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#ifndef Magnum_Platform_XEglApplication_h
#define Magnum_Platform_XEglApplication_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Platform::XEglApplication
*/
#include "AbstractXApplication.h"
#include "EglContextHandler.h"
namespace Magnum { namespace Platform {
/**
@brief X/EGL application
Uses EglContextHandler.
@section XEglApplication-usage Usage
You need to implement at least drawEvent() and viewportEvent() to be able to
draw on the screen. The subclass can be then used directly in `main()` - see
convenience macro MAGNUM_XAPPLICATION_MAIN().
@code
class MyApplication: public Magnum::Platform::XEglApplication {
// implement required methods...
};
MAGNUM_XAPPLICATION_MAIN(MyApplication)
@endcode
*/
class XEglApplication: public AbstractXApplication {
public:
/**
* @brief Constructor
* @param argc Count of arguments of `main()` function
* @param argv Arguments of `main()` function
* @param title Window title
* @param size Window size
*
* Creates window with double-buffered OpenGL ES 2 context.
*/
inline XEglApplication(int& argc, char** argv, const std::string& title = "Magnum X/EGL application", const Vector2i& size = Vector2i(800, 600)): AbstractXApplication(new EglContextHandler, argc, argv, title, size) {}
};
}}
#endif