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#ifndef _flextgl_h_
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#define _flextgl_h_
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/* Defensive include guards */
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#if defined(__gl2_h_)
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#error Attempt to include auto-generated header after including gl2.h
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#endif
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#if defined(__gl2ext_h_)
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#error Attempt to include auto-generated header after including gl2ext.h
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#endif
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#if defined(__gl2platform_h_)
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#error Attempt to include auto-generated header after including gl2platform.h
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#endif
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#define __gl2_h_
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#define __gl2ext_h_
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#define __gl2platform_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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void flextGLInit();
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/* Function declaration macros */
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#define APIENTRY
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/* Data types */
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#include <KHR/khrplatform.h>
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef short GLshort;
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typedef int GLint;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef char GLchar;
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typedef struct __GLsync *GLsync;
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typedef khronos_int8_t GLbyte;
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typedef khronos_uint8_t GLubyte;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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/* Enums */
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/* GL_ES_VERSION_2_0 */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_SHADER_COMPILER 0x8DFA
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|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
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|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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#define GL_LOW_FLOAT 0x8DF0
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|
#define GL_MEDIUM_FLOAT 0x8DF1
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|
#define GL_HIGH_FLOAT 0x8DF2
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|
#define GL_LOW_INT 0x8DF3
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|
#define GL_MEDIUM_INT 0x8DF4
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|
#define GL_HIGH_INT 0x8DF5
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|
#define GL_FRAMEBUFFER 0x8D40
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|
#define GL_RENDERBUFFER 0x8D41
|
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|
|
#define GL_RGBA4 0x8056
|
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|
|
#define GL_RGB5_A1 0x8057
|
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|
|
#define GL_RGB565 0x8D62
|
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|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
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|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
|
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
|
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
|
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
|
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
|
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
|
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
|
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
|
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
|
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
|
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
|
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
|
|
|
#define GL_NONE 0
|
|
|
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
|
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
|
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
|
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
|
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
|
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_instanced_arrays */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
|
|
|
|
|
|
|
|
#define GL_MIN_EXT 0x8007
|
|
|
|
|
#define GL_MAX_EXT 0x8008
|
|
|
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
|
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_sRGB */
|
|
|
|
|
|
|
|
|
|
#define GL_SRGB_EXT 0x8C40
|
|
|
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
|
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
|
|
|
|
|
|
|
|
|
|
/* GL_OES_element_index_uint */
|
|
|
|
|
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_half_float */
|
|
|
|
|
|
|
|
|
|
#define GL_HALF_FLOAT_OES 0x8D61
