You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

110 lines
4.7 KiB

#ifndef Magnum_SceneGraph_AbstractCamera_hpp
#define Magnum_SceneGraph_AbstractCamera_hpp
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief @ref compilation-speedup-hpp "Template implementation" for AbstractCamera.h
*/
#include "AbstractCamera.h"
#include "Drawable.h"
namespace Magnum { namespace SceneGraph {
namespace Implementation {
template<UnsignedInt dimensions, class T> class Camera {};
template<class T> class Camera<2, T> {
public:
constexpr static Math::Matrix3<T> aspectRatioScale(const Math::Vector2<T>& scale) {
return Math::Matrix3<T>::scaling({scale.x(), scale.y()});
}
};
template<class T> class Camera<3, T> {
public:
constexpr static Math::Matrix4<T> aspectRatioScale(const Math::Vector2<T>& scale) {
return Math::Matrix4<T>::scaling({scale.x(), scale.y(), 1.0f});
}
};
template<UnsignedInt dimensions, class T> typename DimensionTraits<dimensions, T>::MatrixType aspectRatioFix(AspectRatioPolicy aspectRatioPolicy, const Math::Vector2<T>& projectionScale, const Vector2i& viewport) {
/* Don't divide by zero / don't preserve anything */
if(projectionScale.x() == 0 || projectionScale.y() == 0 || viewport.x() == 0 || viewport.y() == 0 || aspectRatioPolicy == AspectRatioPolicy::NotPreserved)
return {};
Math::Vector2<T> relativeAspectRatio = Math::Vector2<T>(viewport)*projectionScale;
/* Extend on larger side = scale larger side down
Clip on smaller side = scale smaller side up */
return Camera<dimensions, T>::aspectRatioScale(
(relativeAspectRatio.x() > relativeAspectRatio.y()) == (aspectRatioPolicy == AspectRatioPolicy::Extend) ?
Vector2(relativeAspectRatio.y()/relativeAspectRatio.x(), T(1.0)) :
Vector2(T(1.0), relativeAspectRatio.x()/relativeAspectRatio.y()));
}
}
template<UnsignedInt dimensions, class T> AbstractCamera<dimensions, T>::AbstractCamera(AbstractObject<dimensions, T>* object): AbstractFeature<dimensions, T>(object), _aspectRatioPolicy(AspectRatioPolicy::NotPreserved) {
AbstractFeature<dimensions, T>::setCachedTransformations(CachedTransformation::InvertedAbsolute);
}
template<UnsignedInt dimensions, class T> AbstractCamera<dimensions, T>::~AbstractCamera() {}
template<UnsignedInt dimensions, class T> AbstractCamera<dimensions, T>* AbstractCamera<dimensions, T>::setAspectRatioPolicy(AspectRatioPolicy policy) {
_aspectRatioPolicy = policy;
fixAspectRatio();
return this;
}
template<UnsignedInt dimensions, class T> void AbstractCamera<dimensions, T>::setViewport(const Vector2i& size) {
_viewport = size;
fixAspectRatio();
}
template<UnsignedInt dimensions, class T> void AbstractCamera<dimensions, T>::draw(DrawableGroup<dimensions, T>& group) {
AbstractObject<dimensions, T>* scene = AbstractFeature<dimensions, T>::object()->scene();
CORRADE_ASSERT(scene, "Camera::draw(): cannot draw when camera is not part of any scene", );
/* Compute camera matrix */
AbstractFeature<dimensions, T>::object()->setClean();
/* Compute transformations of all objects in the group relative to the camera */
std::vector<AbstractObject<dimensions, T>*> objects(group.size());
for(std::size_t i = 0; i != group.size(); ++i)
objects[i] = group[i]->object();
std::vector<typename DimensionTraits<dimensions, T>::MatrixType> transformations =
scene->transformationMatrices(objects, _cameraMatrix);
/* Perform the drawing */
for(std::size_t i = 0; i != transformations.size(); ++i)
group[i]->draw(transformations[i], this);
}
}}
#endif