/*
This file is part of Magnum .
Copyright © 2010 , 2011 , 2012 , 2013 , 2014 , 2015 , 2016 , 2017 , 2018 , 2019 ,
2020 , 2021 Vladimír Vondruš < mosra @ centrum . cz >
Permission is hereby granted , free of charge , to any person obtaining a
copy of this software and associated documentation files ( the " Software " ) ,
to deal in the Software without restriction , including without limitation
the rights to use , copy , modify , merge , publish , distribute , sublicense ,
and / or sell copies of the Software , and to permit persons to whom the
Software is furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING
FROM , OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE .
*/
# include <sstream>
# include <Corrade/Containers/StridedArrayView.h>
# include <Corrade/TestSuite/Compare/Numeric.h>
# include <Corrade/Utility/DebugStl.h>
# include <Corrade/Utility/FormatStl.h>
# include "Magnum/Image.h"
# include "Magnum/Mesh.h"
# include "Magnum/GL/AbstractShaderProgram.h"
# include "Magnum/GL/Buffer.h"
# include "Magnum/GL/Context.h"
# include "Magnum/GL/Extensions.h"
# include "Magnum/GL/Framebuffer.h"
# include "Magnum/GL/Mesh.h"
# include "Magnum/GL/MeshView.h"
# include "Magnum/GL/OpenGLTester.h"
# include "Magnum/GL/PixelFormat.h"
# include "Magnum/GL/Renderbuffer.h"
# include "Magnum/GL/RenderbufferFormat.h"
# include "Magnum/GL/Shader.h"
# include "Magnum/Math/Color.h"
# include "Magnum/Math/Half.h"
# include "Magnum/Math/Matrix.h"
# include "Magnum/Math/Vector4.h"
namespace Magnum { namespace GL { namespace Test { namespace {
/* Tests also the MeshView class. */
struct MeshGLTest : OpenGLTester {
explicit MeshGLTest ( ) ;
void construct ( ) ;
void constructMove ( ) ;
void wrap ( ) ;
template < class T > void primitive ( ) ;
# ifndef MAGNUM_TARGET_WEBGL
void label ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES2
void addVertexBufferUnsignedInt ( ) ;
void addVertexBufferInt ( ) ;
# endif
void addVertexBufferFloat ( ) ;
# ifndef MAGNUM_TARGET_GLES
void addVertexBufferDouble ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES2
void addVertexBufferVectorNui ( ) ;
void addVertexBufferVectorNi ( ) ;
# endif
void addVertexBufferVectorN ( ) ;
# ifndef MAGNUM_TARGET_GLES
void addVertexBufferVectorNd ( ) ;
# endif
void addVertexBufferMatrixNxN ( ) ;
# ifndef MAGNUM_TARGET_GLES
void addVertexBufferMatrixNxNd ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES2
void addVertexBufferMatrixMxN ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES
void addVertexBufferMatrixMxNd ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES2
void addVertexBufferUnsignedIntWithUnsignedShort ( ) ;
void addVertexBufferUnsignedIntWithShort ( ) ;
void addVertexBufferIntWithUnsignedShort ( ) ;
void addVertexBufferIntWithShort ( ) ;
# endif
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
/* Other Float types omitted (covered by addVertexBufferNormalized()) */
void addVertexBufferFloatWithHalf ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES
void addVertexBufferFloatWithDouble ( ) ;
void addVertexBufferVector3WithUnsignedInt10f11f11fRev ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES2
void addVertexBufferVector4WithUnsignedInt2101010Rev ( ) ;
void addVertexBufferVector4WithInt2101010Rev ( ) ;
# endif
void addVertexBufferLessVectorComponents ( ) ;
void addVertexBufferNormalized ( ) ;
# ifndef MAGNUM_TARGET_GLES
void addVertexBufferBGRA ( ) ;
# endif
void addVertexBufferMultiple ( ) ;
void addVertexBufferMultipleGaps ( ) ;
void addVertexBufferMovedOutInstance ( ) ;
void addVertexBufferTransferOwnwership ( ) ;
void addVertexBufferInstancedTransferOwnwership ( ) ;
void addVertexBufferDynamicTransferOwnwership ( ) ;
void addVertexBufferInstancedDynamicTransferOwnwership ( ) ;
template < class T > void setIndexBuffer ( ) ;
template < class T > void setIndexBufferRange ( ) ;
void setIndexBufferUnsignedInt ( ) ;
void setIndexBufferMovedOutInstance ( ) ;
template < class T > void setIndexBufferTransferOwnership ( ) ;
template < class T > void setIndexBufferRangeTransferOwnership ( ) ;
void unbindVAOWhenSettingIndexBufferData ( ) ;
void unbindIndexBufferWhenBindingVao ( ) ;
void resetIndexBufferBindingWhenBindingVao ( ) ;
void unbindVAOBeforeEnteringExternalSection ( ) ;
void bindScratchVaoWhenEnteringExternalSection ( ) ;
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void setBaseVertex ( ) ;
# endif
# ifdef MAGNUM_TARGET_GLES
void setBaseVertexNoExtensionAvailable ( ) ;
void setBaseVertexRangeNoExtensionAvailable ( ) ;
# endif
void setInstanceCount ( ) ;
# ifndef MAGNUM_TARGET_GLES2
void setInstanceCountBaseInstance ( ) ;
# ifdef MAGNUM_TARGET_GLES
void setInstanceCountBaseInstanceNoExtensionAvailable ( ) ;
# endif
# endif
void setInstanceCountIndexed ( ) ;
# ifndef MAGNUM_TARGET_GLES2
void setInstanceCountIndexedBaseInstance ( ) ;
# ifdef MAGNUM_TARGET_GLES
void setInstanceCountIndexedBaseInstanceNoExtensionAvailable ( ) ;
# endif
# endif
# ifndef MAGNUM_TARGET_GLES2
void setInstanceCountIndexedBaseVertex ( ) ;
# endif
# ifdef MAGNUM_TARGET_GLES
void setInstanceCountIndexedBaseVertexNoExtensionAvailable ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES2
void setInstanceCountIndexedBaseVertexBaseInstance ( ) ;
# ifdef MAGNUM_TARGET_GLES
void setInstanceCountIndexedBaseVertexBaseInstanceNoExtensionAvailable ( ) ;
# endif
# endif
void addVertexBufferInstancedFloat ( ) ;
# ifndef MAGNUM_TARGET_GLES2
void addVertexBufferInstancedInteger ( ) ;
# endif
# ifndef MAGNUM_TARGET_GLES
void addVertexBufferInstancedDouble ( ) ;
# endif
void resetDivisorAfterInstancedDraw ( ) ;
void multiDraw ( ) ;
void multiDrawSparseArrays ( ) ;
void multiDrawViews ( ) ;
void multiDrawIndexed ( ) ;
void multiDrawIndexedSparseArrays ( ) ;
void multiDrawIndexedViews ( ) ;
void multiDrawWrongVertexOffsetSize ( ) ;
void multiDrawIndexedWrongIndexOffsetSize ( ) ;
void multiDrawIndexedWrongVertexOffsetSize ( ) ;
# ifdef MAGNUM_TARGET_GLES
void multiDrawIndexedBaseVertexNoExtensionAvailable ( ) ;
void multiDrawIndexedViewsBaseVertexNoExtensionAvailable ( ) ;
# endif
void multiDrawInstancedViews ( ) ;
void multiDrawViewsDifferentMeshes ( ) ;
} ;
const struct {
const char * name ;
bool vertexId ;
bool drawId ;
Vector4 values [ 4 ] ;
UnsignedInt counts [ 4 ] ;
UnsignedInt vertexOffsets [ 4 ] ;
Vector4 expected ;
} MultiDrawData [ ] {
{ " all skipped " , false , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 } ,
{ 0.0f , 0.0f , 0.0f , 0.0f } } ,
{ " single draw " , false , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 4 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
# ifndef MAGNUM_TARGET_GLES2
{ " single draw, vertex ID " , true , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.0f , 0.5f , 0.0f , 0.0f } ,
{ 0.0f , 0.0f , 0.75f , 0.0f } ,
{ 0.0f , 0.0f , 0.0f , 1.0f } } ,
{ 4 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
# endif
{ " single draw, draw ID " , false , true ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 4 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
{ " multi draw " , false , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 1 , 1 , 1 , 1 } ,
{ 0 , 1 , 2 , 3 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
# ifndef MAGNUM_TARGET_GLES2
{ " multi draw, vertex ID " , true , false ,
/* Interestingly enough, the gl_VertexID includes the vertexOffset
( or the ` first ` parameter in glDrawArrays / glMultiDrawArrays ) . */
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.0f , 0.5f , 0.0f , 0.0f } ,
{ 0.0f , 0.0f , 0.75f , 0.0f } ,
{ 0.0f , 0.0f , 0.0f , 1.0f } } ,
{ 1 , 1 , 1 , 1 } ,
{ 0 , 1 , 2 , 3 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
# endif
{ " multi draw, draw ID " , false , true ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.0f , 0.5f , 0.0f , 0.0f } ,
{ 0.0f , 0.0f , 0.75f , 0.0f } ,
{ 0.0f , 0.0f , 0.0f , 1.0f } } ,
{ 1 , 1 , 1 , 1 } ,
{ 0 , 1 , 2 , 3 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
{ " multi draw, random order, one skipped " , false , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 1 , 0 , 1 , 1 } ,
{ 1 , 0 , 3 , 2 } ,
/* The positions are fixed so this still renders in the same order */
{ 0.0f , 0.5f , 0.75f , 1.0f } } ,
} ;
const struct {
const char * name ;
bool vertexId ;
Vector4 values [ 4 ] ;
UnsignedInt indices [ 4 ] ;
UnsignedInt counts [ 4 ] ;
# ifdef CORRADE_TARGET_32BIT
UnsignedInt
# else
UnsignedLong
# endif
indexOffsetsInBytes [ 4 ] ;
UnsignedInt vertexOffsets [ 4 ] ;
Vector4 expected ;
} MultiDrawIndexedData [ ] {
{ " single draw " , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 0 , 1 , 2 , 3 } ,
{ 4 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 } ,
{ 0 , 0 , 0 , 0 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
{ " multi draw " , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 0 , 1 , 2 , 3 } ,
{ 1 , 1 , 1 , 1 } ,
{ 0 , 4 , 8 , 12 } ,
{ 0 , 0 , 0 , 0 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
{ " multi draw, base vertex " , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 0 , 1 , 0 , 1 } ,
{ 1 , 1 , 1 , 1 } ,
{ 0 , 4 , 8 , 12 } ,
{ 0 , 0 , 2 , 2 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
# ifndef MAGNUM_TARGET_GLES2
{ " multi draw, base vertex, vertex ID " , true ,
/* Same as in the non-indexed case, gl_VertexID includes the baseVertex
as well */
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.0f , 0.5f , 0.0f , 0.0f } ,
{ 0.0f , 0.0f , 0.75f , 0.0f } ,
{ 0.0f , 0.0f , 0.0f , 1.0f } } ,
{ 0 , 1 , 0 , 1 } ,
{ 1 , 1 , 1 , 1 } ,
{ 0 , 4 , 8 , 12 } ,
{ 0 , 0 , 2 , 2 } ,
{ 0.25f , 0.5f , 0.75f , 1.0f } } ,
# endif
# endif
{ " multi draw, random index order & offset, one skipped " , false ,
{ { 0.25f , 0.0f , 0.0f , 0.0f } ,
{ 0.5f , 0.0f , 0.0f , 0.0f } ,
{ 0.75f , 0.0f , 0.0f , 0.0f } ,
{ 1.0f , 0.0f , 0.0f , 0.0f } } ,
{ 5 , 1 , 0 , 3 } ,
{ 1 , 0 , 1 , 1 } ,
{ 12 , 0 , 8 , 4 } ,
{ 0 , 0 , 0 , 0 } ,
/* The positions are fixed so this still renders in the same order */
{ 0.25f , 0.5f , 0.0f , 1.0f } }
} ;
using namespace Math : : Literals ;
MeshGLTest : : MeshGLTest ( ) {
addTests ( { & MeshGLTest : : construct ,
& MeshGLTest : : constructMove ,
& MeshGLTest : : wrap ,
& MeshGLTest : : primitive < GL : : MeshPrimitive > ,
& MeshGLTest : : primitive < Magnum : : MeshPrimitive > ,
# ifndef MAGNUM_TARGET_WEBGL
& MeshGLTest : : label
# endif
} ) ;
/* First instance is always using Attribute, second DynamicAttribute */
addInstancedTests ( {
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : addVertexBufferUnsignedInt ,
& MeshGLTest : : addVertexBufferInt ,
# endif
& MeshGLTest : : addVertexBufferFloat ,
# ifndef MAGNUM_TARGET_GLES
& MeshGLTest : : addVertexBufferDouble ,
# endif
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : addVertexBufferVectorNui ,
& MeshGLTest : : addVertexBufferVectorNi ,
# endif
& MeshGLTest : : addVertexBufferVectorN ,
# ifndef MAGNUM_TARGET_GLES
& MeshGLTest : : addVertexBufferVectorNd ,
# endif
& MeshGLTest : : addVertexBufferMatrixNxN ,
# ifndef MAGNUM_TARGET_GLES
& MeshGLTest : : addVertexBufferMatrixNxNd ,
# endif
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : addVertexBufferMatrixMxN ,
# endif
# ifndef MAGNUM_TARGET_GLES
& MeshGLTest : : addVertexBufferMatrixMxNd ,
# endif
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : addVertexBufferUnsignedIntWithUnsignedShort ,
& MeshGLTest : : addVertexBufferUnsignedIntWithShort ,
& MeshGLTest : : addVertexBufferIntWithUnsignedShort ,
& MeshGLTest : : addVertexBufferIntWithShort ,
# endif
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
& MeshGLTest : : addVertexBufferFloatWithHalf ,
# endif
# ifndef MAGNUM_TARGET_GLES
& MeshGLTest : : addVertexBufferFloatWithDouble ,
& MeshGLTest : : addVertexBufferVector3WithUnsignedInt10f11f11fRev ,
# endif
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : addVertexBufferVector4WithUnsignedInt2101010Rev ,
& MeshGLTest : : addVertexBufferVector4WithInt2101010Rev ,
# endif
& MeshGLTest : : addVertexBufferLessVectorComponents ,
& MeshGLTest : : addVertexBufferNormalized ,
# ifndef MAGNUM_TARGET_GLES
& MeshGLTest : : addVertexBufferBGRA
# endif
} , 2 ) ;
addTests ( { & MeshGLTest : : addVertexBufferMultiple ,
& MeshGLTest : : addVertexBufferMultipleGaps ,
& MeshGLTest : : addVertexBufferMovedOutInstance ,
& MeshGLTest : : addVertexBufferTransferOwnwership ,
& MeshGLTest : : addVertexBufferInstancedTransferOwnwership ,
& MeshGLTest : : addVertexBufferDynamicTransferOwnwership ,
& MeshGLTest : : addVertexBufferInstancedDynamicTransferOwnwership ,
& MeshGLTest : : setIndexBuffer < GL : : MeshIndexType > ,
& MeshGLTest : : setIndexBuffer < Magnum : : MeshIndexType > ,
& MeshGLTest : : setIndexBufferRange < GL : : MeshIndexType > ,
& MeshGLTest : : setIndexBufferRange < Magnum : : MeshIndexType > ,
& MeshGLTest : : setIndexBufferUnsignedInt ,
& MeshGLTest : : setIndexBufferMovedOutInstance ,
& MeshGLTest : : setIndexBufferTransferOwnership < GL : : MeshIndexType > ,
& MeshGLTest : : setIndexBufferTransferOwnership < Magnum : : MeshIndexType > ,
& MeshGLTest : : setIndexBufferRangeTransferOwnership < GL : : MeshIndexType > ,
& MeshGLTest : : setIndexBufferRangeTransferOwnership < Magnum : : MeshIndexType > ,
& MeshGLTest : : unbindVAOWhenSettingIndexBufferData ,
& MeshGLTest : : unbindIndexBufferWhenBindingVao ,
& MeshGLTest : : resetIndexBufferBindingWhenBindingVao ,
& MeshGLTest : : unbindVAOBeforeEnteringExternalSection ,
& MeshGLTest : : bindScratchVaoWhenEnteringExternalSection ,
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
& MeshGLTest : : setBaseVertex ,
# endif
# ifdef MAGNUM_TARGET_GLES
& MeshGLTest : : setBaseVertexNoExtensionAvailable ,
& MeshGLTest : : setBaseVertexRangeNoExtensionAvailable ,
# endif
& MeshGLTest : : setInstanceCount ,
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : setInstanceCountBaseInstance ,
# ifdef MAGNUM_TARGET_GLES
& MeshGLTest : : setInstanceCountBaseInstanceNoExtensionAvailable ,
# endif
# endif
& MeshGLTest : : setInstanceCountIndexed ,
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : setInstanceCountIndexedBaseInstance ,
# ifdef MAGNUM_TARGET_GLES
& MeshGLTest : : setInstanceCountIndexedBaseInstanceNoExtensionAvailable ,
# endif
# endif
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : setInstanceCountIndexedBaseVertex ,
