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#ifndef Magnum_GL_TextureArray_h
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#define Magnum_GL_TextureArray_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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/** @file
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* @brief Class @ref Magnum::GL::TextureArray, typedef @ref Magnum::GL::Texture1DArray, @ref Magnum::GL::Texture2DArray
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*/
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#endif
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#include "Magnum/Array.h"
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#include "Magnum/Sampler.h"
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/GL/AbstractTexture.h"
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#include "Magnum/GL/Sampler.h"
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#include "Magnum/Math/Vector3.h"
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#ifndef MAGNUM_TARGET_GLES2
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namespace Magnum { namespace GL {
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namespace Implementation {
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template<UnsignedInt> constexpr GLenum textureArrayTarget();
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#ifndef MAGNUM_TARGET_GLES
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template<> constexpr GLenum textureArrayTarget<1>() { return GL_TEXTURE_1D_ARRAY; }
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#endif
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template<> constexpr GLenum textureArrayTarget<2>() { return GL_TEXTURE_2D_ARRAY; }
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}
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/**
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@brief Texture array
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Template class for one- and two-dimensional texture arrays. See also
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@ref AbstractTexture documentation for more information.
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@section GL-TextureArray-usage Usage
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See @ref Texture documentation for introduction.
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Common usage is to fully configure all texture parameters and then set the
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data. Example configuration:
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@snippet MagnumGL.cpp TextureArray-usage1
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It is often more convenient to first allocate the memory for all layers by
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calling @ref setStorage() and then specify each layer separately using
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@ref setSubImage():
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@snippet MagnumGL.cpp TextureArray-usage2
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In shader, the texture is used via @glsl sampler1DArray @ce / @glsl sampler2DArray @ce,
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@glsl sampler1DArrayShadow @ce / @glsl sampler1DArrayShadow @ce, @glsl isampler1DArray @ce
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/ @glsl isampler2DArray @ce or @glsl usampler1DArray @ce / @glsl usampler2DArray @ce.
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See @ref AbstractShaderProgram documentation for more information about usage
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in shaders.
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@see @ref Texture1DArray, @ref Texture2DArray, @ref Texture,
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@ref CubeMapTexture, @ref CubeMapTextureArray, @ref RectangleTexture,
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@ref BufferTexture, @ref MultisampleTexture
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@m_keywords{GL_TEXTURE_1D_ARRAY GL_TEXTURE_2D_ARRAY}
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@requires_gl30 Extension @gl_extension{EXT,texture_array}
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@requires_gles30 Array textures are not available in OpenGL ES 2.0.
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@requires_webgl20 Array textures are not available in WebGL 1.0.
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@requires_gl 1D array textures are not available in OpenGL ES or WebGL, only
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2D ones.
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@todo Fix this when @gl_extension{NV,texture_array} is in ES2 extension headers
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*/
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template<UnsignedInt dimensions> class TextureArray: public AbstractTexture {
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public:
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enum: UnsignedInt {
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Dimensions = dimensions /**< Texture dimension count */
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};
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/**
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* @brief Max supported texture array size
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If extension @gl_extension{EXT,texture_array} (part of
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* OpenGL 3.0) is not available, returns zero vector.
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_TEXTURE_SIZE} and
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* @def_gl_keyword{MAX_ARRAY_TEXTURE_LAYERS}
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*/
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static VectorTypeFor<dimensions+1, Int> maxSize();
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @brief @copybrief Texture::compressedBlockSize()
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*
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* See @ref Texture::compressedBlockSize() for more information.
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2}
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* @requires_gl Compressed texture queries are not available in OpenGL
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* ES.
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*/
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static VectorTypeFor<dimensions, Int> compressedBlockSize(TextureFormat format) {
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return DataHelper<dimensions>::compressedBlockSize(Implementation::textureArrayTarget<dimensions>(), format);
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}
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/**
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* @brief @copybrief Texture::compressedBlockDataSize()
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*
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* See @ref Texture::compressedBlockDataSize() for more information.
