You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

80 lines
2.4 KiB

/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "IndexedMesh.h"
#include <Utility/Debug.h>
#include "Context.h"
#include "Extensions.h"
namespace Magnum {
IndexedMesh::CreateIndexedImplementation IndexedMesh::createIndexedImplementation = &IndexedMesh::createIndexedImplementationDefault;
IndexedMesh::BindIndexedImplementation IndexedMesh::bindIndexedImplementation = &IndexedMesh::bindIndexedImplementationDefault;
IndexedMesh::IndexedMesh(Mesh::Primitive primitive): Mesh(primitive), _indexCount(0), _indexType(Type::UnsignedShort) {
_indexBuffer.setTargetHint(Buffer::Target::ElementArray);
(this->*createIndexedImplementation)();
}
void IndexedMesh::draw() {
bind();
14 years ago
/** @todo Start at given index */
glDrawElements(static_cast<GLenum>(primitive()), _indexCount, static_cast<GLenum>(_indexType), nullptr);
unbind();
}
void IndexedMesh::bind() {
CORRADE_ASSERT(_indexCount, "IndexedMesh: the mesh has zero index count!", );
Mesh::bind();
(this->*bindIndexedImplementation)();
}
void IndexedMesh::initializeContextBasedFunctionality(Context* context) {
if(context->isExtensionSupported<Extensions::GL::APPLE::vertex_array_object>()) {
#ifndef MAGNUM_TARGET_GLES
Debug() << "IndexedMesh: using" << Extensions::GL::APPLE::vertex_array_object::string() << "features";
createIndexedImplementation = &IndexedMesh::createIndexedImplementationVAO;
bindIndexedImplementation = &IndexedMesh::bindIndexedImplementationVAO;
#endif
}
}
void IndexedMesh::createIndexedImplementationDefault() {}
#ifndef MAGNUM_TARGET_GLES
void IndexedMesh::createIndexedImplementationVAO() {
glBindVertexArray(vao);
_indexBuffer.bind(Buffer::Target::ElementArray);
}
#endif
void IndexedMesh::bindIndexedImplementationDefault() {
_indexBuffer.bind(Buffer::Target::ElementArray);
}
#ifndef MAGNUM_TARGET_GLES
void IndexedMesh::bindIndexedImplementationVAO() {}
#endif
}