#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
# 2020 Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
cmake_minimum_required ( VERSION 3.4 )
option ( HUNTER_ENABLED "Get dependencies (Corrade, GLFW, SDL2, ...) via Hunter" OFF )
if ( HUNTER_ENABLED )
include ( ${ CMAKE_CURRENT_LIST_DIR } /package/hunter/HunterInit.cmake )
endif ( )
project ( Magnum CXX )
if ( HUNTER_ENABLED )
include ( ${ CMAKE_CURRENT_LIST_DIR } /package/hunter/HunterAddPackages.cmake )
endif ( )
# Use folders for nice tree in Visual Studio and XCode
set_property ( GLOBAL PROPERTY USE_FOLDERS ON )
set ( CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/modules/" ${ CMAKE_MODULE_PATH } )
# Find Corrade first so we can check on the target
find_package ( Corrade REQUIRED Utility )
include ( CMakeDependentOption )
# If targeting iOS, Android, Emscripten or Windows RT, set explicit OpenGL ES
# support
if ( NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_WINDOWS_RT )
option ( TARGET_GLES "Build for OpenGL ES / WebGL" OFF )
else ( )
set ( TARGET_GLES ON )
endif ( )
cmake_dependent_option ( TARGET_GLES2 "Build for OpenGL ES 2 / WebGL 1.0" ON "TARGET_GLES" OFF )
cmake_dependent_option ( TARGET_DESKTOP_GLES "Build for OpenGL ES on desktop" OFF "TARGET_GLES" OFF )
# Magnum GL Info (currently only using GLX/CGL/EGL on *nix, WGL/EGL on Windows
# and EGL on Emscripten)
if ( CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS OR CORRADE_TARGET_EMSCRIPTEN )
option ( WITH_GL_INFO "Build magnum-gl-info utility" OFF )
endif ( )
# Desktop-only utilities
if ( CORRADE_TARGET_UNIX OR CORRADE_TARGET_WINDOWS )
cmake_dependent_option ( WITH_FONTCONVERTER "Build magnum-fontconverter utility" OFF "NOT TARGET_GLES" OFF )
cmake_dependent_option ( WITH_DISTANCEFIELDCONVERTER "Build magnum-distancefieldconverter utility" OFF "NOT TARGET_GLES" OFF )
endif ( )
# API-independent utilities
option ( WITH_IMAGECONVERTER "Build magnum-imageconverter utility" OFF )
option ( WITH_SCENECONVERTER "Build magnum-sceneconverter utility" OFF )
# Magnum AL Info
option ( WITH_AL_INFO "Build magnum-al-info utility" OFF )
# Plugins
option ( WITH_ANYIMAGEIMPORTER "Build AnyImageImporter plugin" OFF )
option ( WITH_ANYAUDIOIMPORTER "Build AnyAudioImporter plugin" OFF )
option ( WITH_ANYIMAGECONVERTER "Build AnyImageConverter plugin" OFF )
option ( WITH_ANYSCENECONVERTER "Build AnySceneConverter plugin" OFF )
option ( WITH_ANYSCENEIMPORTER "Build AnySceneImporter plugin" OFF )
option ( WITH_WAVAUDIOIMPORTER "Build WavAudioImporter plugin" OFF )
option ( WITH_MAGNUMFONT "Build MagnumFont plugin" OFF )
option ( WITH_MAGNUMFONTCONVERTER "Build MagnumFontConverter plugin" OFF )
option ( WITH_OBJIMPORTER "Build ObjImporter plugin" OFF )