# endif
# ifdef MAGNUM_TARGET_GLES
& MeshGLTest : : setInstanceCountIndexedBaseVertexNoExtensionAvailable ,
# endif
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : setInstanceCountIndexedBaseVertexBaseInstance ,
# ifdef MAGNUM_TARGET_GLES
& MeshGLTest : : setInstanceCountIndexedBaseVertexBaseInstanceNoExtensionAvailable ,
# endif
# endif
& MeshGLTest : : addVertexBufferInstancedFloat ,
# ifndef MAGNUM_TARGET_GLES2
& MeshGLTest : : addVertexBufferInstancedInteger ,
# endif
# ifndef MAGNUM_TARGET_GLES
& MeshGLTest : : addVertexBufferInstancedDouble ,
# endif
& MeshGLTest : : resetDivisorAfterInstancedDraw } ) ;
addInstancedTests ( { & MeshGLTest : : multiDraw ,
& MeshGLTest : : multiDrawSparseArrays ,
& MeshGLTest : : multiDrawViews } ,
Containers : : arraySize ( MultiDrawData ) ) ;
addInstancedTests ( { & MeshGLTest : : multiDrawIndexed ,
& MeshGLTest : : multiDrawIndexedSparseArrays ,
& MeshGLTest : : multiDrawIndexedViews } ,
Containers : : arraySize ( MultiDrawIndexedData ) ) ;
addTests ( {
& MeshGLTest : : multiDrawWrongVertexOffsetSize ,
& MeshGLTest : : multiDrawIndexedWrongIndexOffsetSize ,
& MeshGLTest : : multiDrawIndexedWrongVertexOffsetSize ,
# ifdef MAGNUM_TARGET_GLES
& MeshGLTest : : multiDrawIndexedBaseVertexNoExtensionAvailable ,
& MeshGLTest : : multiDrawIndexedViewsBaseVertexNoExtensionAvailable ,
# endif
& MeshGLTest : : multiDrawInstancedViews ,
& MeshGLTest : : multiDrawViewsDifferentMeshes
} ) ;
/* Reset clear color to something trivial first */
Renderer : : setClearColor ( 0x000000 _rgbf ) ;
}
void MeshGLTest : : construct ( ) {
{
const Mesh mesh ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
# elif defined(MAGNUM_TARGET_GLES2)
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
# endif
{
CORRADE_VERIFY ( mesh . id ( ) > 0 ) ;
}
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
}
struct FloatShader : AbstractShaderProgram {
explicit FloatShader ( const std : : string & type , const std : : string & conversion ) ;
} ;
void MeshGLTest : : constructMove ( ) {
const Float data = Math : : unpack < Float , UnsignedByte > (
# ifndef MAGNUM_TARGET_GLES2
96
# else
/* Using only RGBA4, supply less precision. This has to be one on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
85
# endif
) ;
Buffer buffer1 , buffer2 ;
buffer1 . setData ( { & data , 1 } , BufferUsage : : StaticDraw ) ;
buffer2 . setData ( { nullptr , 8 } , BufferUsage : : StaticDraw ) ;
Mesh a ;
a . addVertexBuffer ( buffer1 , 0 , Attribute < 0 , Float > { } ) ;
const Int id = a . id ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
# elif defined(MAGNUM_TARGET_GLES2)
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
# endif
{
CORRADE_VERIFY ( id > 0 ) ;
}
/* Move construct */
Mesh b ( std : : move ( a ) ) ;
CORRADE_COMPARE ( a . id ( ) , 0 ) ;
CORRADE_COMPARE ( b . id ( ) , id ) ;
/* Move assign */
Mesh c ;
c . addVertexBuffer ( buffer2 , 4 , Attribute < 1 , Float > { } ) ;
const Int cId = c . id ( ) ;
c = std : : move ( b ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
# elif defined(MAGNUM_TARGET_GLES2)
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
# endif
{
CORRADE_VERIFY ( cId > 0 ) ;
}
CORRADE_COMPARE ( b . id ( ) , cId ) ;
CORRADE_COMPARE ( c . id ( ) , id ) ;
/* Move assign to a NoCreate instance */
Mesh d { NoCreate } ;
d = std : : move ( c ) ;
CORRADE_COMPARE ( c . id ( ) , 0 ) ;
CORRADE_COMPARE ( d . id ( ) , id ) ;
/* Destroy */
b = Mesh { NoCreate } ;
/* Test that drawing still works properly */
{
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
Renderbuffer renderbuffer ;
renderbuffer . setStorage (
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Vector2i ( 1 ) ) ;
Framebuffer framebuffer { { { } , Vector2i ( 1 ) } } ;
framebuffer . attachRenderbuffer ( Framebuffer : : ColorAttachment ( 0 ) , renderbuffer )
. bind ( ) ;
d . setPrimitive ( MeshPrimitive : : Points )
. setCount ( 1 ) ;
FloatShader shader { " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " } ;
shader . draw ( d ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( Containers : : arrayCast < UnsignedByte > ( framebuffer . read ( { { } , Vector2i { 1 } } , { PixelFormat : : RGBA , PixelType : : UnsignedByte } ) . data ( ) ) [ 0 ] , 96 ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( Containers : : arrayCast < UnsignedByte > ( framebuffer . read ( { { } , Vector2i { 1 } } , { PixelFormat : : RGBA , PixelType : : UnsignedByte } ) . data ( ) ) [ 0 ] , 85 ) ;
# endif
}
CORRADE_VERIFY ( std : : is_nothrow_move_constructible < Mesh > : : value ) ;
CORRADE_VERIFY ( std : : is_nothrow_move_assignable < Mesh > : : value ) ;
}
void MeshGLTest : : wrap ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : OES : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# endif
GLuint id ;
# ifndef MAGNUM_TARGET_GLES2
glGenVertexArrays ( 1 , & id ) ;
# else
glGenVertexArraysOES ( 1 , & id ) ;
# endif
/* Releasing won't delete anything */
{
auto mesh = Mesh : : wrap ( id , ObjectFlag : : DeleteOnDestruction ) ;
CORRADE_COMPARE ( mesh . release ( ) , id ) ;
}
/* ...so we can wrap it again */
Mesh : : wrap ( id ) ;
# ifndef MAGNUM_TARGET_GLES2
glDeleteVertexArrays ( 1 , & id ) ;
# else
glDeleteVertexArraysOES ( 1 , & id ) ;
# endif
}
template < class T > void MeshGLTest : : primitive ( ) {
setTestCaseTemplateName ( std : : is_same < T , MeshPrimitive > : : value ?
" GL::MeshPrimitive " : " Magnum::MeshPrimitive " ) ;
{
Mesh mesh { T : : LineLoop } ;
CORRADE_COMPARE ( mesh . primitive ( ) , MeshPrimitive : : LineLoop ) ;
} {
Mesh mesh ;
mesh . setPrimitive ( T : : TriangleFan ) ;
CORRADE_COMPARE ( mesh . primitive ( ) , MeshPrimitive : : TriangleFan ) ;
}
}
# ifndef MAGNUM_TARGET_WEBGL
void MeshGLTest : : label ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : OES : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# endif
/* No-Op version is tested in AbstractObjectGLTest */
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : KHR : : debug > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : debug_label > ( ) )
CORRADE_SKIP ( " Required extension is not available " ) ;
Mesh mesh ;
CORRADE_COMPARE ( mesh . label ( ) , " " ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
mesh . setLabel ( " MyMesh " ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( mesh . label ( ) , " MyMesh " ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES2
struct IntegerShader : AbstractShaderProgram {
explicit IntegerShader ( const std : : string & type ) ;
} ;
# endif
# ifndef MAGNUM_TARGET_GLES
struct DoubleShader : AbstractShaderProgram {
explicit DoubleShader ( const std : : string & type , const std : : string & outputType , const std : : string & conversion ) ;
} ;
# endif
struct Checker {
Checker ( AbstractShaderProgram & & shader , RenderbufferFormat format , Mesh & mesh ) ;
template < class T > T get ( PixelFormat format , PixelType type ) ;
Renderbuffer renderbuffer ;
Framebuffer framebuffer ;
} ;
# ifndef DOXYGEN_GENERATING_OUTPUT
FloatShader : : FloatShader ( const std : : string & type , const std : : string & conversion ) {
/* We need special version for ES3, because GLSL in ES2 doesn't support
rectangle matrices */
# ifndef MAGNUM_TARGET_GLES
Shader vert (
# ifndef CORRADE_TARGET_APPLE
Version : : GL210
# else
Version : : GL310
# endif
, Shader : : Type : : Vertex ) ;
Shader frag (
# ifndef CORRADE_TARGET_APPLE
Version : : GL210
# else
Version : : GL310
# endif
, Shader : : Type : : Fragment ) ;
# elif defined(MAGNUM_TARGET_GLES2)
Shader vert ( Version : : GLES200 , Shader : : Type : : Vertex ) ;
Shader frag ( Version : : GLES200 , Shader : : Type : : Fragment ) ;
# else
Shader vert ( Version : : GLES300 , Shader : : Type : : Vertex ) ;
Shader frag ( Version : : GLES300 , Shader : : Type : : Fragment ) ;
# endif
vert . addSource (
" #if !defined(GL_ES) && __VERSION__ == 120 \n "
" #define mediump \n "
" #endif \n "
" #if (defined(GL_ES) && __VERSION__ < 300) || __VERSION__ == 120 \n "
" #define in attribute \n "
" #define out varying \n "
" #endif \n "
" in mediump " + type + " value; \n "
" out mediump " + type + " valueInterpolated; \n "
" void main() { \n "
" valueInterpolated = value; \n "
" gl_Position = vec4(0.0, 0.0, 0.0, 1.0); \n "
" } \n " ) ;
frag . addSource (
" #if !defined(GL_ES) && __VERSION__ == 120 \n "
" #define mediump \n "
" #endif \n "
" #if (defined(GL_ES) && __VERSION__ < 300) || __VERSION__ == 120 \n "
" #define in varying \n "
" #define result gl_FragColor \n "
" #endif \n "
" in mediump " + type + " valueInterpolated; \n "
" #if (defined(GL_ES) && __VERSION__ >= 300) || (!defined(GL_ES) && __VERSION__ >= 130) \n "
" out mediump vec4 result; \n "
" #endif \n "
" void main() { result = " + conversion + " ; } \n " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( Shader : : compile ( { vert , frag } ) ) ;
attachShaders ( { vert , frag } ) ;
bindAttributeLocation ( 0 , " value " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( link ( ) ) ;
}
# ifndef MAGNUM_TARGET_GLES2
IntegerShader : : IntegerShader ( const std : : string & type ) {
# ifndef MAGNUM_TARGET_GLES
Shader vert (
# ifndef CORRADE_TARGET_APPLE
Version : : GL300
# else
Version : : GL310
# endif
, Shader : : Type : : Vertex ) ;
Shader frag (
# ifndef CORRADE_TARGET_APPLE
Version : : GL300
# else
Version : : GL310
# endif
, Shader : : Type : : Fragment ) ;
# else
Shader vert ( Version : : GLES300 , Shader : : Type : : Vertex ) ;
Shader frag ( Version : : GLES300 , Shader : : Type : : Fragment ) ;
# endif
vert . addSource ( " in mediump " + type + " value; \n "
" flat out mediump " + type + " valueInterpolated; \n "
" void main() { \n "
" valueInterpolated = value; \n "
" gl_Position = vec4(0.0, 0.0, 0.0, 1.0); \n "
" } \n " ) ;
frag . addSource ( " flat in mediump " + type + " valueInterpolated; \n "
" out mediump " + type + " result; \n "
" void main() { result = valueInterpolated; } \n " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( Shader : : compile ( { vert , frag } ) ) ;
attachShaders ( { vert , frag } ) ;
bindAttributeLocation ( 0 , " value " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( link ( ) ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES
DoubleShader : : DoubleShader ( const std : : string & type , const std : : string & outputType , const std : : string & conversion ) {
constexpr const Version version =
# ifndef CORRADE_TARGET_APPLE
Version : : GL300 ;
# else
Version : : GL400 ;
# endif
Shader vert { version , Shader : : Type : : Vertex } ;
Shader frag ( version , Shader : : Type : : Fragment ) ;
vert . addSource (
" #extension GL_ARB_vertex_attrib_64bit: require \n "
" #extension GL_ARB_gpu_shader_fp64: require \n "
" in " + type + " value; \n "
" out " + outputType + " valueInterpolated; \n "
" void main() { \n "
" valueInterpolated = " + conversion + " ; \n "
" gl_Position = vec4(0.0, 0.0, 0.0, 1.0); \n "
" } \n " ) ;
frag . addSource ( " in " + outputType + " valueInterpolated; \n "
" out " + outputType + " result; \n "
" void main() { result = valueInterpolated; } \n " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( Shader : : compile ( { vert , frag } ) ) ;
attachShaders ( { vert , frag } ) ;
bindAttributeLocation ( 0 , " value " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( link ( ) ) ;
}
# endif
Checker : : Checker ( AbstractShaderProgram & & shader , RenderbufferFormat format , Mesh & mesh ) : framebuffer ( { { } , Vector2i ( 1 ) } ) {
renderbuffer . setStorage ( format , Vector2i ( 1 ) ) ;
framebuffer . attachRenderbuffer ( Framebuffer : : ColorAttachment ( 0 ) , renderbuffer ) ;
framebuffer . bind ( ) ;
mesh . setPrimitive ( MeshPrimitive : : Points )
. setCount ( 2 ) ;
/* Skip first vertex so we test also offsets */
MeshView view { mesh } ;
view . setCount ( 1 )
. setBaseVertex ( mesh . baseVertex ( ) )
. setInstanceCount ( mesh . instanceCount ( ) )
# ifndef MAGNUM_TARGET_GLES
. setBaseInstance ( mesh . baseInstance ( ) )
# endif
;
if ( view . mesh ( ) . isIndexed ( ) ) view . setIndexRange ( 1 ) ;
shader . draw ( view ) ;
}
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
template < class T > T Checker : : get ( PixelFormat format , PixelType type ) {
return Containers : : arrayCast < T > ( framebuffer . read ( { { } , Vector2i { 1 } } , { format , type } ) . data ( ) ) [ 0 ] ;
}
# endif
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : addVertexBufferUnsignedInt ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
constexpr UnsignedInt data [ ] = { 0 , 157 , 35681 } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , Attribute < 0 , UnsignedInt > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Integral , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : UnsignedInt } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( IntegerShader ( " uint " ) , RenderbufferFormat : : R32UI , mesh ) . get < UnsignedInt > (
# ifndef MAGNUM_TARGET_WEBGL
PixelFormat : : RedInteger ,
# else
PixelFormat : : RGBAInteger ,
# endif
PixelType : : UnsignedInt ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 35681 ) ;
}
void MeshGLTest : : addVertexBufferInt ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
constexpr Int data [ ] = { 0 , 457931 , 27530 } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , Attribute < 0 , Int > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Integral , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Int } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( IntegerShader ( " int " ) , RenderbufferFormat : : R32I , mesh ) . get < Int > (
# ifndef MAGNUM_TARGET_WEBGL
PixelFormat : : RedInteger ,
# else
PixelFormat : : RGBAInteger ,
# endif
PixelType : : Int ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 27530 ) ;
}
# endif
void MeshGLTest : : addVertexBufferFloat ( ) {
const Float data [ ] = { 0.0f , - 0.7f , Math : : unpack < Float , UnsignedByte > (
# ifndef MAGNUM_TARGET_GLES2
96
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
85
# endif
) } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , Attribute < 0 , Float > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Float } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , 96 ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 85 ) ;
# endif
}
# ifndef MAGNUM_TARGET_GLES
void MeshGLTest : : addVertexBufferDouble ( ) {
