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#ifndef _flextgl_h_
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#define _flextgl_h_
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Utility/VisibilityMacros.h>
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#include "Magnum/configure.h"
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#include "Magnum/GL/GL.h"
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#include "MagnumExternal/OpenGL/KHR/khrplatform.h"
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/* Defensive include guards */
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#if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_)
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#error Attempt to include auto-generated header after including gl3.h
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#endif
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#if defined(__gl2ext_h_) || defined(__gl3ext_h_)
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#error Attempt to include auto-generated header after including gl3ext.h
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#endif
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#if defined(__gl2platform_h_) || defined(__gl3platform_h_)
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#error Attempt to include auto-generated header after including gl3platform.h
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#endif
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#define __gl_h_
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#define __gl2_h_
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#define __gl3_h_
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#define __gl31_h_
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#define __gl32_h_
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#define __gl2ext_h_
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#define __gl3ext_h_
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#define __gl2platform_h_
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#define __gl3platform_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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void flextGLInit(Magnum::GL::Context& context);
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/* Function declaration macros */
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#ifndef MAGNUM_BUILD_STATIC
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#ifdef FlextGL_EXPORTS
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT
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#else
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT
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#endif
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#else
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC
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#endif
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#define WIN32_LEAN_AND_MEAN 1
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#ifndef WINAPI
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#define WINAPI __stdcall
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#endif
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#define APIENTRY WINAPI
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/* Data types */
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef khronos_uint8_t GLubyte;
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef khronos_float_t GLfloat;
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typedef char GLchar;
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typedef khronos_uint16_t GLhalf;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef struct __GLsync *GLsync;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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/* Enums */
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/* GL_ES_VERSION_2_0 */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_SHADER_COMPILER 0x8DFA
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#define GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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#define GL_LOW_FLOAT 0x8DF0
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#define GL_MEDIUM_FLOAT 0x8DF1
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#define GL_HIGH_FLOAT 0x8DF2
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#define GL_LOW_INT 0x8DF3
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#define GL_MEDIUM_INT 0x8DF4
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#define GL_HIGH_INT 0x8DF5
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGB565 0x8D62
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_NONE 0
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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/* GL_ES_VERSION_3_0 */
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#define GL_READ_BUFFER 0x0C02
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_RED 0x1903
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#define GL_RGB8 0x8051
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
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|
#define GL_TEXTURE_MIN_LOD 0x813A
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|
#define GL_TEXTURE_MAX_LOD 0x813B
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|
#define GL_TEXTURE_BASE_LEVEL 0x813C
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|
#define GL_TEXTURE_MAX_LEVEL 0x813D
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|
#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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|
#define GL_DEPTH_COMPONENT24 0x81A6
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|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
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|
#define GL_TEXTURE_COMPARE_MODE 0x884C
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|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
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|
#define GL_CURRENT_QUERY 0x8865
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|
#define GL_QUERY_RESULT 0x8866
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|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
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|
#define GL_BUFFER_MAPPED 0x88BC
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|
#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_STREAM_READ 0x88E1
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|
#define GL_STREAM_COPY 0x88E2
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#define GL_STATIC_READ 0x88E5
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#define GL_STATIC_COPY 0x88E6
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_MAX_DRAW_BUFFERS 0x8824
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|
#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER2 0x8827
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|
#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER7 0x882C
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#define GL_DRAW_BUFFER8 0x882D
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_DRAW_BUFFER10 0x882F
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#define GL_DRAW_BUFFER11 0x8830
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|
#define GL_DRAW_BUFFER12 0x8831
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|
#define GL_DRAW_BUFFER13 0x8832
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#define GL_DRAW_BUFFER14 0x8833
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#define GL_DRAW_BUFFER15 0x8834
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|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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|
|
#define GL_SAMPLER_3D 0x8B5F
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|
#define GL_SAMPLER_2D_SHADOW 0x8B62
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|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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|
#define GL_PIXEL_PACK_BUFFER 0x88EB
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|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
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|
#define GL_FLOAT_MAT2x3 0x8B65
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|
#define GL_FLOAT_MAT2x4 0x8B66
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|
#define GL_FLOAT_MAT3x2 0x8B67
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|
#define GL_FLOAT_MAT3x4 0x8B68
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|
#define GL_FLOAT_MAT4x2 0x8B69
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|
#define GL_FLOAT_MAT4x3 0x8B6A
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|
#define GL_SRGB 0x8C40
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|
#define GL_SRGB8 0x8C41
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|
#define GL_SRGB8_ALPHA8 0x8C43
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|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
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|
|
#define GL_MAJOR_VERSION 0x821B
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|
|
#define GL_MINOR_VERSION 0x821C
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|
|
#define GL_NUM_EXTENSIONS 0x821D
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|
#define GL_RGBA32F 0x8814
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|
|
#define GL_RGB32F 0x8815
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|
#define GL_RGBA16F 0x881A
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|
|
#define GL_RGB16F 0x881B
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
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|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
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|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
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|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
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|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
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|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
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|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
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|
|
#define GL_R11F_G11F_B10F 0x8C3A
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|
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|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
|
|
|
#define GL_RGB9_E5 0x8C3D
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|
|
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
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|
|
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
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|
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|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
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|
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|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
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|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
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|
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|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
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|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
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|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
|
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
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|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
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|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
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|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
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|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
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|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
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|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
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|
|
#define GL_RGBA32UI 0x8D70
|
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|
|
#define GL_RGB32UI 0x8D71
|
|
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|
|
#define GL_RGBA16UI 0x8D76
|
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|
|
#define GL_RGB16UI 0x8D77
|
|
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|
|
#define GL_RGBA8UI 0x8D7C
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|
|
#define GL_RGB8UI 0x8D7D
|
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|
|
#define GL_RGBA32I 0x8D82
|
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|
|
#define GL_RGB32I 0x8D83
|
|
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|
|
#define GL_RGBA16I 0x8D88
|
|
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|
|
#define GL_RGB16I 0x8D89
|
|
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|
|
#define GL_RGBA8I 0x8D8E
|
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|
|
#define GL_RGB8I 0x8D8F
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|
|
#define GL_RED_INTEGER 0x8D94
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|
|
#define GL_RGB_INTEGER 0x8D98
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#define GL_RGBA_INTEGER 0x8D99
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#define GL_SAMPLER_2D_ARRAY 0x8DC1
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#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
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#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
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#define GL_UNSIGNED_INT_VEC2 0x8DC6
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#define GL_UNSIGNED_INT_VEC3 0x8DC7
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#define GL_UNSIGNED_INT_VEC4 0x8DC8
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#define GL_INT_SAMPLER_2D 0x8DCA
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#define GL_INT_SAMPLER_3D 0x8DCB
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#define GL_INT_SAMPLER_CUBE 0x8DCC
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#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
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#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
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#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
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#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
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#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
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#define GL_BUFFER_ACCESS_FLAGS 0x911F
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#define GL_BUFFER_MAP_LENGTH 0x9120
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#define GL_BUFFER_MAP_OFFSET 0x9121
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#define GL_FRAMEBUFFER_DEFAULT 0x8218
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#define GL_FRAMEBUFFER_UNDEFINED 0x8219
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_DEPTH_STENCIL 0x84F9
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|
#define GL_UNSIGNED_INT_24_8 0x84FA
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
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|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
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|
#define GL_COLOR_ATTACHMENT1 0x8CE1
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|
#define GL_COLOR_ATTACHMENT2 0x8CE2
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|
#define GL_COLOR_ATTACHMENT3 0x8CE3
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|
#define GL_COLOR_ATTACHMENT4 0x8CE4
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|
#define GL_COLOR_ATTACHMENT5 0x8CE5
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|
#define GL_COLOR_ATTACHMENT6 0x8CE6
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|
#define GL_COLOR_ATTACHMENT7 0x8CE7
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|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
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|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
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|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
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|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
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|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
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|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
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|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
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|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
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|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
|
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
|
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
|
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
|
|
|
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
|
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|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
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|
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
|
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
|
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
|
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
|
