5 Commits (08eefab31046b412e69da01f3726a88643aa5f30)

Author SHA1 Message Date
Vladimír Vondruš 08eefab310 Disable copying of AbstractTexture class. 15 years ago
Vladimír Vondruš e9a98d76e7 Support for setting textures as uniforms in AbstractShaderProgram. 15 years ago
Vladimír Vondruš 715d9910a8 Support for texture layers. 15 years ago
Vladimír Vondruš 24988ce520 Fixed wrong automagic texture target for 3D textures. 15 years ago
Vladimír Vondruš b924da57ad Splitting non-templated things from Texture to AbstractTexture. 15 years ago
Vladimír Vondruš cc0bffbdc4 Support for rectangle textures, documentation updates. 15 years ago
Vladimír Vondruš c51ea03b5b Texture Filter and Mipmap enum refactoring. 15 years ago
Vladimír Vondruš 4a58fc9f0c Added Texture.cpp with explicit specialization for all texture dimensions. 15 years ago
Vladimír Vondruš c0e8a92093 Better documentation for Texture, mainly about required function calls. 15 years ago
Vladimír Vondruš 8b8e97f54e Store template parameter in Texture class for later retrieving. 15 years ago
Vladimír Vondruš 08c967a6ae Fixed wrong target passed to glBindTexture. 15 years ago
Vladimír Vondruš b0ed6479df Totally reworked Texture::setData() using TypeTraits. 15 years ago
Vladimír Vondruš 1080c2900e Texture now allows user-specified target in addition to automagic. 15 years ago
Vladimír Vondruš c7b331d100 (Ahem...) Happy New Year! 15 years ago
Vladimír Vondruš b7221d0a33 Function to set texture border color. 16 years ago
Vladimír Vondruš aafecfb4ec Simple templated multidimensional texture class. 16 years ago