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_attrib_64bit > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_attrib_64bit : : string ( ) < < " is not supported. " ) ;
const Double data [ ] = { 0.0 , - 0.7 , Math : : unpack < Double , UnsignedShort > ( 45828 ) } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 8 , Attribute < 0 , Double > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 8 , 8 , DynamicAttribute {
DynamicAttribute : : Kind : : Long , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Double } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( DoubleShader ( " double " , " float " , " float(value) " ) ,
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
RenderbufferFormat : : R16 , mesh ) . get < UnsignedShort > ( PixelFormat : : Red , PixelType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 45828 ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : addVertexBufferVectorNui ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
constexpr Vector3ui data [ ] = { { } , { 37448 , 547686 , 156 } , { 27592 , 157 , 25 } } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 , Attribute < 0 , Vector3ui > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 , 3 * 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Integral , 0 ,
DynamicAttribute : : Components : : Three ,
DynamicAttribute : : DataType : : UnsignedInt } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( IntegerShader ( " uvec3 " ) , RenderbufferFormat : : RGBA32UI , mesh )
. get < Vector4ui > ( PixelFormat : : RGBAInteger , PixelType : : UnsignedInt ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value . xyz ( ) , Vector3ui ( 27592 , 157 , 25 ) ) ;
}
void MeshGLTest : : addVertexBufferVectorNi ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
constexpr Vector2i data [ ] = { { } , { - 37448 , 547686 } , { 27592 , - 157 } } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 2 * 4 , Attribute < 0 , Vector2i > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 2 * 4 , 2 * 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Integral , 0 ,
DynamicAttribute : : Components : : Two ,
DynamicAttribute : : DataType : : Int } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( IntegerShader ( " ivec2 " ) , RenderbufferFormat : : RG32I , mesh ) . get < Vector2i > (
# ifndef MAGNUM_TARGET_WEBGL
PixelFormat : : RGInteger
# else
PixelFormat : : RGBAInteger
# endif
, PixelType : : Int ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , Vector2i ( 27592 , - 157 ) ) ;
}
# endif
void MeshGLTest : : addVertexBufferVectorN ( ) {
const Vector3 data [ ] = { { } , { 0.0f , - 0.9f , 1.0f } ,
# ifndef MAGNUM_TARGET_GLES2
0x60189c _rgbf
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
0x551199 _rgbf
# endif
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 , Attribute < 0 , Vector3 > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 , 3 * 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : Three ,
DynamicAttribute : : DataType : : Float } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " vec3 " , " vec4(valueInterpolated, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value . xyz ( ) , 0x60189c _rgb ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value . xyz ( ) , 0x551199 _rgb ) ;
# endif
}
# ifndef MAGNUM_TARGET_GLES
void MeshGLTest : : addVertexBufferVectorNd ( ) {
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_attrib_64bit > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_attrib_64bit : : string ( ) < < " is not supported. " ) ;
const Vector4d data [ ] = {
{ } , { 0.0 , - 0.9 , 1.0 , 1.25 } ,
Math : : unpack < Vector4d > ( Vector4us { 315 , 65201 , 2576 , 12 } )
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 4 * 8 , Attribute < 0 , Vector4d > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 * 8 , 4 * 8 , DynamicAttribute {
DynamicAttribute : : Kind : : Long , 0 ,
DynamicAttribute : : Components : : Four ,
DynamicAttribute : : DataType : : Double } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( DoubleShader ( " dvec4 " , " vec4 " , " vec4(value) " ) ,
RenderbufferFormat : : RGBA16 , mesh ) . get < Vector4us > ( PixelFormat : : RGBA , PixelType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , ( Vector4us { 315 , 65201 , 2576 , 12 } ) ) ;
}
# endif
void MeshGLTest : : addVertexBufferMatrixNxN ( ) {
const Matrix3x3 data [ ] = {
{ } ,
Matrix3x3 : : fromDiagonal ( { 0.0f , - 0.9f , 1.0f } ) ,
Matrix3x3 : : fromDiagonal (
# ifndef MAGNUM_TARGET_GLES2
0x60189c _rgbf
# else
/* Using only RGBA4, supply less precision. This has to be done on
the input because SwiftShader stores RGBA4 as RGBA8 internally ,
thus preserving the full precision of the input . */
0x551199 _rgbf
# endif
)
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 3 * 4 , Attribute < 0 , Matrix3x3 > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 3 * 4 , 3 * 3 * 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : Three , 3 ,
DynamicAttribute : : DataType : : Float } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " mat3 " ,
" vec4(valueInterpolated[0][0], valueInterpolated[1][1], valueInterpolated[2][2], 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value . xyz ( ) , 0x60189c _rgb ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value . xyz ( ) , 0x551199 _rgb ) ;
# endif
}
# ifndef MAGNUM_TARGET_GLES
void MeshGLTest : : addVertexBufferMatrixNxNd ( ) {
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_attrib_64bit > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_attrib_64bit : : string ( ) < < " is not supported. " ) ;
const Matrix3x3d data [ ] = {
{ } ,
Matrix3x3d : : fromDiagonal ( { 0.0 , - 0.9 , 1.0 } ) ,
Matrix3x3d : : fromDiagonal ( Math : : unpack < Vector3d > ( Vector3us { 315 , 65201 , 2576 } ) )
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 3 * 8 , Attribute < 0 , Matrix3x3d > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 3 * 8 , 3 * 3 * 8 , DynamicAttribute {
DynamicAttribute : : Kind : : Long , 0 ,
DynamicAttribute : : Components : : Three , 3 ,
DynamicAttribute : : DataType : : Double } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( DoubleShader ( " dmat3 " , " vec4 " ,
" vec4(value[0][0], value[1][1], value[2][2], 0.0) " ) ,
RenderbufferFormat : : RGBA16 , mesh ) . get < Vector4us > ( PixelFormat : : RGBA , PixelType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
{
/* Used to be a problem on Intel Windows drivers 23, not a problem on
26 anymore */
CORRADE_EXPECT_FAIL_IF ( Context : : current ( ) . detectedDriver ( ) & ( Context : : DetectedDriver : : Amd | Context : : DetectedDriver : : NVidia ) , " Somehow only first two values are extracted on AMD and NVidia drivers. " ) ;
CORRADE_COMPARE ( value . xyz ( ) , ( Vector3us { 315 , 65201 , 2576 } ) ) ;
}
/* This is wrong, but check if it's still the right wrong. Fails on AMD
15.201 .1151 but seems to be fixed in 15.300 .1025 .0 */
if ( Context : : current ( ) . detectedDriver ( ) & ( Context : : DetectedDriver : : Amd | Context : : DetectedDriver : : NVidia ) )
CORRADE_COMPARE ( value . xyz ( ) , ( Vector3us { 315 , 65201 , 0 } ) ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : addVertexBufferMatrixMxN ( ) {
const Matrix3x4 data [ ] = {
{ } ,
Matrix3x4 : : fromDiagonal ( { 0.0f , - 0.9f , 1.0f } ) ,
Matrix3x4 : : fromDiagonal ( Math : : unpack < Vector3 > ( Color3ub ( 96 , 24 , 156 ) ) )
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 * 4 , Attribute < 0 , Matrix3x4 > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 * 4 , 3 * 4 * 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : Four , 3 ,
DynamicAttribute : : DataType : : Float } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " mat3x4 " ,
" vec4(valueInterpolated[0][0], valueInterpolated[1][1], valueInterpolated[2][2], 0.0) " ) ,
RenderbufferFormat : : RGBA8 , mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value . xyz ( ) , Color3ub ( 96 , 24 , 156 ) ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES
void MeshGLTest : : addVertexBufferMatrixMxNd ( ) {
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_attrib_64bit > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_attrib_64bit : : string ( ) < < " is not supported. " ) ;
const Matrix3x4d data [ ] = {
{ } ,
Matrix3x4d : : fromDiagonal ( { 0.0 , - 0.9 , 1.0 } ) ,
Matrix3x4d : : fromDiagonal ( Math : : unpack < Vector3d > ( Vector3us { 315 , 65201 , 2576 } ) )
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 * 8 , Attribute < 0 , Matrix3x4d > { } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 * 8 , 3 * 4 * 8 , DynamicAttribute {
DynamicAttribute : : Kind : : Long , 0 ,
DynamicAttribute : : Components : : Four , 3 ,
DynamicAttribute : : DataType : : Double } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( DoubleShader ( " dmat3x4 " , " vec4 " ,
" vec4(value[0][0], value[1][1], value[2][2], 0.0) " ) ,
RenderbufferFormat : : RGBA16 , mesh ) . get < Vector4us > ( PixelFormat : : RGBA , PixelType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
{
/* Used to be a problem on Intel Windows drivers 23, not a problem on
26 anymore */
CORRADE_EXPECT_FAIL_IF ( Context : : current ( ) . detectedDriver ( ) & ( Context : : DetectedDriver : : Amd | Context : : DetectedDriver : : NVidia ) , " Somehow only first two values are extracted on AMD and NVidia drivers. " ) ;
CORRADE_COMPARE ( value . xyz ( ) , ( Vector3us { 315 , 65201 , 2576 } ) ) ;
}
/* This is wrong, but check if it's still the right wrong. Fails on AMD
15.201 .1151 but seems to be fixed in 15.300 .1025 .0 */
if ( Context : : current ( ) . detectedDriver ( ) & ( Context : : DetectedDriver : : Amd | Context : : DetectedDriver : : NVidia ) )
CORRADE_COMPARE ( value . xyz ( ) , ( Vector3us { 315 , 65201 , 0 } ) ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : addVertexBufferUnsignedIntWithUnsignedShort ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
constexpr UnsignedShort data [ ] = { 0 , 49563 , 2128 , 3821 , 16583 } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 2 , 2 , Attribute < 0 , UnsignedInt > { Attribute < 0 , UnsignedInt > : : DataType : : UnsignedShort } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Integral , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : UnsignedShort } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const UnsignedShort value = Checker ( IntegerShader ( " uint " ) , RenderbufferFormat : : R16UI , mesh )
# ifndef MAGNUM_TARGET_WEBGL
. get < UnsignedShort > ( PixelFormat : : RedInteger , PixelType : : UnsignedShort )
# else
. get < UnsignedInt > ( PixelFormat : : RGBAInteger , PixelType : : UnsignedInt )
# endif
;
# if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
CORRADE_EXPECT_FAIL_IF ( Context : : current ( ) . detectedDriver ( ) & Context : : DetectedDriver : : SwiftShader ,
" SwiftShader doesn't like integer buffers with anything else than (Unsigned)Int " ) ;
# endif
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 16583 ) ;
}
void MeshGLTest : : addVertexBufferUnsignedIntWithShort ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
constexpr Short data [ ] = { 0 , 24563 , 2128 , 3821 , 16583 } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 2 , 2 , Attribute < 0 , UnsignedInt > { Attribute < 0 , UnsignedInt > : : DataType : : Short } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Integral , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Short } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( IntegerShader ( " uint " ) , RenderbufferFormat : : R16UI , mesh )
. get < UnsignedShort > ( PixelFormat : : RedInteger , PixelType : : UnsignedShort ) ;
# if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
CORRADE_EXPECT_FAIL_IF ( Context : : current ( ) . detectedDriver ( ) & Context : : DetectedDriver : : SwiftShader ,
" SwiftShader doesn't like integer buffers with anything else than (Unsigned)Int " ) ;
# endif
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 16583 ) ;
}
void MeshGLTest : : addVertexBufferIntWithUnsignedShort ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
constexpr UnsignedShort data [ ] = { 0 , 49563 , 2128 , 3821 , 16583 } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 2 , 2 , Attribute < 0 , Int > { Attribute < 0 , Int > : : DataType : : UnsignedShort } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Integral , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : UnsignedShort } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( IntegerShader ( " int " ) , RenderbufferFormat : : R16I , mesh )
. get < Short > ( PixelFormat : : RedInteger , PixelType : : Short ) ;
# if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
CORRADE_EXPECT_FAIL_IF ( Context : : current ( ) . detectedDriver ( ) & Context : : DetectedDriver : : SwiftShader ,
" SwiftShader doesn't like integer buffers with anything else than (Unsigned)Int " ) ;
# endif
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 16583 ) ;
}
void MeshGLTest : : addVertexBufferIntWithShort ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
constexpr Short data [ ] = { 0 , 24563 , 2128 , 3821 , - 16583 } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 2 , 2 , Attribute < 0 , Int > { Attribute < 0 , Int > : : DataType : : Short } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Integral , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Short } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const Short value = Checker ( IntegerShader ( " int " ) , RenderbufferFormat : : R16I , mesh )
# ifndef MAGNUM_TARGET_WEBGL
. get < Short > ( PixelFormat : : RedInteger , PixelType : : Short )
# else
. get < Int > ( PixelFormat : : RGBAInteger , PixelType : : Int )
# endif
;
# if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
CORRADE_EXPECT_FAIL_IF ( Context : : current ( ) . detectedDriver ( ) & Context : : DetectedDriver : : SwiftShader ,
" SwiftShader doesn't like integer buffers with anything else than (Unsigned)Int " ) ;
# endif
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , - 16583 ) ;
}
# endif
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void MeshGLTest : : addVertexBufferFloatWithHalf ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : half_float_vertex > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : half_float_vertex : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_half_float > ( ) )