cmake_dependent_option ( WITH_TGAIMAGECONVERTER "Build TgaImageConverter plugin" OFF "NOT WITH_MAGNUMFONTCONVERTER" ON )
cmake_dependent_option ( WITH_TGAIMPORTER "Build TgaImporter plugin" OFF "NOT WITH_MAGNUMFONT" ON )
# Parts of the library
cmake_dependent_option ( WITH_AUDIO "Build Audio library" OFF "NOT WITH_AL_INFO;NOT WITH_ANYAUDIOIMPORTER;NOT WITH_WAVAUDIOIMPORTER" ON )
option ( WITH_DEBUGTOOLS "Build DebugTools library" ON )
cmake_dependent_option ( WITH_MESHTOOLS "Build MeshTools library" ON "NOT WITH_OBJIMPORTER;NOT WITH_SCENECONVERTER" ON )
option ( WITH_SCENEGRAPH "Build SceneGraph library" ON )
option ( WITH_SHADERS "Build Shaders library" ON )
option ( WITH_SHADERTOOLS "Build ShaderTools library" ON )
cmake_dependent_option ( WITH_TEXT "Build Text library" ON "NOT WITH_FONTCONVERTER;NOT WITH_MAGNUMFONT;NOT WITH_MAGNUMFONTCONVERTER" ON )
cmake_dependent_option ( WITH_TEXTURETOOLS "Build TextureTools library" ON "NOT WITH_TEXT;NOT WITH_DISTANCEFIELDCONVERTER" ON )
cmake_dependent_option ( WITH_TRADE "Build Trade library" ON "NOT WITH_MESHTOOLS;NOT WITH_PRIMITIVES;NOT WITH_IMAGECONVERTER;NOT WITH_ANYIMAGEIMPORTER;NOT WITH_ANYIMAGECONVERTER;NOT WITH_ANYSCENEIMPORTER;NOT WITH_OBJIMPORTER;NOT WITH_TGAIMAGECONVERTER;NOT WITH_TGAIMPORTER" ON )
cmake_dependent_option ( WITH_GL "Build GL library" ON "NOT WITH_SHADERS;NOT WITH_GL_INFO;NOT WITH_ANDROIDAPPLICATION;NOT WITH_WINDOWLESSIOSAPPLICATION;NOT WITH_CGLCONTEXT;NOT WITH_GLXAPPLICATION;NOT WITH_GLXCONTEXT;NOT WITH_XEGLAPPLICATION;NOT WITH_WINDOWLESSWGLAPPLICATION;NOT WITH_WGLCONTEXT;NOT WITH_WINDOWLESSWINDOWSEGLAPPLICATION;NOT WITH_DISTANCEFIELDCONVERTER" ON )
option ( WITH_PRIMITIVES "Builf Primitives library" ON )
option ( WITH_VK "Build Vk library" OFF )
cmake_dependent_option ( TARGET_HEADLESS "Build command-line utilities for use on a headless machines" OFF "WITH_GL" OFF )
cmake_dependent_option ( TARGET_GL "Build libraries with OpenGL interoperability" ON "WITH_GL" OFF )
cmake_dependent_option ( TARGET_VK "Build libraries with Vulkan interoperability" ON "WITH_VK" OFF )
# EGL context and windowless EGL application, available everywhere
cmake_dependent_option ( WITH_WINDOWLESSEGLAPPLICATION "Build WindowlessEglApplication library" OFF "NOT TARGET_GLES OR TARGET_DESKTOP_GLES OR NOT WITH_GL_INFO;NOT TARGET_HEADLESS" ON )
option ( WITH_EGLCONTEXT "Build EglContext library" OFF )
# Android-specific application libraries
if ( CORRADE_TARGET_ANDROID )
option ( WITH_ANDROIDAPPLICATION "Build AndroidApplication library" OFF )
# Emscripten-specific application libraries
elseif ( CORRADE_TARGET_EMSCRIPTEN )
option ( WITH_EMSCRIPTENAPPLICATION "Build EmscriptenApplication library" OFF )
# iOS-specific application libraries
elseif ( CORRADE_TARGET_IOS )
