|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include <sstream>
|
|
|
|
|
#include <Corrade/Containers/Array.h>
|
|
|
|
|
#include <Corrade/Containers/Optional.h>
|
|
|
|
|
#include <Corrade/Containers/String.h>
|
|
|
|
|
#include <Corrade/Utility/DebugStl.h>
|
|
|
|
|
#include <Corrade/Utility/Path.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Math/Range.h"
|
|
|
|
|
#include "Magnum/Vk/BufferCreateInfo.h"
|
|
|
|
|
#include "Magnum/Vk/CommandBuffer.h"
|
|
|
|
|
#include "Magnum/Vk/CommandPoolCreateInfo.h"
|
|
|
|
|
#include "Magnum/Vk/ComputePipelineCreateInfo.h"
|
|
|
|
|
#include "Magnum/Vk/DeviceProperties.h"
|
|
|
|
|
#include "Magnum/Vk/ImageCreateInfo.h"
|
|
|
|
|
#include "Magnum/Vk/MeshLayout.h"
|
|
|
|
|
#include "Magnum/Vk/Pipeline.h"
|
|
|
|
|
#include "Magnum/Vk/PipelineLayoutCreateInfo.h"
|
|
|
|
|
#include "Magnum/Vk/PixelFormat.h"
|
|
|
|
|
#include "Magnum/Vk/RasterizationPipelineCreateInfo.h"
|
|
|
|
|
#include "Magnum/Vk/RenderPassCreateInfo.h"
|
|
|
|
|
#include "Magnum/Vk/Result.h"
|
|
|
|
|
#include "Magnum/Vk/ShaderCreateInfo.h"
|
|
|
|
|
#include "Magnum/Vk/ShaderSet.h"
|
|
|
|
|
#include "Magnum/Vk/VertexFormat.h"
|
|
|
|
|
#include "Magnum/Vk/VulkanTester.h"
|
|
|
|
|
|
|
|
|
|
#include "configure.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Vk { namespace Test { namespace {
|
|
|
|
|
|
|
|
|
|
struct PipelineVkTest: VulkanTester {
|
|
|
|
|
explicit PipelineVkTest();
|
|
|
|
|
|
|
|
|
|
void constructRasterization();
|
|
|
|
|
void constructRasterizationViewportNotSet();
|
|
|
|
|
void constructRasterizationViewportNotSetDiscardEnabled();
|
|
|
|
|
void constructRasterizationViewportNotSetDynamic();
|
|
|
|
|
void constructCompute();
|
|
|
|
|
void constructMove();
|
|
|
|
|
|
|
|
|
|
void wrapRasterization();
|
|
|
|
|
void wrapCompute();
|
|
|
|
|
|
|
|
|
|
void dynamicRasterizationStatesNotRasterization();
|
|
|
|
|
|
|
|
|
|
void cmdBindRasterization();
|
|
|
|
|
void cmdBindCompute();
|
|
|
|
|
|
|
|
|
|
void cmdBarrier();
|
|
|
|
|
void cmdBarrierExecutionOnly();
|
|
|
|
|
void cmdBarrierGlobalMemory();
|
|
|
|
|
void cmdBarrierBufferMemory();
|
|
|
|
|
void cmdBarrierImageMemory();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
PipelineVkTest::PipelineVkTest() {
|
|
|
|
|
addTests({&PipelineVkTest::constructRasterization,
|
|
|
|
|
&PipelineVkTest::constructRasterizationViewportNotSet,
|
|
|
|
|
&PipelineVkTest::constructRasterizationViewportNotSetDiscardEnabled,
|
|
|
|
|
&PipelineVkTest::constructRasterizationViewportNotSetDynamic,
|
|
|
|
|
&PipelineVkTest::constructCompute,
|
|
|
|
|
&PipelineVkTest::constructMove,
|
|
|
|
|
|
|
|
|
|
&PipelineVkTest::wrapRasterization,
|
|
|
|
|
&PipelineVkTest::wrapCompute,
|
|
|
|
|
|
|
|
|
|
&PipelineVkTest::dynamicRasterizationStatesNotRasterization,
|
|
|
|
|
|
|
|
|
|
&PipelineVkTest::cmdBindRasterization,
|
|
|
|
|
&PipelineVkTest::cmdBindCompute,
|
|
|
|
|
|
|
|
|
|
&PipelineVkTest::cmdBarrier,
|
|
|
|
|