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
|
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
|
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
|
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
|
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
|
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
|
|
|
#define GL_HALF_FLOAT 0x140B
|
|
|
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
|
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
|
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
|
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
|
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
|
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
|
|
|
#define GL_RG 0x8227
|
|
|
|
|
#define GL_RG_INTEGER 0x8228
|
|
|
|
|
#define GL_R8 0x8229
|
|
|
|
|
#define GL_RG8 0x822B
|
|
|
|
|
#define GL_R16F 0x822D
|
|
|
|
|
#define GL_R32F 0x822E
|
|
|
|
|
#define GL_RG16F 0x822F
|
|
|
|
|
#define GL_RG32F 0x8230
|
|
|
|
|
#define GL_R8I 0x8231
|
|
|
|
|
#define GL_R8UI 0x8232
|
|
|
|
|
#define GL_R16I 0x8233
|
|
|
|
|
#define GL_R16UI 0x8234
|
|
|
|
|
#define GL_R32I 0x8235
|
|
|
|
|
#define GL_R32UI 0x8236
|
|
|
|
|
#define GL_RG8I 0x8237
|
|
|
|
|
#define GL_RG8UI 0x8238
|
|
|
|
|
#define GL_RG16I 0x8239
|
|
|
|
|
#define GL_RG16UI 0x823A
|
|
|
|
|
#define GL_RG32I 0x823B
|
|
|
|
|
#define GL_RG32UI 0x823C
|
|
|
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
|
|
|
#define GL_R8_SNORM 0x8F94
|
|
|
|
|
#define GL_RG8_SNORM 0x8F95
|
|
|
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
|
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
|
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
|
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
|
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
|
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
|
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
|
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
|
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
|
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
|
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
|
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
|
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
|
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
|
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
|
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
|
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
|
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
|
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
|
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
|
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
|
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
|
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
|
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
|
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
|
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
|
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
|
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
|
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
|
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
|
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
|
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
|
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
|
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
|
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
|
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
|
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
|
|
|
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
|
|
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
|
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
|
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
|
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
|
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
|
|
|
#define GL_SYNC_STATUS 0x9114
|
|
|
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
|
|
|
#define GL_SYNC_FENCE 0x9116
|
|
|
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
|
|
|
#define GL_UNSIGNALED 0x9118
|
|
|
|
|
#define GL_SIGNALED 0x9119
|
|
|
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
|
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
|
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
|
|
|
#define GL_WAIT_FAILED 0x911D
|
|
|
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
|
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
|
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
|
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
|
|
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
|
|
|
#define GL_RGB10_A2UI 0x906F
|
|
|
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
|
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
|
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
|
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
|
|
|
#define GL_GREEN 0x1904
|
|
|
|
|
#define GL_BLUE 0x1905
|
|
|
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
|
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
|
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
|
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
|
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
|
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
|
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
|
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
|
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
|
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
|
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
|
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
|
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
|
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
|
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
|
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_1 */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
|
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
|
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
|
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
|
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
|
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
|
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
|
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
|
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
|
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
|
|
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
|
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
|
|
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
|
|
|
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
|
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
|
|
|
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
|
|
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
|
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
|
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
|
|
|
#define GL_UNIFORM 0x92E1
|
|
|
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
|
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
|
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
|
|
|
#define GL_BUFFER_VARIABLE 0x92E5
|
|
|
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
|
|
|
#define GL_ACTIVE_RESOURCES 0x92F5
|
|
|
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
|
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
|
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
|
|
|
#define GL_TYPE 0x92FA
|
|
|
|
|
#define GL_ARRAY_SIZE 0x92FB
|
|
|
|
|
#define GL_OFFSET 0x92FC
|
|
|
|
|
#define GL_BLOCK_INDEX 0x92FD
|
|
|
|
|
#define GL_ARRAY_STRIDE 0x92FE
|
|
|
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
|
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
|
|
|
|
|
#define GL_BUFFER_BINDING 0x9302
|
|
|
|
|
#define GL_BUFFER_DATA_SIZE 0x9303
|
|
|
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
|
|
|
#define GL_ACTIVE_VARIABLES 0x9305
|
|
|
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
|
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
|
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
|
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
|
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
|
|
|
#define GL_LOCATION 0x930E
|
|
|
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
|
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
|
|
|
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
|
|
|
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
|
|
|
#define GL_ACTIVE_PROGRAM 0x8259
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
|
|
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
|
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
|
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
|
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
|
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
|
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
|
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
|
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
|
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
|
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
|
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
|
|
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
|
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
|
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
|
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
|
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
|
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
|
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
|
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
|
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
|
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
|
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
|
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
|
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
|
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
|
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
|
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
|
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
|
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
|
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
|
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
|
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
|
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
|
|
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
|
|
|
|
#define GL_IMAGE_2D 0x904D
|
|
|
|
|
#define GL_IMAGE_3D 0x904E
|
|
|
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
|
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
|
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
|
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
|
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
|
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
|
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
|
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
|
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
|
|
|
#define GL_READ_ONLY 0x88B8
|
|
|
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
|
|
|
#define GL_READ_WRITE 0x88BA
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
|
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
|
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
|
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
|
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
|
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
|
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
|
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
|
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
|
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
|
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
|
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
|
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
|
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
|
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
|
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
|
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
|
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
|
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
|
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
|
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
|
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
|
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
|
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
|
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
|
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
|
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
|
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
|
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
|
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
|
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
|
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
|
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
|
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
|
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
|
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
|
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
|
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
|
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
|
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
|
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
|
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
|
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
|
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
|
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
|
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
|
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
|
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
|
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
|
|
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
|
|
|
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
|
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
|
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_2 */
|
|
|
|
|
|
|
|
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
|
|
|
|
|
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
|
|
|
|
|
#define GL_MULTIPLY 0x9294
|
|
|
|
|
#define GL_SCREEN 0x9295
|
|
|
|
|
#define GL_OVERLAY 0x9296
|
|
|
|
|
#define GL_DARKEN 0x9297
|
|
|
|
|
#define GL_LIGHTEN 0x9298
|
|
|
|
|
#define GL_COLORDODGE 0x9299
|
|
|
|
|
#define GL_COLORBURN 0x929A
|
|
|
|
|
#define GL_HARDLIGHT 0x929B
|
|
|
|
|
#define GL_SOFTLIGHT 0x929C
|
|
|
|
|
#define GL_DIFFERENCE 0x929E
|
|
|
|
|
#define GL_EXCLUSION 0x92A0
|
|
|
|
|
#define GL_HSL_HUE 0x92AD
|
|
|
|
|
#define GL_HSL_SATURATION 0x92AE
|
|
|
|
|
#define GL_HSL_COLOR 0x92AF
|
|
|
|
|
#define GL_HSL_LUMINOSITY 0x92B0
|
|
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
|
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
|
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
|
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
|
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
|
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
|
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
|
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
|
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
|
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
|
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
|
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
|
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
|
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
|
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
|
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
|
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
|
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
|
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
|
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
|
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
|
|
|
#define GL_BUFFER 0x82E0
|
|
|
|
|
#define GL_SHADER 0x82E1
|
|
|
|
|
#define GL_PROGRAM 0x82E2
|
|
|
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
|
|
|
#define GL_QUERY 0x82E3
|
|
|
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
|
|
|
#define GL_SAMPLER 0x82E6
|
|
|
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
|
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
|
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
|
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
|
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
|
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
|
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
|
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
|
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
|
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
|
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
|
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
|
|
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
|
|
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
|
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
|
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
|
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
|
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
|
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
|
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
|
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
|
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
|
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
|
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
|
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
|
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
|
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
|
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
|
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
|
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
|
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