option ( WITH_WINDOWLESSIOSAPPLICATION "Build WindowlessIosApplication library" OFF )
# macOS-specific application libraries
elseif ( CORRADE_TARGET_APPLE )
cmake_dependent_option ( WITH_WINDOWLESSCGLAPPLICATION "Build WindowlessCglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON )
option ( WITH_CGLCONTEXT "Build CglContext library" OFF )
# X11 + GLX/EGL-specific application libraries
elseif ( CORRADE_TARGET_UNIX )
option ( WITH_GLXAPPLICATION "Build GlxApplication library" OFF )
if ( NOT TARGET_GLES OR TARGET_DESKTOP_GLES )
cmake_dependent_option ( WITH_WINDOWLESSGLXAPPLICATION "Build WindowlessGlxApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON )
option ( WITH_GLXCONTEXT "Build GlxContext library" OFF )
endif ( )
option ( WITH_XEGLAPPLICATION "Build XEglApplication library" OFF )
# Windows-specific application libraries
elseif ( CORRADE_TARGET_WINDOWS )
if ( NOT TARGET_GLES OR TARGET_DESKTOP_GLES )
cmake_dependent_option ( WITH_WINDOWLESSWGLAPPLICATION "Build WindowlessWglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON )
option ( WITH_WGLCONTEXT "Build WglContext library" OFF )
else ( )
cmake_dependent_option ( WITH_WINDOWLESSWINDOWSEGLAPPLICATION "Build WindowlessWindowsEglApplication library" OFF "NOT WITH_GL_INFO;NOT WITH_FONTCONVERTER;NOT WITH_DISTANCEFIELDCONVERTER" ON )
endif ( )
endif ( )
# Platform-independent (almost) application libraries
if ( NOT CORRADE_TARGET_ANDROID )
option ( WITH_GLFWAPPLICATION "Build GlfwApplication library" OFF )
option ( WITH_SDL2APPLICATION "Build Sdl2Application library" OFF )
endif ( )
option ( BUILD_DEPRECATED "Include deprecated API in the build" ON )
if ( BUILD_DEPRECATED )
set ( MAGNUM_BUILD_DEPRECATED 1 )
endif ( )
# BUILD_MULTITHREADED got moved to Corrade itself. In case we're building with
# deprecated features enabled, print a warning in case it's set but Corrade
# reports a different value. We can't print a warning in case it's set because
# that would cause false positives when both Corrade and Magnum are subprojects
# (and thus this option is visible to both). Otherwise it's silent --- for
# non-deprecated builds CMake will at most warn about "variable being unused".
if ( MAGNUM_BUILD_DEPRECATED )
if ( DEFINED BUILD_MULTITHREADED AND ( ( NOT CORRADE_BUILD_MULTITHREADED AND BUILD_MULTITHREADED ) OR ( CORRADE_BUILD_MULTITHREADED AND NOT BUILD_MULTITHREADED ) ) )
message ( DEPRECATION "BUILD_MULTITHREADED (set to ${BUILD_MULTITHREADED}) is now ignored — you need to set it when building Corrade instead (there it's ${CORRADE_BUILD_MULTITHREADED} now)" )
endif ( )
endif ( )
set ( MAGNUM_DEPLOY_PREFIX "."
C A C H E S T R I N G " P r e f i x w h e r e t o p u t f i n a l a p p l i c a t i o n e x e c u t a b l e s " )
set ( MAGNUM_INCLUDE_INSTALL_PREFIX "."