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* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2}
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* @requires_gl Compressed texture queries are not available in OpenGL
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* ES.
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* @see @ref compressedBlockSize(), @fn_gl{Getinternalformat} with
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* @def_gl_keyword{TEXTURE_COMPRESSED_BLOCK_SIZE}
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*/
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static Int compressedBlockDataSize(TextureFormat format) {
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return AbstractTexture::compressedBlockDataSize(Implementation::textureArrayTarget<dimensions>(), format);
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}
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#endif
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/**
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* @brief Wrap existing OpenGL texture array object
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* @param id OpenGL texture array ID
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* @param flags Object creation flags
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*
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* The @p id is expected to be of an existing OpenGL texture object
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* with target @def_gl{TEXTURE_1D_ARRAY} or @def_gl{TEXTURE_2D_ARRAY}
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* based on dimension count. Unlike texture created using constructor,
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* the OpenGL object is by default not deleted on destruction, use
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* @p flags for different behavior.
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* @see @ref release()
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*/
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static TextureArray<dimensions> wrap(GLuint id, ObjectFlags flags = {}) {
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return TextureArray<dimensions>{id, flags};
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}
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/**
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* @brief Constructor
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*
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* Creates new OpenGL texture object. If @gl_extension{ARB,direct_state_access}
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* (part of OpenGL 4.5) is not available, the texture is created on
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* first use.
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* @see @ref TextureArray(NoCreateT), @ref wrap(), @fn_gl_keyword{CreateTextures}
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* with @def_gl{TEXTURE_1D_ARRAY} or @def_gl{TEXTURE_2D_ARRAY},
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* eventually @fn_gl_keyword{GenTextures}
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*/
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explicit TextureArray(): AbstractTexture(Implementation::textureArrayTarget<dimensions>()) {}
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/**
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* @brief Construct without creating the underlying OpenGL object
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*
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* The constructed instance is equivalent to moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*
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* This function can be safely used for constructing (and later
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* destructing) objects even without any OpenGL context being active.
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* @see @ref TextureArray(), @ref wrap()
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*/
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explicit TextureArray(NoCreateT) noexcept: AbstractTexture{NoCreate, Implementation::textureArrayTarget<dimensions>()} {}
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/** @brief Copying is not allowed */
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TextureArray(const TextureArray<dimensions>&) = delete;
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/** @brief Move constructor */
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TextureArray(TextureArray<dimensions>&&) noexcept = default;
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/** @brief Copying is not allowed */
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TextureArray<dimensions>& operator=(const TextureArray<dimensions>&) = delete;
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/** @brief Move assignment */
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TextureArray<dimensions>& operator=(TextureArray<dimensions>&&) noexcept = default;
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* @brief Bind level of given texture layer to given image unit
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* @param imageUnit Image unit
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* @param level Texture level
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* @param layer Texture layer
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* @param access Image access
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* @param format Image format
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*
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* @note This function is meant to be used only internally from
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* @ref AbstractShaderProgram subclasses. See its documentation
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* for more information.
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>),
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* @ref bindImageLayered(), @ref unbindImage(), @ref unbindImages(),
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* @ref AbstractShaderProgram::maxImageUnits(),
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* @fn_gl_keyword{BindImageTexture}
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store}
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* @requires_gles31 Shader image load/store is not available in OpenGL
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* ES 3.0 and older.
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* @requires_gles Shader image load/store is not available in WebGL.
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*/
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void bindImage(Int imageUnit, Int level, Int layer, ImageAccess access, ImageFormat format) {
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bindImageInternal(imageUnit, level, false, layer, access, format);
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}
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/**
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* @brief Bind level of layered texture to given image unit
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* @param imageUnit Image unit
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* @param level Texture level
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* @param access Image access
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* @param format Image format
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*
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* @note This function is meant to be used only internally from
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* @ref AbstractShaderProgram subclasses. See its documentation
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* for more information.