CORRADE_SKIP ( Extensions : : OES : : vertex_half_float : : string ( ) < < " is not supported. " ) ;
# endif
const Half data [ ] = { 0.0 _h , - 0.7 _h , Half ( Math : : unpack < Float , UnsignedByte > ( 186 ) ) } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 2 , Attribute < 0 , Float > { Attribute < 0 , Float > : : DataType : : Half } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 2 , 2 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Half } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
RenderbufferFormat : : RGBA8 , mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 186 ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES
void MeshGLTest : : addVertexBufferFloatWithDouble ( ) {
const Double data [ ] = { 0.0 , - 0.7 , Math : : unpack < Double , UnsignedByte > ( 186 ) } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 )
. addVertexBuffer ( buffer , 8 , Attribute < 0 , Float > ( Attribute < 0 , Float > : : DataType : : Double ) ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 8 , Attribute < 0 , Float > { Attribute < 0 , Float > : : DataType : : Double } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 8 , 8 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Double } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
RenderbufferFormat : : RGBA8 , mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 186 ) ;
}
void MeshGLTest : : addVertexBufferVector3WithUnsignedInt10f11f11fRev ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_type_10f_11f_11f_rev > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_type_10f_11f_11f_rev : : string ( ) < < " is not supported. " ) ;
# endif
Buffer buffer ;
buffer . setData ( { nullptr , 12 } , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , Attribute < 0 , Vector3 > { Attribute < 0 , Vector3 > : : DataType : : UnsignedInt10f11f11fRev } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : Three ,
DynamicAttribute : : DataType : : UnsignedInt10f11f11fRev } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
/* Won't test the actual values */
}
# endif
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : addVertexBufferVector4WithUnsignedInt2101010Rev ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_type_2_10_10_10_rev > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_type_2_10_10_10_rev : : string ( ) < < " is not supported. " ) ;
# endif
Buffer buffer ;
buffer . setData ( { nullptr , 12 } , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , Attribute < 0 , Vector4 > { Attribute < 0 , Vector4 > : : DataType : : UnsignedInt2101010Rev } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : Four ,
DynamicAttribute : : DataType : : UnsignedInt2101010Rev } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
/* Won't test the actual values */
}
void MeshGLTest : : addVertexBufferVector4WithInt2101010Rev ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_type_2_10_10_10_rev > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_type_2_10_10_10_rev : : string ( ) < < " is not supported. " ) ;
# endif
Buffer buffer ;
buffer . setData ( { nullptr , 12 } , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , Attribute < 0 , Vector4 > { Attribute < 0 , Vector4 > : : DataType : : Int2101010Rev } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : Four ,
DynamicAttribute : : DataType : : Int2101010Rev } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
/* Won't test the actual values */
}
# endif
void MeshGLTest : : addVertexBufferLessVectorComponents ( ) {
const Vector3 data [ ] = {
{ } , { 0.0f , - 0.9f , 1.0f } ,
# ifndef MAGNUM_TARGET_GLES2
0x60189c _rgbf
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
0x551199 _rgbf
# endif
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 , Attribute < 0 , Vector4 > { Attribute < 0 , Vector4 > : : Components : : Three } ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 3 * 4 , 3 * 4 , DynamicAttribute {
DynamicAttribute : : Kind : : Generic , 0 ,
DynamicAttribute : : Components : : Three ,
DynamicAttribute : : DataType : : Float } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " vec4 " , " valueInterpolated " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , 0x60189cff _rgba ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 0x551199ff _rgba ) ;
# endif
}
void MeshGLTest : : addVertexBufferNormalized ( ) {
constexpr Color4ub data [ ] = { { } , { 0 , 128 , 64 } ,
# ifndef MAGNUM_TARGET_GLES2
0x209ce4 _rgb
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
0x1199dd _rgb
# endif
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
typedef Attribute < 0 , Vector3 > Attribute ;
mesh . addVertexBuffer ( buffer , 4 , Attribute ( Attribute : : DataType : : UnsignedByte , Attribute : : DataOption : : Normalized ) , 1 ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : GenericNormalized , 0 ,
DynamicAttribute : : Components : : Three ,
DynamicAttribute : : DataType : : UnsignedByte } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " vec3 " , " vec4(valueInterpolated, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value . xyz ( ) , 0x209ce4 _rgb ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value . xyz ( ) , 0x1199dd _rgb ) ;
# endif
}
# ifndef MAGNUM_TARGET_GLES
void MeshGLTest : : addVertexBufferBGRA ( ) {
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_bgra > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_array_bgra : : string ( ) < < " is not supported. " ) ;
constexpr Color4ub data [ ] = { { } , { 0 , 128 , 64 , 161 } , { 96 , 24 , 156 , 225 } } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 ) ;
if ( testCaseInstanceId ( ) = = 0 ) {
setTestCaseDescription ( " Attribute " ) ;
typedef Attribute < 0 , Vector4 > Attribute ;
mesh . addVertexBuffer ( buffer , 4 , Attribute ( Attribute : : Components : : BGRA , Attribute : : DataType : : UnsignedByte , Attribute : : DataOption : : Normalized ) ) ;
} else if ( testCaseInstanceId ( ) = = 1 ) {
setTestCaseDescription ( " DynamicAttribute " ) ;
mesh . addVertexBuffer ( buffer , 4 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : GenericNormalized , 0 ,
DynamicAttribute : : Components : : BGRA ,
DynamicAttribute : : DataType : : UnsignedByte } ) ;
} else CORRADE_INTERNAL_ASSERT_UNREACHABLE ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " vec4 " , " valueInterpolated " ) ,
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
RenderbufferFormat : : RGBA8 , mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , Color4ub ( 156 , 24 , 96 , 225 ) ) ;
}
# endif
struct MultipleShader : AbstractShaderProgram {
typedef Attribute < 0 , Vector3 > Position ;
typedef Attribute < 1 , Vector3 > Normal ;
typedef Attribute < 2 , Vector2 > TextureCoordinates ;
explicit MultipleShader ( ) ;
} ;
# ifndef DOXYGEN_GENERATING_OUTPUT
MultipleShader : : MultipleShader ( ) {
# ifndef MAGNUM_TARGET_GLES
Shader vert (
# ifndef CORRADE_TARGET_APPLE
Version : : GL210
# else
Version : : GL310
# endif
, Shader : : Type : : Vertex ) ;
Shader frag (
# ifndef CORRADE_TARGET_APPLE
Version : : GL210
# else
Version : : GL310
# endif
, Shader : : Type : : Fragment ) ;
# else
Shader vert ( Version : : GLES200 , Shader : : Type : : Vertex ) ;
Shader frag ( Version : : GLES200 , Shader : : Type : : Fragment ) ;
# endif
vert . addSource (
" #if !defined(GL_ES) && __VERSION__ == 120 \n "
" #define mediump \n "
" #endif \n "
" #if defined(GL_ES) || __VERSION__ == 120 \n "
" #define in attribute \n "
" #define out varying \n "
" #endif \n "
" in mediump vec4 position; \n "
" in mediump vec3 normal; \n "
" in mediump vec2 textureCoordinates; \n "
" out mediump vec4 valueInterpolated; \n "
" void main() { \n "
" valueInterpolated = position + vec4(normal, 0.0) + vec4(textureCoordinates, 0.0, 0.0); \n "
" gl_Position = vec4(0.0, 0.0, 0.0, 1.0); \n "
" } \n " ) ;
frag . addSource (
" #if !defined(GL_ES) && __VERSION__ == 120 \n "
" #define mediump \n "
" #endif \n "
" #if defined(GL_ES) || __VERSION__ == 120 \n "
" #define in varying \n "
" #define result gl_FragColor \n "
" #endif \n "
" in mediump vec4 valueInterpolated; \n "
" #if !defined(GL_ES) && __VERSION__ >= 130 \n "
" out mediump vec4 result; \n "
" #endif \n "
" void main() { result = valueInterpolated; } \n " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( Shader : : compile ( { vert , frag } ) ) ;
attachShaders ( { vert , frag } ) ;
bindAttributeLocation ( Position : : Location , " position " ) ;
bindAttributeLocation ( Normal : : Location , " normal " ) ;
bindAttributeLocation ( TextureCoordinates : : Location , " textureCoordinates " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( link ( ) ) ;
}
# endif
void MeshGLTest : : addVertexBufferMultiple ( ) {
const Float data [ ] = {
0.0f , /* Offset */
/* First attribute */
0.3f , 0.1f , 0.5f ,
0.4f , 0.0f , - 0.9f ,
1.0f , - 0.5f ,
/* Second attribute */
Math : : unpack < Float , UnsignedByte > ( 64 ) ,
Math : : unpack < Float , UnsignedByte > ( 17 ) ,
Math : : unpack < Float , UnsignedByte > ( 56 ) ,
# ifndef MAGNUM_TARGET_GLES2
Math : : unpack < Float , UnsignedByte > ( 15 ) ,
Math : : unpack < Float , UnsignedByte > ( 164 ) ,
Math : : unpack < Float , UnsignedByte > ( 17 ) ,
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
Math : : unpack < Float , UnsignedByte > ( 9 ) ,
Math : : unpack < Float , UnsignedByte > ( 159 ) ,
Math : : unpack < Float , UnsignedByte > ( 12 ) ,
# endif
Math : : unpack < Float , UnsignedByte > ( 97 ) ,
Math : : unpack < Float , UnsignedByte > ( 28 )
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 )
. addVertexBuffer ( buffer , 1 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( MultipleShader ( ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , Color4ub ( 64 + 15 + 97 , 17 + 164 + 28 , 56 + 17 , 255 ) ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 0xaacc44ff _rgba ) ;
# endif
}
void MeshGLTest : : addVertexBufferMultipleGaps ( ) {
const Float data [ ] = {
0.0f , 0.0f , 0.0f , 0.0f , /* Offset */
/* First attribute */
0.3f , 0.1f , 0.5f , 0.0f ,
0.4f , 0.0f , - 0.9f , 0.0f ,
1.0f , - 0.5f , 0.0f , 0.0f ,
/* Second attribute */
Math : : unpack < Float , UnsignedByte > ( 64 ) ,
Math : : unpack < Float , UnsignedByte > ( 17 ) ,
Math : : unpack < Float , UnsignedByte > ( 56 ) , 0.0f ,
# ifndef MAGNUM_TARGET_GLES2
Math : : unpack < Float , UnsignedByte > ( 15 ) ,
Math : : unpack < Float , UnsignedByte > ( 164 ) ,
Math : : unpack < Float , UnsignedByte > ( 17 ) , 0.0f ,
# else
/* Using only RGBA4, supply less precision. This has to be one on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
Math : : unpack < Float , UnsignedByte > ( 9 ) ,
Math : : unpack < Float , UnsignedByte > ( 159 ) ,
Math : : unpack < Float , UnsignedByte > ( 12 ) , 0.0f ,
# endif
Math : : unpack < Float , UnsignedByte > ( 97 ) ,
Math : : unpack < Float , UnsignedByte > ( 28 ) , 0.0f , 0.0f
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 )
. addVertexBuffer ( buffer , 4 * 4 ,
MultipleShader : : Position ( ) , 1 * 4 ,
MultipleShader : : Normal ( ) , 1 * 4 ,
MultipleShader : : TextureCoordinates ( ) , 2 * 4 ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( MultipleShader ( ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , Color4ub ( 64 + 15 + 97 , 17 + 164 + 28 , 56 + 17 , 255 ) ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 0xaacc44ff _rgba ) ;
# endif
}
void MeshGLTest : : addVertexBufferMovedOutInstance ( ) {
# ifdef CORRADE_NO_ASSERT
CORRADE_SKIP ( " CORRADE_NO_ASSERT defined, can't test assertions " ) ;
# endif
Buffer buffer { NoCreate } ;
Mesh mesh ;
std : : ostringstream out ;
Error redirectError { & out } ;
mesh . addVertexBuffer ( buffer , 0 , Attribute < 0 , Float > { } ) ;
CORRADE_COMPARE ( out . str ( ) , " GL::Mesh::addVertexBuffer(): empty or moved-out Buffer instance was passed \n " ) ;
}
void MeshGLTest : : addVertexBufferTransferOwnwership ( ) {
const Float data = 1.0f ;
Buffer buffer ;
buffer . setData ( { & data , 1 } , BufferUsage : : StaticDraw ) ;
const GLuint id = buffer . id ( ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . addVertexBuffer ( buffer , 0 , Attribute < 0 , Float > { } ) ;
CORRADE_VERIFY ( buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . addVertexBuffer ( std : : move ( buffer ) , 0 , Attribute < 0 , Float > { } ) ;
CORRADE_VERIFY ( ! buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( ! glIsBuffer ( id ) ) ;
}
void MeshGLTest : : addVertexBufferInstancedTransferOwnwership ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : NV : : instanced_arrays > ( ) )
CORRADE_SKIP ( " Required extension is not available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
# endif
# endif
const Float data = 1.0f ;
Buffer buffer ;
buffer . setData ( { & data , 1 } , BufferUsage : : StaticDraw ) ;
const GLuint id = buffer . id ( ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . addVertexBufferInstanced ( buffer , 1 , 0 , Attribute < 0 , Float > { } ) ;
CORRADE_VERIFY ( buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . addVertexBufferInstanced ( std : : move ( buffer ) , 1 , 0 , Attribute < 0 , Float > { } ) ;
CORRADE_VERIFY ( ! buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( ! glIsBuffer ( id ) ) ;
}
void MeshGLTest : : addVertexBufferDynamicTransferOwnwership ( ) {
const Float data = 1.0f ;
Buffer buffer ;
buffer . setData ( { & data , 1 } , BufferUsage : : StaticDraw ) ;
const GLuint id = buffer . id ( ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . addVertexBuffer ( buffer , 0 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : GenericNormalized , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Float } ) ;
CORRADE_VERIFY ( buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . addVertexBuffer ( std : : move ( buffer ) , 0 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : GenericNormalized , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Float } ) ;
CORRADE_VERIFY ( ! buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( ! glIsBuffer ( id ) ) ;
}
void MeshGLTest : : addVertexBufferInstancedDynamicTransferOwnwership ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : NV : : instanced_arrays > ( ) )
CORRADE_SKIP ( " Required extension is not available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
# endif
# endif
const Float data = 1.0f ;
Buffer buffer ;
