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#ifndef Magnum_Trade_AbstractImporter_h
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#define Magnum_Trade_AbstractImporter_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Trade::AbstractImporter
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*/
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#include <Containers/EnumSet.h>
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#include <PluginManager/AbstractPlugin.h>
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#include "Trade/Trade.h"
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#include "magnumVisibility.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Base for importer plugins
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Importer is used for importing data like scenes, lights, objects, images,
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textures etc.
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@section AbstractImporter-subclassing Subclassing
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Plugin implements function features(), one or more open() functions,
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function close() and one or more pairs of data access functions, based on
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which features are supported in given format.
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For multi-data formats file opening shouldn't take long, all parsing should
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be done in data parsing functions, because the user might want to import only
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some data. This is obviously not the case for single-data formats like images,
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as the file contains all data user wants to import.
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*/
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class MAGNUM_EXPORT AbstractImporter: public Corrade::PluginManager::AbstractPlugin {
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PLUGIN_INTERFACE("cz.mosra.magnum.Trade.AbstractImporter/0.2")
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public:
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/**
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* @brief Features supported by this importer
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*
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* @see Features, features()
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*/
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enum class Feature {
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OpenFile = 0x01, /**< Can open files specified by filename */
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OpenStream = 0x02 /**< Can open files from input streams */
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};
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/** @brief Set of features supported by this importer */
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typedef Corrade::Containers::EnumSet<Feature, int> Features;
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/** @brief Default constructor */
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inline explicit AbstractImporter() = default;
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/** @brief Plugin manager constructor */
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inline explicit AbstractImporter(Corrade::PluginManager::AbstractPluginManager* manager, std::string plugin): AbstractPlugin(manager, std::move(plugin)) {}
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/** @brief Features supported by this importer */
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virtual Features features() const = 0;
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/**
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* @brief Open file
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* @param filename Filename
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* @return Whether the file was successfully opened
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*
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* Closes previous file, if it was opened, and tries to open given
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* file. See also @ref Feature "Feature::OpenFile". Default
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* implementation prints message to error output and returns false.
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*/
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virtual bool open(const std::string& filename);
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/**
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* @brief Open stream
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* @param in Input stream
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* @return Whether the file was successfully opened
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*
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* See also open(const std::string&), @ref Feature
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* "Feature::OpenStream". Default implementation prints message to
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* error output and returns false.
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*/
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virtual bool open(std::istream& in);
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/** @brief Close file */
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virtual void close() = 0;
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/** @{ @name Data accessors
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* Each function pair provides access to the data.
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*/
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/**
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* @brief Default scene
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*
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* When there is more than one scene, returns ID of the default one.
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* If there is no default scene, returns -1.
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*
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* @note The function is not const, because the value will probably
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* be lazy-populated.
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*/
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virtual inline Int defaultScene() { return -1; }
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/** @brief %Scene count */
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virtual inline UnsignedInt sceneCount() const { return 0; }
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/**
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* @brief %Scene ID for given name
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*
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* If no scene for given name exists, returns -1.
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* @see sceneName()
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*/
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virtual Int sceneForName(const std::string& name);
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/**
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* @brief %Scene name
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* @param id %Scene ID, from range [0, sceneCount()).
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*
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* @see sceneForName()
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*/
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virtual std::string sceneName(UnsignedInt id);
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/**
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* @brief %Scene
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* @param id %Scene ID, from range [0, sceneCount()).
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*
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* Returns pointer to given scene or nullptr, if no such scene exists.
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*/
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virtual SceneData* scene(UnsignedInt id);
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/** @brief %Light count */
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virtual inline UnsignedInt lightCount() const { return 0; }
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/**
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* @brief %Light ID for given name
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*
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* If no light for given name exists, returns -1.
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* @see lightName()
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*/
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virtual Int lightForName(const std::string& name);
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/**
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* @brief %Light name
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* @param id %Light ID, from range [0, lightCount()).
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*
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* @see lightForName()
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*/
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virtual std::string lightName(UnsignedInt id);
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/**
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* @brief %Light
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* @param id %Light ID, from range [0, lightCount()).
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*
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* Returns pointer to given light or nullptr, if no such light exists.
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*/
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virtual LightData* light(UnsignedInt id);
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/** @brief Camera count */
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virtual inline UnsignedInt cameraCount() const { return 0; }
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/**
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* @brief Camera ID for given name
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*
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* If no camera for given name exists, returns -1.
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* @see cameraName()
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*/
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virtual Int cameraForName(const std::string& name);
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/**
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* @brief Camera name
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* @param id Camera ID, from range [0, cameraCount()).
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*
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* @see cameraForName()
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*/
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virtual std::string cameraName(UnsignedInt id);
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/**
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* @brief Camera
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* @param id Camera ID, from range [0, cameraCount()).