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>),
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* @ref bindImage(), @ref unbindImage(), @ref unbindImages(),
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* @ref AbstractShaderProgram::maxImageUnits(),
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* @fn_gl_keyword{BindImageTexture}
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* @requires_gl42 Extension @gl_extension{ARB,shader_image_load_store}
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* @requires_gles31 Shader image load/store is not available in OpenGL
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* ES 3.0 and older.
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* @requires_gles Shader image load/store is not available in WebGL.
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*/
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void bindImageLayered(Int imageUnit, Int level, ImageAccess access, ImageFormat format) {
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bindImageInternal(imageUnit, level, true, 0, access, format);
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}
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#endif
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/**
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* @brief @copybrief Texture::setBaseLevel()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBaseLevel() for more information.
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*/
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TextureArray<dimensions>& setBaseLevel(Int level) {
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AbstractTexture::setBaseLevel(level);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setMaxLevel()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxLevel() for more information.
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*/
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TextureArray<dimensions>& setMaxLevel(Int level) {
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AbstractTexture::setMaxLevel(level);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setMinificationFilter()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMinificationFilter() for more information.
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*/
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TextureArray<dimensions>& setMinificationFilter(SamplerFilter filter, SamplerMipmap mipmap = SamplerMipmap::Base) {
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AbstractTexture::setMinificationFilter(filter, mipmap);
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return *this;
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}
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/** @overload */
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TextureArray<dimensions>& setMinificationFilter(Magnum::SamplerFilter filter, Magnum::SamplerMipmap mipmap = Magnum::SamplerMipmap::Base) {
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return setMinificationFilter(samplerFilter(filter), samplerMipmap(mipmap));
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}
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/**
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* @brief @copybrief Texture::setMagnificationFilter()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMagnificationFilter() for more information.
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*/
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TextureArray<dimensions>& setMagnificationFilter(SamplerFilter filter) {
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AbstractTexture::setMagnificationFilter(filter);
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return *this;
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}
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/** @overload */
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TextureArray<dimensions>& setMagnificationFilter(Magnum::SamplerFilter filter) {
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return setMagnificationFilter(samplerFilter(filter));
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}
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/**
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* @brief @copybrief Texture::setMinLod()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMinLod() for more information.
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*/
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TextureArray<dimensions>& setMinLod(Float lod) {
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AbstractTexture::setMinLod(lod);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setMaxLod()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxLod() for more information.
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*/
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TextureArray<dimensions>& setMaxLod(Float lod) {
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AbstractTexture::setMaxLod(lod);
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return *this;
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}
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#ifndef MAGNUM_TARGET_GLES
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/**
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* @brief @copybrief Texture::setLodBias()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setLodBias() for more information.
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* @requires_gl Texture LOD bias can be specified only directly in
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* fragment shader in OpenGL ES and WebGL.
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*/
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TextureArray<dimensions>& setLodBias(Float bias) {
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AbstractTexture::setLodBias(bias);
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return *this;
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}
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#endif
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/**
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* @brief @copybrief Texture::setWrapping()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setWrapping() for more information.
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*/
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TextureArray<dimensions>& setWrapping(const Array<dimensions, SamplerWrapping>& wrapping) {
|
Fixed texture wrapping for cube map and array textures (with story!).
The original problem was that I was using 3D wrapping mode (S, T, R) for
cube map textures, but GL_TEXTURE_WRAP_R was not defined on ES2 so it
seemed rather suspicious.
Google seems to be lost on this and most of the online tutorials seem to
be setting GL_TEXTURE_WRAP_R even for cube map textures, so I need to
investigate myself. As seen in the rather old ARB_texture_cube_map
extension, there is no new GL_TEXTURE_WRAP_R token added, it is defined
only for 3D textures and there is no apparent dependency between these
two. The wrap mode for cube maps is defined as follows:
* The sampler determines one of the six faces and then employs
conventional 2D texture mapping on given face.
Thus wrapping mode for CubeMapTexture is now changed to be only
two-dimensional (instead of 3D).