&PipelineVkTest::cmdBarrierExecutionOnly,
|
|
|
|
|
&PipelineVkTest::cmdBarrierGlobalMemory,
|
|
|
|
|
&PipelineVkTest::cmdBarrierBufferMemory,
|
|
|
|
|
&PipelineVkTest::cmdBarrierImageMemory});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
using namespace Containers::Literals;
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::constructRasterization() {
|
|
|
|
|
/* Wonderful, this contains basically EVERYTHING ELSE that got implemented
|
|
|
|
|
until now. */
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
RenderPass renderPass{device(), RenderPassCreateInfo{}
|
|
|
|
|
.setAttachments({
|
|
|
|
|
AttachmentDescription{PixelFormat::RGBA8Unorm,
|
|
|
|
|
AttachmentLoadOperation::Clear,
|
|
|
|
|
AttachmentStoreOperation::Store,
|
|
|
|
|
ImageLayout::Undefined,
|
|
|
|
|
ImageLayout::ColorAttachment}
|
|
|
|
|
})
|
|
|
|
|
.addSubpass(SubpassDescription{}.setColorAttachments({
|
|
|
|
|
AttachmentReference{0, ImageLayout::ColorAttachment}
|
|
|
|
|
}))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Not sure if this is really needed, but the shader needs those inputs
|
|
|
|
|
so playing it safe */
|
|
|
|
|
MeshLayout meshLayout{MeshPrimitive::Triangles};
|
|
|
|
|
meshLayout
|
|
|
|
|
.addBinding(0, 2*4*4)
|
|
|
|
|
.addAttribute(0, 0, VertexFormat::Vector4, 0)
|
|
|
|
|
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "triangle-shaders.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet
|
|
|
|
|
.addShader(ShaderStage::Vertex, shader, "ver"_s)
|
|
|
|
|
.addShader(ShaderStage::Fragment, shader, "fra"_s);
|
|
|
|
|
|
|
|
|
|
Pipeline pipeline{device(), RasterizationPipelineCreateInfo{
|
|
|
|
|
shaderSet, meshLayout, pipelineLayout, renderPass, 0, 1}
|
|
|
|
|
.setViewport({{}, {200, 200}})
|
|
|
|
|
.setDynamicStates(DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias)
|
|
|
|
|
};
|
|
|
|
|
CORRADE_VERIFY(pipeline.handle());
|
|
|
|
|
CORRADE_COMPARE(pipeline.handleFlags(), HandleFlag::DestroyOnDestruction);
|
|
|
|
|
CORRADE_COMPARE(pipeline.bindPoint(), PipelineBindPoint::Rasterization);
|
|
|
|
|
CORRADE_COMPARE(pipeline.dynamicRasterizationStates(), DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Shouldn't crash or anything */
|
|
|
|
|
CORRADE_VERIFY(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::constructRasterizationViewportNotSet() {
|
|
|
|
|
CORRADE_SKIP_IF_NO_ASSERT();
|
|
|
|
|
|
|
|
|
|
MeshLayout meshLayout{MeshPrimitive::Triangles};
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
|
|
|
|
|
RasterizationPipelineCreateInfo info{
|
|
|
|
|
shaderSet, meshLayout, pipelineLayout, {}, 0, 1
|
|
|
|
|
};
|
|
|
|
|
CORRADE_VERIFY(!info->pViewportState);
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
Pipeline pipeline{device(), info};
|
|
|
|
|
CORRADE_COMPARE(out.str(), "Vk::Pipeline: if rasterization discard is not enabled, the viewport has to be either dynamic or set via setViewport()\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::constructRasterizationViewportNotSetDiscardEnabled() {