|
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
|
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
|
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
|
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
|
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
|
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
|
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
|
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
|
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
|
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
|
|
|
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
|
|
|
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION 0x8261
|
|
|
|
|
#define GL_CONTEXT_LOST 0x0507
|
|
|
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
|
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
|
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
|
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
|
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
|
|
|
#define GL_PATCHES 0x000E
|
|
|
|
|
#define GL_PATCH_VERTICES 0x8E72
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#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
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#define GL_TESS_GEN_MODE 0x8E76
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#define GL_TESS_GEN_SPACING 0x8E77
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#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
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#define GL_TESS_GEN_POINT_MODE 0x8E79
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#define GL_TRIANGLES 0x0004
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#define GL_ISOLINES 0x8E7A
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#define GL_QUADS 0x0007
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#define GL_EQUAL 0x0202
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#define GL_FRACTIONAL_ODD 0x8E7B
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#define GL_FRACTIONAL_EVEN 0x8E7C
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#define GL_CCW 0x0901
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#define GL_CW 0x0900
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#define GL_MAX_PATCH_VERTICES 0x8E7D
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#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
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#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
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#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
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#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
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#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
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#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
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#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
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#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
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#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
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#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
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#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
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#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
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#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
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#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
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#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
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#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
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#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
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#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
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#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
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#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
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#define GL_IS_PER_PATCH 0x92E7
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#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
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#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
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#define GL_TESS_CONTROL_SHADER 0x8E88
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#define GL_TESS_EVALUATION_SHADER 0x8E87
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#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
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#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_TEXTURE_BUFFER 0x8C2A
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#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
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#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
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#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
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#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
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#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
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#define GL_SAMPLER_BUFFER 0x8DC2
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#define GL_INT_SAMPLER_BUFFER 0x8DD0
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#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
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#define GL_IMAGE_BUFFER 0x9051
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#define GL_INT_IMAGE_BUFFER 0x905C
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#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
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#define GL_TEXTURE_BUFFER_OFFSET 0x919D
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#define GL_TEXTURE_BUFFER_SIZE 0x919E
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#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
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#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
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#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
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#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
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#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
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#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
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#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
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#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
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#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
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#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
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#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
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#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
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#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
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#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
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#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
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#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
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#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
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#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
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|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
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#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
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|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
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|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
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|
#define GL_STENCIL_INDEX 0x1901
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|
#define GL_STENCIL_INDEX8 0x8D48
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#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
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#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
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#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
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|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
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|
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
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|
|
/* GL_EXT_color_buffer_half_float */
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#define GL_RGBA16F_EXT 0x881A
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|
#define GL_RGB16F_EXT 0x881B
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#define GL_RG16F_EXT 0x822F
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#define GL_R16F_EXT 0x822D
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
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|
|
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
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|
|
/* GL_EXT_draw_buffers_indexed */
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|
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#define GL_BLEND_EQUATION_RGB 0x8009
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|
#define GL_BLEND_EQUATION_ALPHA 0x883D
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|
#define GL_BLEND_SRC_RGB 0x80C9
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|
#define GL_BLEND_SRC_ALPHA 0x80CB
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|
|
#define GL_BLEND_DST_RGB 0x80C8
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|
|
#define GL_BLEND_DST_ALPHA 0x80CA
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|
|
#define GL_COLOR_WRITEMASK 0x0C23
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|
|
#define GL_BLEND 0x0BE2
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#define GL_FUNC_ADD 0x8006
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|
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#define GL_FUNC_SUBTRACT 0x800A
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|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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|
|
#define GL_MIN 0x8007
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|
|
#define GL_MAX 0x8008
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|
|
#define GL_ZERO 0
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|
|
#define GL_ONE 1
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|
|
#define GL_SRC_COLOR 0x0300
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|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
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|
|
#define GL_DST_COLOR 0x0306
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|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
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|
|
#define GL_SRC_ALPHA 0x0302
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|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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|
|
#define GL_DST_ALPHA 0x0304
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|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
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|
|
#define GL_CONSTANT_COLOR 0x8001
|
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|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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|
|
#define GL_CONSTANT_ALPHA 0x8003
|
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|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
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|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
|
|
|
|
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|
|
|
/* GL_EXT_geometry_shader */
|
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|
|
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
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|
|
#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
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|
|
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
|
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|
|
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
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|
|
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
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|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
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|
|
#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
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|
|
#define GL_LINES_ADJACENCY_EXT 0x000A
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|
|
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
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|
|
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
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|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
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|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
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|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
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|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
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|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
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|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
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|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
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|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
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|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
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|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
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|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
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|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
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|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
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|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
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|
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
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|
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
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|
|
#define GL_UNDEFINED_VERTEX_EXT 0x8260
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|
|
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
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|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
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|
|
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
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|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
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|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
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|
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
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/* GL_EXT_tessellation_shader */
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#define GL_PATCHES_EXT 0x000E
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|
|
#define GL_PATCH_VERTICES_EXT 0x8E72
|
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|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
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|
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|
|
#define GL_TESS_GEN_MODE_EXT 0x8E76
|
|
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|
|
#define GL_TESS_GEN_SPACING_EXT 0x8E77
|
|
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|
|
#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
|
|
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|
|
#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
|
|
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|
|
#define GL_TRIANGLES 0x0004
|
|
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|
|
#define GL_ISOLINES_EXT 0x8E7A
|
|
|
|
|
#define GL_QUADS_EXT 0x0007
|
|
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|
|
#define GL_EQUAL 0x0202
|
|
|
|
|
#define GL_FRACTIONAL_ODD_EXT 0x8E7B
|
|
|
|
|
#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
|
|
|
|
|
#define GL_CCW 0x0901
|
|
|
|
|
#define GL_CW 0x0900
|
|
|
|
|
#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
|
|
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|
|
#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
|
|
|