For texture arrays the mode is also only one- or two-dimensional (not
two- or three-dimensional), because, as said in the (also rather old)
EXT_texture_array extension, the texture layer is _always_
(independently of any sampling state) selected as follows:
l = clamp(round(t), 0, num_layers - 1)
Thus wrapping mode for Texture1DArray is now changed to be only
one-dimensional (instead of 2D) and for Texture2DArray only
two-dimensional (instead of 3D).
Wrapping for CubeMapTextureArray is now also two-dimensional instead of
3D (with the original way of thinking it would have needed to be 4D!).
11 years ago
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DataHelper<dimensions>::setWrapping(*this, wrapping);
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return *this;
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}
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/** @overload */
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TextureArray<dimensions>& setWrapping(const Array<dimensions, Magnum::SamplerWrapping>& wrapping) {
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return setWrapping(samplerWrapping(wrapping));
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}
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* @brief @copybrief Texture::setBorderColor(const Color4&)
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBorderColor(const Color4&) for more
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* information.
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
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* @gl_extension{EXT,texture_border_clamp} or
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* @gl_extension{NV,texture_border_clamp}
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* @requires_gles Border clamp is not available in WebGL.
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*/
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TextureArray<dimensions>& setBorderColor(const Color4& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setBorderColor(const Vector4ui&)
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBorderColor(const Vector4ui&) for more
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* information.
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer}
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
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* @gl_extension{EXT,texture_border_clamp}
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* @requires_gles Border clamp is not available in WebGL.
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*/
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TextureArray<dimensions>& setBorderColor(const Vector4ui& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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/** @overload
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer}
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* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
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* @gl_extension{EXT,texture_border_clamp}
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* @requires_gles Border clamp is not available in WebGL.
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*/
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TextureArray<dimensions>& setBorderColor(const Vector4i& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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#endif
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/**
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* @brief @copybrief Texture::setMaxAnisotropy()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxAnisotropy() for more information.
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*/
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TextureArray<dimensions>& setMaxAnisotropy(Float anisotropy) {
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AbstractTexture::setMaxAnisotropy(anisotropy);
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return *this;
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}
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* @brief @copybrief Texture::setSrgbDecode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setSrgbDecode() for more information.
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* @requires_extension Extension @gl_extension{EXT,texture_sRGB_decode}
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* @requires_es_extension Extension @gl_extension{ANDROID,extension_pack_es31a} /
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* @gl_extension2{EXT,texture_sRGB_decode,texture_sRGB_decode}
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* @requires_gles sRGB decode is not available in WebGL.
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*/
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TextureArray<dimensions>& setSrgbDecode(bool decode) {
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AbstractTexture::setSrgbDecode(decode);
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return *this;
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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/** @brief @copybrief setSrgbDecode()
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* @deprecated Use @ref setSrgbDecode() instead.
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*/
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CORRADE_DEPRECATED("use setSrgbDecode() instead") TextureArray<dimensions>& setSRGBDecode(bool decode) {
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return setSrgbDecode(decode);
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}
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#endif
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/**
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* @brief @copybrief Texture::setSwizzle()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setSwizzle() for more information.
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* @requires_gl33 Extension @gl_extension{ARB,texture_swizzle}
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*/
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template<char r, char g, char b, char a> TextureArray<dimensions>& setSwizzle() {
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AbstractTexture::setSwizzle<r, g, b, a>();
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return *this;
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}
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#endif
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/**
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* @brief @copybrief Texture::setCompareMode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setCompareMode() for more information.
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*/
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TextureArray<dimensions>& setCompareMode(SamplerCompareMode mode) {
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AbstractTexture::setCompareMode(mode);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setCompareFunction()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setCompareFunction() for more information.
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*/
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TextureArray<dimensions>& setCompareFunction(SamplerCompareFunction function) {
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AbstractTexture::setCompareFunction(function);
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return *this;
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}
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* @brief @copybrief Texture::setDepthStencilMode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setDepthStencilMode() for more information.
