#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
cmake_minimum_required ( VERSION 3.4 )
option ( HUNTER_ENABLED "Get dependencies (Corrade, GLFW, SDL2, ...) via Hunter" OFF )
if ( HUNTER_ENABLED )
include ( ${ CMAKE_CURRENT_LIST_DIR } /package/hunter/HunterInit.cmake )
endif ( )
# Don't restrict INTERPROCEDURAL_OPTIMIZATION only for icc on Linux
if ( POLICY CMP0069 )
cmake_policy ( SET CMP0069 NEW )
endif ( )
# If CMAKE_AUTOMOC is set, all uses of corrade_add_resource() would otherwise
# complain on 3.10 that AUTOMOC is not processing GENERATED files
if ( POLICY CMP0071 )
cmake_policy ( SET CMP0071 NEW )
endif ( )
# Superprojects can use just set(MAGNUM_WITH_BLAH ON) without FORCE CACHE on
# 3.13+
if ( POLICY CMP0077 )
cmake_policy ( SET CMP0077 NEW )
endif ( )
project ( Magnum CXX )
if ( HUNTER_ENABLED )
include ( ${ CMAKE_CURRENT_LIST_DIR } /package/hunter/HunterAddPackages.cmake )
endif ( )
# Use folders for nice tree in Visual Studio and XCode
set_property ( GLOBAL PROPERTY USE_FOLDERS ON )
set ( CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${ CMAKE_MODULE_PATH } )
# Find Corrade first so we can check on the target
find_package ( Corrade REQUIRED Utility )
include ( CMakeDependentOption )
# Options that used to be unprefixed. 66 values for 67 option() and
# cmake_dependent_option() calls, one of which is HUNTER_ENABLED that we don't
# prefix. New options shouldn't be added to this list.
set ( _MAGNUM_DEPRECATED_UNPREFIXED_OPTIONS
W I T H _ A U D I O
W I T H _ D E B U G T O O L S
W I T H _ G L
W I T H _ M E S H T O O L S
W I T H _ P R I M I T I V E S
W I T H _ S C E N E G R A P H
W I T H _ S C E N E T O O L S
W I T H _ S H A D E R S
W I T H _ S H A D E R T O O L S
W I T H _ T E X T
W I T H _ T E X T U R E T O O L S
W I T H _ T R A D E
W I T H _ V K
W I T H _ O P E N G L T E S T E R
W I T H _ V U L K A N T E S T E R
W I T H _ A N D R O I D A P P L I C A T I O N
W I T H _ E M S C R I P T E N A P P L I C A T I O N
W I T H _ G L X A P P L I C A T I O N
W I T H _ G L F W A P P L I C A T I O N
W I T H _ S D L 2 A P P L I C A T I O N
W I T H _ X E G L A P P L I C A T I O N
W I T H _ W I N D O W L E S S C G L A P P L I C A T I O N
W I T H _ W I N D O W L E S S E G L A P P L I C A T I O N
W I T H _ W I N D O W L E S S G L X A P P L I C A T I O N
W I T H _ W I N D O W L E S S I O S A P P L I C A T I O N
W I T H _ W I N D O W L E S S W G L A P P L I C A T I O N
W I T H _ C G L C O N T E X T
W I T H _ E G L C O N T E X T
W I T H _ G L X C O N T E X T
W I T H _ W G L C O N T E X T
W I T H _ G L _ I N F O
W I T H _ A L _ I N F O
W I T H _ V K _ I N F O
W I T H _ F O N T C O N V E R T E R
W I T H _ D I S T A N C E F I E L D C O N V E R T E R
W I T H _ I M A G E C O N V E R T E R
W I T H _ S C E N E C O N V E R T E R
W I T H _ S H A D E R C O N V E R T E R
W I T H _ A N Y A U D I O I M P O R T E R
W I T H _ A N Y I M A G E C O N V E R T E R
W I T H _ A N Y I M A G E I M P O R T E R
W I T H _ A N Y S C E N E C O N V E R T E R
W I T H _ A N Y S C E N E I M P O R T E R
W I T H _ A N Y S H A D E R C O N V E R T E R
W I T H _ M A G N U M F O N T
W I T H _ M A G N U M F O N T C O N V E R T E R
W I T H _ O B J I M P O R T E R
W I T H _ T G A I M P O R T E R
W I T H _ T G A I M A G E C O N V E R T E R
W I T H _ W A V A U D I O I M P O R T E R
B U I L D _ D E P R E C A T E D
B U I L D _ S T A T I C
B U I L D _ S T A T I C _ P I C
B U I L D _ S T A T I C _ U N I Q U E _ G L O B A L S
B U I L D _ P L U G I N S _ S T A T I C
B U I L D _ T E S T S
B U I L D _ G L _ T E S T S
B U I L D _ A L _ T E S T S
B U I L D _ V K _ T E S T S
T A R G E T _ G L
T A R G E T _ G L E S
T A R G E T _ G L E S 2
T A R G E T _ D E S K T O P _ G L E S
T A R G E T _ H E A D L E S S
T A R G E T _ V K )