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*
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* Returns pointer to given camera or nullptr, if no such camera
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* exists.
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*/
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virtual CameraData* camera(UnsignedInt id);
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/** @brief Two-dimensional object count */
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virtual inline UnsignedInt object2DCount() const { return 0; }
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/**
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* @brief Two-dimensional object ID for given name
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*
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* If no scene for given name exists, returns -1.
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* @see object2DName()
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*/
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virtual Int object2DForName(const std::string& name);
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/**
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* @brief Two-dimensional object name
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* @param id Object ID, from range [0, object2DCount()).
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*
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* @see object2DForName()
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*/
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virtual std::string object2DName(UnsignedInt id);
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/**
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* @brief Two-dimensional object
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* @param id Object ID, from range [0, object2DCount()).
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*
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* Returns pointer to given object or nullptr, if no such object
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* exists.
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*/
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virtual ObjectData2D* object2D(UnsignedInt id);
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/** @brief Three-dimensional object count */
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virtual inline UnsignedInt object3DCount() const { return 0; }
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/**
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* @brief Three-dimensional object ID for given name
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*
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* If no scene for given name exists, returns -1.
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* @see object3DName()
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*/
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virtual Int object3DForName(const std::string& name);
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/**
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* @brief Three-dimensional object name
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* @param id Object ID, from range [0, object3DCount()).
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*
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* @see object3DForName()
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*/
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virtual std::string object3DName(UnsignedInt id);
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/**
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* @brief Three-dimensional object
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* @param id Object ID, from range [0, object3DCount()).
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*
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* Returns pointer to given object or nullptr, if no such object
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* exists.
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*/
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virtual ObjectData3D* object3D(UnsignedInt id);
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/** @brief Two-dimensional mesh count */
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virtual inline UnsignedInt mesh2DCount() const { return 0; }
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/**
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* @brief Two-dimensional mesh ID for given name
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*
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* If no mesh for given name exists, returns -1.
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* @see mesh2DName()
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*/
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virtual Int mesh2DForName(const std::string& name);
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/**
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* @brief Two-dimensional mesh name
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* @param id %Mesh ID, from range [0, mesh2DCount()).
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*
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* @see mesh2DForName()
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*/
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virtual std::string mesh2DName(UnsignedInt id);
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/**
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* @brief Two-dimensional mesh
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* @param id %Mesh ID, from range [0, mesh2DCount()).
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*
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* Returns pointer to given mesh or nullptr, if no such mesh exists.
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*/
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virtual MeshData2D* mesh2D(UnsignedInt id);
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/** @brief Three-dimensional mesh count */
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virtual inline UnsignedInt mesh3DCount() const { return 0; }
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/**
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* @brief Three-dimensional mesh ID for given name
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*
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* If no mesh for given name exists, returns -1.
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* @see mesh3DName()
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*/
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virtual Int mesh3DForName(const std::string& name);
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/**
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* @brief Three-dimensional mesh name
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* @param id %Mesh ID, from range [0, mesh3DCount()).
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*
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* @see mesh3DForName()
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*/
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virtual std::string mesh3DName(UnsignedInt id);
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/**
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* @brief Three-dimensional mesh
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* @param id %Mesh ID, from range [0, mesh3DCount()).
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*
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* Returns pointer to given mesh or nullptr, if no such mesh exists.
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*/
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virtual MeshData3D* mesh3D(UnsignedInt id);
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/** @brief Material count */
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virtual inline UnsignedInt materialCount() const { return 0; }
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/**
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* @brief Material ID for given name
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*
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* If no material for given name exists, returns -1.
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* @see materialName()
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*/
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virtual Int materialForName(const std::string& name);
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/**
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* @brief Material name
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* @param id Material ID, from range [0, materialCount()).
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*
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* @see materialForName()
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*/
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virtual std::string materialName(UnsignedInt id);
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/**
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* @brief Material
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* @param id Material ID, from range [0, materialCount()).
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*
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* Returns pointer to given material or nullptr, if no such material
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* exists.
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*/
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virtual AbstractMaterialData* material(UnsignedInt id);
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/** @brief %Texture count */
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virtual inline UnsignedInt textureCount() const { return 0; }
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/**
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* @brief %Texture ID for given name
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*
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* If no texture for given name exists, returns -1.
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* @see textureName()
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*/
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virtual Int textureForName(const std::string& name);
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/**
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* @brief %Texture name
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* @param id %Texture ID, from range [0, textureCount()).
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*
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* @see textureForName()
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*/
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virtual std::string textureName(UnsignedInt id);
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/**
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* @brief %Texture
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* @param id %Texture ID, from range [0, textureCount()).
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*
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* Returns pointer to given texture or nullptr, if no such texture
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* exists.
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*/
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virtual TextureData* texture(UnsignedInt id);
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/** @brief One-dimensional image count */
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virtual inline UnsignedInt image1DCount() const { return 0; }
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/**
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* @brief One-dimensional image ID for given name
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*
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* If no image for given name exists, returns -1.