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_float */
|
|
|
|
|
|
|
|
|
|
#define GL_FLOAT 0x1406
|
|
|
|
|
|
|
|
|
|
/* GL_OES_standard_derivatives */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
|
|
|
|
|
|
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
|
|
|
|
|
|
|
|
|
|
/* GL_ANGLE_depth_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
|
|
|
#define GL_DEPTH_STENCIL_OES 0x84F9
|
|
|
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
|
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
|
|
|
#define GL_UNSIGNED_INT_24_8_OES 0x84FA
|
|
|
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
#define GL_DEPTH24_STENCIL8_OES 0x88F0
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers */
|
|
|
|
|
|
|
|
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
|
|
|
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
|
|
|
|
|
#define GL_DRAW_BUFFER0_EXT 0x8825
|
|
|
|
|
#define GL_DRAW_BUFFER1_EXT 0x8826
|
|
|
|
|
#define GL_DRAW_BUFFER2_EXT 0x8827
|
|
|
|
|
#define GL_DRAW_BUFFER3_EXT 0x8828
|
|
|
|
|
#define GL_DRAW_BUFFER4_EXT 0x8829
|
|
|
|
|
#define GL_DRAW_BUFFER5_EXT 0x882A
|
|
|
|
|
#define GL_DRAW_BUFFER6_EXT 0x882B
|
|
|
|
|
#define GL_DRAW_BUFFER7_EXT 0x882C
|
|
|
|
|
#define GL_DRAW_BUFFER8_EXT 0x882D
|
|
|
|
|
#define GL_DRAW_BUFFER9_EXT 0x882E
|
|
|
|
|
#define GL_DRAW_BUFFER10_EXT 0x882F
|
|
|
|
|
#define GL_DRAW_BUFFER11_EXT 0x8830
|
|
|
|
|
#define GL_DRAW_BUFFER12_EXT 0x8831
|
|
|
|
|
#define GL_DRAW_BUFFER13_EXT 0x8832
|
|
|
|
|
#define GL_DRAW_BUFFER14_EXT 0x8833
|
|
|
|
|
#define GL_DRAW_BUFFER15_EXT 0x8834
|
|
|
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
|
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
|
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
|
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
|
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
|
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
|
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
|
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
|
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
|
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
|
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
|
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
|
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
|
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
|
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
|
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
|
|
|
|
|
|
|
|
/* Function prototypes */
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
|
|
|
|
|
GLAPI void glActiveTexture(GLenum);
|
|
|
|
|
GLAPI void glAttachShader(GLuint, GLuint);
|
|
|
|
|
GLAPI void glBindAttribLocation(GLuint, GLuint, const GLchar *);
|
|
|
|
|
GLAPI void glBindBuffer(GLenum, GLuint);
|
|
|
|
|
GLAPI void glBindFramebuffer(GLenum, GLuint);
|
|
|
|
|
GLAPI void glBindRenderbuffer(GLenum, GLuint);
|
|
|
|
|
GLAPI void glBindTexture(GLenum, GLuint);
|
|
|
|
|
GLAPI void glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI void glBlendEquation(GLenum);
|
|
|
|
|
GLAPI void glBlendEquationSeparate(GLenum, GLenum);
|
|
|
|
|
GLAPI void glBlendFunc(GLenum, GLenum);
|
|
|
|
|
GLAPI void glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
GLAPI void glBufferData(GLenum, GLsizeiptr, const void *, GLenum);
|
|
|
|
|
GLAPI void glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *);
|
|
|
|
|
GLAPI GLenum glCheckFramebufferStatus(GLenum);
|
|
|
|
|
GLAPI void glClear(GLbitfield);
|
|
|
|
|
GLAPI void glClearColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI void glClearDepthf(GLfloat);
|
|
|
|
|
GLAPI void glClearStencil(GLint);
|
|
|
|
|
GLAPI void glColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
GLAPI void glCompileShader(GLuint);
|
|
|
|
|
GLAPI void glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *);
|
|
|
|
|
GLAPI void glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
|
|
|
|
|
GLAPI void glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
|
|
|
GLAPI void glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
GLAPI GLuint glCreateProgram(void);
|
|
|
|
|
GLAPI GLuint glCreateShader(GLenum);
|
|
|
|
|
GLAPI void glCullFace(GLenum);
|
|
|
|
|
GLAPI void glDeleteBuffers(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI void glDeleteFramebuffers(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI void glDeleteProgram(GLuint);
|
|
|
|
|
GLAPI void glDeleteRenderbuffers(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI void glDeleteShader(GLuint);
|
|
|
|
|
GLAPI void glDeleteTextures(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI void glDepthFunc(GLenum);
|
|
|
|
|
GLAPI void glDepthMask(GLboolean);
|
|
|
|
|
GLAPI void glDepthRangef(GLfloat, GLfloat);
|
|
|
|
|
GLAPI void glDetachShader(GLuint, GLuint);
|
|
|
|
|
GLAPI void glDisable(GLenum);
|
|
|
|
|
GLAPI void glDisableVertexAttribArray(GLuint);
|
|
|
|
|
GLAPI void glDrawArrays(GLenum, GLint, GLsizei);
|
|
|
|
|
GLAPI void glDrawElements(GLenum, GLsizei, GLenum, const void *);
|
|
|
|
|
GLAPI void glEnable(GLenum);
|
|
|
|
|
GLAPI void glEnableVertexAttribArray(GLuint);
|
|
|
|
|
GLAPI void glFinish(void);
|
|
|
|
|
GLAPI void glFlush(void);
|
|
|
|
|
GLAPI void glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint);
|
|
|
|
|
GLAPI void glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