# If during the first run (i.e., when the variable isn't in cache yet), check
# if any of the prefixed options are already set. If so, we assume the user is
# already switched to the prefixed options and won't accept the deprecated
# unprefixed options for backwards compatibility. This way it's possible for
# projects to reuse these variables for other purposes without affecting
# Magnum in any way.
if ( NOT DEFINED _MAGNUM_ACCEPT_DEPRECATED_UNPREFIXED_OPTIONS )
set ( _MAGNUM_ACCEPT_DEPRECATED_UNPREFIXED_OPTIONS ON CACHE INTERNAL "" )
foreach ( option ${ _MAGNUM_DEPRECATED_UNPREFIXED_OPTIONS } )
if ( DEFINED MAGNUM_ ${ option } )
set ( _MAGNUM_ACCEPT_DEPRECATED_UNPREFIXED_OPTIONS OFF CACHE INTERNAL "" )
break ( )
endif ( )
endforeach ( )
endif ( )
# Magnum GL Info (currently only using GLX/CGL/EGL on *nix, WGL/EGL on Windows
# and EGL on Emscripten)
if ( CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS OR CORRADE_TARGET_EMSCRIPTEN )
option ( MAGNUM_WITH_GL_INFO "Build magnum-gl-info utility" OFF )
endif ( )
# Desktop-only utilities. Not guaranteed to build on GLES, but showing the
# option everywhere for simplicity.
if ( CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS )
option ( MAGNUM_WITH_FONTCONVERTER "Build magnum-fontconverter utility" OFF )
option ( MAGNUM_WITH_DISTANCEFIELDCONVERTER "Build magnum-distancefieldconverter utility" OFF )
endif ( )
# API-independent utilities
option ( MAGNUM_WITH_IMAGECONVERTER "Build magnum-imageconverter utility" OFF )
option ( MAGNUM_WITH_SCENECONVERTER "Build magnum-sceneconverter utility" OFF )
option ( MAGNUM_WITH_SHADERCONVERTER "Build magnum-shaderconverter utility" OFF )
# Magnum AL Info
option ( MAGNUM_WITH_AL_INFO "Build magnum-al-info utility" OFF )
# Magnum Vk Info
option ( MAGNUM_WITH_VK_INFO "Build magnum-vk-info utility" OFF )
# Plugins
option ( MAGNUM_WITH_ANYIMAGEIMPORTER "Build AnyImageImporter plugin" OFF )
option ( MAGNUM_WITH_ANYAUDIOIMPORTER "Build AnyAudioImporter plugin" OFF )
option ( MAGNUM_WITH_ANYIMAGECONVERTER "Build AnyImageConverter plugin" OFF )
option ( MAGNUM_WITH_ANYSCENECONVERTER "Build AnySceneConverter plugin" OFF )
option ( MAGNUM_WITH_ANYSCENEIMPORTER "Build AnySceneImporter plugin" OFF )
option ( MAGNUM_WITH_ANYSHADERCONVERTER "Build AnyShaderConverter plugin" OFF )
option ( MAGNUM_WITH_WAVAUDIOIMPORTER "Build WavAudioImporter plugin" OFF )
option ( MAGNUM_WITH_MAGNUMFONT "Build MagnumFont plugin" OFF )
option ( MAGNUM_WITH_MAGNUMFONTCONVERTER "Build MagnumFontConverter plugin" OFF )
option ( MAGNUM_WITH_OBJIMPORTER "Build ObjImporter plugin" OFF )
cmake_dependent_option ( MAGNUM_WITH_TGAIMAGECONVERTER "Build TgaImageConverter plugin" OFF "NOT MAGNUM_WITH_MAGNUMFONTCONVERTER" ON )
cmake_dependent_option ( MAGNUM_WITH_TGAIMPORTER "Build TgaImporter plugin" OFF "NOT MAGNUM_WITH_MAGNUMFONT" ON )
# Parts of the library
cmake_dependent_option ( MAGNUM_WITH_AUDIO "Build Audio library" OFF "NOT MAGNUM_WITH_AL_INFO;NOT MAGNUM_WITH_ANYAUDIOIMPORTER;NOT MAGNUM_WITH_WAVAUDIOIMPORTER" ON )
option ( MAGNUM_WITH_DEBUGTOOLS "Build DebugTools library" ON )
cmake_dependent_option ( MAGNUM_WITH_MESHTOOLS "Build MeshTools library" ON "NOT MAGNUM_WITH_OBJIMPORTER;NOT MAGNUM_WITH_SCENECONVERTER" ON )
option ( MAGNUM_WITH_SCENEGRAPH "Build SceneGraph library" ON )
cmake_dependent_option ( MAGNUM_WITH_SCENETOOLS "Build SceneTools library" ON "NOT WITH_SCENECONVERTER" ON )
option ( MAGNUM_WITH_SHADERS "Build Shaders library" ON )
cmake_dependent_option ( MAGNUM_WITH_SHADERTOOLS "Build ShaderTools library" ON "NOT MAGNUM_WITH_SHADERCONVERTER" ON )
cmake_dependent_option ( MAGNUM_WITH_TEXT "Build Text library" ON "NOT MAGNUM_WITH_FONTCONVERTER;NOT MAGNUM_WITH_MAGNUMFONT;NOT MAGNUM_WITH_MAGNUMFONTCONVERTER" ON )
cmake_dependent_option ( MAGNUM_WITH_TEXTURETOOLS "Build TextureTools library" ON "NOT MAGNUM_WITH_TEXT;NOT MAGNUM_WITH_DISTANCEFIELDCONVERTER" ON )
cmake_dependent_option ( MAGNUM_WITH_TRADE "Build Trade library" ON "NOT MAGNUM_WITH_MESHTOOLS;NOT MAGNUM_WITH_PRIMITIVES;NOT MAGNUM_WITH_SCENETOOLS;NOT MAGNUM_WITH_IMAGECONVERTER;NOT MAGNUM_WITH_ANYIMAGEIMPORTER;NOT MAGNUM_WITH_ANYIMAGECONVERTER;NOT MAGNUM_WITH_ANYSCENEIMPORTER;NOT MAGNUM_WITH_OBJIMPORTER;NOT MAGNUM_WITH_TGAIMAGECONVERTER;NOT MAGNUM_WITH_TGAIMPORTER" ON )
cmake_dependent_option ( MAGNUM_WITH_GL "Build GL library" ON "NOT MAGNUM_WITH_SHADERS;NOT MAGNUM_WITH_GL_INFO;NOT MAGNUM_WITH_ANDROIDAPPLICATION;NOT MAGNUM_WITH_WINDOWLESSIOSAPPLICATION;NOT MAGNUM_WITH_WINDOWLESSCGLAPPLICATION;NOT MAGNUM_WITH_WINDOWLESSGLXAPPLICATION;NOT MAGNUM_WITH_CGLCONTEXT;NOT MAGNUM_WITH_GLXAPPLICATION;NOT MAGNUM_WITH_GLXCONTEXT;NOT MAGNUM_WITH_XEGLAPPLICATION;NOT MAGNUM_WITH_WINDOWLESSWGLAPPLICATION;NOT MAGNUM_WITH_WGLCONTEXT;NOT MAGNUM_WITH_DISTANCEFIELDCONVERTER" ON )
option ( MAGNUM_WITH_PRIMITIVES "Build Primitives library" ON )
cmake_dependent_option ( MAGNUM_TARGET_GL "Build libraries with OpenGL interoperability" ON "MAGNUM_WITH_GL" OFF )