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* @requires_gl43 Extension @gl_extension{ARB,stencil_texturing}
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* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0
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* and older.
|
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* @requires_gles Stencil texturing is not available in WebGL.
|
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*/
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TextureArray<dimensions>& setDepthStencilMode(SamplerDepthStencilMode mode) {
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AbstractTexture::setDepthStencilMode(mode);
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return *this;
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}
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#endif
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/**
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* @brief @copybrief Texture::setStorage()
|
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setStorage() for more information.
|
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* @see @ref maxSize()
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*/
|
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TextureArray<dimensions>& setStorage(Int levels, TextureFormat internalFormat, const VectorTypeFor<dimensions+1, Int>& size) {
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DataHelper<dimensions+1>::setStorage(*this, levels, internalFormat, size);
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|
|
return *this;
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}
|
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|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
/**
|
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|
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* @brief @copybrief Texture::imageSize()
|
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*
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* See @ref Texture::imageSize() for more information.
|
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|
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* @requires_gles31 Texture image size queries are not available in
|
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|
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* OpenGL ES 3.0 and older.
|
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|
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* @requires_gles Texture image size queries are not available in
|
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* WebGL.
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*/
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VectorTypeFor<dimensions+1, Int> imageSize(Int level) {
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return DataHelper<dimensions+1>::imageSize(*this, level);
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}
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#endif
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|
|
#ifndef MAGNUM_TARGET_GLES
|
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/**
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* @brief @copybrief Texture::image(Int, Image&)
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*
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* See @ref Texture::image(Int, Image&) for more information.
|
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|
|
* @requires_gl Texture image queries are not available in OpenGL ES or
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|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
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* for possible workarounds.
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*/
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|
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void image(Int level, Image<dimensions+1>& image) {
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AbstractTexture::image<dimensions+1>(level, image);
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}
|
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|
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|
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/** @overload
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|
|
*
|
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|
|
* Convenience alternative to the above, example usage:
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|
|
*
|
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|
|
* @snippet MagnumGL.cpp TextureArray-image1
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|
|
*/
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Image<dimensions+1> image(Int level, Image<dimensions+1>&& image);
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|
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/**
|
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|
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* @brief @copybrief Texture::image(Int, BufferImage&, BufferUsage)
|
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|
|
*
|
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|
|
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
|
|
|
|
|
* information.
|
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|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES or
|
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|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
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* for possible workarounds.
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*/
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|
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void image(Int level, BufferImage<dimensions+1>& image, BufferUsage usage) {
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AbstractTexture::image<dimensions+1>(level, image, usage);
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}
|
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|
|
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|
|
/** @overload
|
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|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
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|
|
*
|
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|
|
* @snippet MagnumGL.cpp TextureArray-image2
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*/
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BufferImage<dimensions+1> image(Int level, BufferImage<dimensions+1>&& image, BufferUsage usage);
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/**
|
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|
|
* @brief @copybrief Texture::compressedImage(Int, CompressedImage&)
|
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|
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*
|
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|
|
* See @ref Texture::compressedImage(Int, CompressedImage&) for more
|
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|
|
* information.
|
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|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
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|
|
* for non-default @ref CompressedPixelStorage
|
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|
|
* @requires_gl Texture image queries are not available in OpenGL ES or
|
|
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|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
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|
|
* for possible workarounds.