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
|
|
|
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
|
|
|
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
|
|
|
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
|
|
|
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
|
|
|
|
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
|
|
|
|
#define GL_IS_PER_PATCH_EXT 0x92E7
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|
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|
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#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
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|
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|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
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|
|
#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
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|
|
#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
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|
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|
#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
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|
#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
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|
|
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|
/* GL_EXT_texture_border_clamp */
|
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|
|
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
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|
|
|
#define GL_CLAMP_TO_BORDER_EXT 0x812D
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|
|
|
/* GL_EXT_texture_buffer */
|
|
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|
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|
|
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
|
|
|
|
|
#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
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|
|
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
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|
|
|
|
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
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|
|
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
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|
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|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
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|
|
|
|
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
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|
|
|
|
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
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|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
|
|
|
|
|
#define GL_IMAGE_BUFFER_EXT 0x9051
|
|
|
|
|
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
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|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
|
|
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|
|
#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
|
|
|
|
|
#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
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|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_cube_map_array */
|
|
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|
|
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
|
|
|
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
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|
|
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
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|
|
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
|
|
|
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
|
|
|
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
|
|
|
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
|
|
|
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
|
|
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|
|
|
|
|
|
/* GL_EXT_primitive_bounding_box */
|
|
|
|
|
|
|
|
|
|
#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
|
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|
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|
|
|
/* GL_KHR_debug */
|
|
|
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|
|
|
|
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
|
|
|
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
|
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
|
|
|
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
|
|
|
|
|
#define GL_DEBUG_SOURCE_API_KHR 0x8246
|
|
|
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
|
|
|
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
|
|
|
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
|
|
|
|
|
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
|
|
|
|
|
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
|
|
|
|
|
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
|
|
|
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
|
|
|
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
|
|
|
|
|
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
|
|
|
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
|
|
|
|
|
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
|
|
|
|
|
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
|
|
|
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
|
|
|
|
|
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
|
|
|
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
|
|
|
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
|
|
|
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
|
|
|
|
|
#define GL_BUFFER_KHR 0x82E0
|
|
|
|
|
#define GL_SHADER_KHR 0x82E1
|
|
|
|
|
#define GL_PROGRAM_KHR 0x82E2
|
|
|
|
|
#define GL_VERTEX_ARRAY_KHR 0x8074
|
|
|
|
|
#define GL_QUERY_KHR 0x82E3
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_KHR 0x82E4
|
|
|
|
|
#define GL_SAMPLER_KHR 0x82E6
|
|
|
|
|
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
|
|
|
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
|
|
|
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
|
|
|
|
|
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
|
|
|
|
|
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
|
|
|
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
|
|
|
|
|
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
|
|
|
|
|
#define GL_DEBUG_OUTPUT_KHR 0x92E0
|
|
|
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
|
|
|
|
|
#define GL_STACK_OVERFLOW_KHR 0x0503
|
|
|
|
|
#define GL_STACK_UNDERFLOW_KHR 0x0504
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
|
|
|
#define GL_MULTIPLY_KHR 0x9294
|
|
|
|
|
#define GL_SCREEN_KHR 0x9295
|
|
|
|
|
#define GL_OVERLAY_KHR 0x9296
|
|
|
|
|
#define GL_DARKEN_KHR 0x9297
|
|
|
|
|
#define GL_LIGHTEN_KHR 0x9298
|
|
|
|
|
#define GL_COLORDODGE_KHR 0x9299
|
|
|
|
|
#define GL_COLORBURN_KHR 0x929A
|
|
|
|
|
#define GL_HARDLIGHT_KHR 0x929B
|
|
|
|
|
#define GL_SOFTLIGHT_KHR 0x929C
|
|
|
|
|
#define GL_DIFFERENCE_KHR 0x929E
|
|
|
|
|
#define GL_EXCLUSION_KHR 0x92A0
|
|
|
|
|
#define GL_HSL_HUE_KHR 0x92AD
|
|
|
|
|
#define GL_HSL_SATURATION_KHR 0x92AE
|
|
|
|
|
#define GL_HSL_COLOR_KHR 0x92AF
|
|
|
|
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
|
|
|
|
|
#define GL_NO_ERROR 0
|
|
|
|
|
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
|
|
|
|
|
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
|
|
|
|
|
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
|
|
|
|
|
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
|
|
|
|
|
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
|
|
|
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
|
|
|
|
|
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
|
|
|
|
|
#define GL_CONTEXT_LOST_KHR 0x0507
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_compression_astc */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
|
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
|
|
|
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
|
|
|
|
|
|
|
|
|
|
/* GL_OES_sample_shading */
|
|
|
|
|
|
|
|
|
|
#define GL_SAMPLE_SHADING_OES 0x8C36
|
|
|
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
|
|
|
|
|
|
|
|
|
|
/* GL_OES_shader_multisample_interpolation */
|
|
|
|
|
|
|
|
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
|
|
|
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
|
|
|
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_stencil8 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX_OES 0x1901
|
|
|
|
|
#define GL_STENCIL_INDEX8_OES 0x8D48
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_storage_multisample_2d_array */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
|
|
|
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
|
|
|
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
|
|
|
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
|
|
|
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
|
|
|
|
|
|
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
#define GL_BGRA8_EXT 0x93A1
|
|
|
|
|
|
|
|
|
|
/* GL_ARM_shader_framebuffer_fetch */
|
|
|
|
|
|
|
|
|
|
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
|
|
|
|
|
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
|
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
|
|
|
|
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
|
|
|
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
|
|
|
|
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40
|
|
|
|
|
#define GL_SHADER_OBJECT_EXT 0x8B48
|
|
|
|
|
#define GL_BUFFER_OBJECT_EXT 0x9151
|
|
|
|
|
#define GL_QUERY_OBJECT_EXT 0x9153
|
|
|
|
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
|
|
|
|
|
#define GL_SAMPLER 0x82E6
|
|
|
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
|
|
|
|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
|
|
|
|
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
|
|
|
|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
|
|
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8259
|
|
|
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
|
|
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
|
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
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|
|
/* GL_EXT_robustness */
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|
#define GL_NO_ERROR 0
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|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
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|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
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|
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
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|
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
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|
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
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|
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
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|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
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|
/* GL_EXT_shader_framebuffer_fetch */
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|
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
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|
|
/* GL_EXT_disjoint_timer_query */
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|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
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|
#define GL_CURRENT_QUERY_EXT 0x8865
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|
#define GL_QUERY_RESULT_EXT 0x8866
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|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
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|
#define GL_TIME_ELAPSED_EXT 0x88BF
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|
#define GL_TIMESTAMP_EXT 0x8E28
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|
#define GL_GPU_DISJOINT_EXT 0x8FBB
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|
/* GL_EXT_texture_sRGB_decode */
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|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
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|
#define GL_DECODE_EXT 0x8A49
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|
#define GL_SKIP_DECODE_EXT 0x8A4A
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|
|
/* GL_EXT_sRGB_write_control */
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|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
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|
|
/* GL_EXT_texture_compression_s3tc */
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|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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|
|
/* GL_EXT_pvrtc_sRGB */
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|
|
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
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|
|
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
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|
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
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|
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
|
|
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|
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
|
|
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|
|
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
|
|
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|
|
/* GL_EXT_texture_norm16 */
|
|
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|
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|
|
#define GL_R16_EXT 0x822A
|
|
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|
|
#define GL_RG16_EXT 0x822C
|
|
|
|
|
#define GL_RGBA16_EXT 0x805B
|
|
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|
|
#define GL_RGB16_EXT 0x8054
|
|
|
|
|
#define GL_R16_SNORM_EXT 0x8F98
|
|
|
|
|
#define GL_RG16_SNORM_EXT 0x8F99
|
|
|
|
|
#define GL_RGB16_SNORM_EXT 0x8F9A
|
|
|
|
|
#define GL_RGBA16_SNORM_EXT 0x8F9B
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_sRGB_R8 */
|
|
|
|
|
|
|
|
|
|
#define GL_SR8_EXT 0x8FBD
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_sRGB_RG8 */
|
|
|
|
|
|
|
|
|
|
#define GL_SRG8_EXT 0x8FBE
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_polygon_offset_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_clip_cull_distance */
|
|
|
|
|
|
|
|
|
|
#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
|
|
|
|
|
#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
|
|
|
|
|
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
|
|
|
|
|
#define GL_CLIP_DISTANCE0_EXT 0x3000
|
|
|
|
|
#define GL_CLIP_DISTANCE1_EXT 0x3001
|
|
|
|
|
#define GL_CLIP_DISTANCE2_EXT 0x3002
|
|
|
|
|
#define GL_CLIP_DISTANCE3_EXT 0x3003
|
|
|
|
|
#define GL_CLIP_DISTANCE4_EXT 0x3004
|
|
|
|
|
#define GL_CLIP_DISTANCE5_EXT 0x3005
|
|
|
|
|
#define GL_CLIP_DISTANCE6_EXT 0x3006
|
|
|
|
|
#define GL_CLIP_DISTANCE7_EXT 0x3007
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_compression_rgtc */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
|
|
|
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
|
|
|
|
|
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
|
|
|
|
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_compression_bptc */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
|
|
|
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
|
|
|
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_compression_s3tc_srgb */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
|
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
|
|
|
|
|
|
|
|
/* GL_IMG_texture_compression_pvrtc */
|
|
|
|
|
|
|
|
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
|
|
|
|
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
|
|
|
|
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
|
|
|
|
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */
|
|
|
|
|
|
|
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_context_flush_control */
|
|
|
|
|
|
|
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
|
|
|
|
|
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
|
|
|
|
|
#define GL_NONE 0
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_no_error */
|
|
|
|
|
|
|
|
|
|
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
|
|
|
|
|
|
|
|
|
/* GL_NV_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
|
|
|
|
|
#define GL_CLAMP_TO_BORDER_NV 0x812D
|
|
|
|
|
|
|
|
|
|
/* GL_NV_sample_locations */
|
|
|
|
|
|
|
|
|
|
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
|
|
|
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
|
|
|
|
|
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
|
|
|
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
|
|
|
|
|
#define GL_SAMPLE_LOCATION_NV 0x8E50
|
|
|
|
|
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
|
|
|
|
|
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
|
|
|
|
|
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
|
|
|
|
|
#define GL_POLYGON_MODE_NV 0x0B40
|
|
|
|
|
#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
|
|
|
|
|
#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
|
|
|
|
|
#define GL_POINT_NV 0x1B00
|
|
|
|
|
#define GL_LINE_NV 0x1B01
|
|
|
|
|
#define GL_FILL_NV 0x1B02
|
|
|
|
|
|
|
|
|
|
/* GL_OES_depth32 */
|
|
|
|
|
|
|
|
|
|
#define GL_DEPTH_COMPONENT32_OES 0x81A7
|
|
|
|
|
|
|
|
|
|
/* GL_OES_mapbuffer */
|
|
|
|
|
|
|
|
|
|
#define GL_WRITE_ONLY_OES 0x88B9
|
|
|
|
|
#define GL_BUFFER_ACCESS_OES 0x88BB
|
|
|
|
|
#define GL_BUFFER_MAPPED_OES 0x88BC
|
|
|
|
|
#define GL_BUFFER_MAP_POINTER_OES 0x88BD
|
|
|
|
|
|
|
|
|
|
/* GL_OES_stencil1 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX1_OES 0x8D46
|
|
|
|
|
|
|
|
|
|
/* GL_OES_stencil4 */
|
|
|
|
|
|
|
|
|
|
#define GL_STENCIL_INDEX4_OES 0x8D47
|
|
|
|
|
|
|
|
|
|
/* GL_OVR_multiview */
|
|
|
|
|
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