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* @see image1Dname()
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*/
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virtual Int image1DForName(const std::string& name);
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/**
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* @brief One-dimensional image name
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* @param id %Image ID, from range [0, image1DCount()).
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*
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* @see image1DForName()
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*/
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virtual std::string image1DName(UnsignedInt id);
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/**
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* @brief One-dimensional image
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* @param id %Image ID, from range [0, image1DCount()).
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*
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* Returns pointer to given image or nullptr, if no such image exists.
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*/
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virtual ImageData1D* image1D(UnsignedInt id);
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/** @brief Two-dimensional image count */
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virtual inline UnsignedInt image2DCount() const { return 0; }
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/**
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* @brief Two-dimensional image ID for given name
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*
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* If no image for given name exists, returns -1.
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* @see image2DName()
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*/
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virtual Int image2DForName(const std::string& name);
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/**
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* @brief Two-dimensional image name
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* @param id %Image ID, from range [0, image2DCount()).
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*
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* @see image2DForName()
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*/
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virtual std::string image2DName(UnsignedInt id);
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/**
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* @brief Two-dimensional image
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* @param id %Image ID, from range [0, image2DCount()).
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*
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* Returns pointer to given image or nullptr, if no such image exists.
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*/
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virtual ImageData2D* image2D(UnsignedInt id);
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/** @brief Three-dimensional image count */
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virtual inline UnsignedInt image3DCount() const { return 0; }
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/**
|
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* @brief Three-dimensional image ID for given name
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|
*
|
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|
* If no image for given name exists, returns -1.
|
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|
|
* @see image3DName()
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|
|
*/
|
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|
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virtual Int image3DForName(const std::string& name);
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|
|
/**
|
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|
|
|
* @brief Three-dimensional image name
|
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|
* @param id %Image ID, from range [0, image3DCount()).
|
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|
|
|
*
|
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|
|
|
* @see image3DForName()
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|
|
*/
|
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|
|
virtual std::string image3DName(UnsignedInt id);
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|
|
/**
|
|
|
|
|
* @brief Three-dimensional image
|
|
|
|
|
* @param id %Image ID, from range [0, image3DCount()).
|
|
|
|
|
*
|
|
|
|
|
* Returns pointer to given image or nullptr, if no such image exists.
|
|
|
|
|
*/
|
|
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|
|
virtual ImageData3D* image3D(UnsignedInt id);
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|
|
/*@}*/
|
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|
|
};
|
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|
|
CORRADE_ENUMSET_OPERATORS(AbstractImporter::Features)
|
|
|
|
|
|
|
|
|
|
/* Implementations for inline functions with unused parameters */
|
|
|
|
|
inline Int AbstractImporter::sceneForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::sceneName(UnsignedInt) { return {}; }
|
|
|
|
|
inline SceneData* AbstractImporter::scene(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::lightForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::lightName(UnsignedInt) { return {}; }
|
|
|
|
|
inline LightData* AbstractImporter::light(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::cameraForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::cameraName(UnsignedInt) { return {}; }
|
|
|
|
|
inline CameraData* AbstractImporter::camera(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::object2DForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::object2DName(UnsignedInt) { return {}; }
|
|
|
|
|
inline ObjectData2D* AbstractImporter::object2D(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::object3DForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::object3DName(UnsignedInt) { return {}; }
|
|
|
|
|
inline ObjectData3D* AbstractImporter::object3D(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::mesh2DForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::mesh2DName(UnsignedInt) { return {}; }
|
|
|
|
|
inline MeshData2D* AbstractImporter::mesh2D(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::mesh3DForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::mesh3DName(UnsignedInt) { return {}; }
|
|
|
|
|
inline MeshData3D* AbstractImporter::mesh3D(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::materialForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::materialName(UnsignedInt) { return {}; }
|
|
|
|
|
inline AbstractMaterialData* AbstractImporter::material(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::textureForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::textureName(UnsignedInt) { return {}; }
|
|
|
|
|
inline TextureData* AbstractImporter::texture(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::image1DForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::image1DName(UnsignedInt) { return {}; }
|
|
|
|
|
inline ImageData1D* AbstractImporter::image1D(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::image2DForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::image2DName(UnsignedInt) { return {}; }
|
|
|
|
|
inline ImageData2D* AbstractImporter::image2D(UnsignedInt) { return nullptr; }
|
|
|
|
|
inline Int AbstractImporter::image3DForName(const std::string&) { return -1; }
|
|
|
|
|
inline std::string AbstractImporter::image3DName(UnsignedInt) { return {}; }
|
|
|
|
|
inline ImageData3D* AbstractImporter::image3D(UnsignedInt) { return nullptr; }
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|