# If targeting iOS, Android, Emscripten or Windows RT, implicitly enable GLES.
# Otherwise default to desktop GL.
if ( CORRADE_TARGET_IOS OR CORRADE_TARGET_ANDROID OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_WINDOWS_RT )
set ( MAGNUM_TARGET_GLES ON )
elseif ( MAGNUM_WITH_GL )
cmake_dependent_option ( MAGNUM_TARGET_GLES "Build for OpenGL ES / WebGL" OFF "MAGNUM_WITH_GL" OFF )
endif ( )
# If targeting Android, Emscripten or Windows RT, implicitly enable EGL.
# Otherwise enable EGL by default only if targeting GLES and not on iOS (where
# it's EAGL instead)
if ( CORRADE_TARGET_ANDROID OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_WINDOWS_RT )
set ( MAGNUM_TARGET_EGL ON )
else ( )
if ( MAGNUM_TARGET_GLES AND NOT CORRADE_TARGET_IOS )
set ( _MAGNUM_TARGET_EGL_DEFAULT ON )
else ( )
set ( _MAGNUM_TARGET_EGL_DEFAULT OFF )
endif ( )
cmake_dependent_option ( MAGNUM_TARGET_EGL "Build for EGL instead of EAGL / CGL / GLX / WGL" ${ _MAGNUM_TARGET_EGL_DEFAULT } "MAGNUM_WITH_GL" OFF )
endif ( )
cmake_dependent_option ( MAGNUM_TARGET_GLES2 "Build for OpenGL ES 2 / WebGL 1.0" ON "MAGNUM_TARGET_GLES" OFF )
# Vulkan, everywhere except Emscripten
if ( NOT CORRADE_TARGET_EMSCRIPTEN )
cmake_dependent_option ( MAGNUM_WITH_VK "Build Vk library" OFF "NOT MAGNUM_WITH_VK_INFO" ON )
cmake_dependent_option ( MAGNUM_TARGET_VK "Build libraries with Vulkan interoperability" ON "MAGNUM_WITH_VK" OFF )
endif ( )
# EGL context and windowless EGL application, available everywhere. If
# targeting EGL and not on Windows, it's implied by the CLI tools, otherwise
# it's independent.
if ( MAGNUM_TARGET_EGL AND NOT CORRADE_TARGET_WINDOWS )
cmake_dependent_option ( MAGNUM_WITH_WINDOWLESSEGLAPPLICATION "Build WindowlessEglApplication library" OFF "NOT MAGNUM_WITH_GL_INFO;NOT MAGNUM_WITH_DISTANCEFIELDCONVERTER;NOT MAGNUM_WITH_FONTCONVERTER" ON )
else ( )
# TODO when CMake 3.22 can be relied on, clean this up to use a proper
# condition instead
cmake_dependent_option ( MAGNUM_WITH_WINDWLESSEGLAPPLICATION "Build WindowlessEglApplication library" OFF "ON" OFF )
endif ( )
option ( MAGNUM_WITH_EGLCONTEXT "Build EglContext library" OFF )
# Android-specific application libraries
if ( CORRADE_TARGET_ANDROID )
option ( MAGNUM_WITH_ANDROIDAPPLICATION "Build AndroidApplication library" OFF )
# Emscripten-specific application libraries
elseif ( CORRADE_TARGET_EMSCRIPTEN )
option ( MAGNUM_WITH_EMSCRIPTENAPPLICATION "Build EmscriptenApplication library" OFF )
# iOS-specific application libraries
elseif ( CORRADE_TARGET_IOS )
option ( MAGNUM_WITH_WINDOWLESSIOSAPPLICATION "Build WindowlessIosApplication library" OFF )
# macOS-specific application libraries
elseif ( CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_EGL )
# WindowlessCglApplication implied by the CLI tools unless targeting EGL
if ( NOT MAGNUM_TARGET_EGL )
cmake_dependent_option ( MAGNUM_WITH_WINDOWLESSCGLAPPLICATION "Build WindowlessCglApplication library" OFF "NOT MAGNUM_WITH_GL_INFO;NOT MAGNUM_WITH_FONTCONVERTER;NOT MAGNUM_WITH_DISTANCEFIELDCONVERTER" ON )
else ( )
# TODO when CMake 3.22 can be relied on, clean this up to use a proper
# condition instead
cmake_dependent_option ( MAGNUM_WITH_WINDOWLESSCGLAPPLICATION "Build WindowlessCglApplication library" OFF "ON" OFF )
endif ( )
option ( MAGNUM_WITH_CGLCONTEXT "Build CglContext library" OFF )
# X11 + GLX/EGL-specific application libraries
elseif ( CORRADE_TARGET_UNIX )
option ( MAGNUM_WITH_GLXAPPLICATION "Build GlxApplication library" OFF )
# WindowlessGlxApplication implied by the CLI tools unless targeting EGL
if ( NOT MAGNUM_TARGET_EGL )
cmake_dependent_option ( MAGNUM_WITH_WINDOWLESSGLXAPPLICATION "Build WindowlessGlxApplication library" OFF "NOT MAGNUM_WITH_GL_INFO;NOT MAGNUM_WITH_FONTCONVERTER;NOT MAGNUM_WITH_DISTANCEFIELDCONVERTER" ON )
else ( )