|
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|
|
|
*/
|
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|
|
void compressedImage(Int level, CompressedImage<dimensions+1>& image) {
|
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|
|
AbstractTexture::compressedImage<dimensions+1>(level, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp TextureArray-compressedImage1
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|
|
|
|
*/
|
|
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|
|
CompressedImage<dimensions+1> compressedImage(Int level, CompressedImage<dimensions+1>&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES or
|
|
|
|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void compressedImage(Int level, CompressedBufferImage<dimensions+1>& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::compressedImage<dimensions+1>(level, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp TextureArray-compressedImage2
|
|
|
|
|
*/
|
|
|
|
|
CompressedBufferImage<dimensions+1> compressedImage(Int level, CompressedBufferImage<dimensions+1>&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES or
|
|
|
|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>& image) {
|
|
|
|
|
AbstractTexture::subImage<dimensions+1>(level, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp TextureArray-subImage1
|
|
|
|
|
*/
|
|
|
|
|
Image<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, Image<dimensions+1>&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES or
|
|
|
|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::subImage<dimensions+1>(level, range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp TextureArray-subImage2
|
|
|
|
|
*/
|
|
|
|
|
BufferImage<dimensions+1> subImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, BufferImage<dimensions+1>&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockSize() and
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
|
|
|
|
|
* set to non-zero values
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES or
|
|
|
|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedImage<dimensions+1>& image) {
|
|
|
|
|
AbstractTexture::compressedSubImage<dimensions+1>(level, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp TextureArray-compressedSubImage1
|
|
|
|
|
*/
|
|
|
|
|
CompressedImage<dimensions+1> compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedImage<dimensions+1>&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @gl_extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl43 Extension @gl_extension{ARB,internalformat_query2} if
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockSize() and
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
|
|
|
|
|
* set to non-zero values
|
|
|
|
|
* @requires_gl Texture image queries are not available in OpenGL ES or
|
|
|
|
|
* WebGL. See @ref Framebuffer::read() or @ref DebugTools::textureSubImage()
|
|
|
|
|
* for possible workarounds.
|
|
|
|
|
*/
|
|
|
|
|
void compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedBufferImage<dimensions+1>& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::compressedSubImage<dimensions+1>(level, range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp TextureArray-compressedSubImage2
|
|
|
|
|
*/
|
|
|
|
|
CompressedBufferImage<dimensions+1> compressedSubImage(Int level, const RangeTypeFor<dimensions+1, Int>& range, CompressedBufferImage<dimensions+1>&& image, BufferUsage usage);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setImage() for more information.
|
|
|
|
|
* @see @ref maxSize()
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, const ImageView<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setImage(*this, level, internalFormat, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setImage(*this, level, internalFormat, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions+1>&& image) {
|
|
|
|
|
return setImage(level, internalFormat, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setCompressedImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setCompressedImage() for more information.
|
|
|
|
|
* @see @ref maxSize()
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES and WebGL.
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setCompressedImage(Int level, const CompressedImageView<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setCompressedImage(*this, level, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES and WebGL.
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setCompressedImage(Int level, CompressedBufferImage<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setCompressedImage(*this, level, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES and WebGL.
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setCompressedImage(Int level, CompressedBufferImage<dimensions+1>&& image) {
|
|
|
|
|
return setCompressedImage(level, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set image subdata
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @param offset Offset where to put data in the texture
|
|
|
|
|
* @param image @ref Image, @ref ImageView or
|
|
|
|
|
* @ref Trade::ImageData of the same dimension count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If neither @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @gl_extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the texture is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref setStorage(), @fn_gl{PixelStore}, then
|
|
|
|
|
* @fn_gl2_keyword{TextureSubImage2D,TexSubImage2D}/
|
|
|
|
|
* @fn_gl2_keyword{TextureSubImage3D,TexSubImage3D},
|
|
|
|
|
* @fn_gl_extension_keyword{TextureSubImage2D,EXT,direct_state_access}/
|
|
|
|
|
* @fn_gl_extension_keyword{TextureSubImage3D,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and
|
|
|
|
|
* @fn_gl_keyword{TexSubImage2D} / @fn_gl_keyword{TexSubImage3D}
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const ImageView<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, BufferImage<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
TextureArray<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, BufferImage<dimensions+1>&& image) {
|
|
|
|
|
return setSubImage(level, offset, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set compressed image subdata
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @param offset Offset where to put data in the texture
|
|
|
|
|
* @param image @ref CompressedImage, @ref CompressedImageView
|
|
|
|
|
* or compressed @ref Trade::ImageData of the same dimension count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If neither @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5)
|
|
|
|
|
* nor @gl_extension{EXT,direct_state_access} desktop extension is
|
|
|
|
|
* available, the texture is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref setStorage(), @fn_gl{PixelStore}, then
|
|
|
|
|
* @fn_gl2_keyword{CompressedTextureSubImage2D,CompressedTexSubImage2D}/
|
|
|
|
|
* @fn_gl2_keyword{CompressedTextureSubImage3D,CompressedTexSubImage3D},
|
|
|
|
|
* @fn_gl_extension_keyword{CompressedTextureSubImage2D,EXT,direct_state_access}/
|
|
|
|
|
* @fn_gl_extension_keyword{CompressedTextureSubImage3D,EXT,direct_state_access},
|
|
|
|
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and
|
|
|
|
|
* @fn_gl_keyword{CompressedTexSubImage2D} / @fn_gl_keyword{CompressedTexSubImage3D}
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES and WebGL.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const CompressedImageView<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setCompressedSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES and WebGL.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, CompressedBufferImage<dimensions+1>& image) {
|
|
|
|
|
DataHelper<dimensions+1>::setCompressedSubImage(*this, level, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl42 Extension @gl_extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl Non-default @ref CompressedPixelStorage is not
|
|
|
|
|
* available in OpenGL ES and WebGL.