|
|
|
|
|
RenderPass renderPass{device(), RenderPassCreateInfo{}
|
|
|
|
|
.setAttachments({
|
|
|
|
|
AttachmentDescription{PixelFormat::RGBA8Unorm,
|
|
|
|
|
AttachmentLoadOperation::Clear,
|
|
|
|
|
AttachmentStoreOperation::Store,
|
|
|
|
|
ImageLayout::Undefined,
|
|
|
|
|
ImageLayout::ColorAttachment}
|
|
|
|
|
})
|
|
|
|
|
.addSubpass(SubpassDescription{}.setColorAttachments({
|
|
|
|
|
AttachmentReference{0, ImageLayout::ColorAttachment}
|
|
|
|
|
}))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Not sure if this is really needed, but the shader needs those inputs so
|
|
|
|
|
playing it safe */
|
|
|
|
|
MeshLayout meshLayout{MeshPrimitive::Triangles};
|
|
|
|
|
meshLayout
|
|
|
|
|
.addBinding(0, 2*4*4)
|
|
|
|
|
.addAttribute(0, 0, VertexFormat::Vector4, 0)
|
|
|
|
|
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "triangle-shaders.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet
|
|
|
|
|
.addShader(ShaderStage::Vertex, shader, "ver"_s)
|
|
|
|
|
.addShader(ShaderStage::Fragment, shader, "fra"_s);
|
|
|
|
|
|
|
|
|
|
RasterizationPipelineCreateInfo info{shaderSet, meshLayout, pipelineLayout, renderPass, 0, 1};
|
|
|
|
|
CORRADE_VERIFY(!info->pViewportState);
|
|
|
|
|
/** @todo switch to Magnum API once exposed */
|
|
|
|
|
const_cast<VkPipelineRasterizationStateCreateInfo*>(info->pRasterizationState)->rasterizerDiscardEnable = true;
|
|
|
|
|
Pipeline pipeline{device(), info};
|
|
|
|
|
|
|
|
|
|
/* The only thing I want to verify is that this doesn't crash or assert */
|
|
|
|
|
CORRADE_VERIFY(pipeline.handle());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::constructRasterizationViewportNotSetDynamic() {
|
|
|
|
|
RenderPass renderPass{device(), RenderPassCreateInfo{}
|
|
|
|
|
.setAttachments({
|
|
|
|
|
AttachmentDescription{PixelFormat::RGBA8Unorm,
|
|
|
|
|
AttachmentLoadOperation::Clear,
|
|
|
|
|
AttachmentStoreOperation::Store,
|
|
|
|
|
ImageLayout::Undefined,
|
|
|
|
|
ImageLayout::ColorAttachment}
|
|
|
|
|
})
|
|
|
|
|
.addSubpass(SubpassDescription{}.setColorAttachments({
|
|
|
|
|
AttachmentReference{0, ImageLayout::ColorAttachment}
|
|
|
|
|
}))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Not sure if this is really needed, but the shader needs those inputs
|
|
|
|
|
so playing it safe */
|
|
|
|
|
MeshLayout meshLayout{MeshPrimitive::Triangles};
|
|
|
|
|
meshLayout
|
|
|
|
|
.addBinding(0, 2*4*4)
|
|
|
|
|
.addAttribute(0, 0, VertexFormat::Vector4, 0)
|
|
|
|
|
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "triangle-shaders.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet
|
|
|
|
|
.addShader(ShaderStage::Vertex, shader, "ver"_s)
|
|
|
|
|
.addShader(ShaderStage::Fragment, shader, "fra"_s);
|
|
|
|
|
|
|
|
|
|
RasterizationPipelineCreateInfo info{
|
|
|
|
|
shaderSet, meshLayout, pipelineLayout, renderPass, 0, 1};
|
|
|
|
|
info.setViewport(Range3D{}) /* Has to be set because the count is used */
|
|
|
|
|