|
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
|
|
|
|
|
#define GL_MAX_VIEWS_OVR 0x9631
|
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
|
|
|
|
|
|
|
|
|
|
/* Function prototypes. First an intersection of GL 1.0 / 1.1 functions that
|
|
|
|
|
are also available in ES, which we can access directly. ES 3.2 doesn't add
|
|
|
|
|
anything new that would be in GL 1.1, so that section is omitted here. */
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_0 */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glReadBuffer(GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_1 */
|
|
|
|
|
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *);
|
|
|
|
|
GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *);
|
|
|
|
|
|
|
|
|
|
/* Dynamically-loaded function prototypes put into a struct in order to handle
|
|
|
|
|
thread-localness and globals unique across shared libs, this also means way
|
|
|
|
|
less symbols is exported, saving on binary size. */
|
|
|
|
|
struct FlextGL {
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *ActiveTexture)(GLenum);
|
|
|
|
|
void(APIENTRY *AttachShader)(GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
|
|
|
|
|
void(APIENTRY *BindBuffer)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *BindFramebuffer)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *BindRenderbuffer)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *BlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
void(APIENTRY *BlendEquation)(GLenum);
|
|
|
|
|
void(APIENTRY *BlendEquationSeparate)(GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *BufferData)(GLenum, GLsizeiptr, const void *, GLenum);
|
|
|
|
|
void(APIENTRY *BufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *);
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GLenum(APIENTRY *CheckFramebufferStatus)(GLenum);
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void(APIENTRY *ClearDepthf)(GLfloat);
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void(APIENTRY *CompileShader)(GLuint);
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void(APIENTRY *CompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *);
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void(APIENTRY *CompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
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GLuint(APIENTRY *CreateProgram)(void);
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GLuint(APIENTRY *CreateShader)(GLenum);
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void(APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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void(APIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
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void(APIENTRY *DeleteProgram)(GLuint);
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void(APIENTRY *DeleteRenderbuffers)(GLsizei, const GLuint *);
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void(APIENTRY *DeleteShader)(GLuint);
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void(APIENTRY *DepthRangef)(GLfloat, GLfloat);
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void(APIENTRY *DetachShader)(GLuint, GLuint);
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void(APIENTRY *DisableVertexAttribArray)(GLuint);
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void(APIENTRY *EnableVertexAttribArray)(GLuint);
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void(APIENTRY *FramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
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void(APIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
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void(APIENTRY *GenBuffers)(GLsizei, GLuint *);
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void(APIENTRY *GenFramebuffers)(GLsizei, GLuint *);
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void(APIENTRY *GenRenderbuffers)(GLsizei, GLuint *);
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void(APIENTRY *GenerateMipmap)(GLenum);
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void(APIENTRY *GetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
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void(APIENTRY *GetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
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void(APIENTRY *GetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
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GLint(APIENTRY *GetAttribLocation)(GLuint, const GLchar *);
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void(APIENTRY *GetBufferParameteriv)(GLenum, GLenum, GLint *);
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void(APIENTRY *GetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
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void(APIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
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void(APIENTRY *GetProgramiv)(GLuint, GLenum, GLint *);
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void(APIENTRY *GetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
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void(APIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
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void(APIENTRY *GetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *);
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void(APIENTRY *GetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
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void(APIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
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GLint(APIENTRY *GetUniformLocation)(GLuint, const GLchar *);
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void(APIENTRY *GetUniformfv)(GLuint, GLint, GLfloat *);
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void(APIENTRY *GetUniformiv)(GLuint, GLint, GLint *);
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void(APIENTRY *GetVertexAttribPointerv)(GLuint, GLenum, void **);
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void(APIENTRY *GetVertexAttribfv)(GLuint, GLenum, GLfloat *);
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void(APIENTRY *GetVertexAttribiv)(GLuint, GLenum, GLint *);
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GLboolean(APIENTRY *IsBuffer)(GLuint);
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GLboolean(APIENTRY *IsFramebuffer)(GLuint);
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GLboolean(APIENTRY *IsProgram)(GLuint);
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GLboolean(APIENTRY *IsRenderbuffer)(GLuint);
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GLboolean(APIENTRY *IsShader)(GLuint);
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void(APIENTRY *LinkProgram)(GLuint);
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void(APIENTRY *ReleaseShaderCompiler)(void);
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void(APIENTRY *RenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
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void(APIENTRY *SampleCoverage)(GLfloat, GLboolean);
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void(APIENTRY *ShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
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void(APIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *);
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void(APIENTRY *StencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
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void(APIENTRY *StencilMaskSeparate)(GLenum, GLuint);
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void(APIENTRY *StencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
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void(APIENTRY *Uniform1f)(GLint, GLfloat);
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void(APIENTRY *Uniform1fv)(GLint, GLsizei, const GLfloat *);
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void(APIENTRY *Uniform1i)(GLint, GLint);
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void(APIENTRY *Uniform1iv)(GLint, GLsizei, const GLint *);
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void(APIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
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void(APIENTRY *Uniform2fv)(GLint, GLsizei, const GLfloat *);
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void(APIENTRY *Uniform2i)(GLint, GLint, GLint);
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void(APIENTRY *Uniform2iv)(GLint, GLsizei, const GLint *);
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void(APIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
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void(APIENTRY *Uniform3fv)(GLint, GLsizei, const GLfloat *);
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void(APIENTRY *Uniform3i)(GLint, GLint, GLint, GLint);
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void(APIENTRY *Uniform3iv)(GLint, GLsizei, const GLint *);
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void(APIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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void(APIENTRY *Uniform4fv)(GLint, GLsizei, const GLfloat *);
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void(APIENTRY *Uniform4i)(GLint, GLint, GLint, GLint, GLint);
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|
void(APIENTRY *Uniform4iv)(GLint, GLsizei, const GLint *);
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|
void(APIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
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|
void(APIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
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|
void(APIENTRY *UniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
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|
void(APIENTRY *UseProgram)(GLuint);
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|
void(APIENTRY *ValidateProgram)(GLuint);
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|
void(APIENTRY *VertexAttrib1f)(GLuint, GLfloat);
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|
void(APIENTRY *VertexAttrib1fv)(GLuint, const GLfloat *);
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|
void(APIENTRY *VertexAttrib2f)(GLuint, GLfloat, GLfloat);
|
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|
void(APIENTRY *VertexAttrib2fv)(GLuint, const GLfloat *);
|
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|
void(APIENTRY *VertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
|
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|
|
void(APIENTRY *VertexAttrib3fv)(GLuint, const GLfloat *);
|
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|
|
void(APIENTRY *VertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
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|
|
void(APIENTRY *VertexAttrib4fv)(GLuint, const GLfloat *);
|
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|
|
void(APIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
|
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|
|
/* GL_ES_VERSION_3_0 */
|
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|
|
void(APIENTRY *BeginQuery)(GLenum, GLuint);
|
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|
|
void(APIENTRY *BeginTransformFeedback)(GLenum);
|
|
|
|
|
void(APIENTRY *BindBufferBase)(GLenum, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *BindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
|
|
|
|
|
void(APIENTRY *BindSampler)(GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *BindTransformFeedback)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *BindVertexArray)(GLuint);
|
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|
|
|
void(APIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
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|
|
void(APIENTRY *ClearBufferfi)(GLenum, GLint, GLfloat, GLint);
|
|
|
|
|
void(APIENTRY *ClearBufferfv)(GLenum, GLint, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ClearBufferiv)(GLenum, GLint, const GLint *);
|
|
|
|
|
void(APIENTRY *ClearBufferuiv)(GLenum, GLint, const GLuint *);
|
|
|
|
|
GLenum(APIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
|
|
|
void(APIENTRY *CompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *);
|
|
|
|
|
void(APIENTRY *CompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *);
|
|
|
|
|
void(APIENTRY *CopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
|
|
|
|
|
void(APIENTRY *CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *DeleteQueries)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *DeleteSamplers)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *DeleteSync)(GLsync);
|
|
|
|
|
void(APIENTRY *DeleteTransformFeedbacks)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *DrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *DrawBuffers)(GLsizei, const GLenum *);
|
|
|
|
|
void(APIENTRY *DrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei);
|
|
|
|
|
void(APIENTRY *DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *);
|
|
|
|
|
void(APIENTRY *EndQuery)(GLenum);
|
|
|
|
|
void(APIENTRY *EndTransformFeedback)(void);
|
|
|
|
|
GLsync(APIENTRY *FenceSync)(GLenum, GLbitfield);
|
|
|
|
|
void(APIENTRY *FlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
|
|
|
|
|
void(APIENTRY *FramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *GenQueries)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GenSamplers)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GenTransformFeedbacks)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GenVertexArrays)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetBufferParameteri64v)(GLenum, GLenum, GLint64 *);
|
|
|
|
|
void(APIENTRY *GetBufferPointerv)(GLenum, GLenum, void **);
|
|
|
|
|
GLint(APIENTRY *GetFragDataLocation)(GLuint, const GLchar *);
|
|
|
|
|
void(APIENTRY *GetInteger64i_v)(GLenum, GLuint, GLint64 *);
|
|
|
|
|
void(APIENTRY *GetInteger64v)(GLenum, GLint64 *);
|
|
|
|
|
void(APIENTRY *GetIntegeri_v)(GLenum, GLuint, GLint *);
|
|
|
|
|
void(APIENTRY *GetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *);
|
|
|
|
|
void(APIENTRY *GetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *);
|
|
|
|
|
void(APIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *GetQueryiv)(GLenum, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
|
|
|
|
|
void(APIENTRY *GetSamplerParameteriv)(GLuint, GLenum, GLint *);
|
|
|
|
|
const GLubyte *(APIENTRY *GetStringi)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *GetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
|
|
|
|
|
void(APIENTRY *GetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
|
|
|
|
|
GLuint(APIENTRY *GetUniformBlockIndex)(GLuint, const GLchar *);
|
|
|
|
|
void(APIENTRY *GetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *);
|
|
|
|
|
void(APIENTRY *GetUniformuiv)(GLuint, GLint, GLuint *);
|
|
|
|
|
void(APIENTRY *GetVertexAttribIiv)(GLuint, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetVertexAttribIuiv)(GLuint, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
|
|
|
|
|
void(APIENTRY *InvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
|
|
|
|
|
GLboolean(APIENTRY *IsQuery)(GLuint);
|
|
|
|
|
GLboolean(APIENTRY *IsSampler)(GLuint);
|
|
|
|
|
GLboolean(APIENTRY *IsSync)(GLsync);
|
|
|
|
|
GLboolean(APIENTRY *IsTransformFeedback)(GLuint);
|
|
|
|
|
GLboolean(APIENTRY *IsVertexArray)(GLuint);
|
|
|
|
|
void *(APIENTRY *MapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
|
|
|
|
void(APIENTRY *PauseTransformFeedback)(void);
|
|
|
|
|
void(APIENTRY *ProgramBinary)(GLuint, GLenum, const void *, GLsizei);
|
|
|
|
|
void(APIENTRY *ProgramParameteri)(GLuint, GLenum, GLint);
|
|
|
|
|
void(APIENTRY *RenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *ResumeTransformFeedback)(void);
|
|
|
|
|
void(APIENTRY *SamplerParameterf)(GLuint, GLenum, GLfloat);
|
|
|
|
|
void(APIENTRY *SamplerParameterfv)(GLuint, GLenum, const GLfloat *);
|
|
|
|
|
void(APIENTRY *SamplerParameteri)(GLuint, GLenum, GLint);
|
|
|
|
|
void(APIENTRY *SamplerParameteriv)(GLuint, GLenum, const GLint *);
|
|
|
|
|
void(APIENTRY *TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *);
|
|
|
|
|
void(APIENTRY *TexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *TexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
|
|
|
|
|
void(APIENTRY *TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
|
|
|
void(APIENTRY *TransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum);
|
|
|
|
|
void(APIENTRY *Uniform1ui)(GLint, GLuint);
|
|
|
|
|
void(APIENTRY *Uniform1uiv)(GLint, GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *Uniform2ui)(GLint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *Uniform2uiv)(GLint, GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *Uniform3ui)(GLint, GLuint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *Uniform3uiv)(GLint, GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *Uniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *Uniform4uiv)(GLint, GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *UniformBlockBinding)(GLuint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *UniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *UniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *UniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *UniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *UniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
GLboolean(APIENTRY *UnmapBuffer)(GLenum);
|
|
|
|
|
void(APIENTRY *VertexAttribDivisor)(GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *VertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *VertexAttribI4iv)(GLuint, const GLint *);
|
|
|
|
|
void(APIENTRY *VertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *VertexAttribI4uiv)(GLuint, const GLuint *);
|
|
|
|
|
void(APIENTRY *VertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *);
|
|
|
|
|
void(APIENTRY *WaitSync)(GLsync, GLbitfield, GLuint64);
