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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Magnum/Context.h"
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#include "Magnum/Extensions.h"
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#include "Magnum/OpenGLTester.h"
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#include "Magnum/Shaders/MeshVisualizer.h"
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namespace Magnum { namespace Shaders { namespace Test {
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struct MeshVisualizerGLTest: OpenGLTester {
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explicit MeshVisualizerGLTest();
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void compile();
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void compileWireframeGeometryShader();
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#endif
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void compileWireframeNoGeometryShader();
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};
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MeshVisualizerGLTest::MeshVisualizerGLTest() {
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addTests({&MeshVisualizerGLTest::compile,
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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&MeshVisualizerGLTest::compileWireframeGeometryShader,
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#endif
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&MeshVisualizerGLTest::compileWireframeNoGeometryShader});
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}
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void MeshVisualizerGLTest::compile() {
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Shaders::MeshVisualizer shader;
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{
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#ifdef CORRADE_TARGET_APPLE
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
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#endif
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CORRADE_VERIFY(shader.validate().first);
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}
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}
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void MeshVisualizerGLTest::compileWireframeGeometryShader() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
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CORRADE_SKIP(Extensions::GL::ARB::geometry_shader4::string() + std::string(" is not supported"));
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#else
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if(!Context::current().isExtensionSupported<Extensions::GL::EXT::geometry_shader>())
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CORRADE_SKIP(Extensions::GL::EXT::geometry_shader::string() + std::string(" is not supported"));
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#endif
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#ifdef MAGNUM_TARGET_GLES
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if(Context::current().isExtensionSupported<Extensions::GL::NV::shader_noperspective_interpolation>())
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Debug() << "Using" << Extensions::GL::NV::shader_noperspective_interpolation::string();
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#endif
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Shaders::MeshVisualizer shader(Shaders::MeshVisualizer::Flag::Wireframe);
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{
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#ifdef CORRADE_TARGET_APPLE
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
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#endif
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CORRADE_VERIFY(shader.validate().first);
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}
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}
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#endif
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void MeshVisualizerGLTest::compileWireframeNoGeometryShader() {
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Shaders::MeshVisualizer shader(Shaders::MeshVisualizer::Flag::Wireframe|Shaders::MeshVisualizer::Flag::NoGeometryShader);
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{
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#ifdef CORRADE_TARGET_APPLE
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
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#endif
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CORRADE_VERIFY(shader.validate().first);
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}
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}
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}}}
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::MeshVisualizerGLTest)
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