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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Renderbuffer.h"
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#include "Context.h"
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#include "Extensions.h"
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#include "Implementation/State.h"
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#include "Implementation/FramebufferState.h"
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namespace Magnum {
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Renderbuffer::StorageImplementation Renderbuffer::storageImplementation = &Renderbuffer::storageImplementationDefault;
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Renderbuffer::~Renderbuffer() {
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/* If bound, remove itself from state */
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GLuint& binding = Context::current()->state()->framebuffer->renderbufferBinding;
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if(binding == _id) binding = 0;
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glDeleteRenderbuffers(1, &_id);
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}
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void Renderbuffer::bind() {
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GLuint& binding = Context::current()->state()->framebuffer->renderbufferBinding;
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if(binding == _id) return;
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binding = _id;
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glBindRenderbuffer(GL_RENDERBUFFER, _id);
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}
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void Renderbuffer::initializeContextBasedFunctionality(Context* context) {
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#ifndef MAGNUM_TARGET_GLES
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if(context->isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
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Debug() << "Renderbuffer: using" << Extensions::GL::EXT::direct_state_access::string() << "features";
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storageImplementation = &Renderbuffer::storageImplementationDSA;
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}
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#else
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static_cast<void>(context);
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#endif
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}
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void Renderbuffer::storageImplementationDefault(RenderbufferFormat internalFormat, const Vector2i& size) {
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bind();
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glRenderbufferStorage(GL_RENDERBUFFER, GLenum(internalFormat), size.x(), size.y());
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}
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#ifndef MAGNUM_TARGET_GLES
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void Renderbuffer::storageImplementationDSA(RenderbufferFormat internalFormat, const Vector2i& size) {
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glNamedRenderbufferStorageEXT(_id, GLenum(internalFormat), size.x(), size.y());
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}
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#endif
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}
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