C A C H E S T R I N G " P r e f i x w h e r e t o p u t p l a t f o r m - i n d e p e n d e n t i n c l u d e a n d o t h e r f i l e s " )
option ( BUILD_STATIC "Build static libraries (default are shared)" OFF )
# Disable PIC on Emscripten by default (but still allow it to be enabled
# explicitly if one so desires). Currently causes linker errors related to
# __memory_base etc.: https://github.com/emscripten-core/emscripten/issues/8761
if ( CORRADE_TARGET_EMSCRIPTEN )
set ( ON_EXCEPT_EMSCRIPTEN OFF )
else ( )
set ( ON_EXCEPT_EMSCRIPTEN ON )
endif ( )
option ( BUILD_STATIC_PIC "Build static libraries and plugins with position-independent code" ${ ON_EXCEPT_EMSCRIPTEN } )
cmake_dependent_option ( BUILD_STATIC_UNIQUE_GLOBALS "Build static libraries with globals unique across shared libraries" ${ ON_EXCEPT_EMSCRIPTEN } "BUILD_STATIC" OFF )
option ( BUILD_PLUGINS_STATIC "Build static plugins (default are dynamic)" OFF )
option ( BUILD_TESTS "Build unit tests" OFF )
cmake_dependent_option ( BUILD_GL_TESTS "Build unit tests for OpenGL code" OFF "BUILD_TESTS;TARGET_GL" OFF )
cmake_dependent_option ( BUILD_AL_TESTS "Build unit tests for OpenAL code" ON "BUILD_TESTS;WITH_AUDIO" OFF )
if ( BUILD_TESTS )
find_package ( Corrade REQUIRED TestSuite )
if ( CORRADE_TARGET_IOS )
set ( CORRADE_TESTSUITE_BUNDLE_IDENTIFIER_PREFIX "cz.mosra.magnum" )
endif ( )
enable_testing ( )
# For experimental Gradle-less Android APK creation. Only with CMake > 3.7
# that has builtin Android support -- Gradle uses 3.6 so this will nicely
# work in both cases.
if ( CORRADE_TARGET_ANDROID AND CMAKE_ANDROID_NDK )
include ( ${ PROJECT_SOURCE_DIR } /toolchains/modules/UseAndroid.cmake )
endif ( )
endif ( )
# OpenGLTester library, built by default only if GL tests are enabled
cmake_dependent_option ( WITH_OPENGLTESTER "Build OpenGLTester library" OFF "NOT BUILD_GL_TESTS" ON )
# Dynamic linking is meaningless on Emscripten and too inconvenient on Android
if ( CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID )
set ( BUILD_STATIC ON )
set ( BUILD_PLUGINS_STATIC ON )
# Dynamic plugins are not working on iOS or Windows RT at the moment
elseif ( CORRADE_TARGET_IOS OR CORRADE_TARGET_WINDOWS_RT )
set ( BUILD_PLUGINS_STATIC ON )
endif ( )
if ( BUILD_STATIC )
set ( MAGNUM_BUILD_STATIC 1 )
if ( BUILD_STATIC_UNIQUE_GLOBALS )
set ( MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS 1 )
endif ( )
endif ( )
# Check dependencies
if ( WITH_GL )
if ( NOT TARGET_GLES OR TARGET_DESKTOP_GLES )
