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#ifndef Magnum_AbstractTexture_h
#define Magnum_AbstractTexture_h
/*
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::AbstractTexture
*/
#include "Magnum.h"
#include "TypeTraits.h"
namespace Magnum {
/**
@brief Non-templated base for Texture
See Texture documentation for more information.
*/
class AbstractTexture {
DISABLE_COPY(AbstractTexture)
public:
/** @brief Texture filtering */
enum Filter {
/**
* Nearest neighbor filtering
*/
NearestNeighborFilter = GL_NEAREST,
/**
* Linear filtering
*/
LinearFilter = GL_LINEAR
};
/** @brief Mip level selection */
enum Mipmap {
/**
* Select base mip level
*/
BaseMipLevel = GL_NEAREST & ~GL_NEAREST,
/**
* Select nearest mip level. Unavailable on rectangle textures.
*/
NearestMipLevel = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST,
/**
* Linear interpolation of nearest mip levels. Unavailable on
* rectangle textures.
*/
LinearMipInterpolation = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST
};
/** @brief Texture wrapping on the edge */
enum Wrapping {
/**
* Repeat texture. Unavailable on rectangle textures.
*/
Repeat = GL_REPEAT,
/**
* Repeat mirrored texture. Unavailable on rectangle textures.
*/
MirroredRepeat = GL_MIRRORED_REPEAT,
/**
* Clamp to edge. Coordinates out of the range will be clamped to
* first / last column / row in given direction.
*/
ClampToEdge = GL_CLAMP_TO_EDGE,
/**
* Clamp to border color. Coordinates out of range will be clamped
* to border color (set with setBorderColor()).
*/
ClampToBorder = GL_CLAMP_TO_BORDER
};
/** @brief Internal format */
enum InternalFormat {
CompressedRed = GL_COMPRESSED_RED,
CompressedRedGreen = GL_COMPRESSED_RG,
CompressedRGB = GL_COMPRESSED_RGB,
CompressedRGBA = GL_COMPRESSED_RGBA
};
/** @brief Color format */
enum ColorFormat {
Red = GL_RED,
RedGreen = GL_RG,
RGB = GL_RGB,
RGBA = GL_RGBA,
BGR = GL_BGR,
BGRA = GL_BGRA
};
/**
* @brief Constructor
* @param layer Texture layer (number between 0 and 31)
* @param target Target, e.g. @c GL_TEXTURE_2D.
*
* Creates one OpenGL texture.
*/
inline AbstractTexture(GLint layer, GLenum target): target(target), _layer(layer) {
glActiveTexture(GL_TEXTURE0 + layer);
glGenTextures(1, &texture);
}
/**
* @brief Destructor
*
* Deletes assigned OpenGL texture.
*/
inline virtual ~AbstractTexture() {
glDeleteTextures(1, &texture);
}
/** @brief Texture layer */
inline GLint layer() const { return _layer; }
/** @brief Bind texture for usage / rendering */
inline void bind() const {
glActiveTexture(GL_TEXTURE0 + _layer);
glBindTexture(target, texture);
}
/**
* @brief Unbind texture
*
* @note Unbinds any texture from given dimension, not only this
* particular one.
*/
inline void unbind() const {
glActiveTexture(GL_TEXTURE0 + _layer);
glBindTexture(target, 0);
}
/**
* @brief Set minification filter
* @param filter Filter
* @param mipmap Mipmap filtering. If set to anything else than
* BaseMipLevel, make sure textures for all mip levels are set or
* call generateMipmap().
*
* Sets filter used when the object pixel size is smaller than the
* texture size. For rectangle textures only some modes are supported,
* see @ref AbstractTexture::Filter "Filter" and
* @ref AbstractTexture::Mipmap "Mipmap" documentation for more
* information.
* @attention This and setMagnificationFilter() must be called after
* creating the texture, otherwise it will be unusable.
*/
void setMinificationFilter(Filter filter, Mipmap mipmap = BaseMipLevel);
/**
* @brief Set magnification filter
* @param filter Filter
*
* Sets filter used when the object pixel size is larger than largest
* texture size.
* @attention This and setMinificationFilter() must be called after
* creating the texture, otherwise it will be unusable.
*/
inline void setMagnificationFilter(Filter filter) {
bind();
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
unbind();
}
/**
* @brief Set border color
*
* Border color when @ref AbstractTexture::Wrapping "wrapping" is set
* to @c ClampToBorder.
*/
inline void setBorderColor(const Vector4& color) {
bind();
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, color.data());
unbind();
}
/**
* @brief Generate mipmap
*
* Does nothing on rectangle textures.
* @see setMinificationFilter()
*/
void generateMipmap();
protected:
const GLenum target; /**< @brief Texture target */
/**
* @brief Helper for setting texture data
*
* Workaround for partial template specialization.
*/
template<size_t textureDimensions> struct DataHelper {
#ifdef DOXYGEN_GENERATING_OUTPUT
/**
* @brief Target for given dimension
*
* Returns @c GL_TEXTURE_1D, @c GL_TEXTURE_2D or @c GL_TEXTURE_3D
* based on dimension count.
*/
inline constexpr static GLenum target();
/**
* @brief Set texture data
* @param target Target, such as @c GL_TEXTURE_RECTANGLE
* @param mipLevel Mip level
* @param internalFormat Internal texture format. One value from
* @ref AbstractTexture::InternalFormat "InternalFormat" or
* @ref AbstractTexture::ColorFormat "ColorFormat" enum.
* @param dimensions %Texture dimensions
* @param colorFormat Color format of passed data. Data size
* per color channel is detected from format of passed data
* array.
* @param data %Texture data
*
* Calls @c glTexImage1D, @c glTexImage2D, @c glTexImage3D depending
* on dimension count.
*/
template<class T> inline static void set(GLenum target, GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, textureDimensions>& dimensions, ColorFormat colorFormat, const T* data);
#endif
};
private:
const GLint _layer;
GLuint texture;
};
#ifndef DOXYGEN_GENERATING_OUTPUT
template<> struct AbstractTexture::DataHelper<1> {
inline constexpr static GLenum target() { return GL_TEXTURE_1D; }
template<class T> inline static void set(GLenum target, GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, 1>& dimensions, ColorFormat colorFormat, const T* data) {
glTexImage1D(target, mipLevel, internalFormat, dimensions.at(0), 0, colorFormat, TypeTraits<T>::glType(), data);
}
};
template<> struct AbstractTexture::DataHelper<2> {
inline constexpr static GLenum target() { return GL_TEXTURE_2D; }
template<class T> inline static void set(GLenum target, GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, 2>& dimensions, ColorFormat colorFormat, const T* data) {
glTexImage2D(target, mipLevel, internalFormat, dimensions.at(0), dimensions.at(1), 0, colorFormat, TypeTraits<T>::glType(), data);
}
};
template<> struct AbstractTexture::DataHelper<3> {
inline constexpr static GLenum target() { return GL_TEXTURE_3D; }
template<class T> inline static void set(GLenum target, GLint mipLevel, int internalFormat, const Math::Vector<GLsizei, 3>& dimensions, ColorFormat colorFormat, const T* data) {
glTexImage3D(target, mipLevel, internalFormat, dimensions.at(0), dimensions.at(1), dimensions.at(2), 0, colorFormat, TypeTraits<T>::glType(), data);
}
};
#endif
}
#endif