# TODO when CMake 3.22 can be relied on, clean this up to use a proper
# condition instead
cmake_dependent_option ( MAGNUM_WITH_WINDOWLESSGLXAPPLICATION "Build WindowlessGlxApplication library" OFF "ON" OFF )
endif ( )
option ( MAGNUM_WITH_GLXCONTEXT "Build GlxContext library" OFF )
option ( MAGNUM_WITH_XEGLAPPLICATION "Build XEglApplication library" OFF )
# Windows-specific application libraries
elseif ( CORRADE_TARGET_WINDOWS )
# WindowlessWglApplication implied by the CLI tools unless targeting EGL
if ( NOT MAGNUM_TARGET_EGL )
cmake_dependent_option ( MAGNUM_WITH_WINDOWLESSWGLAPPLICATION "Build WindowlessWglApplication library" OFF "NOT MAGNUM_WITH_GL_INFO;NOT MAGNUM_WITH_FONTCONVERTER;NOT MAGNUM_WITH_DISTANCEFIELDCONVERTER" ON )
else ( )
# TODO when CMake 3.22 can be relied on, clean this up to use a proper
# condition instead
cmake_dependent_option ( MAGNUM_WITH_WINDOWLESSWGLAPPLICATION "Build WindowlessWglApplication library" OFF "ON" OFF )
endif ( )
option ( MAGNUM_WITH_WGLCONTEXT "Build WglContext library" OFF )
endif ( )
# Platform-independent (almost) application libraries
if ( NOT CORRADE_TARGET_ANDROID )
option ( MAGNUM_WITH_SDL2APPLICATION "Build Sdl2Application library" OFF )
endif ( )
if ( NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_EMSCRIPTEN )
option ( MAGNUM_WITH_GLFWAPPLICATION "Build GlfwApplication library" OFF )
endif ( )
option ( MAGNUM_BUILD_DEPRECATED "Include deprecated API in the build" ON )
set ( MAGNUM_DEPLOY_PREFIX "."
C A C H E S T R I N G " P r e f i x w h e r e t o p u t f i n a l a p p l i c a t i o n e x e c u t a b l e s " )
option ( MAGNUM_BUILD_STATIC "Build static libraries (default are shared)" OFF )
# Disable PIC on Emscripten by default (but still allow it to be enabled
# explicitly if one so desires). Currently causes linker errors related to
# __memory_base etc.: https://github.com/emscripten-core/emscripten/issues/8761
if ( CORRADE_TARGET_EMSCRIPTEN )
set ( ON_EXCEPT_EMSCRIPTEN OFF )
else ( )
set ( ON_EXCEPT_EMSCRIPTEN ON )
endif ( )
option ( MAGNUM_BUILD_STATIC_PIC "Build static libraries and plugins with position-independent code" ${ ON_EXCEPT_EMSCRIPTEN } )
cmake_dependent_option ( MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS "Build static libraries with globals unique across shared libraries" ${ ON_EXCEPT_EMSCRIPTEN } "MAGNUM_BUILD_STATIC" OFF )
option ( MAGNUM_BUILD_PLUGINS_STATIC "Build static plugins (default are dynamic)" OFF )
option ( MAGNUM_BUILD_TESTS "Build unit tests" OFF )
cmake_dependent_option ( MAGNUM_BUILD_GL_TESTS "Build unit tests for OpenGL code" OFF "MAGNUM_BUILD_TESTS;MAGNUM_TARGET_GL" OFF )
cmake_dependent_option ( MAGNUM_BUILD_AL_TESTS "Build unit tests for OpenAL code" ON "MAGNUM_BUILD_TESTS;MAGNUM_WITH_AUDIO" OFF )
cmake_dependent_option ( MAGNUM_BUILD_VK_TESTS "Build unit tests for Vulkan code" OFF "MAGNUM_BUILD_TESTS;MAGNUM_TARGET_VK" OFF )
# OpenGLTester / VulkanTester libraries, built by default only if GL / VK tests
# are enabled
cmake_dependent_option ( MAGNUM_WITH_OPENGLTESTER "Build OpenGLTester library" OFF "NOT MAGNUM_BUILD_GL_TESTS" ON )
cmake_dependent_option ( MAGNUM_WITH_VULKANTESTER "Build VulkanTester library" OFF "NOT MAGNUM_BUILD_VK_TESTS" ON )
# Backwards compatibility for unprefixed CMake options. If the user isn't
# explicitly using prefixed options in the first run already, accept the
# unprefixed options, and remember this decision for subsequent runs
if ( NOT DEFINED _MAGNUM_ACCEPT_DEPRECATED_UNPREFIXED_OPTIONS )
set ( _MAGNUM_ACCEPT_DEPRECATED_UNPREFIXED_OPTIONS ON CACHE INTERNAL "" )
endif ( )
# If the user wasn't explicitly using prefixed options in the first run and the
# MAGNUM_BUILD_DEPRECATED option is not currently disabled (which can get
# changed subsequently), accept the unprefixed options and print a warning if
# they're different from the prefixed ones.
if ( _MAGNUM_ACCEPT_DEPRECATED_UNPREFIXED_OPTIONS AND MAGNUM_BUILD_DEPRECATED )