# OpenGL library preference. Prefer to use GLVND, since that's the
# better approach nowadays, but allow the users to override it from
# outside in case it is broken for some reason (Nvidia drivers in
# Debian's testing (Buster) -- reported on 2019-04-09).
if ( NOT CMAKE_VERSION VERSION_LESS 3.10 AND NOT OpenGL_GL_PREFERENCE )
set ( OpenGL_GL_PREFERENCE GLVND )
endif ( )
find_package ( OpenGL REQUIRED )
elseif ( TARGET_GLES2 )
find_package ( OpenGLES2 REQUIRED )
else ( )
find_package ( OpenGLES3 REQUIRED )
endif ( )
else ( )
if ( TARGET_GL )
message ( FATAL_ERROR "WITH_GL is OFF but TARGET_GL is enabled. Hmm." )
endif ( )
# These are implicitly enabled for embedded platforms, disable them all for
# consistency
set ( TARGET_GLES OFF )
set ( TARGET_GLES2 OFF )
set ( TARGET_DESKTOP_GLES OFF )
endif ( )
# Configuration variables (saved later to configure.h)
if ( TARGET_GL )
set ( MAGNUM_TARGET_GL 1 )
endif ( )
if ( TARGET_GLES )
set ( MAGNUM_TARGET_GLES 1 )
if ( TARGET_GLES2 )
set ( MAGNUM_TARGET_GLES2 1 )
else ( )
set ( MAGNUM_TARGET_GLES3 1 )
endif ( )
if ( CORRADE_TARGET_EMSCRIPTEN )
set ( TARGET_WEBGL 1 )
set ( MAGNUM_TARGET_WEBGL 1 )
endif ( )
if ( TARGET_DESKTOP_GLES )
set ( MAGNUM_TARGET_DESKTOP_GLES 1 )
endif ( )
endif ( )
if ( TARGET_HEADLESS )
set ( MAGNUM_TARGET_HEADLESS 1 )
endif ( )
if ( TARGET_VK )
set ( MAGNUM_TARGET_VK 1 )
endif ( )
if ( CORRADE_TARGET_EMSCRIPTEN )
include ( UseEmscripten )
endif ( )
if ( WITH_OPENGLTESTER )
if ( MAGNUM_TARGET_HEADLESS OR CORRADE_TARGET_EMSCRIPTEN OR CORRADE_TARGET_ANDROID )
set ( WITH_WINDOWLESSEGLAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessEglApplication )
elseif ( CORRADE_TARGET_IOS )
set ( WITH_WINDOWLESSIOSAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessIosApplication )
elseif ( CORRADE_TARGET_APPLE )
set ( WITH_WINDOWLESSCGLAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessCglApplication )
elseif ( CORRADE_TARGET_UNIX )
if ( MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_DESKTOP_GLES )
set ( WITH_WINDOWLESSEGLAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessEglApplication )
else ( )
set ( WITH_WINDOWLESSGLXAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessGlxApplication )
endif ( )
elseif ( CORRADE_TARGET_WINDOWS )
if ( NOT MAGNUM_TARGET_GLES OR MAGNUM_TARGET_DESKTOP_GLES )
set ( WITH_WINDOWLESSWGLAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessWglApplication )
else ( )
set ( WITH_WINDOWLESSWINDOWSEGLAPPLICATION ON )
set ( OPENGLTESTER_APPLICATION MagnumWindowlessWindowsEglApplication )
endif ( )
else ( )
# Assuming this gets hit only if BUILD_GL_TESTS are enabled
message ( FATAL_ERROR "Cannot run tests for OpenGL code on this platform. Set BUILD_GL_TESTS to OFF to skip building them." )
endif ( )
endif ( )
if ( NOT BUILD_STATIC )
set ( SHARED_OR_STATIC SHARED )
else ( )
set ( SHARED_OR_STATIC STATIC )
endif ( )
# If we're in a CMake subproject, find_package(Magnum) will be looking for
# these when targeting Emscripten, so supply their in-source location
if ( CORRADE_TARGET_EMSCRIPTEN AND NOT PROJECT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR )
set ( MAGNUM_EMSCRIPTENAPPLICATION_JS ${ PROJECT_SOURCE_DIR } /src/Magnum/Platform/EmscriptenApplication.js CACHE INTERNAL "" FORCE )
set ( MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS ${ PROJECT_SOURCE_DIR } /src/Magnum/Platform/WindowlessEmscriptenApplication.js CACHE INTERNAL "" FORCE )
set ( MAGNUM_WEBAPPLICATION_CSS ${ PROJECT_SOURCE_DIR } /src/Magnum/Platform/WebApplication.css CACHE INTERNAL "" FORCE )
endif ( )
# Installation paths
include ( ${ CORRADE_LIB_SUFFIX_MODULE } )
