|
nullptr, {
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::Position,
|
|
|
|
|
VertexFormat::Vector3, nullptr},
|
|
|
|
|
Trade::MeshAttributeData{Trade::MeshAttribute::Normal,
|
|
|
|
|
VertexFormat::Vector3h, nullptr},
|
|
|
|
|
}};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
MeshTools::compile(data, CompileFlag::GenerateFlatNormals);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"MeshTools::compile(): can't generate normals into VertexFormat::Vector3h\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::externalBuffers() {
|
|
|
|
|
auto&& data = DataExternal[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
6-----7-----8
|
|
|
|
|
| /| /|
|
|
|
|
|
| / | / |
|
|
|
|
|
|/ |/ |
|
|
|
|
|
3-----4-----5
|
|
|
|
|
| /| /|
|
|
|
|
|
| / | / |
|
|
|
|
|
|/ |/ |
|
|
|
|
|
0-----1-----2
|
|
|
|
|
*/
|
|
|
|
|
Vector2 positions[] {
|
|
|
|
|
{-0.75f, -0.75f},
|
|
|
|
|
{ 0.00f, -0.75f},
|
|
|
|
|
{ 0.75f, -0.75f},
|
|
|
|
|
|
|
|
|
|
{-0.75f, 0.00f},
|
|
|
|
|
{ 0.00f, 0.00f},
|
|
|
|
|
{ 0.75f, 0.00f},
|
|
|
|
|
|
|
|
|
|
{-0.75f, 0.75f},
|
|
|
|
|
{ 0.0f, 0.75f},
|
|
|
|
|
{ 0.75f, 0.75f}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const UnsignedShort indexData[]{
|
|
|
|
|
0, 1, 4, 0, 4, 3,
|
|
|
|
|
1, 2, 5, 1, 5, 4,
|
|
|
|
|
3, 4, 7, 3, 7, 6,
|
|
|
|
|
4, 5, 8, 4, 8, 7
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
Trade::MeshData meshData{MeshPrimitive::Triangles,
|
|
|
|
|
{}, indexData, Trade::MeshIndexData{indexData},
|
|
|
|
|
{}, positions, {Trade::MeshAttributeData{Trade::MeshAttribute::Position, Containers::arrayView(positions)}}};
|
|
|
|
|
|
|
|
|
|
/* Duplicate everything if data is non-indexed */
|
|
|
|
|
if(!data.indexed) meshData = duplicate(meshData);
|
|
|
|
|
|
|
|
|
|
GL::Buffer indices{NoCreate};
|
|
|
|
|
if(meshData.isIndexed()) {
|
|
|
|
|
indices = GL::Buffer{GL::Buffer::TargetHint::ElementArray};
|
|
|
|
|
indices.setData(meshData.indexData());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GL::Buffer vertices{GL::Buffer::TargetHint::Array};
|
|
|
|
|
vertices.setData(meshData.vertexData());
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
GL::Mesh mesh{NoCreate};
|
|
|
|
|
if(data.moveIndices && data.moveVertices)
|
|
|
|
|
mesh = compile(meshData, std::move(indices), std::move(vertices));
|
|
|
|
|
else if(data.moveIndices && !data.moveVertices)
|
|
|
|
|
mesh = compile(meshData, std::move(indices), vertices);
|
|
|
|
|
else if(!data.moveIndices && data.moveVertices)
|
|
|
|
|
mesh = compile(meshData, indices, std::move(vertices));
|
|
|
|
|
else
|
|
|
|
|
mesh = compile(meshData, indices, vertices);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
_framebuffer.clear(GL::FramebufferClear::Color);
|
|
|
|
|
_flat2D
|
|
|
|
|
.setColor(0xff3366_rgbf)
|
|
|
|
|
.draw(mesh);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
_framebuffer.read({{}, {32, 32}}, {PixelFormat::RGBA8Unorm}),
|
|
|
|
|
Utility::Directory::join(COMPILEGLTEST_TEST_DIR, "flat2D.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CompileGLTest::externalBuffersInvalid() {
|
|
|
|
|
#ifdef CORRADE_NO_ASSERT
|
|
|
|
|
CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Trade::MeshData data{MeshPrimitive::Triangles, 5};
|
|
|
|
|
Trade::MeshData indexedData{MeshPrimitive::Triangles,
|
|
|
|
|
nullptr, Trade::MeshIndexData{MeshIndexType::UnsignedInt, nullptr},
|
|
|
|
|
{}};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
compile(data, GL::Buffer{NoCreate}, GL::Buffer{}); /* this is okay */
|
|
|
|
|
compile(data, GL::Buffer{NoCreate}, GL::Buffer{NoCreate});
|
|
|
|
|
compile(indexedData, GL::Buffer{NoCreate}, GL::Buffer{});
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"MeshTools::compile(): invalid external buffer(s)\n"
|
|
|
|
|
"MeshTools::compile(): invalid external buffer(s)\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::MeshTools::Test::CompileGLTest)
|