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#ifndef Magnum_Platform_WindowlessCglApplication_h
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#define Magnum_Platform_WindowlessCglApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2013 <https://github.com/ArEnSc>
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Copyright © 2014 Travis Watkins <https://github.com/amaranth>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::WindowlessCglApplication, @ref Magnum::Platform::WindowlessCglContext, macro @ref MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN()
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*/
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#include "Magnum/configure.h"
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#ifdef MAGNUM_TARGET_GL
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#include <Corrade/Containers/Pointer.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Tags.h"
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#include "Magnum/GL/OpenGL.h"
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#include "Magnum/Platform/Platform.h"
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#define GL_SILENCE_DEPRECATION /* YES I KNOW, APPLE! FFS */
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#endif
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLTypes.h>
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#include <OpenGL/CGLCurrent.h>
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namespace Magnum { namespace Platform {
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/**
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@brief Windowless CGL context
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@m_keywords{WindowlessGLContext CGL}
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GL context used in @ref WindowlessCglApplication. Does not have any default
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framebuffer.
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Meant to be used when there is a need to manage (multiple) GL contexts
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manually. See @ref platform-windowless-contexts for more information. If no
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other application header is included, this class is also aliased to
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@cpp Platform::WindowlessGLContext @ce.
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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class WindowlessCglContext {
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public:
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class Configuration;
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/**
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* @brief Constructor
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* @param configuration Context configuration
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* @param context Optional Magnum context instance constructed
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* using @ref NoCreate to manage driver workarounds
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*
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* If version is not specified in @p configuration, it first tries to
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* create core context (OpenGL 3.2+), if that fails, tries OpenGL 3.0+
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* and as a last attempt falls back to compatibility OpenGL 2.1
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* context.
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*
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* Once the context is created, make it current using @ref makeCurrent()
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* and create @ref Platform::GLContext instance to be able to use
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* Magnum.
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* @see @ref isCreated()
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*/
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explicit WindowlessCglContext(const Configuration& configuration, GLContext* context = nullptr);
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/**
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* @brief Construct without creating the context
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*
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* Move a instance with created context over to make it usable.
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*/
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explicit WindowlessCglContext(NoCreateT) {}
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/** @brief Copying is not allowed */
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WindowlessCglContext(const WindowlessCglContext&) = delete;
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/** @brief Move constructor */
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WindowlessCglContext(WindowlessCglContext&& other);
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/** @brief Copying is not allowed */
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WindowlessCglContext& operator=(const WindowlessCglContext&) = delete;
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/** @brief Move assignment */
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WindowlessCglContext& operator=(WindowlessCglContext&& other);
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/**
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* @brief Destructor
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*
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* Destroys the context, if any.
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*/
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~WindowlessCglContext();
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/** @brief Whether the context is created */
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bool isCreated() const { return _context; }
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/**
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* @brief Make the context current
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*
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* Prints error message and returns @cpp false @ce on failure,
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* otherwise returns @cpp true @ce.
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*/
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bool makeCurrent();
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private:
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CGLPixelFormatObj _pixelFormat{};
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CGLContextObj _context{};
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};
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/**
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@brief Configuration
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@see @ref WindowlessCglContext(),
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@ref WindowlessCglApplication::WindowlessCglApplication(),
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@ref WindowlessCglApplication::createContext(),
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@ref WindowlessCglApplication::tryCreateContext()
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*/
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class WindowlessCglContext::Configuration {
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public:
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constexpr /*implicit*/ Configuration() {}
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/**
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* @brief Create a shared context
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* @return Reference to self (for method chaining)
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* @m_since_latest
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*
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* When set, the created context will share a subset of OpenGL objects
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* with @p context, instead of being independent. Many caveats and
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* limitations apply to shared OpenGL contexts, please consult the
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* OpenGL specification for details. Default is @cpp nullptr @ce, i.e.
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* no sharing.
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*/
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Configuration& setSharedContext(CGLContextObj context) {
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_sharedContext = context;
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return *this;
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}
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/**
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* @brief Shared context
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* @m_since_latest
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*/
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CGLContextObj sharedContext() const { return _sharedContext; }
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private:
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CGLContextObj _sharedContext = nullptr;
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};
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/**
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@brief Windowless CGL application
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@m_keywords{WindowlessApplication CGL}
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Application for offscreen rendering using @ref WindowlessCglContext. This
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application library is available on desktop OpenGL on macOS.
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@section Platform-WindowlessCglApplication-bootstrap Bootstrap application
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Fully contained windowless application using @ref WindowlessCglApplication
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along with CMake setup is available in `base-windowless` branch of
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap)
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repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-windowless.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-windowless.zip)
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file. After extracting the downloaded archive you can build and run the
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application with these four commands:
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@code{.sh}
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mkdir build && cd build
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cmake ..
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cmake --build .
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./src/MyApplication # or ./src/Debug/MyApplication
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@endcode
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See @ref cmake for more information.
