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#ifndef Magnum_Text_GlyphCache_h
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#define Magnum_Text_GlyphCache_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Text::GlyphCache
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*/
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#include "Magnum/configure.h"
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#ifdef MAGNUM_TARGET_GL
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#include "Magnum/GL/Texture.h"
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#include "Magnum/Text/AbstractGlyphCache.h"
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namespace Magnum { namespace Text {
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/**
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@brief Glyph cache
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Contains font glyphs prerendered into texture atlas.
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@section Text-GlyphCache-usage Usage
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Create GlyphCache object with sufficient size and then call
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@ref AbstractFont::createGlyphCache() to fill it with glyphs.
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@snippet MagnumText.cpp GlyphCache-usage
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See @ref Renderer for information about text rendering.
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This class supports the @ref GlyphCacheFeature::ImageDownload (and thus calling
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@ref image()) only on desktop OpenGL, due to using @ref GL::Texture::image(),
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which is not available on @ref MAGNUM_TARGET_GLES "OpenGL ES" platforms.
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@todo Some way for Font to negotiate or check internal texture format
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@todo Default glyph 0 with rect 0 0 0 0 will result in negative dimensions when
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nonzero padding is removed
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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class MAGNUM_TEXT_EXPORT GlyphCache: public AbstractGlyphCache {
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public:
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/**
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* @brief Constructor
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* @param internalFormat Internal texture format
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* @param originalSize Unscaled glyph cache texture size
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* @param size Actual glyph cache texture size
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* @param padding Padding around every glyph
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*
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* All glyphs parameters are saved relative to @p originalSize,
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* although the actual glyph cache texture has @p size. Glyph
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* @p padding can be used to account for e.g. glyph shadows.
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*/
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explicit GlyphCache(GL::TextureFormat internalFormat, const Vector2i& originalSize, const Vector2i& size, const Vector2i& padding);
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/**
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* @brief Constructor
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*
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* Same as calling the above with @p originalSize and @p size the same.
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*/
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explicit GlyphCache(GL::TextureFormat internalFormat, const Vector2i& size, const Vector2i& padding = {});
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/**
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* @brief Constructor
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*
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* Sets internal texture format to red channel only. On desktop OpenGL
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* requires @gl_extension{ARB,texture_rg} (also part of OpenGL ES 3.0 and
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* WebGL 2), on ES2 unconditionally uses @ref GL::TextureFormat::Luminance.
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* This is done for consistency with @ref GL::pixelFormat(), which
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* unconditionally returns @ref GL::PixelFormat::Luminance for
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* @ref PixelFormat::R8Unorm. See
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* @ref GlyphCache(GL::TextureFormat, const Vector2i&, const Vector2i&)
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* for an alternative.
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*/
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explicit GlyphCache(const Vector2i& originalSize, const Vector2i& size, const Vector2i& padding);
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/**
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* @brief Constructor
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*
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* Same as calling the above with @p originalSize and @p size the same.
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*/
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explicit GlyphCache(const Vector2i& size, const Vector2i& padding = {});
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~GlyphCache();
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/** @brief Cache texture */
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GL::Texture2D& texture() { return _texture; }
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private:
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GlyphCacheFeatures MAGNUM_LOCAL doFeatures() const override;
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void MAGNUM_LOCAL doSetImage(const Vector2i& offset, const ImageView2D& image) override;
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#ifndef MAGNUM_TARGET_GLES
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Image2D MAGNUM_LOCAL doImage() override;
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#endif
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GL::Texture2D _texture;
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};
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}}
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#else
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#error this header is available only in the OpenGL build
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#endif
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#endif
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