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_1 */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *ActiveShaderProgram)(GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *BindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *BindProgramPipeline)(GLuint);
|
|
|
|
|
void(APIENTRY *BindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei);
|
|
|
|
|
GLuint(APIENTRY *CreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*);
|
|
|
|
|
void(APIENTRY *DeleteProgramPipelines)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *DispatchCompute)(GLuint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *DispatchComputeIndirect)(GLintptr);
|
|
|
|
|
void(APIENTRY *DrawArraysIndirect)(GLenum, const void *);
|
|
|
|
|
void(APIENTRY *DrawElementsIndirect)(GLenum, GLenum, const void *);
|
|
|
|
|
void(APIENTRY *FramebufferParameteri)(GLenum, GLenum, GLint);
|
|
|
|
|
void(APIENTRY *GenProgramPipelines)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GetBooleani_v)(GLenum, GLuint, GLboolean *);
|
|
|
|
|
void(APIENTRY *GetFramebufferParameteriv)(GLenum, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetMultisamplefv)(GLenum, GLuint, GLfloat *);
|
|
|
|
|
void(APIENTRY *GetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetProgramPipelineiv)(GLuint, GLenum, GLint *);
|
|
|
|
|
GLuint(APIENTRY *GetProgramResourceIndex)(GLuint, GLenum, const GLchar *);
|
|
|
|
|
GLint(APIENTRY *GetProgramResourceLocation)(GLuint, GLenum, const GLchar *);
|
|
|
|
|
void(APIENTRY *GetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *);
|
|
|
|
|
GLboolean(APIENTRY *IsProgramPipeline)(GLuint);
|
|
|
|
|
void(APIENTRY *MemoryBarrier)(GLbitfield);
|
|
|
|
|
void(APIENTRY *MemoryBarrierByRegion)(GLbitfield);
|
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void(APIENTRY *ProgramUniform1f)(GLuint, GLint, GLfloat);
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void(APIENTRY *ProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
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void(APIENTRY *ProgramUniform1i)(GLuint, GLint, GLint);
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void(APIENTRY *ProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
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void(APIENTRY *ProgramUniform1ui)(GLuint, GLint, GLuint);
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void(APIENTRY *ProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
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void(APIENTRY *ProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
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void(APIENTRY *ProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
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void(APIENTRY *ProgramUniform2i)(GLuint, GLint, GLint, GLint);
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void(APIENTRY *ProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
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void(APIENTRY *ProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
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void(APIENTRY *ProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
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void(APIENTRY *ProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
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void(APIENTRY *ProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
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void(APIENTRY *ProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
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void(APIENTRY *ProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
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void(APIENTRY *ProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
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void(APIENTRY *ProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
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void(APIENTRY *ProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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void(APIENTRY *ProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
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void(APIENTRY *ProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
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void(APIENTRY *ProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
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void(APIENTRY *ProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
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void(APIENTRY *ProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
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void(APIENTRY *ProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *ProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *ProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *ProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *ProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *ProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *ProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *ProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *ProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
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void(APIENTRY *SampleMaski)(GLuint, GLbitfield);
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void(APIENTRY *TexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
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|
void(APIENTRY *UseProgramStages)(GLuint, GLbitfield, GLuint);
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void(APIENTRY *ValidateProgramPipeline)(GLuint);
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|
void(APIENTRY *VertexAttribBinding)(GLuint, GLuint);
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|
void(APIENTRY *VertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint);
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void(APIENTRY *VertexAttribIFormat)(GLuint, GLint, GLenum, GLuint);
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|
void(APIENTRY *VertexBindingDivisor)(GLuint, GLuint);
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/* GL_ES_VERSION_3_2 */
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void(APIENTRY *BlendBarrier)(void);
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|
void(APIENTRY *BlendEquationSeparatei)(GLuint, GLenum, GLenum);
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|
void(APIENTRY *BlendEquationi)(GLuint, GLenum);
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|
void(APIENTRY *BlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum);
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|
void(APIENTRY *BlendFunci)(GLuint, GLenum, GLenum);
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void(APIENTRY *ColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
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void(APIENTRY *CopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
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void(APIENTRY *DebugMessageCallback)(GLDEBUGPROC, const void *);
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void(APIENTRY *DebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
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void(APIENTRY *DebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
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void(APIENTRY *Disablei)(GLenum, GLuint);
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void(APIENTRY *DrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint);
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|
void(APIENTRY *DrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint);
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void(APIENTRY *DrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint);
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void(APIENTRY *Enablei)(GLenum, GLuint);
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|
void(APIENTRY *FramebufferTexture)(GLenum, GLenum, GLuint, GLint);
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|
GLuint(APIENTRY *GetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
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|
GLenum(APIENTRY *GetGraphicsResetStatus)(void);
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|
void(APIENTRY *GetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
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|
void(APIENTRY *GetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
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|
void(APIENTRY *GetPointerv)(GLenum, void **);
|
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|
void(APIENTRY *GetSamplerParameterIiv)(GLuint, GLenum, GLint *);
|
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|
|
void(APIENTRY *GetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
|
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|
|
void(APIENTRY *GetTexParameterIiv)(GLenum, GLenum, GLint *);
|
|
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|
|
void(APIENTRY *GetTexParameterIuiv)(GLenum, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *GetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *);
|
|
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|
|
void(APIENTRY *GetnUniformiv)(GLuint, GLint, GLsizei, GLint *);
|
|
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|
|
void(APIENTRY *GetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *);
|
|
|
|
|
GLboolean(APIENTRY *IsEnabledi)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *MinSampleShading)(GLfloat);
|
|
|
|
|
void(APIENTRY *ObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *ObjectPtrLabel)(const void *, GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *PatchParameteri)(GLenum, GLint);
|
|
|
|
|
void(APIENTRY *PopDebugGroup)(void);
|
|
|
|
|
void(APIENTRY *PrimitiveBoundingBox)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
void(APIENTRY *PushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *ReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
void(APIENTRY *SamplerParameterIiv)(GLuint, GLenum, const GLint *);
|
|
|
|
|
void(APIENTRY *SamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
|
|
|
|
|
void(APIENTRY *TexBuffer)(GLenum, GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *TexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
|
|
|
|
|
void(APIENTRY *TexParameterIiv)(GLenum, GLenum, const GLint *);
|
|
|
|
|
void(APIENTRY *TexParameterIuiv)(GLenum, GLenum, const GLuint *);
|
|
|
|
|
void(APIENTRY *TexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_copy_image */
|
|
|
|
|
|
|
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|
|
void(APIENTRY *CopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
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|
|
|
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|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *GetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *LabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *);
|
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|
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|
|
/* GL_EXT_debug_marker */
|
|
|
|
|
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|
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|
|
void(APIENTRY *InsertEventMarkerEXT)(GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *PopGroupMarkerEXT)(void);
|
|
|
|
|
void(APIENTRY *PushGroupMarkerEXT)(GLsizei, const GLchar *);
|
|
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|
|
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|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
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|
|
void(APIENTRY *BeginQueryEXT)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *DeleteQueriesEXT)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *EndQueryEXT)(GLenum);
|
|
|
|
|
void(APIENTRY *GenQueriesEXT)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GetInteger64vEXT)(GLenum, GLint64 *);
|
|
|
|
|
void(APIENTRY *GetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *);
|
|
|
|
|
void(APIENTRY *GetQueryObjectivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *);
|
|
|
|
|
void(APIENTRY *GetQueryObjectuivEXT)(GLuint, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *GetQueryivEXT)(GLenum, GLenum, GLint *);
|
|
|
|
|
GLboolean(APIENTRY *IsQueryEXT)(GLuint);
|
|
|
|
|
void(APIENTRY *QueryCounterEXT)(GLuint, GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *BlendEquationSeparateiEXT)(GLuint, GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *BlendEquationiEXT)(GLuint, GLenum);
|
|
|
|
|
void(APIENTRY *BlendFuncSeparateiEXT)(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *BlendFunciEXT)(GLuint, GLenum, GLenum);
|
|
|
|
|
void(APIENTRY *ColorMaskiEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
|
|
|
void(APIENTRY *DisableiEXT)(GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *EnableiEXT)(GLenum, GLuint);
|
|
|
|
|
GLboolean(APIENTRY *IsEnablediEXT)(GLenum, GLuint);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_geometry_shader */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *FramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *MultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
|
|
|
void(APIENTRY *MultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *FramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
|
|
|
|
void(APIENTRY *RenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_polygon_offset_clamp */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *PolygonOffsetClampEXT)(GLfloat, GLfloat, GLfloat);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_primitive_bounding_box */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *PrimitiveBoundingBoxEXT)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
GLenum(APIENTRY *GetGraphicsResetStatusEXT)(void);
|
|
|
|
|
void(APIENTRY *GetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
void(APIENTRY *GetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
void(APIENTRY *ReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *ActiveShaderProgramEXT)(GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *BindProgramPipelineEXT)(GLuint);
|
|
|
|
|
GLuint(APIENTRY *CreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **);
|
|
|
|
|
void(APIENTRY *DeleteProgramPipelinesEXT)(GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *GenProgramPipelinesEXT)(GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *GetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetProgramPipelineivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
GLboolean(APIENTRY *IsProgramPipelineEXT)(GLuint);
|
|
|
|
|
void(APIENTRY *ProgramParameteriEXT)(GLuint, GLenum, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform1fEXT)(GLuint, GLint, GLfloat);
|
|
|
|
|
void(APIENTRY *ProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniform1iEXT)(GLuint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform1uiEXT)(GLuint, GLint, GLuint);
|
|
|
|
|
void(APIENTRY *ProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat);
|
|
|
|
|
void(APIENTRY *ProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniform2iEXT)(GLuint, GLint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *ProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
void(APIENTRY *ProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *ProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
|
|
|
void(APIENTRY *ProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
|
|
|
void(APIENTRY *ProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
|
|
|
void(APIENTRY *ProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
|
|
|
|
void(APIENTRY *ProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
|
|
|
void(APIENTRY *UseProgramStagesEXT)(GLuint, GLbitfield, GLuint);
|
|
|
|
|
void(APIENTRY *ValidateProgramPipelineEXT)(GLuint);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_tessellation_shader */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *PatchParameteriEXT)(GLenum, GLint);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *GetSamplerParameterIivEXT)(GLuint, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetSamplerParameterIuivEXT)(GLuint, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *GetTexParameterIivEXT)(GLenum, GLenum, GLint *);
|
|
|
|
|
void(APIENTRY *GetTexParameterIuivEXT)(GLenum, GLenum, GLuint *);
|
|
|
|
|
void(APIENTRY *SamplerParameterIivEXT)(GLuint, GLenum, const GLint *);
|
|
|
|
|
void(APIENTRY *SamplerParameterIuivEXT)(GLuint, GLenum, const GLuint *);
|
|
|
|
|
void(APIENTRY *TexParameterIivEXT)(GLenum, GLenum, const GLint *);
|
|
|
|
|
void(APIENTRY *TexParameterIuivEXT)(GLenum, GLenum, const GLuint *);
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_buffer */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *TexBufferEXT)(GLenum, GLenum, GLuint);
|
|
|
|
|
void(APIENTRY *TexBufferRangeEXT)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
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|
|
void(APIENTRY *BlendBarrierKHR)(void);
|
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|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
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|
|
|
|
|
void(APIENTRY *DebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *);
|
|
|
|
|
void(APIENTRY *DebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
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|
|
void(APIENTRY *DebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
|
|
|
|
GLuint(APIENTRY *GetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
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|
|
void(APIENTRY *GetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *);
|
|
|
|
|
void(APIENTRY *GetPointervKHR)(GLenum, void **);
|
|
|
|
|
void(APIENTRY *ObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *ObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *);
|
|
|
|
|
void(APIENTRY *PopDebugGroupKHR)(void);
