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#ifndef Magnum_Shaders_AbstractVector_h
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#define Magnum_Shaders_AbstractVector_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Shaders::AbstractVector, typedef @ref Magnum::Shaders::AbstractVector2D, @ref Magnum::Shaders::AbstractVector3D
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*/
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#include "Magnum/Shaders/Generic.h"
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namespace Magnum { namespace Shaders {
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/**
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@brief Base for vector shaders
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See @ref DistanceFieldVector and @ref Vector for more information.
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@see @ref shaders, @ref AbstractVector2D, @ref AbstractVector3D
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*/
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template<UnsignedInt dimensions> class AbstractVector: public AbstractShaderProgram {
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public:
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/**
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* @brief Vertex position
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*
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* @ref shaders-generic "Generic attribute", @ref Vector2 in 2D,
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* @ref Vector3 in 3D.
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*/
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typedef typename Generic<dimensions>::Position Position;
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/**
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* @brief 2D texture coordinates
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*
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* @ref shaders-generic "Generic attribute", @ref Vector2.
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*/
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typedef typename Generic<dimensions>::TextureCoordinates TextureCoordinates;
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/**
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* @brief Set vector texture
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* @return Reference to self (for method chaining)
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*/
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AbstractVector<dimensions>& setVectorTexture(Texture2D& texture);
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protected:
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enum: Int { VectorTextureLayer = 15 };
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explicit AbstractVector() = default;
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~AbstractVector() = default;
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};
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/** @brief Base for two-dimensional text shaders */
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typedef AbstractVector<2> AbstractVector2D;
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/** @brief Base for three-dimensional text shader */
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typedef AbstractVector<3> AbstractVector3D;
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}}
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#endif
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