buffer . setData ( { & data , 1 } , BufferUsage : : StaticDraw ) ;
const GLuint id = buffer . id ( ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . addVertexBufferInstanced ( buffer , 1 , 0 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : GenericNormalized , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Float } ) ;
CORRADE_VERIFY ( buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . addVertexBufferInstanced ( std : : move ( buffer ) , 1 , 0 , 4 , DynamicAttribute {
DynamicAttribute : : Kind : : GenericNormalized , 0 ,
DynamicAttribute : : Components : : One ,
DynamicAttribute : : DataType : : Float } ) ;
CORRADE_VERIFY ( ! buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( ! glIsBuffer ( id ) ) ;
}
const Float indexedVertexData [ ] = {
0.0f , /* Offset */
/* First vertex */
Math : : unpack < Float , UnsignedByte > ( 64 ) ,
Math : : unpack < Float , UnsignedByte > ( 17 ) ,
Math : : unpack < Float , UnsignedByte > ( 56 ) ,
# ifndef MAGNUM_TARGET_GLES2
Math : : unpack < Float , UnsignedByte > ( 15 ) ,
Math : : unpack < Float , UnsignedByte > ( 164 ) ,
Math : : unpack < Float , UnsignedByte > ( 17 ) ,
# else
/* Using only RGBA4, supply less precision. This has to be one on the input
because SwiftShader stores RGBA4 as RGBA8 internally , thus preserving
the full precision of the input . */
Math : : unpack < Float , UnsignedByte > ( 9 ) ,
Math : : unpack < Float , UnsignedByte > ( 159 ) ,
Math : : unpack < Float , UnsignedByte > ( 12 ) ,
# endif
Math : : unpack < Float , UnsignedByte > ( 97 ) ,
Math : : unpack < Float , UnsignedByte > ( 28 ) ,
/* Second vertex */
0.3f , 0.1f , 0.5f ,
0.4f , 0.0f , - 0.9f ,
1.0f , - 0.5f
} ;
const Float indexedVertexDataBaseVertex [ ] = {
0.0f , 0.0f , /* Offset */
/* First vertex */
0.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 0.0f ,
0.0f , 0.0f ,
/* Second vertex */
0.0f , 0.0f , 0.0f ,
0.0f , 0.0f , 0.0f ,
0.0f , 0.0f ,
/* Third vertex */
Math : : unpack < Float , UnsignedByte > ( 64 ) ,
Math : : unpack < Float , UnsignedByte > ( 17 ) ,
Math : : unpack < Float , UnsignedByte > ( 56 ) ,
Math : : unpack < Float , UnsignedByte > ( 15 ) ,
Math : : unpack < Float , UnsignedByte > ( 164 ) ,
Math : : unpack < Float , UnsignedByte > ( 17 ) ,
Math : : unpack < Float , UnsignedByte > ( 97 ) ,
Math : : unpack < Float , UnsignedByte > ( 28 ) ,
/* Fourth vertex */
0.3f , 0.1f , 0.5f ,
0.4f , 0.0f , - 0.9f ,
1.0f , - 0.5f
} ;
# ifndef MAGNUM_TARGET_GLES2
constexpr Color4ub indexedResult { 64 + 15 + 97 , 17 + 164 + 28 , 56 + 17 , 255 } ;
# else /* RGBA4, so less precision */
constexpr Color4ub indexedResult { 0xaa , 0xcc , 0x44 , 0xff } ;
# endif
template < class T > void MeshGLTest : : setIndexBuffer ( ) {
setTestCaseTemplateName ( std : : is_same < T , MeshIndexType > : : value ?
" GL::MeshIndexType " : " Magnum::MeshIndexType " ) ;
Buffer vertices ;
vertices . setData ( indexedVertexData , BufferUsage : : StaticDraw ) ;
constexpr UnsignedByte indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . addVertexBuffer ( vertices , 1 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) )
. setIndexBuffer ( indices , 1 , T : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( mesh . indexType ( ) , MeshIndexType : : UnsignedByte ) ;
CORRADE_COMPARE ( mesh . indexTypeSize ( ) , 1 ) ;
const auto value = Checker ( MultipleShader { } ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , indexedResult ) ;
}
template < class T > void MeshGLTest : : setIndexBufferRange ( ) {
setTestCaseTemplateName ( std : : is_same < T , MeshIndexType > : : value ?
" GL::MeshIndexType " : " Magnum::MeshIndexType " ) ;
Buffer vertices ;
vertices . setData ( indexedVertexData , BufferUsage : : StaticDraw ) ;
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . addVertexBuffer ( vertices , 1 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) )
. setIndexBuffer ( indices , 2 , T : : UnsignedShort , 0 , 1 ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( mesh . indexType ( ) , GL : : MeshIndexType : : UnsignedShort ) ;
CORRADE_COMPARE ( mesh . indexTypeSize ( ) , 2 ) ;
const auto value = Checker ( MultipleShader { } ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , indexedResult ) ;
}
void MeshGLTest : : setIndexBufferUnsignedInt ( ) {
# ifdef MAGNUM_TARGET_GLES2
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : element_index_uint > ( ) )
CORRADE_SKIP ( Extensions : : OES : : element_index_uint : : string ( ) < < " is not supported. " ) ;
# endif
Buffer vertices ;
vertices . setData ( indexedVertexData , BufferUsage : : StaticDraw ) ;
constexpr UnsignedInt indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . addVertexBuffer ( vertices , 1 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) )
. setIndexBuffer ( indices , 4 , MeshIndexType : : UnsignedInt ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( mesh . indexType ( ) , GL : : MeshIndexType : : UnsignedInt ) ;
CORRADE_COMPARE ( mesh . indexTypeSize ( ) , 4 ) ;
const auto value = Checker ( MultipleShader { } ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , indexedResult ) ;
}
void MeshGLTest : : setIndexBufferMovedOutInstance ( ) {
# ifdef CORRADE_NO_ASSERT
CORRADE_SKIP ( " CORRADE_NO_ASSERT defined, can't test assertions " ) ;
# endif
Buffer buffer { NoCreate } ;
Mesh mesh ;
std : : ostringstream out ;
Error redirectError { & out } ;
mesh . setIndexBuffer ( buffer , 0 , MeshIndexType : : UnsignedByte ) ;
CORRADE_COMPARE ( out . str ( ) , " GL::Mesh::setIndexBuffer(): empty or moved-out Buffer instance was passed \n " ) ;
}
template < class T > void MeshGLTest : : setIndexBufferTransferOwnership ( ) {
setTestCaseTemplateName ( std : : is_same < T , MeshIndexType > : : value ?
" GL::MeshIndexType " : " Magnum::MeshIndexType " ) ;
const UnsignedShort data = 0 ;
Buffer buffer { Buffer : : TargetHint : : ElementArray } ;
buffer . setData ( { & data , 1 } , BufferUsage : : StaticDraw ) ;
const GLuint id = buffer . id ( ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . setIndexBuffer ( buffer , 0 , T : : UnsignedShort ) ;
CORRADE_VERIFY ( buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . setIndexBuffer ( std : : move ( buffer ) , 0 , T : : UnsignedShort ) ;
CORRADE_VERIFY ( ! buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( ! glIsBuffer ( id ) ) ;
}
template < class T > void MeshGLTest : : setIndexBufferRangeTransferOwnership ( ) {
setTestCaseTemplateName ( std : : is_same < T , MeshIndexType > : : value ?
" GL::MeshIndexType " : " Magnum::MeshIndexType " ) ;
const UnsignedShort data = 0 ;
Buffer buffer { Buffer : : TargetHint : : ElementArray } ;
buffer . setData ( { & data , 1 } , BufferUsage : : StaticDraw ) ;
const GLuint id = buffer . id ( ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . setIndexBuffer ( buffer , 0 , T : : UnsignedShort , 0 , 1 ) ;
CORRADE_VERIFY ( buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
{
Mesh mesh ;
mesh . setIndexBuffer ( std : : move ( buffer ) , 0 , T : : UnsignedShort , 0 , 1 ) ;
CORRADE_VERIFY ( ! buffer . id ( ) ) ;
CORRADE_VERIFY ( glIsBuffer ( id ) ) ;
}
CORRADE_VERIFY ( ! glIsBuffer ( id ) ) ;
}
void MeshGLTest : : unbindVAOWhenSettingIndexBufferData ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : direct_state_access > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : direct_state_access : : string ( ) + std : : string ( " is active which circumvents the issue tested here. " ) ) ;
# elif defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : OES : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# endif
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] = { - 0.7f , Math : : unpack < Float , UnsignedByte > (
# ifndef MAGNUM_TARGET_GLES2
92
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
85
# endif
) , Math : : unpack < Float , UnsignedByte > ( 32 ) } ;
Buffer buffer { Buffer : : TargetHint : : Array } ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( std : : initializer_list < UnsignedByte > { 5 , 0 } , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . addVertexBuffer ( buffer , 4 , Attribute { } )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedByte ) ;
/* This buffer should have no effect on the mesh above */
Buffer otherIndices { Buffer : : TargetHint : : ElementArray } ;
otherIndices . setData ( std : : initializer_list < UnsignedByte > { 100 , 1 } , BufferUsage : : StaticDraw ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , 92 ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 85 ) ;
# endif
}
void MeshGLTest : : unbindIndexBufferWhenBindingVao ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : direct_state_access > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : direct_state_access : : string ( ) + std : : string ( " is active which circumvents the issue tested here. " ) ) ;
# elif defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : OES : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# endif
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] = { - 0.7f , Math : : unpack < Float , UnsignedByte > (
# ifndef MAGNUM_TARGET_GLES2
92
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
85
# endif
) , Math : : unpack < Float , UnsignedByte > ( 32 ) } ;
Buffer vertices { Buffer : : TargetHint : : Array } ;
vertices . setData ( data , BufferUsage : : StaticDraw ) ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
/* Just reserve the memory first */
indices . setData ( { nullptr , 2 } , BufferUsage : : StaticDraw ) ;
/* Create an indexed mesh first */
Mesh indexed ;
indexed . addVertexBuffer ( vertices , 0 , Attribute { } )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedByte ) ;
/* Now bind an nonindexed mesh */
Mesh nonindexed ;
nonindexed . addVertexBuffer ( vertices , 0 , Attribute { } ) ;
/* Fill index buffer for the indexed mesh */
indices . setData ( std : : initializer_list < UnsignedByte > { 5 , 1 } , BufferUsage : : StaticDraw ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
/* Draw the indexed mesh. The index buffer should be correctly updated,
picking the second vertex with value of 92. */
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
indexed ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , 92 ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 85 ) ;
# endif
}
void MeshGLTest : : resetIndexBufferBindingWhenBindingVao ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : direct_state_access > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : direct_state_access : : string ( ) + std : : string ( " is active which circumvents the issue tested here. " ) ) ;
# elif defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : OES : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# endif
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] = { - 0.7f , Math : : unpack < Float , UnsignedByte > (
# ifndef MAGNUM_TARGET_GLES2
92
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
85
# endif
) , Math : : unpack < Float , UnsignedByte > ( 32 ) } ;
Buffer vertices { Buffer : : TargetHint : : Array } ;
vertices . setData ( data ) ;
/* Create an indexed mesh */
Mesh indexed ;
indexed . addVertexBuffer ( vertices , 0 , Attribute { } ) ;
/* Create an index buffer and fill it (the VAO is bound now, so it'll get
unbound to avoid messing with its state ) . */
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( std : : initializer_list < UnsignedByte > { 5 , 1 } ) ;
/* Add the index buffer. The VAO is unbound, so it gets bound. That resets
the element array buffer binding and then the buffer gets bound to the
VAO . */
indexed . setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
/* Draw the indexed mesh. The index buffer should be correctly bound,
picking the second vertex with value of 92. */
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
indexed ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , 92 ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 85 ) ;
# endif
}
void MeshGLTest : : unbindVAOBeforeEnteringExternalSection ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : OES : : vertex_array_object : : string ( ) < < " is not supported. " ) ;
# endif
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] = { - 0.7f , Math : : unpack < Float , UnsignedByte > (
# ifndef MAGNUM_TARGET_GLES2
92
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
85
# endif
) , Math : : unpack < Float , UnsignedByte > ( 32 ) } ;
Buffer buffer { Buffer : : TargetHint : : Array } ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( std : : initializer_list < UnsignedByte > { 5 , 0 } , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . addVertexBuffer ( buffer , 4 , Attribute { } )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedByte ) ;
{
/* Comment this out to watch the world burn */
Context : : current ( ) . resetState ( Context : : State : : MeshVao ) ;
glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER , 0 ) ;
/* Be nice to the other tests */
Context : : current ( ) . resetState ( Context : : State : : ExitExternal ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , 92 ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 85 ) ;
# endif
}
void MeshGLTest : : bindScratchVaoWhenEnteringExternalSection ( ) {
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] = { - 0.7f , Math : : unpack < Float , UnsignedByte > (
# ifndef MAGNUM_TARGET_GLES2
92
# else
/* Using only RGBA4, supply less precision. This has to be done on the
input because SwiftShader stores RGBA4 as RGBA8 internally , thus
preserving the full precision of the input . */
85
# endif
) , Math : : unpack < Float , UnsignedByte > ( 32 ) } ;
Buffer buffer { Buffer : : TargetHint : : Array } ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( std : : initializer_list < UnsignedByte > { 5 , 0 } , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . addVertexBuffer ( buffer , 4 , Attribute { } )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedByte ) ;
{
/* Bind a scratch framebuffer so glDrawArrays() doesn't complain about
an incomplete framebuffer in case we ' re on a framebuffer - less
context */
Renderbuffer renderbuffer ;
renderbuffer . setStorage (
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Vector2i { 1 } ) ;
Framebuffer framebuffer { { { } , Vector2i { 1 } } } ;
framebuffer . attachRenderbuffer ( Framebuffer : : ColorAttachment { 0 } , renderbuffer )