# The following variables need extra care -- mirroring what's done in
# cmake_dependent_option(), but only the cases that enable a dependency
# that is off by default, not cases that hide an option from the GUI when
# it's needed by something else or cases that disable and hide the option
# from the GUI on unsupported platforms. In other words, if the original
# user flag setup didn't make sense before but the option dependency fixed
# it, it'll be broken now, but if it made sense, it should keep working.
#
# Doing this before propagating the unprefixed options to avoid a
# false-positive warning when e.g. MAGNUM_BUILD_STATIC_PIC is implicitly ON
# but BUILD_STATIC_PIC not yet.
if ( CORRADE_TARGET_IOS OR CORRADE_TARGET_ANDROID OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_WINDOWS_RT )
if ( NOT DEFINED TARGET_GLES )
set ( TARGET_GLES ON )
endif ( )
endif ( )
if ( TARGET_GLES )
if ( NOT DEFINED TARGET_GLES2 )
set ( TARGET_GLES2 ON )
endif ( )
endif ( )
if ( BUILD_STATIC )
if ( NOT CORRADE_TARGET_EMSCRIPTEN AND NOT DEFINED BUILD_STATIC_PIC )
set ( BUILD_STATIC_PIC ON )
endif ( )
if ( NOT CORRADE_TARGET_EMSCRIPTEN AND NOT DEFINED BUILD_STATIC_UNIQUE_GLOBALS )
set ( BUILD_STATIC_UNIQUE_GLOBALS ON )
endif ( )
endif ( )
if ( BUILD_TESTS )
if ( NOT DEFINED BUILD_AL_TESTS )
set ( BUILD_AL_TESTS ON )
endif ( )
endif ( )
if ( BUILD_GL_TESTS )
if ( NOT DEFINED WITH_OPENGLTESTER )
set ( WITH_OPENGLTESTER ON )
endif ( )
endif ( )
if ( BUILD_VK_TESTS )
if ( NOT DEFINED WITH_VULKANTESTER )
set ( WITH_VULKANTESTER ON )
endif ( )
endif ( )
if ( WITH_MAGNUMFONTCONVERTER )
if ( NOT DEFINED WITH_TGAIMAGECONVERTER )
set ( WITH_TGAIMAGECONVERTER ON )
endif ( )
endif ( )
if ( WITH_MAGNUMFONT )
if ( NOT DEFINED WITH_TGAIMPORTER )
set ( WITH_TGAIMPORTER ON )
endif ( )
endif ( )
if ( WITH_AL_INFO OR WITH_ANYAUDIOIMPORTER OR WITH_WAVAUDIOIMPORTER )
if ( NOT DEFINED WITH_AUDIO )
set ( WITH_AUDIO ON )
endif ( )
endif ( )
if ( WITH_GL_INFO OR WITH_OPENGLTESTER OR WITH_DISTANCEFIELDCONVERTER )
if ( CORRADE_TARGET_ANDROID OR CORRADE_TARGET_EMSCRIPTEN )
if ( NOT DEFINED WITH_WINDOWLESSEGLAPPLICATION )
set ( WITH_WINDOWLESSEGLAPPLICATION ON )
endif ( )
elseif ( CORRADE_TARGET_IOS )
if ( NOT DEFINED WITH_WINDOWLESSIOSAPPLICATION )
set ( WITH_WINDOWLESSIOSAPPLICATION ON )
endif ( )
elseif ( CORRADE_TARGET_APPLE AND NOT TARGET_GLES )
if ( NOT DEFINED WITH_WINDOWLESSCGLAPPLICATION )
set ( WITH_WINDOWLESSCGLAPPLICATION ON )
endif ( )
elseif ( CORRADE_TARGET_UNIX )
# Checking the old deprecated options here, checking
# MAGNUM_TARGET_EGL wouldn't make sense as that's an option the
# old code definitely won't use.
if ( ( NOT TARGET_GLES AND NOT TARGET_HEADLESS ) OR TARGET_DESKTOP_GLES )
if ( NOT DEFINED WITH_WINDOWLESSGLXAPPLICATION )
set ( WITH_WINDOWLESSGLXAPPLICATION ON )
endif ( )
else ( )
if ( NOT DEFINED WITH_WINDOWLESSEGLAPPLICATION )
set ( WITH_WINDOWLESSEGLAPPLICATION ON )
endif ( )
endif ( )
elseif ( CORRADE_TARGET_WINDOWS )
if ( NOT TARGET_GLES OR TARGET_DESKTOP_GLES )
if ( NOT DEFINED WITH_WINDOWLESSWGLAPPLICATION )
set ( WITH_WINDOWLESSWGLAPPLICATION ON )
endif ( )
else ( )
if ( NOT DEFINED WITH_WINDOWLESSEGLAPPLICATION )
set ( WITH_WINDOWLESSEGLAPPLICATION ON )
endif ( )
endif ( )
endif ( )
endif ( )
if ( WITH_VK_INFO OR WITH_VULKANTESTER )
if ( NOT DEFINED WITH_VK )
set ( WITH_VK ON )
endif ( )
endif ( )
if ( WITH_VK )
if ( NOT DEFINED TARGET_VK )
set ( TARGET_VK ON )
endif ( )
endif ( )
set ( _MAGNUM_WARN_DEPRECATED_UNPREFIXED_OPTION )
foreach ( option ${ _MAGNUM_DEPRECATED_UNPREFIXED_OPTIONS } )
if ( DEFINED ${ option } )
# CMake has no comparison of boolean values (EQUAL returns false if
# comparing ON and 1 or OFF and FALSE, STREQUAL also), so we have
# to do it this way. Also warn only on the first encountered
# variable so people can fix it, reconfigure and go to the next one
# that warns.
if ( ( ${ option } AND NOT MAGNUM_ ${ option } ) OR
( N O T $ { o p t i o n } A N D M A G N U M _ $ { o p t i o n } ) A N D N O T _ M A G N U M _ W A R N _ D E P R E C A T E D _ U N P R E F I X E D _ O P T I O N )
set ( _MAGNUM_WARN_DEPRECATED_UNPREFIXED_OPTION ${ option } )
endif ( )
set ( MAGNUM_ ${ option } ${ ${option } } )
# If variables specified on the command line don't match any
# options, they're kept in cache but set as UNINITIALIZED, meaning
# they don't appear in cmake-gui or ccmake, so there's no way to
# fix the warning apart from hand-enditing the CMakeCache.txt or
# recreating the build dir. Update their cached type to be BOOL to
# make them appear.
set ( ${ option } ${ ${option } } CACHE BOOL "Deprecated, use MAGNUM_${option} instead" FORCE )
endif ( )
endforeach ( )
if ( _MAGNUM_WARN_DEPRECATED_UNPREFIXED_OPTION )