|
|
|
GLAPI void glFrontFace(GLenum);
|
|
|
|
|
GLAPI void glGenBuffers(GLsizei, GLuint *);
|
|
|
|
|
GLAPI void glGenerateMipmap(GLenum);
|
|
|
|
|
GLAPI void glGenFramebuffers(GLsizei, GLuint *);
|
|
|
|
|
GLAPI void glGenRenderbuffers(GLsizei, GLuint *);
|
|
|
|
|
GLAPI void glGenTextures(GLsizei, GLuint *);
|
|
|
|
|
GLAPI void glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
|
|
|
GLAPI void glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
|
|
|
GLAPI void glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *);
|
|
|
|
|
GLAPI GLint glGetAttribLocation(GLuint, const GLchar *);
|
|
|
|
|
GLAPI void glGetBooleanv(GLenum, GLboolean *);
|
|
|
|
|
GLAPI void glGetBufferParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI GLenum glGetError(void);
|
|
|
|
|
GLAPI void glGetFloatv(GLenum, GLfloat *);
|
|
|
|
|
GLAPI void glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI void glGetIntegerv(GLenum, GLint *);
|
|
|
|
|
GLAPI void glGetProgramiv(GLuint, GLenum, GLint *);
|
|
|
|
|
GLAPI void glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
GLAPI void glGetRenderbufferParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI void glGetShaderiv(GLuint, GLenum, GLint *);
|
|
|
|
|
GLAPI void glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
GLAPI void glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *);
|
|
|
|
|
GLAPI void glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
GLAPI const GLubyte * glGetString(GLenum);
|
|
|
|
|
GLAPI void glGetTexParameterfv(GLenum, GLenum, GLfloat *);
|
|
|
|
|
GLAPI void glGetTexParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI void glGetUniformfv(GLuint, GLint, GLfloat *);
|
|
|
|
|
GLAPI void glGetUniformiv(GLuint, GLint, GLint *);
|
|
|
|
|
GLAPI GLint glGetUniformLocation(GLuint, const GLchar *);
|
|
|
|
|
GLAPI void glGetVertexAttribfv(GLuint, GLenum, GLfloat *);
|
|
|
|
|
GLAPI void glGetVertexAttribiv(GLuint, GLenum, GLint *);
|
|
|
|
|
GLAPI void glGetVertexAttribPointerv(GLuint, GLenum, void **);
|
|
|
|
|
GLAPI void glHint(GLenum, GLenum);
|
|
|
|
|
GLAPI GLboolean glIsBuffer(GLuint);
|
|
|
|
|
GLAPI GLboolean glIsEnabled(GLenum);
|
|
|
|
|
GLAPI GLboolean glIsFramebuffer(GLuint);
|
|
|
|
|
GLAPI GLboolean glIsProgram(GLuint);
|
|
|
|
|
GLAPI GLboolean glIsRenderbuffer(GLuint);
|
|
|
|
|
GLAPI GLboolean glIsShader(GLuint);
|
|
|
|
|
GLAPI GLboolean glIsTexture(GLuint);
|
|
|
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GLAPI void glLineWidth(GLfloat);
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GLAPI void glLinkProgram(GLuint);
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GLAPI void glPixelStorei(GLenum, GLint);
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GLAPI void glPolygonOffset(GLfloat, GLfloat);
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GLAPI void glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *);
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GLAPI void glReleaseShaderCompiler(void);
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GLAPI void glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei);
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GLAPI void glSampleCoverage(GLfloat, GLboolean);
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GLAPI void glScissor(GLint, GLint, GLsizei, GLsizei);
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GLAPI void glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
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GLAPI void glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *);
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GLAPI void glStencilFunc(GLenum, GLint, GLuint);
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GLAPI void glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint);
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GLAPI void glStencilMask(GLuint);
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GLAPI void glStencilMaskSeparate(GLenum, GLuint);
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GLAPI void glStencilOp(GLenum, GLenum, GLenum);
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GLAPI void glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum);
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GLAPI void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
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GLAPI void glTexParameterf(GLenum, GLenum, GLfloat);
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GLAPI void glTexParameterfv(GLenum, GLenum, const GLfloat *);
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GLAPI void glTexParameteri(GLenum, GLenum, GLint);
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GLAPI void glTexParameteriv(GLenum, GLenum, const GLint *);
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GLAPI void glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
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GLAPI void glUniform1f(GLint, GLfloat);
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GLAPI void glUniform1fv(GLint, GLsizei, const GLfloat *);
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GLAPI void glUniform1i(GLint, GLint);
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GLAPI void glUniform1iv(GLint, GLsizei, const GLint *);
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GLAPI void glUniform2f(GLint, GLfloat, GLfloat);
