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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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corrade_add_resource(MagnumShaders_RCS MagnumShaders
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AbstractVector2D.vert AbstractVector3D.vert
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Flat2D.vert Flat3D.vert Flat.frag
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Phong.vert Phong.frag
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Vector.frag DistanceFieldVector.frag
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VertexColor2D.vert VertexColor3D.vert VertexColor.frag
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compatibility.glsl)
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set(MagnumShaders_SRCS
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DistanceFieldVector.cpp
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Flat.cpp
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Phong.cpp
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Vector.cpp
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VertexColor.cpp
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${MagnumShaders_RCS})
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set(MagnumShaders_HEADERS
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DistanceFieldVector.h
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AbstractVector.h
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Flat.h
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Phong.h
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Shaders.h
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Vector.h
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VertexColor.h
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magnumShadersVisibility.h)
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if(BUILD_STATIC)
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set(MagnumShaders_HEADERS ${MagnumShaders_HEADERS} magnumShadersResourceImport.hpp)
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endif()
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add_library(MagnumShaders ${SHARED_OR_STATIC} ${MagnumShaders_SRCS})
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if(BUILD_STATIC_PIC)
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# TODO: CMake 2.8.9 has this as POSITION_INDEPENDENT_CODE property
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set_target_properties(MagnumShaders PROPERTIES COMPILE_FLAGS ${CMAKE_SHARED_LIBRARY_CXX_FLAGS})
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endif()
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target_link_libraries(MagnumShaders Magnum)
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install(TARGETS MagnumShaders DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
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install(FILES ${MagnumShaders_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Shaders)
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