.setDynamicStates(DynamicRasterizationState::Viewport|DynamicRasterizationState::Scissor);
|
|
|
|
|
/* But the data don't have to be there */
|
|
|
|
|
const_cast<VkPipelineViewportStateCreateInfo*>(info->pViewportState)->pViewports = nullptr;
|
|
|
|
|
const_cast<VkPipelineViewportStateCreateInfo*>(info->pViewportState)->pScissors = nullptr;
|
|
|
|
|
|
|
|
|
|
Pipeline pipeline{device(), info};
|
|
|
|
|
|
|
|
|
|
/* The main thing I want to verify is that this doesn't crash or assert */
|
|
|
|
|
CORRADE_VERIFY(pipeline.handle());
|
|
|
|
|
CORRADE_COMPARE(pipeline.dynamicRasterizationStates(), DynamicRasterizationState::Viewport|DynamicRasterizationState::Scissor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::constructCompute() {
|
|
|
|
|
{
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "compute-noop.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet.addShader(ShaderStage::Compute, shader, "main"_s);
|
|
|
|
|
|
|
|
|
|
Pipeline pipeline{device(), ComputePipelineCreateInfo{
|
|
|
|
|
shaderSet, pipelineLayout
|
|
|
|
|
}};
|
|
|
|
|
CORRADE_VERIFY(pipeline.handle());
|
|
|
|
|
CORRADE_COMPARE(pipeline.handleFlags(), HandleFlag::DestroyOnDestruction);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Shouldn't crash or anything */
|
|
|
|
|
CORRADE_VERIFY(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::constructMove() {
|
|
|
|
|
RenderPass renderPass{device(), RenderPassCreateInfo{}
|
|
|
|
|
.setAttachments({
|
|
|
|
|
AttachmentDescription{PixelFormat::RGBA8Unorm,
|
|
|
|
|
AttachmentLoadOperation::Clear,
|
|
|
|
|
AttachmentStoreOperation::Store,
|
|
|
|
|
ImageLayout::Undefined,
|
|
|
|
|
ImageLayout::ColorAttachment}
|
|
|
|
|
})
|
|
|
|
|
.addSubpass(SubpassDescription{}.setColorAttachments({
|
|
|
|
|
AttachmentReference{0, ImageLayout::ColorAttachment}
|
|
|
|
|
}))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Not sure if this is really needed, but the shader needs those inputs so
|
|
|
|
|
playing it safe */
|
|
|
|
|
MeshLayout meshLayout{MeshPrimitive::Triangles};
|
|
|
|
|
meshLayout
|
|
|
|
|
.addBinding(0, 2*4*4)
|
|
|
|
|
.addAttribute(0, 0, VertexFormat::Vector4, 0)
|
|
|
|
|
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "triangle-shaders.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet
|
|
|
|
|
.addShader(ShaderStage::Vertex, shader, "ver"_s)
|
|
|
|
|
.addShader(ShaderStage::Fragment, shader, "fra"_s);
|
|
|
|
|
|
|
|
|
|
Pipeline a{device(), RasterizationPipelineCreateInfo{
|
|
|
|
|
shaderSet, meshLayout, pipelineLayout, renderPass, 0, 1}
|
|
|
|
|
.setViewport({{}, {200, 200}})
|
|
|
|
|
.setDynamicStates(DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias)
|
|
|
|
|
};
|
|
|
|
|
VkPipeline handle = a.handle();
|
|
|
|
|
|
|
|
|
|
Pipeline b = std::move(a);
|
|
|
|
|
CORRADE_VERIFY(!a.handle());
|
|
|
|
|
CORRADE_COMPARE(b.handle(), handle);
|
|
|
|
|
CORRADE_COMPARE(b.handleFlags(), HandleFlag::DestroyOnDestruction);
|
|
|
|
|
