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#ifndef Magnum_Platform_XEglApplication_h
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#define Magnum_Platform_XEglApplication_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Platform::XEglApplication
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*/
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#include "AbstractXApplication.h"
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#include "EglContextHandler.h"
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namespace Magnum { namespace Platform {
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/**
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@brief X/EGL application
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Uses EglContextHandler.
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@section XEglApplication-usage Usage
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You need to implement at least drawEvent() and viewportEvent() to be able to
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draw on the screen. The subclass can be then used directly in `main()` - see
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convenience macro MAGNUM_XAPPLICATION_MAIN().
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@code
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class MyApplication: public Magnum::Platform::XEglApplication {
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// implement required methods...
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};
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MAGNUM_XAPPLICATION_MAIN(MyApplication)
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@endcode
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*/
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class XEglApplication: public AbstractXApplication {
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public:
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/**
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* @brief Constructor
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* @param argc Count of arguments of `main()` function
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* @param argv Arguments of `main()` function
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* @param title Window title
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* @param size Window size
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*
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* Creates window with double-buffered OpenGL ES 2 context.
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*/
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inline XEglApplication(int& argc, char** argv, const std::string& title = "Magnum X/EGL application", const Vector2i& size = Vector2i(800, 600)): AbstractXApplication(new EglContextHandler, argc, argv, title, size) {}
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};
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}}
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#endif
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