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Vladimír Vondruš
da2ac00478
Shaders: ability to do alpha-masking with Phong.
All Color3 parameters are now Color4, but the API should be backwards
compatible as Color4 is implicitly convertible from Color3.
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11 years ago |
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Implementation
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TextureTools: work around compiler warning.
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11 years ago |
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Test
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Shaders: fix MeshVisualizer test compilation on desktop GL.
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11 years ago |
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AbstractVector.cpp
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Oh, it's 2015 already.
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11 years ago |
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AbstractVector.h
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Shaders: removed deprecated texture unit enums.
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11 years ago |
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AbstractVector2D.vert
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Shaders: more shader code cleanup.
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11 years ago |
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AbstractVector3D.vert
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Shaders: more shader code cleanup.
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11 years ago |
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CMakeLists.txt
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Better handling of compiled-in resources in static build.
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11 years ago |
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DistanceFieldVector.cpp
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Better handling of compiled-in resources in static build.
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11 years ago |
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DistanceFieldVector.frag
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Shaders: more shader code cleanup.
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11 years ago |
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DistanceFieldVector.h
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Moved Color to Math namespace.
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11 years ago |
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Flat.cpp
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Shaders: clean up Flat, set default color only for textured one.
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11 years ago |
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Flat.frag
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Shaders: clean up Flat, set default color only for textured one.
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11 years ago |
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Flat.h
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Shaders: clean up Flat, set default color only for textured one.
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11 years ago |
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Flat2D.vert
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Shaders: more shader code cleanup.
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11 years ago |
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Flat3D.vert
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Shaders: more shader code cleanup.
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11 years ago |
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FullScreenTriangle.glsl
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Oh, it's 2015 already.
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11 years ago |
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Generic.h
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Shaders: make VertexColor generic attribute.
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11 years ago |
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MeshVisualizer.cpp
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Shaders: one more try.
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11 years ago |
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MeshVisualizer.frag
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Shaders: more shader code cleanup.
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11 years ago |
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MeshVisualizer.geom
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Shaders: more shader code cleanup.
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11 years ago |
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MeshVisualizer.h
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Moved Color to Math namespace.
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11 years ago |
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MeshVisualizer.vert
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Shaders: more shader code cleanup.
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11 years ago |
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Phong.cpp
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Shaders: ability to do alpha-masking with Phong.
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11 years ago |
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Phong.frag
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Shaders: ability to do alpha-masking with Phong.
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11 years ago |
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Phong.h
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Shaders: ability to do alpha-masking with Phong.
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11 years ago |
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Phong.vert
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Shaders: more shader code cleanup.
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11 years ago |
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Shaders.h
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Oh, it's 2015 already.
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11 years ago |
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Vector.cpp
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Better handling of compiled-in resources in static build.
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11 years ago |
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Vector.frag
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Shaders: more shader code cleanup.
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11 years ago |
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Vector.h
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Moved Color to Math namespace.
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11 years ago |
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VertexColor.cpp
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Better handling of compiled-in resources in static build.
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11 years ago |
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VertexColor.frag
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Oh, it's 2015 already.
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11 years ago |
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VertexColor.h
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Moved Color to Math namespace.
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11 years ago |
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VertexColor2D.vert
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Shaders: more shader code cleanup.
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11 years ago |
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VertexColor3D.vert
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Oh, it's 2015 already.
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11 years ago |
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compatibility.glsl
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Oh, it's 2015 already.
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11 years ago |
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generic.glsl
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Oh, it's 2015 already.
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11 years ago |
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resources.conf
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Making includes absolute, part 1: moving files around.
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12 years ago |
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visibility.h
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Oh, it's 2015 already.
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11 years ago |