|
|
|
|
|
void(APIENTRY *PushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_robustness */
|
|
|
|
|
|
|
|
|
|
GLenum(APIENTRY *GetGraphicsResetStatusKHR)(void);
|
|
|
|
|
void(APIENTRY *GetnUniformfvKHR)(GLuint, GLint, GLsizei, GLfloat *);
|
|
|
|
|
void(APIENTRY *GetnUniformivKHR)(GLuint, GLint, GLsizei, GLint *);
|
|
|
|
|
void(APIENTRY *GetnUniformuivKHR)(GLuint, GLint, GLsizei, GLuint *);
|
|
|
|
|
void(APIENTRY *ReadnPixelsKHR)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_polygon_mode */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *PolygonModeNV)(GLenum, GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_NV_sample_locations */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *FramebufferSampleLocationsfvNV)(GLenum, GLuint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *NamedFramebufferSampleLocationsfvNV)(GLuint, GLuint, GLsizei, const GLfloat *);
|
|
|
|
|
void(APIENTRY *ResolveDepthValuesNV)(void);
|
|
|
|
|
|
|
|
|
|
/* GL_OES_mapbuffer */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *GetBufferPointervOES)(GLenum, GLenum, void **);
|
|
|
|
|
void *(APIENTRY *MapBufferOES)(GLenum, GLenum);
|
|
|
|
|
GLboolean(APIENTRY *UnmapBufferOES)(GLenum);
|
|
|
|
|
|
|
|
|
|
/* GL_OES_sample_shading */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *MinSampleShadingOES)(GLfloat);
|
|
|
|
|
|
|
|
|
|
/* GL_OES_texture_storage_multisample_2d_array */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *TexStorage3DMultisampleOES)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
|
|
|
|
|
|
|
|
/* GL_OVR_multiview */
|
|
|
|
|
|
|
|
|
|
void(APIENTRY *FramebufferTextureMultiviewOVR)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
extern FLEXTGL_EXPORT FlextGL flextGL;
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_2_0 */
|
|
|
|
|
|
|
|
|
|
#define glActiveTexture flextGL.ActiveTexture
|
|
|
|
|
#define glAttachShader flextGL.AttachShader
|
|
|
|
|
#define glBindAttribLocation flextGL.BindAttribLocation
|
|
|
|
|
#define glBindBuffer flextGL.BindBuffer
|
|
|
|
|
#define glBindFramebuffer flextGL.BindFramebuffer
|
|
|
|
|
#define glBindRenderbuffer flextGL.BindRenderbuffer
|
|
|
|
|
#define glBlendColor flextGL.BlendColor
|
|
|
|
|
#define glBlendEquation flextGL.BlendEquation
|
|
|
|
|
#define glBlendEquationSeparate flextGL.BlendEquationSeparate
|
|
|
|
|
#define glBlendFuncSeparate flextGL.BlendFuncSeparate
|
|
|
|
|
#define glBufferData flextGL.BufferData
|
|
|
|
|
#define glBufferSubData flextGL.BufferSubData
|
|
|
|
|
#define glCheckFramebufferStatus flextGL.CheckFramebufferStatus
|
|
|
|
|
#define glClearDepthf flextGL.ClearDepthf
|
|
|
|
|
#define glCompileShader flextGL.CompileShader
|
|
|
|
|
#define glCompressedTexImage2D flextGL.CompressedTexImage2D
|
|
|
|
|
#define glCompressedTexSubImage2D flextGL.CompressedTexSubImage2D
|
|
|
|
|
#define glCreateProgram flextGL.CreateProgram
|
|
|
|
|
#define glCreateShader flextGL.CreateShader
|
|
|
|
|
#define glDeleteBuffers flextGL.DeleteBuffers
|
|
|
|
|
#define glDeleteFramebuffers flextGL.DeleteFramebuffers
|
|
|
|
|
#define glDeleteProgram flextGL.DeleteProgram
|
|
|
|
|
#define glDeleteRenderbuffers flextGL.DeleteRenderbuffers
|
|
|
|
|
#define glDeleteShader flextGL.DeleteShader
|
|
|
|
|
#define glDepthRangef flextGL.DepthRangef
|
|
|
|
|
#define glDetachShader flextGL.DetachShader
|
|
|
|
|
#define glDisableVertexAttribArray flextGL.DisableVertexAttribArray
|
|
|
|
|
#define glEnableVertexAttribArray flextGL.EnableVertexAttribArray
|
|
|
|
|
#define glFramebufferRenderbuffer flextGL.FramebufferRenderbuffer
|
|
|
|
|
#define glFramebufferTexture2D flextGL.FramebufferTexture2D
|
|
|
|
|
#define glGenBuffers flextGL.GenBuffers
|
|
|
|
|
#define glGenFramebuffers flextGL.GenFramebuffers
|
|
|
|
|
#define glGenRenderbuffers flextGL.GenRenderbuffers
|
|
|
|
|
#define glGenerateMipmap flextGL.GenerateMipmap
|
|
|
|
|
#define glGetActiveAttrib flextGL.GetActiveAttrib
|
|
|
|
|
#define glGetActiveUniform flextGL.GetActiveUniform
|
|
|
|
|
#define glGetAttachedShaders flextGL.GetAttachedShaders
|
|
|
|
|
#define glGetAttribLocation flextGL.GetAttribLocation
|
|
|
|
|
#define glGetBufferParameteriv flextGL.GetBufferParameteriv
|
|
|
|
|
#define glGetFramebufferAttachmentParameteriv flextGL.GetFramebufferAttachmentParameteriv
|
|
|
|
|
#define glGetProgramInfoLog flextGL.GetProgramInfoLog
|
|
|
|
|
#define glGetProgramiv flextGL.GetProgramiv
|
|
|
|
|
#define glGetRenderbufferParameteriv flextGL.GetRenderbufferParameteriv
|
|
|
|
|
#define glGetShaderInfoLog flextGL.GetShaderInfoLog
|
|
|
|
|
#define glGetShaderPrecisionFormat flextGL.GetShaderPrecisionFormat
|
|
|
|
|
#define glGetShaderSource flextGL.GetShaderSource
|
|
|
|
|
#define glGetShaderiv flextGL.GetShaderiv
|
|
|
|
|
#define glGetUniformLocation flextGL.GetUniformLocation
|
|
|
|
|
#define glGetUniformfv flextGL.GetUniformfv
|
|
|
|
|
#define glGetUniformiv flextGL.GetUniformiv
|
|
|
|
|
#define glGetVertexAttribPointerv flextGL.GetVertexAttribPointerv
|
|
|
|
|
#define glGetVertexAttribfv flextGL.GetVertexAttribfv
|
|
|
|
|
#define glGetVertexAttribiv flextGL.GetVertexAttribiv
|
|
|
|
|
#define glIsBuffer flextGL.IsBuffer
|
|
|
|
|
#define glIsFramebuffer flextGL.IsFramebuffer
|
|
|
|
|
#define glIsProgram flextGL.IsProgram
|
|
|
|
|
#define glIsRenderbuffer flextGL.IsRenderbuffer
|
|
|
|
|
#define glIsShader flextGL.IsShader
|
|
|
|
|
#define glLinkProgram flextGL.LinkProgram
|
|
|
|
|
#define glReleaseShaderCompiler flextGL.ReleaseShaderCompiler
|
|
|
|
|
#define glRenderbufferStorage flextGL.RenderbufferStorage
|
|
|
|
|
#define glSampleCoverage flextGL.SampleCoverage
|
|
|
|
|
#define glShaderBinary flextGL.ShaderBinary
|
|
|
|
|
#define glShaderSource flextGL.ShaderSource
|
|
|
|
|
#define glStencilFuncSeparate flextGL.StencilFuncSeparate
|
|
|
|
|
#define glStencilMaskSeparate flextGL.StencilMaskSeparate
|
|
|
|
|
#define glStencilOpSeparate flextGL.StencilOpSeparate
|
|
|
|
|
#define glUniform1f flextGL.Uniform1f
|
|
|
|
|
#define glUniform1fv flextGL.Uniform1fv
|
|
|
|
|
#define glUniform1i flextGL.Uniform1i
|
|
|
|
|
#define glUniform1iv flextGL.Uniform1iv
|
|
|
|
|
#define glUniform2f flextGL.Uniform2f
|
|
|
|
|
#define glUniform2fv flextGL.Uniform2fv
|
|
|
|
|
#define glUniform2i flextGL.Uniform2i
|
|
|
|
|
#define glUniform2iv flextGL.Uniform2iv
|
|
|
|
|
#define glUniform3f flextGL.Uniform3f
|
|
|
|
|
#define glUniform3fv flextGL.Uniform3fv
|
|
|
|
|
#define glUniform3i flextGL.Uniform3i
|
|
|
|
|
#define glUniform3iv flextGL.Uniform3iv
|
|
|
|
|
#define glUniform4f flextGL.Uniform4f
|
|
|
|
|
#define glUniform4fv flextGL.Uniform4fv
|
|
|
|
|
#define glUniform4i flextGL.Uniform4i
|
|
|
|
|
#define glUniform4iv flextGL.Uniform4iv
|
|
|
|
|
#define glUniformMatrix2fv flextGL.UniformMatrix2fv
|
|
|
|
|
#define glUniformMatrix3fv flextGL.UniformMatrix3fv
|
|
|
|
|
#define glUniformMatrix4fv flextGL.UniformMatrix4fv
|
|
|
|
|
#define glUseProgram flextGL.UseProgram
|
|
|
|
|
#define glValidateProgram flextGL.ValidateProgram
|
|
|
|
|
#define glVertexAttrib1f flextGL.VertexAttrib1f
|
|
|
|
|
#define glVertexAttrib1fv flextGL.VertexAttrib1fv
|
|
|
|
|
#define glVertexAttrib2f flextGL.VertexAttrib2f
|
|
|
|
|
#define glVertexAttrib2fv flextGL.VertexAttrib2fv
|
|
|
|
|
#define glVertexAttrib3f flextGL.VertexAttrib3f
|
|
|
|
|
#define glVertexAttrib3fv flextGL.VertexAttrib3fv
|
|
|
|
|
#define glVertexAttrib4f flextGL.VertexAttrib4f
|
|
|
|
|
#define glVertexAttrib4fv flextGL.VertexAttrib4fv
|
|
|
|
|
#define glVertexAttribPointer flextGL.VertexAttribPointer
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_0 */
|
|
|
|
|
|
|
|
|
|
#define glBeginQuery flextGL.BeginQuery
|
|
|
|
|
#define glBeginTransformFeedback flextGL.BeginTransformFeedback
|
|
|
|
|
#define glBindBufferBase flextGL.BindBufferBase
|
|
|
|
|
#define glBindBufferRange flextGL.BindBufferRange
|
|
|
|
|
#define glBindSampler flextGL.BindSampler
|
|
|
|
|
#define glBindTransformFeedback flextGL.BindTransformFeedback
|
|
|
|
|
#define glBindVertexArray flextGL.BindVertexArray
|
|
|
|
|
#define glBlitFramebuffer flextGL.BlitFramebuffer
|
|
|
|
|
#define glClearBufferfi flextGL.ClearBufferfi
|
|
|
|
|
#define glClearBufferfv flextGL.ClearBufferfv
|
|
|
|
|
#define glClearBufferiv flextGL.ClearBufferiv
|
|
|
|
|
#define glClearBufferuiv flextGL.ClearBufferuiv
|
|
|
|
|
#define glClientWaitSync flextGL.ClientWaitSync
|
|
|
|
|
#define glCompressedTexImage3D flextGL.CompressedTexImage3D
|
|
|
|
|
#define glCompressedTexSubImage3D flextGL.CompressedTexSubImage3D
|
|
|
|
|
#define glCopyBufferSubData flextGL.CopyBufferSubData
|
|
|
|
|
#define glCopyTexSubImage3D flextGL.CopyTexSubImage3D
|
|
|
|
|
#define glDeleteQueries flextGL.DeleteQueries
|
|
|
|
|
#define glDeleteSamplers flextGL.DeleteSamplers
|
|
|
|
|
#define glDeleteSync flextGL.DeleteSync
|
|
|
|
|
#define glDeleteTransformFeedbacks flextGL.DeleteTransformFeedbacks
|
|
|
|
|
#define glDeleteVertexArrays flextGL.DeleteVertexArrays
|
|
|
|
|
#define glDrawArraysInstanced flextGL.DrawArraysInstanced
|
|
|
|
|
#define glDrawBuffers flextGL.DrawBuffers
|
|
|
|
|
#define glDrawElementsInstanced flextGL.DrawElementsInstanced
|
|
|
|
|
#define glDrawRangeElements flextGL.DrawRangeElements
|
|
|
|
|
#define glEndQuery flextGL.EndQuery
|
|
|
|
|
#define glEndTransformFeedback flextGL.EndTransformFeedback
|
|
|
|
|
#define glFenceSync flextGL.FenceSync
|
|
|
|
|
#define glFlushMappedBufferRange flextGL.FlushMappedBufferRange
|
|
|
|
|
#define glFramebufferTextureLayer flextGL.FramebufferTextureLayer
|
|
|
|
|
#define glGenQueries flextGL.GenQueries
|
|
|
|
|
#define glGenSamplers flextGL.GenSamplers
|
|
|
|
|
#define glGenTransformFeedbacks flextGL.GenTransformFeedbacks
|
|
|
|
|
#define glGenVertexArrays flextGL.GenVertexArrays
|
|
|
|
|
#define glGetActiveUniformBlockName flextGL.GetActiveUniformBlockName
|
|
|
|
|
#define glGetActiveUniformBlockiv flextGL.GetActiveUniformBlockiv
|
|
|
|
|
#define glGetActiveUniformsiv flextGL.GetActiveUniformsiv
|
|
|
|
|
#define glGetBufferParameteri64v flextGL.GetBufferParameteri64v
|
|
|
|
|
#define glGetBufferPointerv flextGL.GetBufferPointerv
|
|
|
|
|
#define glGetFragDataLocation flextGL.GetFragDataLocation
|
|
|
|
|
#define glGetInteger64i_v flextGL.GetInteger64i_v
|
|
|
|
|
#define glGetInteger64v flextGL.GetInteger64v
|
|
|
|
|
#define glGetIntegeri_v flextGL.GetIntegeri_v
|
|
|
|
|
#define glGetInternalformativ flextGL.GetInternalformativ
|
|
|
|
|
#define glGetProgramBinary flextGL.GetProgramBinary
|
|
|
|
|
#define glGetQueryObjectuiv flextGL.GetQueryObjectuiv
|
|
|
|
|
#define glGetQueryiv flextGL.GetQueryiv
|
|
|
|
|
#define glGetSamplerParameterfv flextGL.GetSamplerParameterfv
|
|
|
|
|
#define glGetSamplerParameteriv flextGL.GetSamplerParameteriv
|
|
|
|
|
#define glGetStringi flextGL.GetStringi
|
|
|
|
|
#define glGetSynciv flextGL.GetSynciv
|
|
|
|
|
#define glGetTransformFeedbackVarying flextGL.GetTransformFeedbackVarying
|
|
|
|
|
#define glGetUniformBlockIndex flextGL.GetUniformBlockIndex
|
|
|
|
|
#define glGetUniformIndices flextGL.GetUniformIndices
|
|
|
|
|
#define glGetUniformuiv flextGL.GetUniformuiv
|
|
|
|
|
#define glGetVertexAttribIiv flextGL.GetVertexAttribIiv
|
|
|
|
|
#define glGetVertexAttribIuiv flextGL.GetVertexAttribIuiv
|
|
|
|
|
#define glInvalidateFramebuffer flextGL.InvalidateFramebuffer
|
|
|
|
|
#define glInvalidateSubFramebuffer flextGL.InvalidateSubFramebuffer
|
|
|
|
|
#define glIsQuery flextGL.IsQuery
|
|
|
|
|
#define glIsSampler flextGL.IsSampler
|
|
|
|
|
#define glIsSync flextGL.IsSync
|
|
|
|
|
#define glIsTransformFeedback flextGL.IsTransformFeedback
|
|
|
|
|
#define glIsVertexArray flextGL.IsVertexArray
|
|
|
|
|
#define glMapBufferRange flextGL.MapBufferRange
|
|
|
|
|
#define glPauseTransformFeedback flextGL.PauseTransformFeedback
|
|
|
|
|
#define glProgramBinary flextGL.ProgramBinary
|
|
|
|
|
#define glProgramParameteri flextGL.ProgramParameteri
|
|
|
|
|
#define glRenderbufferStorageMultisample flextGL.RenderbufferStorageMultisample
|
|
|
|
|
#define glResumeTransformFeedback flextGL.ResumeTransformFeedback
|
|
|
|
|
#define glSamplerParameterf flextGL.SamplerParameterf
|
|
|
|
|
#define glSamplerParameterfv flextGL.SamplerParameterfv
|
|
|
|
|
#define glSamplerParameteri flextGL.SamplerParameteri
|
|
|
|
|
#define glSamplerParameteriv flextGL.SamplerParameteriv
|
|
|
|
|
#define glTexImage3D flextGL.TexImage3D
|
|
|
|
|
#define glTexStorage2D flextGL.TexStorage2D
|
|
|
|
|
#define glTexStorage3D flextGL.TexStorage3D
|
|
|
|
|
#define glTexSubImage3D flextGL.TexSubImage3D
|
|
|
|
|
#define glTransformFeedbackVaryings flextGL.TransformFeedbackVaryings
|
|
|
|
|
#define glUniform1ui flextGL.Uniform1ui
|
|
|
|
|
#define glUniform1uiv flextGL.Uniform1uiv
|
|
|
|
|
#define glUniform2ui flextGL.Uniform2ui
|
|
|
|
|
#define glUniform2uiv flextGL.Uniform2uiv
|
|
|
|
|
#define glUniform3ui flextGL.Uniform3ui
|
|
|
|
|
#define glUniform3uiv flextGL.Uniform3uiv
|
|
|
|
|
#define glUniform4ui flextGL.Uniform4ui
|
|
|
|
|
#define glUniform4uiv flextGL.Uniform4uiv
|
|
|
|
|
#define glUniformBlockBinding flextGL.UniformBlockBinding
|
|
|
|
|
#define glUniformMatrix2x3fv flextGL.UniformMatrix2x3fv
|
|
|
|
|
#define glUniformMatrix2x4fv flextGL.UniformMatrix2x4fv
|
|
|
|
|
#define glUniformMatrix3x2fv flextGL.UniformMatrix3x2fv
|
|
|
|
|
#define glUniformMatrix3x4fv flextGL.UniformMatrix3x4fv
|
|
|
|
|
#define glUniformMatrix4x2fv flextGL.UniformMatrix4x2fv
|
|
|
|
|
#define glUniformMatrix4x3fv flextGL.UniformMatrix4x3fv
|
|
|
|
|
#define glUnmapBuffer flextGL.UnmapBuffer
|
|
|
|
|
#define glVertexAttribDivisor flextGL.VertexAttribDivisor
|
|
|
|
|
#define glVertexAttribI4i flextGL.VertexAttribI4i
|
|
|
|
|
#define glVertexAttribI4iv flextGL.VertexAttribI4iv
|
|
|
|
|
#define glVertexAttribI4ui flextGL.VertexAttribI4ui
|
|
|
|
|
#define glVertexAttribI4uiv flextGL.VertexAttribI4uiv
|
|
|
|
|
#define glVertexAttribIPointer flextGL.VertexAttribIPointer
|
|
|
|
|
#define glWaitSync flextGL.WaitSync
|
|
|
|
|
|
|
|
|
|
/* GL_ES_VERSION_3_1 */
|
|
|
|
|
|
|
|
|
|
#define glActiveShaderProgram flextGL.ActiveShaderProgram
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#define glBindImageTexture flextGL.BindImageTexture
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#define glBindProgramPipeline flextGL.BindProgramPipeline
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#define glBindVertexBuffer flextGL.BindVertexBuffer
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#define glCreateShaderProgramv flextGL.CreateShaderProgramv
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#define glDeleteProgramPipelines flextGL.DeleteProgramPipelines
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#define glDispatchCompute flextGL.DispatchCompute
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#define glDispatchComputeIndirect flextGL.DispatchComputeIndirect
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#define glDrawArraysIndirect flextGL.DrawArraysIndirect
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#define glDrawElementsIndirect flextGL.DrawElementsIndirect
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#define glFramebufferParameteri flextGL.FramebufferParameteri
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#define glGenProgramPipelines flextGL.GenProgramPipelines
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#define glGetBooleani_v flextGL.GetBooleani_v
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#define glGetFramebufferParameteriv flextGL.GetFramebufferParameteriv
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#define glGetMultisamplefv flextGL.GetMultisamplefv
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#define glGetProgramInterfaceiv flextGL.GetProgramInterfaceiv
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#define glGetProgramPipelineInfoLog flextGL.GetProgramPipelineInfoLog
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#define glGetProgramPipelineiv flextGL.GetProgramPipelineiv
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#define glGetProgramResourceIndex flextGL.GetProgramResourceIndex
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#define glGetProgramResourceLocation flextGL.GetProgramResourceLocation
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#define glGetProgramResourceName flextGL.GetProgramResourceName
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#define glGetProgramResourceiv flextGL.GetProgramResourceiv
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#define glIsProgramPipeline flextGL.IsProgramPipeline
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#define glMemoryBarrier flextGL.MemoryBarrier
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#define glMemoryBarrierByRegion flextGL.MemoryBarrierByRegion
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#define glProgramUniform1f flextGL.ProgramUniform1f
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#define glProgramUniform1fv flextGL.ProgramUniform1fv
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#define glProgramUniform1i flextGL.ProgramUniform1i
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#define glProgramUniform1iv flextGL.ProgramUniform1iv
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#define glProgramUniform1ui flextGL.ProgramUniform1ui
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#define glProgramUniform1uiv flextGL.ProgramUniform1uiv
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#define glProgramUniform2f flextGL.ProgramUniform2f
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#define glProgramUniform2fv flextGL.ProgramUniform2fv
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#define glProgramUniform2i flextGL.ProgramUniform2i
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#define glProgramUniform2iv flextGL.ProgramUniform2iv
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#define glProgramUniform2ui flextGL.ProgramUniform2ui
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#define glProgramUniform2uiv flextGL.ProgramUniform2uiv