. bind ( ) ;
/* Should bind a scratch VAO only on desktop with core profile and be
a no - op everywhere else */
Context : : current ( ) . resetState ( Context : : State : : EnterExternal
| Context : : State : : BindScratchVao /* Comment this out to watch the world burn */
) ;
/* Should throw no GL error if scratch VAO is bound */
glDrawArrays ( GL_POINTS , 0 , 0 ) ;
/* Be nice to the other tests */
Context : : current ( ) . resetState ( Context : : State : : ExitExternal ) ;
}
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( value , 92 ) ;
# else /* RGBA4, so less precision */
CORRADE_COMPARE ( value , 85 ) ;
# endif
}
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void MeshGLTest : : setBaseVertex ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_elements_base_vertex : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( std : : string { " Neither " } + Extensions : : OES : : draw_elements_base_vertex : : string ( ) + " nor " + Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + " is available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# endif
Buffer vertices ;
vertices . setData ( indexedVertexDataBaseVertex , BufferUsage : : StaticDraw ) ;
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 2 )
. addVertexBuffer ( vertices , 2 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) )
. setIndexBuffer ( indices , 2 , MeshIndexType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( MultipleShader { } , RenderbufferFormat : : RGBA8 ,
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , indexedResult ) ;
}
# endif
# ifdef MAGNUM_TARGET_GLES
void MeshGLTest : : setBaseVertexNoExtensionAvailable ( ) {
# ifndef MAGNUM_TARGET_WEBGL
if ( Context : : current ( ) . isVersionSupported ( Version : : GLES320 ) )
CORRADE_SKIP ( " OpenGL ES 3.2 is available. " ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : OES : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
# elif !defined(MAGNUM_TARGET_GLES2)
if ( Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# endif
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setCount ( 3 )
. setBaseVertex ( 1 )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedShort ) ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultipleShader { } . draw ( mesh ) ;
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): no extension available for indexed mesh draw with base vertex specification \n " ) ;
# else
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): indexed mesh draw with base vertex specification possible only since WebGL 2.0 \n " ) ;
# endif
}
void MeshGLTest : : setBaseVertexRangeNoExtensionAvailable ( ) {
# ifndef MAGNUM_TARGET_WEBGL
if ( Context : : current ( ) . isVersionSupported ( Version : : GLES320 ) )
CORRADE_SKIP ( " OpenGL ES 3.2 is available. " ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : OES : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
# elif !defined(MAGNUM_TARGET_GLES2)
if ( Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# endif
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setCount ( 3 )
. setBaseVertex ( 1 )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedShort , 0 , 2 ) ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultipleShader { } . draw ( mesh ) ;
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): no extension available for indexed mesh draw with base vertex specification \n " ) ;
# else
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): indexed mesh draw with base vertex specification possible only since WebGL 2.0 \n " ) ;
# endif
}
# endif
void MeshGLTest : : setInstanceCount ( ) {
/* Verbatim copy of addVertexBufferFloat() with added extension check and
setInstanceCount ( ) call . It would just render three times the same
value . I ' m too lazy to invent proper test case , so I ' ll just check that
it didn ' t generate any error and rendered something */
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_instanced > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : NV : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : NV : : draw_instanced > ( ) )
CORRADE_SKIP ( " Required extension is not available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
# endif
# endif
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] = { 0.0f , - 0.7f , Math : : unpack < Float , UnsignedByte > ( 96 ) } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 )
. setInstanceCount ( 3 )
. addVertexBuffer ( buffer , 4 , Attribute ( ) ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 96 ) ;
}
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : setInstanceCountBaseInstance ( ) {
/* Verbatim copy of setInstanceCount() with additional extension check and
setBaseInstance ( ) call . It would just render three times the same
value . I ' m too lazy to invent proper test case , so I ' ll just check that
it didn ' t generate any error and rendered something */
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : base_instance : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# endif
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] = { 0.0f , - 0.7f , Math : : unpack < Float , UnsignedByte > ( 96 ) } ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 1 )
. setInstanceCount ( 3 )
. setBaseInstance ( 72 )
. addVertexBuffer ( buffer , 4 , Attribute ( ) ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
RenderbufferFormat : : RGBA8 ,
mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 96 ) ;
}
# ifdef MAGNUM_TARGET_GLES
void MeshGLTest : : setInstanceCountBaseInstanceNoExtensionAvailable ( ) {
# ifndef MAGNUM_TARGET_WEBGL
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# else
if ( Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# endif
Mesh mesh ;
mesh . setCount ( 3 )
. setInstanceCount ( 2 )
. setBaseInstance ( 1 ) ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultipleShader { } . draw ( mesh ) ;
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): no extension available for instanced mesh draw with base instance specification \n " ) ;
}
# endif
# endif
void MeshGLTest : : setInstanceCountIndexed ( ) {
/* Verbatim copy of setIndexBuffer() with added extension check and
setInstanceCount ( ) call . It would just render three times the same
value . I ' m too lazy to invent proper test case , so I ' ll just check that
it didn ' t generate any error and rendered something */
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_instanced > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : NV : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : NV : : draw_instanced > ( ) )
CORRADE_SKIP ( " Required extension is not available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
# endif
# endif
Buffer vertices ;
vertices . setData ( indexedVertexData , BufferUsage : : StaticDraw ) ;
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setInstanceCount ( 3 )
. addVertexBuffer ( vertices , 1 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) )
. setIndexBuffer ( indices , 2 , MeshIndexType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( MultipleShader { } ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , indexedResult ) ;
}
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : setInstanceCountIndexedBaseInstance ( ) {
/* Verbatim copy of setInstanceCountIndexed() with additional extension
check and setBaseInstance ( ) call . It would just render three times the
same value . I ' m too lazy to invent proper test case , so I ' ll just check
that it didn ' t generate any error and rendered something */
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : base_instance : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# endif
Buffer vertices ;
vertices . setData ( indexedVertexData , BufferUsage : : StaticDraw ) ;
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setInstanceCount ( 3 )
. setBaseInstance ( 72 )
. addVertexBuffer ( vertices , 1 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) )
. setIndexBuffer ( indices , 2 , MeshIndexType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( MultipleShader { } , RenderbufferFormat : : RGBA8 ,
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , indexedResult ) ;
}
# ifdef MAGNUM_TARGET_GLES
void MeshGLTest : : setInstanceCountIndexedBaseInstanceNoExtensionAvailable ( ) {
# ifndef MAGNUM_TARGET_WEBGL
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# else
if ( Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# endif
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setCount ( 3 )
. setInstanceCount ( 2 )
. setBaseInstance ( 1 )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedShort ) ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultipleShader { } . draw ( mesh ) ;
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): no extension available for instanced indexed mesh draw with base instance specification \n " ) ;
}
# endif
# endif
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : setInstanceCountIndexedBaseVertex ( ) {
/* Verbatim copy of setBaseVertex() with additional extension check and
setInstanceCount ( ) call . It would just render three times the same
value . I ' m too lazy to invent proper test case , so I ' ll just check
that it didn ' t generate any error and rendered something */
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_elements_base_vertex : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( std : : string { " Neither " } + Extensions : : OES : : draw_elements_base_vertex : : string ( ) + " nor " + Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + " is available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# endif
Buffer vertices ;
vertices . setData ( indexedVertexDataBaseVertex , BufferUsage : : StaticDraw ) ;
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 2 )
. setInstanceCount ( 3 )
. addVertexBuffer ( vertices , 2 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) )
. setIndexBuffer ( indices , 2 , MeshIndexType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( MultipleShader { } , RenderbufferFormat : : RGBA8 ,
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , indexedResult ) ;
}
# endif
# ifdef MAGNUM_TARGET_GLES
void MeshGLTest : : setInstanceCountIndexedBaseVertexNoExtensionAvailable ( ) {
# ifndef MAGNUM_TARGET_GLES2
# ifndef MAGNUM_TARGET_WEBGL
if ( Context : : current ( ) . isVersionSupported ( Version : : GLES320 ) )
CORRADE_SKIP ( " OpenGL ES 3.2 is available. " ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : OES : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
# else
if ( Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# endif
# endif
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setCount ( 3 )
. setInstanceCount ( 2 )
. setBaseVertex ( 1 )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedShort ) ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultipleShader { } . draw ( mesh ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): no extension available for instanced indexed mesh draw with base vertex specification \n " ) ;
# else
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): instanced indexed mesh draw with base vertex specification possible only since OpenGL ES 3.0 \n " ) ;
# endif
}
# endif
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : setInstanceCountIndexedBaseVertexBaseInstance ( ) {
/* Verbatim copy of setInstanceCountBaseVertex() with added extension check
and setBaseInstance ( ) call . It would just render three times the same
value . I ' m too lazy to invent proper test case , so I ' ll just check
that it didn ' t generate any error and rendered something */
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_elements_base_vertex : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : base_instance : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# endif
Buffer vertices ;
vertices . setData ( indexedVertexDataBaseVertex , BufferUsage : : StaticDraw ) ;
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setBaseVertex ( 2 )
. setInstanceCount ( 3 )
. setBaseInstance ( 72 )
. addVertexBuffer ( vertices , 2 * 4 , MultipleShader : : Position ( ) ,
MultipleShader : : Normal ( ) , MultipleShader : : TextureCoordinates ( ) )
. setIndexBuffer ( indices , 2 , MeshIndexType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( MultipleShader { } , RenderbufferFormat : : RGBA8 ,
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < Color4ub > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , indexedResult ) ;
}
# ifdef MAGNUM_TARGET_GLES
void MeshGLTest : : setInstanceCountIndexedBaseVertexBaseInstanceNoExtensionAvailable ( ) {
# ifndef MAGNUM_TARGET_WEBGL
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# else
if ( Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# endif
constexpr UnsignedShort indexData [ ] = { 2 , 1 , 0 } ;
Buffer indices { Buffer : : TargetHint : : ElementArray } ;
indices . setData ( indexData , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setCount ( 3 )
. setInstanceCount ( 2 )
. setBaseVertex ( 1 )
. setBaseInstance ( 1 )
. setIndexBuffer ( indices , 0 , MeshIndexType : : UnsignedShort ) ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultipleShader { } . draw ( mesh ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): no extension available for instanced indexed mesh draw with base vertex and base instance specification \n " ) ;
# else
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): instanced indexed mesh draw with base vertex specification possible only since OpenGL 3.0 \n " ) ;
# endif
}
# endif
# endif
void MeshGLTest : : addVertexBufferInstancedFloat ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : NV : : instanced_arrays > ( ) )
CORRADE_SKIP ( " Required extension is not available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
# endif
# endif
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] = {
0.0f , /* Offset */
/* Base vertex is ignored for instanced arrays */
- 0.7f , /* First instance */
0.3f , /* Second instance */
Math : : unpack < Float , UnsignedByte > ( 96 ) /* Third instance */
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setInstanceCount ( 3 )
. addVertexBufferInstanced ( buffer , 1 , 4 , Attribute { } ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( FloatShader ( " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " ) ,