# CMake 3.5+ has deprecation warnings enabled by default (which makes
# sense), 3.4 not. Use a warning there instead.
# TODO: drop when 3.4 is not supported anymore
if ( CMAKE_VERSION VERSION_LESS 3.5 )
set ( DEPRECATION_OR_WARNING WARNING )
else ( )
set ( DEPRECATION_OR_WARNING DEPRECATION )
endif ( )
message ( ${ DEPRECATION_OR_WARNING } "Unprefixed options such as ${_MAGNUM_WARN_DEPRECATED_UNPREFIXED_OPTION} are deprecated, use MAGNUM_${_MAGNUM_WARN_DEPRECATED_UNPREFIXED_OPTION} instead. Delete the unprefixed variable from CMake cache or set both to the same value to silence this warning." )
endif ( )
endif ( )
# Handle other deprecated options. For non-deprecated builds CMake will at most
# warn about "variable being unused". Done after the MAGNUM_ prefix backwards
# compatibility above to pick up also the old names, i.e. TARGET_HEADLESS ->
# MAGNUM_TARGET_EGL.
if ( MAGNUM_BUILD_DEPRECATED )
# BUILD_MULTITHREADED got moved to Corrade itself. Print a warning in case
# it's set but Corrade reports a different value. We can't print a warning
# in case it's set because that would cause false positives when both
# Corrade and Magnum are subprojects (and thus this option is visible to
# both).
if ( DEFINED BUILD_MULTITHREADED AND ( ( NOT CORRADE_BUILD_MULTITHREADED AND BUILD_MULTITHREADED ) OR ( CORRADE_BUILD_MULTITHREADED AND NOT BUILD_MULTITHREADED ) ) )
message ( DEPRECATION "BUILD_MULTITHREADED (set to ${BUILD_MULTITHREADED}) is now ignored — you need to set it when building Corrade instead (there it's ${CORRADE_BUILD_MULTITHREADED} now)" )
endif ( )
# The following two options were desktop-only, so don't handle any
# backwards compatibility on mobile / web platforms
if ( NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_WINDOWS_RT )
# MAGNUM_TARGET_HEADLESS is now MAGNUM_TARGET_EGL. Print a warning in
# case we're on desktop GL (where it was meant to be used) and the two
# are set to a different value, and sync them.
if ( NOT MAGNUM_TARGET_GLES AND DEFINED MAGNUM_TARGET_HEADLESS AND ( ( NOT MAGNUM_TARGET_EGL AND MAGNUM_TARGET_HEADLESS ) OR ( MAGNUM_TARGET_EGL AND NOT MAGNUM_TARGET_HEADLESS ) ) )
message ( DEPRECATION "MAGNUM_TARGET_HEADLESS is deprecated, use MAGNUM_TARGET_EGL instead" )
set ( MAGNUM_TARGET_EGL ${ MAGNUM_TARGET_HEADLESS } )
endif ( )
# MAGNUM_TARGET_DESKTOP_GLES is now an inverse of MAGNUM_TARGET_EGL.
# Print a warning in case we're on GLES (where it was meant to be used)
# and the two are set to a different value, and sync them.
if ( MAGNUM_TARGET_GLES AND DEFINED MAGNUM_TARGET_DESKTOP_GLES AND ( ( MAGNUM_TARGET_EGL AND MAGNUM_TARGET_DESKTOP_GLES ) OR ( NOT MAGNUM_TARGET_EGL AND NOT MAGNUM_TARGET_DESKTOP_GLES ) ) )
message ( DEPRECATION "MAGNUM_TARGET_DESKTOP_GLES is deprecated, use MAGNUM_TARGET_EGL instead" )
if ( MAGNUM_TARGET_DESKTOP_GLES )
set ( MAGNUM_TARGET_EGL OFF )
else ( )
set ( MAGNUM_TARGET_EGL ON )
endif ( )
endif ( )
endif ( )
endif ( )
# Dynamic linking is meaningless on Emscripten and too inconvenient on Android
if ( CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID )
set ( MAGNUM_BUILD_STATIC ON )
set ( MAGNUM_BUILD_PLUGINS_STATIC ON )
# Dynamic plugins are not working on iOS or Windows RT at the moment
elseif ( CORRADE_TARGET_IOS OR CORRADE_TARGET_WINDOWS_RT )
set ( MAGNUM_BUILD_PLUGINS_STATIC ON )
endif ( )
# Check dependencies
if ( MAGNUM_WITH_GL )
if ( NOT MAGNUM_TARGET_GLES OR ( MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_EGL AND NOT CORRADE_TARGET_IOS ) )