CORRADE_COMPARE(b.bindPoint(), PipelineBindPoint::Rasterization);
|
|
|
|
|
CORRADE_COMPARE(b.dynamicRasterizationStates(), DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias);
|
|
|
|
|
|
|
|
|
|
Pipeline c{NoCreate};
|
|
|
|
|
c = std::move(b);
|
|
|
|
|
CORRADE_VERIFY(!b.handle());
|
|
|
|
|
CORRADE_COMPARE(b.handleFlags(), HandleFlags{});
|
|
|
|
|
CORRADE_COMPARE(c.handle(), handle);
|
|
|
|
|
CORRADE_COMPARE(c.handleFlags(), HandleFlag::DestroyOnDestruction);
|
|
|
|
|
CORRADE_COMPARE(c.bindPoint(), PipelineBindPoint::Rasterization);
|
|
|
|
|
CORRADE_COMPARE(c.dynamicRasterizationStates(), DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias);
|
|
|
|
|
|
|
|
|
|
CORRADE_VERIFY(std::is_nothrow_move_constructible<Pipeline>::value);
|
|
|
|
|
CORRADE_VERIFY(std::is_nothrow_move_assignable<Pipeline>::value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::wrapRasterization() {
|
|
|
|
|
RenderPass renderPass{device(), RenderPassCreateInfo{}
|
|
|
|
|
.setAttachments({
|
|
|
|
|
AttachmentDescription{PixelFormat::RGBA8Unorm,
|
|
|
|
|
AttachmentLoadOperation::Clear,
|
|
|
|
|
AttachmentStoreOperation::Store,
|
|
|
|
|
ImageLayout::Undefined,
|
|
|
|
|
ImageLayout::ColorAttachment}
|
|
|
|
|
})
|
|
|
|
|
.addSubpass(SubpassDescription{}.setColorAttachments({
|
|
|
|
|
AttachmentReference{0, ImageLayout::ColorAttachment}
|
|
|
|
|
}))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Not sure if this is really needed, but the shader needs those inputs so
|
|
|
|
|
playing it safe */
|
|
|
|
|
MeshLayout meshLayout{MeshPrimitive::Triangles};
|
|
|
|
|
meshLayout
|
|
|
|
|
.addBinding(0, 2*4*4)
|
|
|
|
|
.addAttribute(0, 0, VertexFormat::Vector4, 0)
|
|
|
|
|
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "triangle-shaders.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet
|
|
|
|
|
.addShader(ShaderStage::Vertex, shader, "ver"_s)
|
|
|
|
|
.addShader(ShaderStage::Fragment, shader, "fra"_s);
|
|
|
|
|
|
|
|
|
|
VkPipeline pipeline{};
|
|
|
|
|
CORRADE_COMPARE(Result(device()->CreateGraphicsPipelines(device(), {}, 1,
|
|
|
|
|
RasterizationPipelineCreateInfo{shaderSet, meshLayout, pipelineLayout, renderPass, 0, 1}
|
|
|
|
|
.setViewport({{}, {200, 200}})
|
|
|
|
|
.setDynamicStates(DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias),
|
|
|
|
|
nullptr, &pipeline)), Result::Success);
|
|
|
|
|
|
|
|
|
|
auto wrapped = Pipeline::wrap(device(), PipelineBindPoint::Rasterization, pipeline, DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias, HandleFlag::DestroyOnDestruction);
|
|
|
|
|
CORRADE_COMPARE(wrapped.handle(), pipeline);
|
|
|
|
|
CORRADE_COMPARE(wrapped.bindPoint(), PipelineBindPoint::Rasterization);
|
|
|
|
|
CORRADE_COMPARE(wrapped.dynamicRasterizationStates(), DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias);
|
|
|
|
|
|
|
|
|
|
/* Release the handle again, destroy by hand */
|
|
|
|
|
CORRADE_COMPARE(wrapped.release(), pipeline);
|
|
|
|
|
CORRADE_VERIFY(!wrapped.handle());
|
|
|
|