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#define glProgramUniform3f flextGL.ProgramUniform3f
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#define glProgramUniform3fv flextGL.ProgramUniform3fv
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#define glProgramUniform3i flextGL.ProgramUniform3i
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#define glProgramUniform3iv flextGL.ProgramUniform3iv
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#define glProgramUniform3ui flextGL.ProgramUniform3ui
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#define glProgramUniform3uiv flextGL.ProgramUniform3uiv
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#define glProgramUniform4f flextGL.ProgramUniform4f
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#define glProgramUniform4fv flextGL.ProgramUniform4fv
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#define glProgramUniform4i flextGL.ProgramUniform4i
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#define glProgramUniform4iv flextGL.ProgramUniform4iv
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#define glProgramUniform4ui flextGL.ProgramUniform4ui
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#define glProgramUniform4uiv flextGL.ProgramUniform4uiv
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#define glProgramUniformMatrix2fv flextGL.ProgramUniformMatrix2fv
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#define glProgramUniformMatrix2x3fv flextGL.ProgramUniformMatrix2x3fv
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#define glProgramUniformMatrix2x4fv flextGL.ProgramUniformMatrix2x4fv
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#define glProgramUniformMatrix3fv flextGL.ProgramUniformMatrix3fv
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#define glProgramUniformMatrix3x2fv flextGL.ProgramUniformMatrix3x2fv
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#define glProgramUniformMatrix3x4fv flextGL.ProgramUniformMatrix3x4fv
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#define glProgramUniformMatrix4fv flextGL.ProgramUniformMatrix4fv
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#define glProgramUniformMatrix4x2fv flextGL.ProgramUniformMatrix4x2fv
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#define glProgramUniformMatrix4x3fv flextGL.ProgramUniformMatrix4x3fv
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#define glSampleMaski flextGL.SampleMaski
|
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#define glTexStorage2DMultisample flextGL.TexStorage2DMultisample
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#define glUseProgramStages flextGL.UseProgramStages
|
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|
#define glValidateProgramPipeline flextGL.ValidateProgramPipeline
|
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|
#define glVertexAttribBinding flextGL.VertexAttribBinding
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|
#define glVertexAttribFormat flextGL.VertexAttribFormat
|
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|
#define glVertexAttribIFormat flextGL.VertexAttribIFormat
|
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|
|
#define glVertexBindingDivisor flextGL.VertexBindingDivisor
|
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/* GL_ES_VERSION_3_2 */
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|
|
#define glBlendBarrier flextGL.BlendBarrier
|
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|
#define glBlendEquationSeparatei flextGL.BlendEquationSeparatei
|
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|
|
#define glBlendEquationi flextGL.BlendEquationi
|
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|
|
#define glBlendFuncSeparatei flextGL.BlendFuncSeparatei
|
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|
|
#define glBlendFunci flextGL.BlendFunci
|
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|
|
#define glColorMaski flextGL.ColorMaski
|
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|
|
#define glCopyImageSubData flextGL.CopyImageSubData
|
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|
|
#define glDebugMessageCallback flextGL.DebugMessageCallback
|
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|
|
#define glDebugMessageControl flextGL.DebugMessageControl
|
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|
|
#define glDebugMessageInsert flextGL.DebugMessageInsert
|
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|
|
#define glDisablei flextGL.Disablei
|
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|
|
#define glDrawElementsBaseVertex flextGL.DrawElementsBaseVertex
|
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|
|
#define glDrawElementsInstancedBaseVertex flextGL.DrawElementsInstancedBaseVertex
|
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|
|
#define glDrawRangeElementsBaseVertex flextGL.DrawRangeElementsBaseVertex
|
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|
|
#define glEnablei flextGL.Enablei
|
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|
|
#define glFramebufferTexture flextGL.FramebufferTexture
|
|
|
|
|
#define glGetDebugMessageLog flextGL.GetDebugMessageLog
|
|
|
|
|
#define glGetGraphicsResetStatus flextGL.GetGraphicsResetStatus
|
|
|
|
|
#define glGetObjectLabel flextGL.GetObjectLabel
|
|
|
|
|
#define glGetObjectPtrLabel flextGL.GetObjectPtrLabel
|
|
|
|
|
#define glGetPointerv flextGL.GetPointerv
|
|
|
|
|
#define glGetSamplerParameterIiv flextGL.GetSamplerParameterIiv
|
|
|
|
|
#define glGetSamplerParameterIuiv flextGL.GetSamplerParameterIuiv
|
|
|
|
|
#define glGetTexParameterIiv flextGL.GetTexParameterIiv
|
|
|
|
|
#define glGetTexParameterIuiv flextGL.GetTexParameterIuiv
|
|
|
|
|
#define glGetnUniformfv flextGL.GetnUniformfv
|
|
|
|
|
#define glGetnUniformiv flextGL.GetnUniformiv
|
|
|
|
|
#define glGetnUniformuiv flextGL.GetnUniformuiv
|
|
|
|
|
#define glIsEnabledi flextGL.IsEnabledi
|
|
|
|
|
#define glMinSampleShading flextGL.MinSampleShading
|
|
|
|
|
#define glObjectLabel flextGL.ObjectLabel
|
|
|
|
|
#define glObjectPtrLabel flextGL.ObjectPtrLabel
|
|
|
|
|
#define glPatchParameteri flextGL.PatchParameteri
|
|
|
|
|
#define glPopDebugGroup flextGL.PopDebugGroup
|
|
|
|
|
#define glPrimitiveBoundingBox flextGL.PrimitiveBoundingBox
|
|
|
|
|
#define glPushDebugGroup flextGL.PushDebugGroup
|
|
|
|
|
#define glReadnPixels flextGL.ReadnPixels
|
|
|
|
|
#define glSamplerParameterIiv flextGL.SamplerParameterIiv
|
|
|
|
|
#define glSamplerParameterIuiv flextGL.SamplerParameterIuiv
|
|
|
|
|
#define glTexBuffer flextGL.TexBuffer
|
|
|
|
|
#define glTexBufferRange flextGL.TexBufferRange
|
|
|
|
|
#define glTexParameterIiv flextGL.TexParameterIiv
|
|
|
|
|
#define glTexParameterIuiv flextGL.TexParameterIuiv
|
|
|
|
|
#define glTexStorage3DMultisample flextGL.TexStorage3DMultisample
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_copy_image */
|
|
|
|
|
|
|
|
|
|
#define glCopyImageSubDataEXT flextGL.CopyImageSubDataEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_label */
|
|
|
|
|
|
|
|
|
|
#define glGetObjectLabelEXT flextGL.GetObjectLabelEXT
|
|
|
|
|
#define glLabelObjectEXT flextGL.LabelObjectEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_debug_marker */
|
|
|
|
|
|
|
|
|
|
#define glInsertEventMarkerEXT flextGL.InsertEventMarkerEXT
|
|
|
|
|
#define glPopGroupMarkerEXT flextGL.PopGroupMarkerEXT
|
|
|
|
|
#define glPushGroupMarkerEXT flextGL.PushGroupMarkerEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_disjoint_timer_query */
|
|
|
|
|
|
|
|
|
|
#define glBeginQueryEXT flextGL.BeginQueryEXT
|
|
|
|
|
#define glDeleteQueriesEXT flextGL.DeleteQueriesEXT
|
|
|
|
|
#define glEndQueryEXT flextGL.EndQueryEXT
|
|
|
|
|
#define glGenQueriesEXT flextGL.GenQueriesEXT
|
|
|
|
|
#define glGetInteger64vEXT flextGL.GetInteger64vEXT
|
|
|
|
|
#define glGetQueryObjecti64vEXT flextGL.GetQueryObjecti64vEXT
|
|
|
|
|
#define glGetQueryObjectivEXT flextGL.GetQueryObjectivEXT
|
|
|
|
|
#define glGetQueryObjectui64vEXT flextGL.GetQueryObjectui64vEXT
|
|
|
|
|
#define glGetQueryObjectuivEXT flextGL.GetQueryObjectuivEXT
|
|
|
|
|
#define glGetQueryivEXT flextGL.GetQueryivEXT
|
|
|
|
|
#define glIsQueryEXT flextGL.IsQueryEXT
|
|
|
|
|
#define glQueryCounterEXT flextGL.QueryCounterEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_draw_buffers_indexed */
|
|
|
|
|
|
|
|
|
|
#define glBlendEquationSeparateiEXT flextGL.BlendEquationSeparateiEXT
|
|
|
|
|
#define glBlendEquationiEXT flextGL.BlendEquationiEXT
|
|
|
|
|
#define glBlendFuncSeparateiEXT flextGL.BlendFuncSeparateiEXT
|
|
|
|
|
#define glBlendFunciEXT flextGL.BlendFunciEXT
|
|
|
|
|
#define glColorMaskiEXT flextGL.ColorMaskiEXT
|
|
|
|
|
#define glDisableiEXT flextGL.DisableiEXT
|
|
|
|
|
#define glEnableiEXT flextGL.EnableiEXT
|
|
|
|
|
#define glIsEnablediEXT flextGL.IsEnablediEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_geometry_shader */
|
|
|
|
|
|
|
|
|
|
#define glFramebufferTextureEXT flextGL.FramebufferTextureEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multi_draw_arrays */
|
|
|
|
|
|
|
|
|
|
#define glMultiDrawArraysEXT flextGL.MultiDrawArraysEXT
|
|
|
|
|
#define glMultiDrawElementsEXT flextGL.MultiDrawElementsEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_multisampled_render_to_texture */
|
|
|
|
|
|
|
|
|
|
#define glFramebufferTexture2DMultisampleEXT flextGL.FramebufferTexture2DMultisampleEXT
|
|
|
|
|
#define glRenderbufferStorageMultisampleEXT flextGL.RenderbufferStorageMultisampleEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_polygon_offset_clamp */
|
|
|
|
|
|
|
|
|
|
#define glPolygonOffsetClampEXT flextGL.PolygonOffsetClampEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_primitive_bounding_box */
|
|
|
|
|
|
|
|
|
|
#define glPrimitiveBoundingBoxEXT flextGL.PrimitiveBoundingBoxEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_robustness */
|
|
|
|
|
|
|
|
|
|
#define glGetGraphicsResetStatusEXT flextGL.GetGraphicsResetStatusEXT
|
|
|
|
|
#define glGetnUniformfvEXT flextGL.GetnUniformfvEXT
|
|
|
|
|
#define glGetnUniformivEXT flextGL.GetnUniformivEXT
|
|
|
|
|
#define glReadnPixelsEXT flextGL.ReadnPixelsEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_separate_shader_objects */
|
|
|
|
|
|
|
|
|
|
#define glActiveShaderProgramEXT flextGL.ActiveShaderProgramEXT
|
|
|
|
|
#define glBindProgramPipelineEXT flextGL.BindProgramPipelineEXT
|
|
|
|
|
#define glCreateShaderProgramvEXT flextGL.CreateShaderProgramvEXT
|
|
|
|
|
#define glDeleteProgramPipelinesEXT flextGL.DeleteProgramPipelinesEXT
|
|
|
|
|
#define glGenProgramPipelinesEXT flextGL.GenProgramPipelinesEXT
|
|
|
|
|
#define glGetProgramPipelineInfoLogEXT flextGL.GetProgramPipelineInfoLogEXT
|
|
|
|
|
#define glGetProgramPipelineivEXT flextGL.GetProgramPipelineivEXT
|
|
|
|
|
#define glIsProgramPipelineEXT flextGL.IsProgramPipelineEXT
|
|
|
|
|
#define glProgramParameteriEXT flextGL.ProgramParameteriEXT
|
|
|
|
|
#define glProgramUniform1fEXT flextGL.ProgramUniform1fEXT
|
|
|
|
|
#define glProgramUniform1fvEXT flextGL.ProgramUniform1fvEXT
|
|
|
|
|
#define glProgramUniform1iEXT flextGL.ProgramUniform1iEXT
|
|
|
|
|
#define glProgramUniform1ivEXT flextGL.ProgramUniform1ivEXT
|
|
|
|
|
#define glProgramUniform1uiEXT flextGL.ProgramUniform1uiEXT
|
|
|
|
|
#define glProgramUniform1uivEXT flextGL.ProgramUniform1uivEXT
|
|
|
|
|
#define glProgramUniform2fEXT flextGL.ProgramUniform2fEXT
|
|
|
|
|
#define glProgramUniform2fvEXT flextGL.ProgramUniform2fvEXT
|
|
|
|
|
#define glProgramUniform2iEXT flextGL.ProgramUniform2iEXT
|
|
|
|
|
#define glProgramUniform2ivEXT flextGL.ProgramUniform2ivEXT
|
|
|
|
|
#define glProgramUniform2uiEXT flextGL.ProgramUniform2uiEXT
|
|
|
|
|
#define glProgramUniform2uivEXT flextGL.ProgramUniform2uivEXT
|
|
|
|
|
#define glProgramUniform3fEXT flextGL.ProgramUniform3fEXT
|
|
|
|
|
#define glProgramUniform3fvEXT flextGL.ProgramUniform3fvEXT
|
|
|
|
|
#define glProgramUniform3iEXT flextGL.ProgramUniform3iEXT
|
|
|
|
|
#define glProgramUniform3ivEXT flextGL.ProgramUniform3ivEXT
|
|
|
|
|
#define glProgramUniform3uiEXT flextGL.ProgramUniform3uiEXT
|
|
|
|
|
#define glProgramUniform3uivEXT flextGL.ProgramUniform3uivEXT
|
|
|
|
|
#define glProgramUniform4fEXT flextGL.ProgramUniform4fEXT
|
|
|
|
|
#define glProgramUniform4fvEXT flextGL.ProgramUniform4fvEXT
|
|
|
|
|
#define glProgramUniform4iEXT flextGL.ProgramUniform4iEXT
|
|
|
|
|
#define glProgramUniform4ivEXT flextGL.ProgramUniform4ivEXT
|
|
|
|
|
#define glProgramUniform4uiEXT flextGL.ProgramUniform4uiEXT
|
|
|
|
|
#define glProgramUniform4uivEXT flextGL.ProgramUniform4uivEXT
|
|
|
|
|
#define glProgramUniformMatrix2fvEXT flextGL.ProgramUniformMatrix2fvEXT
|
|
|
|
|
#define glProgramUniformMatrix2x3fvEXT flextGL.ProgramUniformMatrix2x3fvEXT
|
|
|
|
|
#define glProgramUniformMatrix2x4fvEXT flextGL.ProgramUniformMatrix2x4fvEXT
|
|
|
|
|
#define glProgramUniformMatrix3fvEXT flextGL.ProgramUniformMatrix3fvEXT
|
|
|
|
|
#define glProgramUniformMatrix3x2fvEXT flextGL.ProgramUniformMatrix3x2fvEXT
|
|
|
|
|
#define glProgramUniformMatrix3x4fvEXT flextGL.ProgramUniformMatrix3x4fvEXT
|
|
|
|
|
#define glProgramUniformMatrix4fvEXT flextGL.ProgramUniformMatrix4fvEXT
|
|
|
|
|
#define glProgramUniformMatrix4x2fvEXT flextGL.ProgramUniformMatrix4x2fvEXT
|
|
|
|
|
#define glProgramUniformMatrix4x3fvEXT flextGL.ProgramUniformMatrix4x3fvEXT
|
|
|
|
|
#define glUseProgramStagesEXT flextGL.UseProgramStagesEXT
|
|
|
|
|
#define glValidateProgramPipelineEXT flextGL.ValidateProgramPipelineEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_tessellation_shader */
|
|
|
|
|
|
|
|
|
|
#define glPatchParameteriEXT flextGL.PatchParameteriEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_border_clamp */
|
|
|
|
|
|
|
|
|
|
#define glGetSamplerParameterIivEXT flextGL.GetSamplerParameterIivEXT
|
|
|
|
|
#define glGetSamplerParameterIuivEXT flextGL.GetSamplerParameterIuivEXT
|
|
|
|
|
#define glGetTexParameterIivEXT flextGL.GetTexParameterIivEXT
|
|
|
|
|
#define glGetTexParameterIuivEXT flextGL.GetTexParameterIuivEXT
|
|
|
|
|
#define glSamplerParameterIivEXT flextGL.SamplerParameterIivEXT
|
|
|
|
|
#define glSamplerParameterIuivEXT flextGL.SamplerParameterIuivEXT
|
|
|
|
|
#define glTexParameterIivEXT flextGL.TexParameterIivEXT
|
|
|
|
|
#define glTexParameterIuivEXT flextGL.TexParameterIuivEXT
|
|
|
|
|
|
|
|
|
|
/* GL_EXT_texture_buffer */
|
|
|
|
|
|
|
|
|
|
#define glTexBufferEXT flextGL.TexBufferEXT
|
|
|
|
|
#define glTexBufferRangeEXT flextGL.TexBufferRangeEXT
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_blend_equation_advanced */
|
|
|
|
|
|
|
|
|
|
#define glBlendBarrierKHR flextGL.BlendBarrierKHR
|
|
|
|
|
|
|
|
|
|
/* GL_KHR_debug */
|
|
|
|
|
|
|
|
|
|
#define glDebugMessageCallbackKHR flextGL.DebugMessageCallbackKHR
|
|
|
|
|
#define glDebugMessageControlKHR flextGL.DebugMessageControlKHR
|
|
|
|
|
#define glDebugMessageInsertKHR flextGL.DebugMessageInsertKHR
|
|
|
|
|
#define glGetDebugMessageLogKHR flextGL.GetDebugMessageLogKHR
|
|
|
|
|
#define glGetObjectLabelKHR flextGL.GetObjectLabelKHR
|
|
|
|
|
#define glGetObjectPtrLabelKHR flextGL.GetObjectPtrLabelKHR
|
|
|
|
|
#define glGetPointervKHR flextGL.GetPointervKHR
|
|
|
|
|
#define glObjectLabelKHR flextGL.ObjectLabelKHR
|
|
|
|
|
#define glObjectPtrLabelKHR flextGL.ObjectPtrLabelKHR
|
|
|
|
|
#define glPopDebugGroupKHR flextGL.PopDebugGroupKHR
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#define glPushDebugGroupKHR flextGL.PushDebugGroupKHR
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/* GL_KHR_robustness */
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#define glGetGraphicsResetStatusKHR flextGL.GetGraphicsResetStatusKHR
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#define glGetnUniformfvKHR flextGL.GetnUniformfvKHR
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#define glGetnUniformivKHR flextGL.GetnUniformivKHR
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#define glGetnUniformuivKHR flextGL.GetnUniformuivKHR
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#define glReadnPixelsKHR flextGL.ReadnPixelsKHR
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/* GL_NV_polygon_mode */
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#define glPolygonModeNV flextGL.PolygonModeNV
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/* GL_NV_sample_locations */
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#define glFramebufferSampleLocationsfvNV flextGL.FramebufferSampleLocationsfvNV
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#define glNamedFramebufferSampleLocationsfvNV flextGL.NamedFramebufferSampleLocationsfvNV
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#define glResolveDepthValuesNV flextGL.ResolveDepthValuesNV
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/* GL_OES_mapbuffer */
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#define glGetBufferPointervOES flextGL.GetBufferPointervOES
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#define glMapBufferOES flextGL.MapBufferOES
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#define glUnmapBufferOES flextGL.UnmapBufferOES
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/* GL_OES_sample_shading */
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#define glMinSampleShadingOES flextGL.MinSampleShadingOES
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/* GL_OES_texture_storage_multisample_2d_array */
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#define glTexStorage3DMultisampleOES flextGL.TexStorage3DMultisampleOES
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/* GL_OVR_multiview */
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#define glFramebufferTextureMultiviewOVR flextGL.FramebufferTextureMultiviewOVR
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#ifdef __cplusplus
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}
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#endif
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#endif
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