set ( MAGNUM_BINARY_INSTALL_DIR bin )
set ( MAGNUM_LIBRARY_INSTALL_DIR lib ${ LIB_SUFFIX } )
set ( MAGNUM_DATA_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } /share/magnum )
set ( MAGNUM_CMAKE_MODULE_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } /share/cmake/Magnum )
set ( MAGNUM_INCLUDE_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } /include/Magnum )
set ( MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } /include/MagnumExternal )
set ( MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR ${ MAGNUM_INCLUDE_INSTALL_PREFIX } /include/MagnumPlugins )
# Separate install dirs for debug and release plugins
set ( MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_BINARY_INSTALL_DIR } /magnum-d )
set ( MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_LIBRARY_INSTALL_DIR } /magnum-d )
set ( MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_BINARY_INSTALL_DIR } /magnum )
set ( MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_LIBRARY_INSTALL_DIR } /magnum )
set ( MAGNUM_PLUGINS_FONT_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONT_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONT_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONT_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMPORTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /importers )
set ( MAGNUM_PLUGINS_IMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /importers )
set ( MAGNUM_PLUGINS_IMPORTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /importers )
set ( MAGNUM_PLUGINS_IMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /importers )
set ( MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } /audioimporters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } /audioimporters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_BINARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } /audioimporters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_LIBRARY_INSTALL_DIR ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } /audioimporters )
# Plugin dirs based on wheter we are in debug or release build, needed by some
# command-line tools
if ( CORRADE_TARGET_WINDOWS )
set ( MAGNUM_PLUGINS_DEBUG_DIR_INIT ${ CMAKE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_DEBUG_BINARY_INSTALL_DIR } )
set ( MAGNUM_PLUGINS_RELEASE_DIR_INIT ${ CMAKE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_RELEASE_BINARY_INSTALL_DIR } )
else ( )
set ( MAGNUM_PLUGINS_DEBUG_DIR_INIT ${ CMAKE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_DEBUG_LIBRARY_INSTALL_DIR } )
set ( MAGNUM_PLUGINS_RELEASE_DIR_INIT ${ CMAKE_INSTALL_PREFIX } / ${ MAGNUM_PLUGINS_RELEASE_LIBRARY_INSTALL_DIR } )
endif ( )
if ( CMAKE_BUILD_TYPE STREQUAL "Debug" )
set ( MAGNUM_PLUGINS_DIR_INIT ${ MAGNUM_PLUGINS_DEBUG_DIR_INIT } )
else ( )
set ( MAGNUM_PLUGINS_DIR_INIT ${ MAGNUM_PLUGINS_RELEASE_DIR_INIT } )
endif ( )
# Make these paths configurable from outside. This is *not* PATH, because CMake
# always converts the path to an absolute location internally, making it
# impossible to specify relative paths there. Sorry in advance for not having
# the dir selection button in CMake GUI.
set ( MAGNUM_PLUGINS_DEBUG_DIR ""
C A C H E S T R I N G " B a s e d i r e c t o r y w h e r e t o l o o k f o r M a g n u m p l u g i n s f o r d e b u g b u i l d s " )
set ( MAGNUM_PLUGINS_RELEASE_DIR ""
C A C H E S T R I N G " B a s e d i r e c t o r y w h e r e t o l o o k f o r M a g n u m p l u g i n s f o r r e l e a s e b u i l d s " )
set ( MAGNUM_PLUGINS_DIR ""
C A C H E S T R I N G " B a s e d i r e c t o r y w h e r e t o l o o k f o r M a g n u m p l u g i n s " )