|
device()->DestroyPipeline(device(), pipeline, nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::wrapCompute() {
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "compute-noop.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet.addShader(ShaderStage::Compute, shader, "main"_s);
|
|
|
|
|
|
|
|
|
|
VkPipeline pipeline{};
|
|
|
|
|
CORRADE_COMPARE(Result(device()->CreateComputePipelines(device(), {}, 1,
|
|
|
|
|
ComputePipelineCreateInfo{shaderSet, pipelineLayout},
|
|
|
|
|
nullptr, &pipeline)), Result::Success);
|
|
|
|
|
|
|
|
|
|
auto wrapped = Pipeline::wrap(device(), PipelineBindPoint::Compute, pipeline, HandleFlag::DestroyOnDestruction);
|
|
|
|
|
CORRADE_COMPARE(wrapped.handle(), pipeline);
|
|
|
|
|
CORRADE_COMPARE(wrapped.bindPoint(), PipelineBindPoint::Compute);
|
|
|
|
|
|
|
|
|
|
/* Release the handle again, destroy by hand */
|
|
|
|
|
CORRADE_COMPARE(wrapped.release(), pipeline);
|
|
|
|
|
CORRADE_VERIFY(!wrapped.handle());
|
|
|
|
|
device()->DestroyPipeline(device(), pipeline, nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::dynamicRasterizationStatesNotRasterization() {
|
|
|
|
|
CORRADE_SKIP_IF_NO_ASSERT();
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "compute-noop.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet.addShader(ShaderStage::Compute, shader, "main"_s);
|
|
|
|
|
|
|
|
|
|
Pipeline pipeline{device(), ComputePipelineCreateInfo{
|
|
|
|
|
shaderSet, pipelineLayout
|
|
|
|
|
}};
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
pipeline.dynamicRasterizationStates();
|
|
|
|
|
CORRADE_COMPARE(out.str(), "Vk::Pipeline::dynamicRasterizationStates(): not a rasterization pipeline\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::cmdBindRasterization() {
|
|
|
|
|
CommandPool pool{device(), CommandPoolCreateInfo{
|
|
|
|
|
device().properties().pickQueueFamily(QueueFlag::Graphics)}};
|
|
|
|
|
|
|
|
|
|
RenderPass renderPass{device(), RenderPassCreateInfo{}
|
|
|
|
|
.setAttachments({
|
|
|
|
|
AttachmentDescription{PixelFormat::RGBA8Unorm,
|
|
|
|
|
AttachmentLoadOperation::Clear,
|
|
|
|
|
AttachmentStoreOperation::Store,
|
|
|
|
|
ImageLayout::Undefined,
|
|
|
|
|
ImageLayout::ColorAttachment}
|
|
|
|
|
})
|
|
|
|
|
.addSubpass(SubpassDescription{}.setColorAttachments({
|
|
|
|
|
AttachmentReference{0, ImageLayout::ColorAttachment}
|
|
|
|
|
}))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Not sure if this is really needed, but the shader needs those inputs so
|
|
|
|
|
playing it safe */
|
|
|
|
|
MeshLayout meshLayout{MeshPrimitive::Triangles};
|
|
|
|
|
meshLayout
|
|
|
|
|
.addBinding(0, 2*4*4)
|
|
|
|
|
.addAttribute(0, 0, VertexFormat::Vector4, 0)
|
|
|
|
|
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "triangle-shaders.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet
|
|
|
|
|
.addShader(ShaderStage::Vertex, shader, "ver"_s)
|
|
|
|
|
.addShader(ShaderStage::Fragment, shader, "fra"_s);
|
|
|
|
|
|
|
|
|
|
