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#ifndef Magnum_SceneGraph_Scene_h
#define Magnum_SceneGraph_Scene_h
/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::SceneGraph::Scene
*/
#include "Object.h"
namespace Magnum { namespace SceneGraph {
/** @brief %Scene */
template<class MatrixType, class VectorType, class ObjectType, class CameraType> class SCENEGRAPH_EXPORT Scene: public ObjectType {
public:
inline bool isScene() const { return true; }
#ifndef DOXYGEN_GENERATING_OUTPUT
void setParent(ObjectType* parent) = delete;
void setTransformation(const MatrixType& transformation) = delete;
void multiplyTransformation(const MatrixType& transformation, typename ObjectType::Transformation type = ObjectType::Transformation::Global) = delete;
void translate(const VectorType& vec, typename ObjectType::Transformation type = ObjectType::Transformation::Global) = delete;
void scale(const VectorType& vec, typename ObjectType::Transformation type = ObjectType::Transformation::Global) = delete;
void rotate(GLfloat angle, const VectorType& vec, typename ObjectType::Transformation type = ObjectType::Transformation::Global) = delete;
#endif
private:
inline void draw(const MatrixType&, CameraType*) {}
};
/** @brief Two-dimensional scene */
typedef Scene<Matrix3, Vector2, Object2D, Camera2D> Scene2D;
/** @brief Three-dimensional scene */
typedef Scene<Matrix4, Vector3, Object3D, Camera3D> Scene3D;
}}
#endif