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@section Platform-WindowlessCglApplication-usage General usage
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This application library is built if `WITH_WINDOWLESSCGLAPPLICATION` is enabled
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when building Magnum. To use this library from CMake, request the
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`WindowlessCglApplication` component of the `Magnum` package and link to the `Magnum::WindowlessCglApplication` target:
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@code{.cmake}
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find_package(Magnum REQUIRED)
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if(CORRADE_TARGET_APPLE)
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find_package(Magnum REQUIRED WindowlessCglApplication)
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endif()
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# ...
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if(CORRADE_TARGET_APPLE)
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target_link_libraries(your-app PRIVATE Magnum::WindowlessCglApplication)
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endif()
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@endcode
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Additionally, if you're using Magnum as a CMake subproject, do the following
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* *before* calling @cmake find_package() @ce to ensure it's enabled, as the
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library is not built by default:
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@code{.cmake}
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set(WITH_WINDOWLESSCGLAPPLICATION ON CACHE BOOL "" FORCE)
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add_subdirectory(magnum EXCLUDE_FROM_ALL)
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@endcode
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If no other application is requested, you can also use the generic
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`Magnum::WindowlessApplication` alias to simplify porting. Again, see
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@ref building and @ref cmake for more information.
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Place your code into @ref exec(). The subclass can be then used directly in
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`main()` --- see convenience macro @ref MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN().
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See @ref platform for more information.
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@code{.sh}
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class MyApplication: public Platform::WindowlessCglApplication {
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// implement required methods...
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};
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MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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@cpp Platform::WindowlessApplication @ce and the macro is aliased to
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@cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce to simplify porting.
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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class WindowlessCglApplication {
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public:
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/** @brief Application arguments */
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struct Arguments {
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/** @brief Constructor */
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {}
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int& argc; /**< @brief Argument count */
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char** argv; /**< @brief Argument values */
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};
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/**
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* @brief Configuration
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*
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* @see @ref WindowlessCglApplication(), @ref createContext(),
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* @ref tryCreateContext()
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*/
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typedef WindowlessCglContext::Configuration Configuration;
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/**
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* @brief Default constructor
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* @param arguments Application arguments
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* @param configuration Configuration
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*
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* Creates application with default or user-specified configuration.
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* See @ref Configuration for more information. The program exits if
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* the context cannot be created, see @ref tryCreateContext() for an
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* alternative.
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* @see @ref WindowlessCglContext
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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explicit WindowlessCglApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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explicit WindowlessCglApplication(const Arguments& arguments, const Configuration& configuration);
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explicit WindowlessCglApplication(const Arguments& arguments);
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#endif
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/**
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* @brief Construct without creating the context
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* @param arguments Application arguments
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*
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* Unlike above, the context is not created and must be created later
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* with @ref createContext() or @ref tryCreateContext().
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*/
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explicit WindowlessCglApplication(const Arguments& arguments, NoCreateT);
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/** @brief Copying is not allowed */
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WindowlessCglApplication(const WindowlessCglApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessCglApplication(WindowlessCglApplication&&) = delete;
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/** @brief Copying is not allowed */
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WindowlessCglApplication& operator=(const WindowlessCglApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessCglApplication& operator=(WindowlessCglApplication&&) = delete;
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/**
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* @brief Execute application
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* @return Value for returning from @cpp main() @ce
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*
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* See @ref MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN() for usage
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* information.
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*/
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virtual int exec() = 0;
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protected:
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/* Nobody will need to have (and delete) WindowlessCglApplication*,
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thus this is faster than public pure virtual destructor */
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~WindowlessCglApplication();
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/**
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* @brief Create context with given configuration
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*
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* Must be called if and only if the context wasn't created by the
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* constructor itself. Error message is printed and the program exits
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* if the context cannot be created, see @ref tryCreateContext() for an
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* alternative.
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* @see @ref WindowlessCglContext
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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void createContext(const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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void createContext(const Configuration& configuration);
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void createContext();
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#endif
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/**
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* @brief Try to create context with given configuration
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*
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* Unlike @ref createContext() returns @cpp false @ce if the context
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* cannot be created, @cpp true @ce otherwise.
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*/
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bool tryCreateContext(const Configuration& configuration);
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private:
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WindowlessCglContext _glContext;
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Containers::Pointer<Platform::GLContext> _context;
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};
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/** @hideinitializer
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@brief Entry point for windowless CGL application
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@param className Class name
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@m_keywords{MAGNUM_WINDOWLESSAPPLICATION_MAIN()}
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See @ref Magnum::Platform::WindowlessCglApplication "Platform::WindowlessCglApplication"
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for usage information. This macro abstracts out platform-specific entry point
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code and is equivalent to the following, see @ref portability-applications for
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more information.
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@code{.cpp}
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int main(int argc, char** argv) {
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className app({argc, argv});
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return app.exec();
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}
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@endcode
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When no other windowless application header is included this macro is also
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aliased to @cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce.
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*/
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#define MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN(className) \
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int main(int argc, char** argv) { \
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|
|
className app({argc, argv}); \
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|
return app.exec(); \
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN
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typedef WindowlessCglApplication WindowlessApplication;
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typedef WindowlessCglContext WindowlessGLContext;
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#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSCGLAPPLICATION_MAIN(className)
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#else
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#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN
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#endif
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#endif
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}}
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#else
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|
#error this header is available only in the OpenGL build
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#endif
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#endif
|