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
mesh ) . get < UnsignedByte > ( PixelFormat : : RGBA , PixelType : : UnsignedByte ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 96 ) ;
}
# ifndef MAGNUM_TARGET_GLES2
void MeshGLTest : : addVertexBufferInstancedInteger ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : gpu_shader4 > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : gpu_shader4 : : string ( ) < < " is not supported. " ) ;
# endif
typedef Attribute < 0 , UnsignedInt > Attribute ;
constexpr UnsignedInt data [ ] = {
0 , /* Offset */
/* Base vertex is ignored for instanced arrays */
157 , /* First instance */
25 , /* Second instance */
35681 /* Third instance */
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setInstanceCount ( 3 )
. addVertexBufferInstanced ( buffer , 1 , 4 , Attribute { } ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( IntegerShader ( " uint " ) , RenderbufferFormat : : R32UI , mesh ) . get < UnsignedInt > (
# ifndef MAGNUM_TARGET_WEBGL
PixelFormat : : RedInteger ,
# else
PixelFormat : : RGBAInteger ,
# endif
PixelType : : UnsignedInt ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 35681 ) ;
}
# endif
# ifndef MAGNUM_TARGET_GLES
void MeshGLTest : : addVertexBufferInstancedDouble ( ) {
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_attrib_64bit > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_attrib_64bit : : string ( ) < < " is not supported. " ) ;
typedef Attribute < 0 , Double > Attribute ;
const Double data [ ] = {
0.0 , /* Offset */
/* Base vertex is ignored for instanced arrays */
- 0.7 , /* First instance */
0.3 , /* Second instance */
Math : : unpack < Double , UnsignedShort > ( 45828 ) /* Third instance */
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Mesh mesh ;
mesh . setInstanceCount ( 3 )
. addVertexBufferInstanced ( buffer , 1 , 8 , Attribute { } ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
const auto value = Checker ( DoubleShader ( " double " , " float " , " float(value) " ) ,
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
RenderbufferFormat : : R16 , mesh ) . get < UnsignedShort > ( PixelFormat : : Red , PixelType : : UnsignedShort ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( value , 45828 ) ;
}
# endif
void MeshGLTest : : resetDivisorAfterInstancedDraw ( ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_instanced > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_instanced : : string ( ) < < " is not supported. " ) ;
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
# elif defined(MAGNUM_TARGET_GLES2)
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : instanced_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : NV : : instanced_arrays > ( ) )
CORRADE_SKIP ( " Required extension is not available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : instanced_arrays > ( ) )
CORRADE_SKIP ( Extensions : : ANGLE : : instanced_arrays : : string ( ) < < " is not supported. " ) ;
# endif
# endif
/* This doesn't affect VAOs, because they encapsulate the state */
# ifndef MAGNUM_TARGET_GLES
if ( Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : vertex_array_object : : string ( ) + std : : string ( " is enabled, can't test. " ) ) ;
# elif defined(MAGNUM_TARGET_GLES2)
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : vertex_array_object > ( ) )
CORRADE_SKIP ( Extensions : : OES : : vertex_array_object : : string ( ) + std : : string ( " is enabled, can't test. " ) ) ;
# endif
typedef Attribute < 0 , Float > Attribute ;
const Float data [ ] {
0 ,
Math : : unpack < Float , UnsignedByte > ( 96 ) ,
Math : : unpack < Float , UnsignedByte > ( 48 ) ,
} ;
Buffer buffer ;
buffer . setData ( data , BufferUsage : : StaticDraw ) ;
Renderbuffer renderbuffer ;
renderbuffer . setStorage (
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Vector2i ( 1 ) ) ;
Framebuffer framebuffer { { { } , Vector2i ( 1 ) } } ;
framebuffer . attachRenderbuffer ( Framebuffer : : ColorAttachment ( 0 ) , renderbuffer )
. bind ( ) ;
FloatShader shader { " float " , " vec4(valueInterpolated, 0.0, 0.0, 0.0) " } ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
/* Draw instanced first. Two single-vertex instances of an attribute with
divisor 1 , first draws 0 , second draws 96 */
{
Mesh mesh ;
mesh . setInstanceCount ( 2 )
. addVertexBufferInstanced ( buffer , 1 , 0 , Attribute { } )
. setPrimitive ( MeshPrimitive : : Points )
. setCount ( 1 ) ;
shader . draw ( mesh ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( Containers : : arrayCast < UnsignedByte > ( framebuffer . read ( { { } , Vector2i { 1 } } , { PixelFormat : : RGBA , PixelType : : UnsignedByte } ) . data ( ) ) [ 0 ] , 96 ) ;
}
/* Draw normal after. One two-vertex instance of an attribute with divisor
0 , first draws 96 , second 48. In case divisor is not properly reset ,
I ' ll get 96 on both . */
{
Mesh mesh ;
mesh . setInstanceCount ( 1 )
. addVertexBuffer ( buffer , 4 , Attribute { } )
. setPrimitive ( MeshPrimitive : : Points )
. setCount ( 2 ) ;
shader . draw ( mesh ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
CORRADE_COMPARE ( Containers : : arrayCast < UnsignedByte > ( framebuffer . read ( { { } , Vector2i { 1 } } , { PixelFormat : : RGBA , PixelType : : UnsignedByte } ) . data ( ) ) [ 0 ] , 48 ) ;
}
}
struct MultiDrawShader : AbstractShaderProgram {
typedef Attribute < 0 , Vector2 > Position ;
typedef Attribute < 1 , Vector4 > Value ;
explicit MultiDrawShader ( bool vertexId = false , bool drawId = false ) ;
} ;
MultiDrawShader : : MultiDrawShader ( bool vertexId , bool drawId ) {
/* Pick GLSL 3.0 / ESSL 3.0 for gl_VertexID, if available */
# ifndef MAGNUM_TARGET_GLES
# ifndef CORRADE_TARGET_APPLE
const Version version = Context : : current ( ) . supportedVersion ( { Version : : GL300 , Version : : GL210 } ) ;
# else
const Version version = Version : : GL310 ;
# endif
# else
const Version version = Context : : current ( ) . supportedVersion ( { Version : : GLES300 , Version : : GLES200 } ) ;
# endif
Shader vert { version , Shader : : Type : : Vertex } ;
Shader frag { version , Shader : : Type : : Fragment } ;
if ( drawId ) vert . addSource (
" #ifndef GL_ES \n "
" #extension GL_ARB_shader_draw_parameters: require \n "
" #define vertexOrDrawId gl_DrawIDARB \n "
" #else /* covers WebGL as well */ \n "
" #extension GL_ANGLE_multi_draw: require \n "
" #define vertexOrDrawId gl_DrawID \n "
" #endif \n " ) ;
else if ( vertexId ) vert . addSource (
" #define vertexOrDrawId gl_VertexID \n " ) ;
else vert . addSource (
" #define vertexOrDrawId 0 \n " ) ;
vert . addSource (
" #if !defined(GL_ES) && __VERSION__ == 120 \n "
" #define mediump \n "
" #endif \n "
" #if (defined(GL_ES) && __VERSION__ == 100) || __VERSION__ == 120 \n "
" #define in attribute \n "
" #define out varying \n "
" #endif \n "
" in mediump vec2 position; \n "
" in mediump vec4 value; \n "
" out mediump float valueInterpolated; \n "
" void main() { \n "
" valueInterpolated = value[vertexOrDrawId]; \n "
" gl_Position = vec4(position, 0.0, 1.0); \n "
" } \n " ) ;
frag . addSource (
" #if !defined(GL_ES) && __VERSION__ == 120 \n "
" #define mediump \n "
" #endif \n "
" #if (defined(GL_ES) && __VERSION__ == 100) || __VERSION__ == 120 \n "
" #define in varying \n "
" #define result gl_FragColor \n "
" #endif \n "
" in mediump float valueInterpolated; \n "
" #if (defined(GL_ES) && __VERSION__ >= 300) || __VERSION__ >= 130 \n "
" out mediump vec4 result; \n "
" #endif \n "
" void main() { result.r = valueInterpolated; } \n " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( Shader : : compile ( { vert , frag } ) ) ;
attachShaders ( { vert , frag } ) ;
bindAttributeLocation ( Position : : Location , " position " ) ;
bindAttributeLocation ( Value : : Location , " value " ) ;
CORRADE_INTERNAL_ASSERT_OUTPUT ( link ( ) ) ;
}
struct MultiDrawChecker {
explicit MultiDrawChecker ( ) ;
Vector4 get ( ) ;
Renderbuffer _renderbuffer ;
Framebuffer _framebuffer ;
} ;
# ifndef DOXYGEN_GENERATING_OUTPUT
MultiDrawChecker : : MultiDrawChecker ( ) : _framebuffer { { { } , Vector2i { 2 } } } {
_renderbuffer . setStorage (
# ifndef MAGNUM_TARGET_GLES2
RenderbufferFormat : : RGBA8 ,
# else
RenderbufferFormat : : RGBA4 ,
# endif
Vector2i { 2 } ) ;
_framebuffer . attachRenderbuffer ( Framebuffer : : ColorAttachment { 0 } , _renderbuffer ) ;
_framebuffer
. clear ( FramebufferClear : : Color )
. bind ( ) ;
}
Vector4 MultiDrawChecker : : get ( ) {
const Image2D image = _framebuffer . read ( { { } , Vector2i { 2 } } , { PixelFormat : : RGBA , PixelType : : UnsignedByte } ) ;
const Containers : : StridedArrayView2D < const UnsignedByte > redChannel = Containers : : arrayCast < const UnsignedByte > ( image . pixels < Vector4ub > ( ) ) ;
return Math : : unpack < Vector4 > ( Vector4ub { redChannel [ 0 ] [ 0 ] ,
redChannel [ 0 ] [ 1 ] ,
redChannel [ 1 ] [ 0 ] ,
redChannel [ 1 ] [ 1 ] } ) ;
}
# endif
void MeshGLTest : : multiDraw ( ) {
auto & & data = MultiDrawData [ testCaseInstanceId ( ) ] ;
setTestCaseDescription ( data . name ) ;
# ifndef MAGNUM_TARGET_GLES2
if ( data . vertexId & & ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : MAGNUM : : shader_vertex_id > ( ) )
CORRADE_SKIP ( " gl_VertexID not supported " ) ;
# endif
if ( data . drawId ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : ARB : : shader_draw_parameters > ( ) )
CORRADE_SKIP ( GL : : Extensions : : ARB : : shader_draw_parameters : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_SKIP ( GL : : Extensions : : ANGLE : : multi_draw : : string ( ) < < " is not supported. " ) ;
# else
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_SKIP ( GL : : Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported. " ) ;
# endif
}
# ifdef MAGNUM_TARGET_GLES
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : multi_draw_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_INFO ( " Neither " < < Extensions : : EXT : : multi_draw_arrays : : string ( ) < < " nor " < < Extensions : : ANGLE : : multi_draw : : string ( ) < < " is supported, using fallback implementation " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_INFO ( Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported, using fallback implementation " ) ;
# endif
# endif
const struct {
Vector2 position ;
Vector4 value ;
} vertexData [ ] {
{ } , /* initial offset */
{ { - 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 0 ] } ,
{ { 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 1 ] } ,
{ { - 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 2 ] } ,
{ { 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 3 ] } ,
} ;
Mesh mesh { MeshPrimitive : : Points } ;
mesh . addVertexBuffer ( Buffer { vertexData } , sizeof ( vertexData [ 0 ] ) , MultiDrawShader : : Position { } , MultiDrawShader : : Value { } ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
MultiDrawChecker checker ;
MultiDrawShader { data . vertexId , data . drawId } . draw ( mesh , data . counts , data . vertexOffsets , nullptr ) ;
Vector4 value = checker . get ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE_WITH ( value , data . expected ,
TestSuite : : Compare : : around ( Vector4 { 1.0f / 255.0f } ) ) ;
# else
CORRADE_COMPARE_WITH ( value , data . expected , /* it's only RGBA4 */
TestSuite : : Compare : : around ( Vector4 { 1.0f / 15.0f } ) ) ;
# endif
}
void MeshGLTest : : multiDrawSparseArrays ( ) {
auto & & data = MultiDrawData [ testCaseInstanceId ( ) ] ;
setTestCaseDescription ( data . name ) ;
# ifndef MAGNUM_TARGET_GLES2
if ( data . vertexId & & ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : MAGNUM : : shader_vertex_id > ( ) )
CORRADE_SKIP ( " gl_VertexID not supported " ) ;
# endif
if ( data . drawId ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : ARB : : shader_draw_parameters > ( ) )
CORRADE_SKIP ( GL : : Extensions : : ARB : : shader_draw_parameters : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_SKIP ( GL : : Extensions : : ANGLE : : multi_draw : : string ( ) < < " is not supported. " ) ;
# else
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_SKIP ( GL : : Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported. " ) ;
# endif
}
# ifdef MAGNUM_TARGET_GLES
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : multi_draw_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_INFO ( " Neither " < < Extensions : : EXT : : multi_draw_arrays : : string ( ) < < " nor " < < Extensions : : ANGLE : : multi_draw : : string ( ) < < " is supported, using fallback implementation " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_INFO ( Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported, using fallback implementation " ) ;
# endif
# endif
const struct {
Vector2 position ;
Vector4 value ;
} vertexData [ ] {
{ } , /* initial offset */
{ { - 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 0 ] } ,
{ { 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 1 ] } ,
{ { - 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 2 ] } ,
{ { 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 3 ] } ,
} ;
Mesh mesh { MeshPrimitive : : Points } ;
mesh . addVertexBuffer ( Buffer { vertexData } , sizeof ( vertexData [ 0 ] ) , MultiDrawShader : : Position { } , MultiDrawShader : : Value { } ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
/* The signature accepted by glMultiDrawArraysIndirect() */
struct Command {
UnsignedInt count ;
UnsignedInt instanceCount ;
UnsignedInt first ;
UnsignedInt baseInstance ;
} commands [ ] {
{ data . counts [ 0 ] , 0 , data . vertexOffsets [ 0 ] , 0 } ,
{ data . counts [ 1 ] , 0 , data . vertexOffsets [ 1 ] , 0 } ,
{ data . counts [ 2 ] , 0 , data . vertexOffsets [ 2 ] , 0 } ,
{ data . counts [ 3 ] , 0 , data . vertexOffsets [ 3 ] , 0 } ,
} ;
MultiDrawChecker checker ;
MultiDrawShader { data . vertexId , data . drawId } . draw ( mesh ,
Containers : : stridedArrayView ( commands ) . slice ( & Command : : count ) ,
Containers : : stridedArrayView ( commands ) . slice ( & Command : : first ) ,
nullptr ) ;
Vector4 value = checker . get ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE_WITH ( value , data . expected ,
TestSuite : : Compare : : around ( Vector4 { 1.0f / 255.0f } ) ) ;
# else
CORRADE_COMPARE_WITH ( value , data . expected , /* it's only RGBA4 */