# Plugin directories. Set only if the above are non-empty. otherwise empty as
# well.
if ( MAGNUM_PLUGINS_DIR )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_DIR ${ MAGNUM_PLUGINS_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_FONT_DIR ${ MAGNUM_PLUGINS_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONTCONVERTER_DIR ${ MAGNUM_PLUGINS_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_DIR ${ MAGNUM_PLUGINS_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMPORTER_DIR ${ MAGNUM_PLUGINS_DIR } /importers )
set ( MAGNUM_PLUGINS_SCENECONVERTER_DIR ${ MAGNUM_PLUGINS_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_DIR ${ MAGNUM_PLUGINS_DIR } /audioimporters )
endif ( )
if ( MAGNUM_PLUGINS_DEBUG_DIR )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_FONT_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /fonts )
set ( MAGNUM_PLUGINS_FONTCONVERTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMPORTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /importers )
set ( MAGNUM_PLUGINS_FONT_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /fonts )
set ( MAGNUM_PLUGINS_SCENECONVERTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_DEBUG_DIR ${ MAGNUM_PLUGINS_DEBUG_DIR } /audioimporters )
endif ( )
if ( MAGNUM_PLUGINS_RELEASE_DIR )
set ( MAGNUM_PLUGINS_SHADERCONVERTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /shaderconverters )
set ( MAGNUM_PLUGINS_FONTCONVERTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /fontconverters )
set ( MAGNUM_PLUGINS_IMAGECONVERTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /imageconverters )
set ( MAGNUM_PLUGINS_IMPORTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /importers )
set ( MAGNUM_PLUGINS_SCENECONVERTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /sceneconverters )
set ( MAGNUM_PLUGINS_AUDIOIMPORTER_RELEASE_DIR ${ MAGNUM_PLUGINS_RELEASE_DIR } /audioimporters )
endif ( )
# Library version. MAGNUM_VERSION_YEAR/MONTH is used in
# src/Magnum/CMakeLists.txt to generate the version.h header.
set ( MAGNUM_LIBRARY_VERSION 2.4 )
set ( MAGNUM_LIBRARY_SOVERSION 2 )
set ( MAGNUM_VERSION_YEAR 2020 )
set ( MAGNUM_VERSION_MONTH 6 )
# A single output location. After a decade of saying NO THIS IS A NON-SOLUTION
# TO A NON-PROBLEM I reconsidered my views and enabled this, because:
#
# - On Windows (which don't have RPATH), this makes test execution finally
# possible without having to install all the stuff first (including the
# test-only libs, which is ugh).
# - With CMake subprojects, this makes it finally possible to use dynamic
# plugins directly from the build dir (again without installing anything) ---
# all plugins are put into the same place, so PluginManager has a single
# place to look into; and thanks to the dynamic libraries being there as
# well, this location can be automagically detected as relative to
# Directory::libraryLocation().
# - Thanks to the $<CONFIG> being part of the output path, you are always sure
# you never accidentally mix up debug/release libraries when switching
# CMAKE_BUILD_TYPE in an existing build dir.
#
# The runtime location is set to CMAKE_BINARY_DIR and not PROJECT_BINARY_DIR
# because have one runtime location per CMake subproject would not solve much
# either. If the user already provides CMAKE_RUNTIME_OUTPUT_DIRECTORY (even
# empty), it's respected and nothing is being done.
#
# Explicitly using a generator expression to ensure plugins are added to e.g.
# <CONFIG>/lib/magnum/importers/ instead of lib/magnum/importers/<CONFIG>. Also
# adding this to cache, making superprojects pick that up implicitly as well,
# without forcing them to explicitly mirror this setting.
if ( NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY AND NOT DEFINED CMAKE_LIBRARY_OUTPUT_DIRECTORY AND NOT DEFINED CMAKE_ARCHIVE_OUTPUT_DIRECTORY )
set ( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${ CMAKE_BINARY_DIR } / $< CONFIG > /bin CACHE PATH "" FORCE )
set ( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${ CMAKE_BINARY_DIR } / $< CONFIG > /lib CACHE PATH "" FORCE )
set ( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${ CMAKE_BINARY_DIR } / $< CONFIG > /lib CACHE PATH "" FORCE )
endif ( )
add_subdirectory ( modules )
add_subdirectory ( src )
# Build snippets as part of testing
if ( BUILD_TESTS )
add_subdirectory ( doc/snippets )
endif ( )