# OpenGL library preference. Prefer to use GLVND, since that's the
# better approach nowadays, but allow the users to override it from
# outside in case it is broken for some reason (Nvidia drivers in
# Debian's testing (Buster) -- reported on 2019-04-09).
if ( NOT CMAKE_VERSION VERSION_LESS 3.10 AND NOT OpenGL_GL_PREFERENCE )
set ( OpenGL_GL_PREFERENCE GLVND )
endif ( )
find_package ( OpenGL REQUIRED )
elseif ( MAGNUM_TARGET_GLES2 )
find_package ( OpenGLES2 REQUIRED )
else ( )
find_package ( OpenGLES3 REQUIRED )
endif ( )
else ( )
# Especially now with the backwards compatibility for unprefixed variables
# it's easiest to just force-disable all this
set ( MAGNUM_TARGET_GL OFF )
# These are implicitly enabled for embedded platforms, disable them all for
# consistency
set ( MAGNUM_TARGET_GLES OFF )
set ( MAGNUM_TARGET_GLES2 OFF )
set ( MAGNUM_TARGET_EGL OFF )
endif ( )
if ( NOT MAGNUM_WITH_VK )
# Especially now with the backwards compatibility for unprefixed variables
# it's easiest to just force-disable this
set ( MAGNUM_TARGET_VK OFF )
endif ( )
# Dependent configuration variables
if ( MAGNUM_TARGET_GLES )
if ( NOT MAGNUM_TARGET_GLES2 )
set ( MAGNUM_TARGET_GLES3 1 )
endif ( )
if ( CORRADE_TARGET_EMSCRIPTEN )
set ( MAGNUM_TARGET_WEBGL 1 )
endif ( )
endif ( )
# Testing setup
if ( MAGNUM_BUILD_TESTS )
find_package ( Corrade REQUIRED TestSuite )
if ( CORRADE_TARGET_IOS )
set ( CORRADE_TESTSUITE_BUNDLE_IDENTIFIER_PREFIX "cz.mosra.magnum" )
endif ( )
enable_testing ( )
# For experimental Gradle-less Android APK creation. Only with CMake > 3.7
# that has builtin Android support -- Gradle uses 3.6 so this will nicely
# work in both cases.
if ( CORRADE_TARGET_ANDROID AND CMAKE_ANDROID_NDK )
include ( ${ PROJECT_SOURCE_DIR } /toolchains/modules/UseAndroid.cmake )
endif ( )
endif ( )
if ( MAGNUM_WITH_OPENGLTESTER )
if ( MAGNUM_TARGET_EGL )
set ( MAGNUM_WITH_WINDOWLESSEGLAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessEglApplication )
elseif ( CORRADE_TARGET_IOS )
set ( MAGNUM_WITH_WINDOWLESSIOSAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessIosApplication )
elseif ( CORRADE_TARGET_APPLE AND NOT MAGNUM_TARGET_GLES )
set ( MAGNUM_WITH_WINDOWLESSCGLAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessCglApplication )
elseif ( CORRADE_TARGET_UNIX )
set ( MAGNUM_WITH_WINDOWLESSGLXAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessGlxApplication )
elseif ( CORRADE_TARGET_WINDOWS )
set ( MAGNUM_WITH_WINDOWLESSWGLAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessWglApplication )
else ( )
# Assuming this gets hit only if MAGNUM_BUILD_GL_TESTS are enabled
message ( FATAL_ERROR "Cannot run tests for OpenGL code on this platform. Set MAGNUM_BUILD_GL_TESTS to OFF to skip building them." )
endif ( )
endif ( )
if ( NOT MAGNUM_BUILD_STATIC )
set ( SHARED_OR_STATIC SHARED )
else ( )
set ( SHARED_OR_STATIC STATIC )
endif ( )
# If we're in a CMake subproject, find_package(Magnum) will be looking for
# these when targeting Emscripten, so supply their in-source location
if ( CORRADE_TARGET_EMSCRIPTEN AND NOT PROJECT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR )
set ( MAGNUM_EMSCRIPTENAPPLICATION_JS ${ PROJECT_SOURCE_DIR } /src/Magnum/Platform/EmscriptenApplication.js CACHE INTERNAL "" FORCE )
set ( MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS ${ PROJECT_SOURCE_DIR } /src/Magnum/Platform/WindowlessEmscriptenApplication.js CACHE INTERNAL "" FORCE )
set ( MAGNUM_WEBAPPLICATION_CSS ${ PROJECT_SOURCE_DIR } /src/Magnum/Platform/WebApplication.css CACHE INTERNAL "" FORCE )
endif ( )
# Installation paths
include ( ${ CORRADE_LIB_SUFFIX_MODULE } )
set ( MAGNUM_BINARY_INSTALL_DIR bin )
set ( MAGNUM_LIBRARY_INSTALL_DIR lib ${ LIB_SUFFIX } )
set ( MAGNUM_DATA_INSTALL_DIR share/magnum )
set ( MAGNUM_CMAKE_MODULE_INSTALL_DIR share/cmake/Magnum )
set ( MAGNUM_INCLUDE_INSTALL_DIR include/Magnum )
set ( MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR include/MagnumExternal )
set ( MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR include/MagnumPlugins )
if ( MAGNUM_BUILD_DEPRECATED AND MAGNUM_INCLUDE_INSTALL_PREFIX AND NOT MAGNUM_INCLUDE_INSTALL_PREFIX STREQUAL "." )
message ( DEPRECATION "MAGNUM_INCLUDE_INSTALL_PREFIX is obsolete as its primary use was for old Android NDK versions. Please switch to the NDK r19+ layout instead of using this variable and recreate your build directory to get rid of this warning." )
set ( MAGNUM_DATA_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } / ${ MAGNUM_DATA_INSTALL_DIR } )
set ( MAGNUM_CMAKE_MODULE_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } / ${ MAGNUM_CMAKE_MODULE_INSTALL_DIR } )
set ( MAGNUM_INCLUDE_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } / ${ MAGNUM_INCLUDE_INSTALL_DIR } )
set ( MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } / ${ MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR } )
set ( MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR } )
endif ( )
# Separate install dirs for debug and release plugins
set ( MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_BINARY_INSTALL_DIR } /magnum-d )
set ( MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_LIBRARY_INSTALL_DIR } /magnum-d )
set ( MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_BINARY_INSTALL_DIR } /magnum )
set ( MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_LIBRARY_INSTALL_DIR } /magnum )
set ( MAGNUM_PLUGINS_FONT_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONT_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONT_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONT_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMPORTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /importers )
set ( MAGNUM_PLUGINS_IMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /importers )
set ( MAGNUM_PLUGINS_IMPORTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /importers )
set ( MAGNUM_PLUGINS_IMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /importers )
set ( MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /audioimporters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /audioimporters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /audioimporters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /audioimporters )
# Plugin dirs based on whether we are in debug or release build, needed by some
# command-line tools
if ( CORRADE_TARGET_WINDOWS )
set ( MAGNUM_PLUGINS_DEBUG_DIR_INIT ${ CMAKE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } )
set ( MAGNUM_PLUGINS_RELEASE_DIR_INIT ${ CMAKE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } )
else ( )
set ( MAGNUM_PLUGINS_DEBUG_DIR_INIT ${ CMAKE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } )
set ( MAGNUM_PLUGINS_RELEASE_DIR_INIT ${ CMAKE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } )
endif ( )
if ( CMAKE_BUILD_TYPE STREQUAL "Debug" )
set ( MAGNUM_PLUGINS_DIR_INIT ${ MAGNUM_PLUGINS_DEBUG_DIR_INIT } )
else ( )
set ( MAGNUM_PLUGINS_DIR_INIT ${ MAGNUM_PLUGINS_RELEASE_DIR_INIT } )
endif ( )
