mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
80 lines
2.8 KiB
80 lines
2.8 KiB
#ifndef Magnum_Shaders_AbstractVector_h |
|
#define Magnum_Shaders_AbstractVector_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class @ref Magnum::Shaders::AbstractVector, typedef @ref Magnum::Shaders::AbstractVector2D, @ref Magnum::Shaders::AbstractVector3D |
|
*/ |
|
|
|
#include "Magnum/Shaders/Generic.h" |
|
|
|
namespace Magnum { namespace Shaders { |
|
|
|
/** |
|
@brief Base for vector shaders |
|
|
|
See @ref DistanceFieldVector and @ref Vector for more information. |
|
@see @ref shaders, @ref AbstractVector2D, @ref AbstractVector3D |
|
*/ |
|
template<UnsignedInt dimensions> class AbstractVector: public AbstractShaderProgram { |
|
public: |
|
/** |
|
* @brief Vertex position |
|
* |
|
* @ref shaders-generic "Generic attribute", @ref Vector2 in 2D, |
|
* @ref Vector3 in 3D. |
|
*/ |
|
typedef typename Generic<dimensions>::Position Position; |
|
|
|
/** |
|
* @brief 2D texture coordinates |
|
* |
|
* @ref shaders-generic "Generic attribute", @ref Vector2. |
|
*/ |
|
typedef typename Generic<dimensions>::TextureCoordinates TextureCoordinates; |
|
|
|
/** |
|
* @brief Set vector texture |
|
* @return Reference to self (for method chaining) |
|
*/ |
|
AbstractVector<dimensions>& setVectorTexture(Texture2D& texture); |
|
|
|
protected: |
|
enum: Int { VectorTextureLayer = 15 }; |
|
|
|
explicit AbstractVector() = default; |
|
~AbstractVector() = default; |
|
}; |
|
|
|
/** @brief Base for two-dimensional text shaders */ |
|
typedef AbstractVector<2> AbstractVector2D; |
|
|
|
/** @brief Base for three-dimensional text shader */ |
|
typedef AbstractVector<3> AbstractVector3D; |
|
|
|
}} |
|
|
|
#endif
|
|
|