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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "Math/Constants.h"
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#include "Physics/LineSegment.h"
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#include "Physics/Point.h"
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#include "Physics/Sphere.h"
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#include "ShapeTestBase.h"
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namespace Magnum { namespace Physics { namespace Test {
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class SphereTest: public Corrade::TestSuite::Tester, ShapeTestBase {
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public:
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SphereTest();
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void applyTransformation();
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void collisionPoint();
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void collisionLine();
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void collisionLineSegment();
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void collisionSphere();
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};
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SphereTest::SphereTest() {
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addTests(&SphereTest::applyTransformation,
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&SphereTest::collisionPoint,
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&SphereTest::collisionLine,
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&SphereTest::collisionLineSegment,
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&SphereTest::collisionSphere);
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}
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void SphereTest::applyTransformation() {
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Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 7.0f);
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sphere.applyTransformationMatrix(Matrix4::rotation(deg(90.0f), Vector3::yAxis()));
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CORRADE_COMPARE(sphere.transformedPosition(), Vector3(3.0f, 2.0f, -1.0f));
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CORRADE_COMPARE(sphere.transformedRadius(), 7.0f);
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/* Symmetric scaling */
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sphere.applyTransformationMatrix(Matrix4::scaling(Vector3(2.0f)));
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CORRADE_COMPARE(sphere.transformedPosition(), Vector3(2.0f, 4.0f, 6.0f));
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CORRADE_COMPARE(sphere.transformedRadius(), 14.0f);
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/* Apply average scaling to radius */
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sphere.applyTransformationMatrix(Matrix4::scaling({Constants::sqrt3(), -Constants::sqrt2(), 2.0f}));
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CORRADE_COMPARE(sphere.transformedRadius(), Constants::sqrt3()*7.0f);
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}
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void SphereTest::collisionPoint() {
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Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f);
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Physics::Point3D point({1.0f, 3.0f, 3.0f});
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Physics::Point3D point2({1.0f, 3.0f, 1.0f});
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randomTransformation(sphere);
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randomTransformation(point);
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randomTransformation(point2);
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VERIFY_COLLIDES(sphere, point);
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VERIFY_NOT_COLLIDES(sphere, point2);
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}
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void SphereTest::collisionLine() {
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Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f);
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Physics::Line3D line({1.0f, 1.5f, 3.5f}, {1.0f, 2.5f, 2.5f});
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Physics::Line3D line2({1.0f, 2.0f, 5.1f}, {1.0f, 3.0f, 5.1f});
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randomTransformation(sphere);
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randomTransformation(line);
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randomTransformation(line2);
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VERIFY_COLLIDES(sphere, line);
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VERIFY_NOT_COLLIDES(sphere, line2);
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}
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void SphereTest::collisionLineSegment() {
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Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f);
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Physics::LineSegment3D line({1.0f, 2.0f, 4.9f}, {1.0f, 2.0f, 7.0f});
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Physics::LineSegment3D line2({1.0f, 2.0f, 5.1f}, {1.0f, 2.0f, 7.0f});
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randomTransformation(sphere);
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randomTransformation(line);
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randomTransformation(line2);
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VERIFY_COLLIDES(sphere, line);
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VERIFY_NOT_COLLIDES(sphere, line2);
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}
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void SphereTest::collisionSphere() {
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Physics::Sphere3D sphere({1.0f, 2.0f, 3.0f}, 2.0f);
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Physics::Sphere3D sphere1({1.0f, 3.0f, 5.0f}, 1.0f);
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Physics::Sphere3D sphere2({1.0f, 3.0f, 0.0f}, 1.0f);
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randomTransformation(sphere);
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randomTransformation(sphere1);
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randomTransformation(sphere2);
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VERIFY_COLLIDES(sphere, sphere1);
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VERIFY_NOT_COLLIDES(sphere, sphere2);
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}
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}}}
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CORRADE_TEST_MAIN(Magnum::Physics::Test::SphereTest)
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