# Make these paths configurable from outside. This is *not* PATH, because CMake
# always converts the path to an absolute location internally, making it
# impossible to specify relative paths there. Sorry in advance for not having
# the dir selection button in CMake GUI.
set ( MAGNUM_PLUGINS_DEBUG_DIR ""
C A C H E S T R I N G " B a s e d i r e c t o r y w h e r e t o l o o k f o r M a g n u m p l u g i n s f o r d e b u g b u i l d s " )
set ( MAGNUM_PLUGINS_RELEASE_DIR ""
C A C H E S T R I N G " B a s e d i r e c t o r y w h e r e t o l o o k f o r M a g n u m p l u g i n s f o r r e l e a s e b u i l d s " )
set ( MAGNUM_PLUGINS_DIR ""
C A C H E S T R I N G " B a s e d i r e c t o r y w h e r e t o l o o k f o r M a g n u m p l u g i n s " )
# Plugin directories. Set only if the above are non-empty. otherwise empty as
# well.
if ( MAGNUM_PLUGINS_DIR )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_DIR ${ MAGNUM_PLUGINS_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_FONT_DIR ${ MAGNUM_PLUGINS_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONTCONVERTER_DIR ${ MAGNUM_PLUGINS_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_DIR ${ MAGNUM_PLUGINS_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMPORTER_DIR ${ MAGNUM_PLUGINS_DIR } /importers )
set ( MAGNUM_PLUGINS_SCENECONVERTER_DIR ${ MAGNUM_PLUGINS_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_DIR ${ MAGNUM_PLUGINS_DIR } /audioimporters )
endif ( )
if ( MAGNUM_PLUGINS_DEBUG_DIR )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_FONT_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMPORTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /importers )
set ( MAGNUM_PLUGINS_FONT_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /fonts )
set ( MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /audioimporters )
endif ( )
if ( MAGNUM_PLUGINS_RELEASE_DIR )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMPORTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /importers )
set ( MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /audioimporters )
endif ( )
# Library version. MAGNUM_VERSION_YEAR/MONTH is used in
# src/Magnum/CMakeLists.txt to generate the version.h header.
set ( MAGNUM_LIBRARY_VERSION 2.4 )
set ( MAGNUM_LIBRARY_SOVERSION 2 )
set ( MAGNUM_VERSION_YEAR 2020 )
set ( MAGNUM_VERSION_MONTH 6 )
# A single output location. After a decade of saying NO THIS IS A NON-SOLUTION
# TO A NON-PROBLEM I reconsidered my views and enabled this, because:
#
# - On Windows (which don't have RPATH), this makes test execution finally
# possible without having to install all the stuff first (including the
# test-only libs, which is ugh).
# - With CMake subprojects, this makes it finally possible to use dynamic
# plugins directly from the build dir (again without installing anything) ---
# all plugins are put into the same place, so PluginManager has a single
# place to look into; and thanks to the dynamic libraries being there as
# well, this location can be automagically detected as relative to
# Utility::Path::libraryLocation().
# - Thanks to the $<CONFIG> being part of the output path, you are always sure
# you never accidentally mix up debug/release libraries when switching
# CMAKE_BUILD_TYPE in an existing build dir.
#
# The runtime location is set to CMAKE_BINARY_DIR and not PROJECT_BINARY_DIR
# because have one runtime location per CMake subproject would not solve much
# either. If the user already provides CMAKE_RUNTIME_OUTPUT_DIRECTORY (even
# empty), it's respected and nothing is being done.
#
# Explicitly using a generator expression to ensure plugins are added to e.g.
# <CONFIG>/lib/magnum/importers/ instead of lib/magnum/importers/<CONFIG>. Also
# adding this to cache, making superprojects pick that up implicitly as well,
# without forcing them to explicitly mirror this setting.
if ( NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY AND NOT DEFINED CMAKE_LIBRARY_OUTPUT_DIRECTORY AND NOT DEFINED CMAKE_ARCHIVE_OUTPUT_DIRECTORY )
set ( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${ CMAKE_BINARY_DIR } / $< CONFIG > /bin CACHE PATH "" FORCE )
set ( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${ CMAKE_BINARY_DIR } / $< CONFIG > /lib CACHE PATH "" FORCE )
set ( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${ CMAKE_BINARY_DIR } / $< CONFIG > /lib CACHE PATH "" FORCE )
endif ( )
add_subdirectory ( modules )
add_subdirectory ( src )
# Build snippets as part of testing
if ( MAGNUM_BUILD_TESTS )
add_subdirectory ( doc/snippets )
endif ( )