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GLAPI void glUniform2fv(GLint, GLsizei, const GLfloat *);
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GLAPI void glUniform2i(GLint, GLint, GLint);
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GLAPI void glUniform2iv(GLint, GLsizei, const GLint *);
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GLAPI void glUniform3f(GLint, GLfloat, GLfloat, GLfloat);
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GLAPI void glUniform3fv(GLint, GLsizei, const GLfloat *);
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GLAPI void glUniform3i(GLint, GLint, GLint, GLint);
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GLAPI void glUniform3iv(GLint, GLsizei, const GLint *);
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GLAPI void glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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GLAPI void glUniform4fv(GLint, GLsizei, const GLfloat *);
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GLAPI void glUniform4i(GLint, GLint, GLint, GLint, GLint);
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GLAPI void glUniform4iv(GLint, GLsizei, const GLint *);
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GLAPI void glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *);
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GLAPI void glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *);
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GLAPI void glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *);
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GLAPI void glUseProgram(GLuint);
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GLAPI void glValidateProgram(GLuint);
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GLAPI void glVertexAttrib1f(GLuint, GLfloat);
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GLAPI void glVertexAttrib1fv(GLuint, const GLfloat *);
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GLAPI void glVertexAttrib2f(GLuint, GLfloat, GLfloat);
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GLAPI void glVertexAttrib2fv(GLuint, const GLfloat *);
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GLAPI void glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat);
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GLAPI void glVertexAttrib3fv(GLuint, const GLfloat *);
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GLAPI void glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
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GLAPI void glVertexAttrib4fv(GLuint, const GLfloat *);
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GLAPI void glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
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GLAPI void glViewport(GLint, GLint, GLsizei, GLsizei);
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/* GL_ANGLE_instanced_arrays */
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GLAPI void glDrawArraysInstancedANGLE(GLenum, GLint, GLsizei, GLsizei);
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GLAPI void glDrawElementsInstancedANGLE(GLenum, GLsizei, GLenum, const void *, GLsizei);
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GLAPI void glVertexAttribDivisorANGLE(GLuint, GLuint);
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/* GL_EXT_blend_minmax */
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GLAPI void glBlendEquationEXT(GLenum);
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/* GL_EXT_shader_texture_lod */
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/* GL_EXT_sRGB */
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/* GL_OES_element_index_uint */
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/* GL_OES_texture_half_float_linear */
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/* GL_OES_texture_float_linear */
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/* GL_OES_texture_half_float */
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/* GL_OES_texture_float */
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/* GL_OES_standard_derivatives */
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/* GL_OES_vertex_array_object */
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GLAPI void glBindVertexArrayOES(GLuint);
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GLAPI void glDeleteVertexArraysOES(GLsizei, const GLuint *);
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GLAPI void glGenVertexArraysOES(GLsizei, GLuint *);
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GLAPI GLboolean glIsVertexArrayOES(GLuint);
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/* GL_ANGLE_depth_texture */
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/* GL_EXT_draw_buffers */
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GLAPI void glDrawBuffersEXT(GLsizei, const GLenum *);
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/* GL_EXT_texture_filter_anisotropic */
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#ifdef __cplusplus
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}
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#endif
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#endif
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