Pipeline pipeline{device(), RasterizationPipelineCreateInfo{
|
|
|
|
|
shaderSet, meshLayout, pipelineLayout, renderPass, 0, 1}
|
|
|
|
|
.setViewport({{}, {200, 200}})
|
|
|
|
|
.setDynamicStates(DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CommandBuffer cmd = pool.allocate();
|
|
|
|
|
|
|
|
|
|
cmd.begin();
|
|
|
|
|
CORRADE_COMPARE(cmd.dynamicRasterizationStates(), DynamicRasterizationStates{});
|
|
|
|
|
|
|
|
|
|
cmd.bindPipeline(pipeline);
|
|
|
|
|
CORRADE_COMPARE(cmd.dynamicRasterizationStates(), DynamicRasterizationState::LineWidth|DynamicRasterizationState::DepthBias);
|
|
|
|
|
|
|
|
|
|
/* Should be reset again on end() so if it's reset() and begun again it
|
|
|
|
|
doesn't show a no-longer-true value */
|
|
|
|
|
cmd.end();
|
|
|
|
|
CORRADE_COMPARE(cmd.dynamicRasterizationStates(), DynamicRasterizationStates{});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::cmdBindCompute() {
|
|
|
|
|
CommandPool pool{device(), CommandPoolCreateInfo{
|
|
|
|
|
/* This might blow up if queue() isn't the one matching this family */
|
|
|
|
|
device().properties().pickQueueFamily(QueueFlag::Graphics|QueueFlag::Compute)}};
|
|
|
|
|
|
|
|
|
|
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Containers::Array<char>> data = Utility::Path::read(Utility::Path::join(VK_TEST_DIR, "compute-noop.spv"));
|
|
|
|
|
CORRADE_VERIFY(data);
|
|
|
|
|
Shader shader{device(), ShaderCreateInfo{*data}};
|
|
|
|
|
|
|
|
|
|
ShaderSet shaderSet;
|
|
|
|
|
shaderSet.addShader(ShaderStage::Compute, shader, "main"_s);
|
|
|
|
|
|
|
|
|
|
Pipeline pipeline{device(), ComputePipelineCreateInfo{
|
|
|
|
|
shaderSet, pipelineLayout
|
|
|
|
|
}};
|
|
|
|
|
|
|
|
|
|
pool.allocate()
|
|
|
|
|
.begin()
|
|
|
|
|
.bindPipeline(pipeline)
|
|
|
|
|
.end();
|
|
|
|
|
|
|
|
|
|
/* Does not do anything visible, so just test that it didn't blow up */
|
|
|
|
|
CORRADE_VERIFY(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::cmdBarrier() {
|
|
|
|
|
CommandPool pool{device(), CommandPoolCreateInfo{
|
|
|
|
|
device().properties().pickQueueFamily(QueueFlag::Graphics)}};
|
|
|
|
|
|
|
|
|
|
Buffer buffer{device(), BufferCreateInfo{
|
|
|
|
|
BufferUsage::TransferDestination|BufferUsage::VertexBuffer, 16
|
|
|
|
|
}, MemoryFlag::DeviceLocal};
|
|
|
|
|
Image image{device(), ImageCreateInfo2D{
|
|
|
|
|
ImageUsage::TransferDestination|ImageUsage::Sampled,
|
|
|
|
|
PixelFormat::RGBA8Unorm, {4, 4}, 1
|
|
|
|
|
}, MemoryFlag::DeviceLocal};
|
|
|
|
|
|
|
|
|
|
pool.allocate()
|
|
|
|
|
.begin()
|
|
|
|
|
.pipelineBarrier(PipelineStage::Transfer, PipelineStage::Host|PipelineStage::VertexInput|PipelineStage::FragmentShader, {
|
|
|
|
|
{Access::TransferWrite, Access::HostRead}
|
|
|
|
|
}, {
|
|
|
|
|
{Access::TransferWrite, Access::VertexAttributeRead, buffer}
|
|
|
|
|
}, {
|
|
|
|
|
{Access::TransferWrite, Access::ShaderRead,
|
|
|
|
|
ImageLayout::Preinitialized, ImageLayout::ShaderReadOnly,
|
|
|
|
|
image}
|
|
|
|
|
})
|
|
|
|
|
.end();
|
|
|
|
|
|
|
|
|
|
