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Vladimír Vondruš da2ac00478 Shaders: ability to do alpha-masking with Phong. 11 years ago
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Implementation TextureTools: work around compiler warning. 11 years ago
Test Shaders: fix MeshVisualizer test compilation on desktop GL. 11 years ago
AbstractVector.cpp Oh, it's 2015 already. 11 years ago
AbstractVector.h Shaders: removed deprecated texture unit enums. 11 years ago
AbstractVector2D.vert Shaders: more shader code cleanup. 11 years ago
AbstractVector3D.vert Shaders: more shader code cleanup. 11 years ago
CMakeLists.txt Better handling of compiled-in resources in static build. 11 years ago
DistanceFieldVector.cpp Better handling of compiled-in resources in static build. 11 years ago
DistanceFieldVector.frag Shaders: more shader code cleanup. 11 years ago
DistanceFieldVector.h Moved Color to Math namespace. 11 years ago
Flat.cpp Shaders: clean up Flat, set default color only for textured one. 11 years ago
Flat.frag Shaders: clean up Flat, set default color only for textured one. 11 years ago
Flat.h Shaders: clean up Flat, set default color only for textured one. 11 years ago
Flat2D.vert Shaders: more shader code cleanup. 11 years ago
Flat3D.vert Shaders: more shader code cleanup. 11 years ago
FullScreenTriangle.glsl Oh, it's 2015 already. 11 years ago
Generic.h Shaders: make VertexColor generic attribute. 11 years ago
MeshVisualizer.cpp Shaders: one more try. 11 years ago
MeshVisualizer.frag Shaders: more shader code cleanup. 11 years ago
MeshVisualizer.geom Shaders: more shader code cleanup. 11 years ago
MeshVisualizer.h Moved Color to Math namespace. 11 years ago
MeshVisualizer.vert Shaders: more shader code cleanup. 11 years ago
Phong.cpp Shaders: ability to do alpha-masking with Phong. 11 years ago
Phong.frag Shaders: ability to do alpha-masking with Phong. 11 years ago
Phong.h Shaders: ability to do alpha-masking with Phong. 11 years ago
Phong.vert Shaders: more shader code cleanup. 11 years ago
Shaders.h Oh, it's 2015 already. 11 years ago
Vector.cpp Better handling of compiled-in resources in static build. 11 years ago
Vector.frag Shaders: more shader code cleanup. 11 years ago
Vector.h Moved Color to Math namespace. 11 years ago
VertexColor.cpp Better handling of compiled-in resources in static build. 11 years ago
VertexColor.frag Oh, it's 2015 already. 11 years ago
VertexColor.h Moved Color to Math namespace. 11 years ago
VertexColor2D.vert Shaders: more shader code cleanup. 11 years ago
VertexColor3D.vert Oh, it's 2015 already. 11 years ago
compatibility.glsl Oh, it's 2015 already. 11 years ago
generic.glsl Oh, it's 2015 already. 11 years ago
resources.conf Making includes absolute, part 1: moving files around. 12 years ago
visibility.h Oh, it's 2015 already. 11 years ago