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# kate: indent-width 2;
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language: cpp
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matrix:
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include:
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- os: linux
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compiler: gcc
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env:
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- TARGET=desktop
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# Otherwise the job gets killed (probably because using too much memory)
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- JOBS_LIMIT=4
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- os: osx
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compiler: clang
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env: TARGET=desktop
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- os: osx
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osx_image: xcode7.3
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env:
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- TARGET=ios-simulator
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- TARGET_GLES2=ON
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- os: osx
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osx_image: xcode7.3
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env:
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- TARGET=ios-simulator
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- TARGET_GLES2=OFF
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- os: osx
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env:
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- TARGET=emscripten
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- TARGET_GLES2=ON
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- os: osx
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env:
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- TARGET=emscripten
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- TARGET_GLES2=OFF
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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- kubuntu-backports
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packages:
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- g++-4.7
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- cmake
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- libopenal-dev
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notifications:
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webhooks:
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urls:
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- https://webhooks.gitter.im/e/00ec7a9066bb0fec98f3
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on_success: change
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on_failure: always
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on_start: never
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cache:
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directories:
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- $HOME/sdl2
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install:
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; fi
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then pip install --user cpp-coveralls; fi
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then export CXX=g++-4.7; fi
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then export PLATFORM_GL_API=GLX; fi
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then export COVERAGE="--coverage"; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "desktop" ]; then export PLATFORM_GL_API=CGL; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "ios-simulator" ]; then gem install xcpretty; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "emscripten" ]; then brew install emscripten && export LLVM=/usr/local/opt/emscripten/libexec/llvm/bin && emcc; fi
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- if [ "$TARGET" == "desktop" ]; then printf "[General]\ndrivers=null" > ~/.alsoftrc; fi
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# SDL (cached)
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "desktop" ]; then brew install sdl2; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "ios-simulator" ]; then curl -O https://www.libsdl.org/release/SDL2-2.0.4.tar.gz && tar -xzvf SDL2-2.0.4.tar.gz && cd SDL2-2.0.4/Xcode-iOS/SDL && xcodebuild -sdk iphonesimulator9.3 | xcpretty && mkdir -p ../../../sdl2/lib && cp build/Release-iphonesimulator/libSDL2.a ../../../sdl2/lib && mkdir -p ../../../sdl2/include/SDL2 && cp -R ../../include/* ../../../sdl2/include/SDL2 && cd ../../..; fi
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- if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/sdl2/include" ]; then curl -O http://www.libsdl.org/release/SDL2-2.0.4.tar.gz && tar -xzvf SDL2-2.0.4.tar.gz && cd SDL2-2.0.4 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/sdl2 -DCMAKE_BUILD_TYPE=Release && cmake --build . --target install && cd ../..; fi
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# GLFW (cached)
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "desktop" ]; then brew install homebrew/versions/glfw3; fi
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- if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/glfw/include" ]; then wget https://github.com/glfw/glfw/releases/download/3.1.2/glfw-3.1.2.zip && unzip glfw-3.1.2.zip && cd glfw-3.1.2 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/glfw -DCMAKE_BUILD_TYPE=Release -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF && cmake --build . --target install && cd ../..; fi
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script:
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then ./package/ci/travis-desktop.sh; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "desktop" ]; then ./package/ci/travis-desktop.sh; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "ios-simulator" ]; then ./package/ci/travis-ios-simulator.sh; fi
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- if [ "$TRAVIS_OS_NAME" == "osx" ] && [ "$TARGET" == "emscripten" ]; then ./package/ci/travis-emscripten.sh; fi
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# Travis somehow is not able to gather all output, try to force it using this
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- sync
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after_success:
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# Ignoring all stuff that needs GL context and thus can't be run on Travis
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then coveralls --gcov /usr/bin/gcov-4.7 -E "(.*/(Test|magnum/build|MagnumExternal|Shaders|Platform)/.*|.*/src/Magnum/(AbstractFramebuffer|AbstractObject|AbstractQuery|AbstractShaderProgram|AbstractTexture|Buffer|BufferImage|BufferTexture|Context|CubeMapTexture|CubeMapTextureArray|DebugOutput|DefaultFramebuffer|Framebuffer|Mesh|MeshView|MultisampleTexture|OpenGL|PixelStorage|PrimitiveQuery|RectangleTexture|Renderbuffer|Renderer|SampleQuery|Sampler|Shader|Texture|TextureArray|TimeQuery|TransformFeedback|Implementation/BufferState|Implementation/DebugState|Implementation/driverSpecific|Implementation/FramebufferState|Implementation/maxTextureSize|Implementation/MeshState|Implementation/QueryState|Implementation/RendererState|Implementation/ShaderProgramState|Implementation/ShaderState|Implementation/State|Implementation/TextureState|Implementation/TransformFeedbackState)\\.(cpp|h))" --gcov-options '\-lp'; fi
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