/* Does not do anything visible, so just test that it didn't blow up */
|
|
|
|
|
CORRADE_VERIFY(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::cmdBarrierExecutionOnly() {
|
|
|
|
|
CommandPool pool{device(), CommandPoolCreateInfo{
|
|
|
|
|
device().properties().pickQueueFamily(QueueFlag::Graphics)}};
|
|
|
|
|
|
|
|
|
|
/* A subset of the above, just to test the convenience overloads */
|
|
|
|
|
|
|
|
|
|
pool.allocate()
|
|
|
|
|
.begin()
|
|
|
|
|
.pipelineBarrier(PipelineStage::Transfer, PipelineStage::Host)
|
|
|
|
|
.end();
|
|
|
|
|
|
|
|
|
|
/* Does not do anything visible, so just test that it didn't blow up */
|
|
|
|
|
CORRADE_VERIFY(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::cmdBarrierGlobalMemory() {
|
|
|
|
|
CommandPool pool{device(), CommandPoolCreateInfo{
|
|
|
|
|
device().properties().pickQueueFamily(QueueFlag::Graphics)}};
|
|
|
|
|
|
|
|
|
|
/* A subset of the above, just to test the convenience overloads */
|
|
|
|
|
|
|
|
|
|
pool.allocate()
|
|
|
|
|
.begin()
|
|
|
|
|
.pipelineBarrier(PipelineStage::Transfer, PipelineStage::Host, {
|
|
|
|
|
{Access::TransferWrite, Access::HostRead}
|
|
|
|
|
})
|
|
|
|
|
.end();
|
|
|
|
|
|
|
|
|
|
/* Does not do anything visible, so just test that it didn't blow up */
|
|
|
|
|
CORRADE_VERIFY(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::cmdBarrierBufferMemory() {
|
|
|
|
|
CommandPool pool{device(), CommandPoolCreateInfo{
|
|
|
|
|
device().properties().pickQueueFamily(QueueFlag::Graphics)}};
|
|
|
|
|
|
|
|
|
|
Buffer buffer{device(), BufferCreateInfo{
|
|
|
|
|
BufferUsage::TransferDestination|BufferUsage::VertexBuffer, 16
|
|
|
|
|
}, MemoryFlag::DeviceLocal};
|
|
|
|
|
|
|
|
|
|
pool.allocate()
|
|
|
|
|
.begin()
|
|
|
|
|
.pipelineBarrier(PipelineStage::Transfer, PipelineStage::VertexInput, {
|
|
|
|
|
{Access::TransferWrite, Access::VertexAttributeRead, buffer}
|
|
|
|
|
})
|
|
|
|
|
.end();
|
|
|
|
|
|
|
|
|
|
/* Does not do anything visible, so just test that it didn't blow up */
|
|
|
|
|
CORRADE_VERIFY(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void PipelineVkTest::cmdBarrierImageMemory() {
|
|
|
|
|
CommandPool pool{device(), CommandPoolCreateInfo{
|
|
|
|
|
device().properties().pickQueueFamily(QueueFlag::Graphics)}};
|
|
|
|
|
|
|
|
|
|
Image image{device(), ImageCreateInfo2D{
|
|
|
|
|
ImageUsage::TransferDestination|ImageUsage::Sampled,
|
|
|
|
|
PixelFormat::RGBA8Unorm, {4, 4}, 1
|
|
|
|
|
}, MemoryFlag::DeviceLocal};
|
|
|
|
|
|
|
|
|
|
pool.allocate()
|
|
|
|
|
.begin()
|
|
|
|
|
.pipelineBarrier(PipelineStage::Transfer, PipelineStage::FragmentShader, {
|
|
|
|
|
{Access::TransferWrite, Access::ShaderRead,
|
|
|
|
|
ImageLayout::Preinitialized, ImageLayout::ShaderReadOnly,
|
|
|
|
|
image}
|
|
|
|
|
})
|
|
|
|
|
.end();
|
|
|
|
|
|
|
|
|
|
/* Does not do anything visible, so just test that it didn't blow up */
|
|
|
|
|
CORRADE_VERIFY(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Vk::Test::PipelineVkTest)
|