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& setCompressedSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, CompressedBufferImage<dimensions+1>&& image) {
|
|
|
|
|
return setCompressedSubImage(level, offset, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::generateMipmap()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::generateMipmap() for more information.
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{ARB,framebuffer_object}
|
|
|
|
|
*/
|
|
|
|
|
TextureArray<dimensions>& generateMipmap() {
|
|
|
|
|
AbstractTexture::generateMipmap();
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::invalidateImage()
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::invalidateSubImage()
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateSubImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateSubImage(Int level, const VectorTypeFor<dimensions+1, Int>& offset, const VectorTypeFor<dimensions+1, Int>& size) {
|
|
|
|
|
DataHelper<dimensions+1>::invalidateSubImage(*this, level, offset, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#if !defined(DOXYGEN_GENERATING_OUTPUT) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
TextureArray<dimensions>& setLabel(const std::string& label) {
|
|
|
|
|
AbstractTexture::setLabel(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
template<std::size_t size> TextureArray<dimensions>& setLabel(const char(&label)[size]) {
|
|
|
|
|
AbstractTexture::setLabel<size>(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
explicit TextureArray(GLuint id, ObjectFlags flags): AbstractTexture{id, Implementation::textureArrayTarget<dimensions>(), flags} {}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
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/**
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@brief One-dimensional texture array
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@requires_gl30 Extension @gl_extension{EXT,texture_array}
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@requires_gl Only @ref Texture2DArray is available in OpenGL ES and WebGL.
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*/
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typedef TextureArray<1> Texture1DArray;
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#endif
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/**
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@brief Two-dimensional texture array
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@requires_gl30 Extension @gl_extension{EXT,texture_array}
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@requires_gles30 Array textures are not available in OpenGL ES 2.0.
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@requires_webgl20 Array textures are not available in WebGL 1.0.
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*/
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typedef TextureArray<2> Texture2DArray;
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}
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#ifdef MAGNUM_BUILD_DEPRECATED
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/* Note: needs to be prefixed with Magnum:: otherwise Doxygen can't find it */
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/** @brief @copybrief GL::TextureArray
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* @deprecated Use @ref GL::TextureArray instead.
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*/
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */
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template<UnsignedInt dimensions> using TextureArray CORRADE_DEPRECATED_ALIAS("use GL::TextureArray instead") = Magnum::GL::TextureArray<dimensions>;
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/** @brief @copybrief GL::Texture1DArray
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* @deprecated Use @ref GL::Texture1DArray instead.
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*/
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typedef CORRADE_DEPRECATED("use GL::Texture1DArray instead") Magnum::GL::Texture1DArray Texture1DArray;
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#endif
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/** @brief @copybrief GL::Texture2DArray
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* @deprecated Use @ref GL::Texture2DArray instead.
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*/
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typedef CORRADE_DEPRECATED("use GL::Texture2DArray instead") Magnum::GL::Texture2DArray Texture2DArray;
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#endif
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}
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#else
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#error this header is not available in OpenGL ES 2.0 build
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#endif
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#endif
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