TestSuite : : Compare : : around ( Vector4 { 1.0f / 15.0f } ) ) ;
# endif
}
void MeshGLTest : : multiDrawViews ( ) {
auto & & data = MultiDrawData [ testCaseInstanceId ( ) ] ;
setTestCaseDescription ( data . name ) ;
# ifndef MAGNUM_TARGET_GLES2
if ( data . vertexId & & ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : MAGNUM : : shader_vertex_id > ( ) )
CORRADE_SKIP ( " gl_VertexID not supported " ) ;
# endif
if ( data . drawId ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : ARB : : shader_draw_parameters > ( ) )
CORRADE_SKIP ( GL : : Extensions : : ARB : : shader_draw_parameters : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_SKIP ( GL : : Extensions : : ANGLE : : multi_draw : : string ( ) < < " is not supported. " ) ;
# else
if ( ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_SKIP ( GL : : Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported. " ) ;
# endif
}
# ifdef MAGNUM_TARGET_GLES
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : multi_draw_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_INFO ( " Neither " < < Extensions : : EXT : : multi_draw_arrays : : string ( ) < < " nor " < < Extensions : : ANGLE : : multi_draw : : string ( ) < < " is supported, using fallback implementation " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_INFO ( Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported, using fallback implementation " ) ;
# endif
# endif
const struct {
Vector2 position ;
Vector4 value ;
} vertexData [ ] {
{ } , /* initial offset */
{ { - 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 0 ] } ,
{ { 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 1 ] } ,
{ { - 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 2 ] } ,
{ { 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 3 ] } ,
} ;
Mesh mesh { MeshPrimitive : : Points } ;
mesh . addVertexBuffer ( Buffer { vertexData } , sizeof ( vertexData [ 0 ] ) , MultiDrawShader : : Position { } , MultiDrawShader : : Value { } ) ;
MeshView a { mesh } , b { mesh } , c { mesh } , d { mesh } ;
a . setCount ( data . counts [ 0 ] )
. setBaseVertex ( data . vertexOffsets [ 0 ] ) ;
b . setCount ( data . counts [ 1 ] )
. setBaseVertex ( data . vertexOffsets [ 1 ] ) ;
c . setCount ( data . counts [ 2 ] )
. setBaseVertex ( data . vertexOffsets [ 2 ] ) ;
d . setCount ( data . counts [ 3 ] )
. setBaseVertex ( data . vertexOffsets [ 3 ] ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
MultiDrawChecker checker ;
MultiDrawShader { data . vertexId , data . drawId } . draw ( { a , b , c , d } ) ;
Vector4 value = checker . get ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE_WITH ( value , data . expected ,
TestSuite : : Compare : : around ( Vector4 { 1.0f / 255.0f } ) ) ;
# else
CORRADE_COMPARE_WITH ( value , data . expected , /* it's only RGBA4 */
TestSuite : : Compare : : around ( Vector4 { 1.0f / 15.0f } ) ) ;
# endif
}
void MeshGLTest : : multiDrawIndexed ( ) {
auto & & data = MultiDrawIndexedData [ testCaseInstanceId ( ) ] ;
setTestCaseDescription ( data . name ) ;
# ifndef MAGNUM_TARGET_GLES2
if ( data . vertexId & & ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : MAGNUM : : shader_vertex_id > ( ) )
CORRADE_SKIP ( " gl_VertexID not supported " ) ;
# endif
bool hasBaseVertex = data . vertexOffsets [ 0 ] | | data . vertexOffsets [ 1 ] | | data . vertexOffsets [ 2 ] | | data . vertexOffsets [ 3 ] ;
if ( hasBaseVertex ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_elements_base_vertex : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( std : : string { " Neither " } + Extensions : : OES : : draw_elements_base_vertex : : string ( ) + " nor " + Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + " is available. " ) ;
# elif !defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# else
CORRADE_FAIL_IF ( false , " Can't do base vertex here. " ) ;
# endif
}
# ifdef MAGNUM_TARGET_GLES
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : multi_draw_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_INFO ( " Neither " < < Extensions : : EXT : : multi_draw_arrays : : string ( ) < < " nor " < < Extensions : : ANGLE : : multi_draw : : string ( ) < < " is supported, using fallback implementation " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_INFO ( Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported, using fallback implementation " ) ;
# endif
# endif
const struct {
Vector2 position ;
Vector4 value ;
} vertexData [ ] {
{ } , /* initial offset */
{ { - 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 0 ] } ,
{ { 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 1 ] } ,
{ { - 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 2 ] } ,
{ { 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 3 ] } ,
} ;
Mesh mesh { MeshPrimitive : : Points } ;
mesh . addVertexBuffer ( Buffer { vertexData } , sizeof ( vertexData [ 0 ] ) , MultiDrawShader : : Position { } , MultiDrawShader : : Value { } )
. setIndexBuffer ( Buffer { Buffer : : TargetHint : : ElementArray , data . indices } , 0 , MeshIndexType : : UnsignedInt ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
MultiDrawChecker checker ;
MultiDrawShader { data . vertexId , false } . draw ( mesh , data . counts , hasBaseVertex ? Containers : : arrayView ( data . vertexOffsets ) : nullptr , data . indexOffsetsInBytes ) ;
Vector4 value = checker . get ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE_WITH ( value , data . expected ,
TestSuite : : Compare : : around ( Vector4 { 1.0f / 255.0f } ) ) ;
# else
CORRADE_COMPARE_WITH ( value , data . expected , /* it's only RGBA4 */
TestSuite : : Compare : : around ( Vector4 { 1.0f / 15.0f } ) ) ;
# endif
}
void MeshGLTest : : multiDrawIndexedSparseArrays ( ) {
auto & & data = MultiDrawIndexedData [ testCaseInstanceId ( ) ] ;
setTestCaseDescription ( data . name ) ;
# ifndef MAGNUM_TARGET_GLES2
if ( data . vertexId & & ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : MAGNUM : : shader_vertex_id > ( ) )
CORRADE_SKIP ( " gl_VertexID not supported " ) ;
# endif
bool hasBaseVertex = data . vertexOffsets [ 0 ] | | data . vertexOffsets [ 1 ] | | data . vertexOffsets [ 2 ] | | data . vertexOffsets [ 3 ] ;
if ( hasBaseVertex ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_elements_base_vertex : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( std : : string { " Neither " } + Extensions : : OES : : draw_elements_base_vertex : : string ( ) + " nor " + Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + " is available. " ) ;
# elif !defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# else
CORRADE_FAIL_IF ( false , " Can't do base vertex here. " ) ;
# endif
}
# ifdef MAGNUM_TARGET_GLES
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : multi_draw_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_INFO ( " Neither " < < Extensions : : EXT : : multi_draw_arrays : : string ( ) < < " nor " < < Extensions : : ANGLE : : multi_draw : : string ( ) < < " is supported, using fallback implementation " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_INFO ( Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported, using fallback implementation " ) ;
# endif
# endif
const struct {
Vector2 position ;
Vector4 value ;
} vertexData [ ] {
{ } , /* initial offset */
{ { - 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 0 ] } ,
{ { 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 1 ] } ,
{ { - 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 2 ] } ,
{ { 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 3 ] } ,
} ;
Mesh mesh { MeshPrimitive : : Points } ;
mesh . addVertexBuffer ( Buffer { vertexData } , sizeof ( vertexData [ 0 ] ) , MultiDrawShader : : Position { } , MultiDrawShader : : Value { } )
. setIndexBuffer ( Buffer { Buffer : : TargetHint : : ElementArray , data . indices } , 0 , MeshIndexType : : UnsignedInt ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
/* The signature accepted by glMultiDrawElementsIndirect() EXCEPT that
here we need firstIndex to be in bytes */
struct Command {
UnsignedInt count ;
UnsignedInt instanceCount ;
UnsignedInt firstIndexInBytes ; /* !! */
UnsignedInt baseVertex ;
UnsignedInt baseInstance ;
} commands [ ] {
{ data . counts [ 0 ] , 0 , UnsignedInt ( data . indexOffsetsInBytes [ 0 ] ) , data . vertexOffsets [ 0 ] , 0 } ,
{ data . counts [ 1 ] , 0 , UnsignedInt ( data . indexOffsetsInBytes [ 1 ] ) , data . vertexOffsets [ 1 ] , 0 } ,
{ data . counts [ 2 ] , 0 , UnsignedInt ( data . indexOffsetsInBytes [ 2 ] ) , data . vertexOffsets [ 2 ] , 0 } ,
{ data . counts [ 3 ] , 0 , UnsignedInt ( data . indexOffsetsInBytes [ 3 ] ) , data . vertexOffsets [ 3 ] , 0 }
} ;
MultiDrawChecker checker ;
MultiDrawShader { data . vertexId , false } . draw ( mesh ,
Containers : : stridedArrayView ( commands ) . slice ( & Command : : count ) ,
hasBaseVertex ? Containers : : stridedArrayView ( commands ) . slice ( & Command : : baseVertex ) : nullptr ,
Containers : : stridedArrayView ( commands ) . slice ( & Command : : firstIndexInBytes ) ) ;
Vector4 value = checker . get ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE_WITH ( value , data . expected ,
TestSuite : : Compare : : around ( Vector4 { 1.0f / 255.0f } ) ) ;
# else
CORRADE_COMPARE_WITH ( value , data . expected , /* it's only RGBA4 */
TestSuite : : Compare : : around ( Vector4 { 1.0f / 15.0f } ) ) ;
# endif
}
void MeshGLTest : : multiDrawIndexedViews ( ) {
auto & & data = MultiDrawIndexedData [ testCaseInstanceId ( ) ] ;
setTestCaseDescription ( data . name ) ;
# ifndef MAGNUM_TARGET_GLES2
if ( data . vertexId & & ! GL : : Context : : current ( ) . isExtensionSupported < GL : : Extensions : : MAGNUM : : shader_vertex_id > ( ) )
CORRADE_SKIP ( " gl_VertexID not supported " ) ;
# endif
if ( data . vertexOffsets [ 0 ] | | data . vertexOffsets [ 1 ] | | data . vertexOffsets [ 2 ] | | data . vertexOffsets [ 3 ] ) {
# ifndef MAGNUM_TARGET_GLES
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : ARB : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : ARB : : draw_elements_base_vertex : : string ( ) < < " is not supported. " ) ;
# elif !defined(MAGNUM_TARGET_WEBGL)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( std : : string { " Neither " } + Extensions : : OES : : draw_elements_base_vertex : : string ( ) + " nor " + Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + " is available. " ) ;
# elif !defined(MAGNUM_TARGET_GLES2)
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is not available. " } ) ;
# else
CORRADE_FAIL_IF ( false , " Can't do base vertex here. " ) ;
# endif
}
# ifdef MAGNUM_TARGET_GLES
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : multi_draw_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_INFO ( " Neither " < < Extensions : : EXT : : multi_draw_arrays : : string ( ) < < " nor " < < Extensions : : ANGLE : : multi_draw : : string ( ) < < " is supported, using fallback implementation " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_INFO ( Extensions : : WEBGL : : multi_draw : : string ( ) < < " is not supported, using fallback implementation " ) ;
# endif
# endif
const struct {
Vector2 position ;
Vector4 value ;
} vertexData [ ] {
{ } , /* initial offset */
{ { - 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 0 ] } ,
{ { 1.0f / 3.0f , - 1.0f / 3.0f } , data . values [ 1 ] } ,
{ { - 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 2 ] } ,
{ { 1.0f / 3.0f , 1.0f / 3.0f } , data . values [ 3 ] } ,
} ;
Mesh mesh { MeshPrimitive : : Points } ;
mesh . addVertexBuffer ( Buffer { vertexData } , sizeof ( vertexData [ 0 ] ) , MultiDrawShader : : Position { } , MultiDrawShader : : Value { } )
. setIndexBuffer ( Buffer { Buffer : : TargetHint : : ElementArray , data . indices } , 0 , MeshIndexType : : UnsignedInt ) ;
MeshView a { mesh } , b { mesh } , c { mesh } , d { mesh } ;
a . setCount ( data . counts [ 0 ] )
. setIndexRange ( data . indexOffsetsInBytes [ 0 ] / sizeof ( UnsignedInt ) )
. setBaseVertex ( data . vertexOffsets [ 0 ] ) ;
b . setCount ( data . counts [ 1 ] )
. setIndexRange ( data . indexOffsetsInBytes [ 1 ] / sizeof ( UnsignedInt ) )
. setBaseVertex ( data . vertexOffsets [ 1 ] ) ;
c . setCount ( data . counts [ 2 ] )
. setIndexRange ( data . indexOffsetsInBytes [ 2 ] / sizeof ( UnsignedInt ) )
. setBaseVertex ( data . vertexOffsets [ 2 ] ) ;
d . setCount ( data . counts [ 3 ] )
. setIndexRange ( data . indexOffsetsInBytes [ 3 ] / sizeof ( UnsignedInt ) )
. setBaseVertex ( data . vertexOffsets [ 3 ] ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
MultiDrawChecker checker ;
MultiDrawShader { data . vertexId , false } . draw ( { a , b , c , d } ) ;
Vector4 value = checker . get ( ) ;
MAGNUM_VERIFY_NO_GL_ERROR ( ) ;
# ifndef MAGNUM_TARGET_GLES2
CORRADE_COMPARE_WITH ( value , data . expected ,
TestSuite : : Compare : : around ( Vector4 { 1.0f / 255.0f } ) ) ;
# else
CORRADE_COMPARE_WITH ( value , data . expected , /* it's only RGBA4 */
TestSuite : : Compare : : around ( Vector4 { 1.0f / 15.0f } ) ) ;
# endif
}
void MeshGLTest : : multiDrawWrongVertexOffsetSize ( ) {
# ifdef CORRADE_NO_ASSERT
CORRADE_SKIP ( " CORRADE_NO_ASSERT defined, can't test assertions " ) ;
# endif
Mesh mesh ;
MultiDrawShader shader ;
UnsignedInt counts [ 3 ] { } ;
UnsignedInt vertexOffsets [ 2 ] { } ;
std : : ostringstream out ;
Error redirectError { & out } ;
shader . draw ( mesh , counts , vertexOffsets , nullptr ) ;
shader . draw ( mesh , counts , nullptr , nullptr ) ;
CORRADE_COMPARE ( out . str ( ) ,
" GL::AbstractShaderProgram::draw(): expected 3 vertex offset items but got 2 \n "
" GL::AbstractShaderProgram::draw(): expected 3 vertex offset items but got 0 \n " ) ;
}
void MeshGLTest : : multiDrawIndexedWrongIndexOffsetSize ( ) {
# ifdef CORRADE_NO_ASSERT
CORRADE_SKIP ( " CORRADE_NO_ASSERT defined, can't test assertions " ) ;
# endif
Mesh mesh ;
mesh . setIndexBuffer ( Buffer { Buffer : : TargetHint : : ElementArray , { 2 , 1 , 0 } } , 0 , MeshIndexType : : UnsignedInt ) ;
MultiDrawShader shader ;
UnsignedInt counts [ 3 ] { } ;
UnsignedInt indexOffsets [ 2 ] { } ;
std : : ostringstream out ;
Error redirectError { & out } ;
shader . draw ( mesh , counts , nullptr , indexOffsets ) ;
shader . draw ( mesh , counts , nullptr , nullptr ) ;
CORRADE_COMPARE ( out . str ( ) ,
" GL::AbstractShaderProgram::draw(): expected 3 index offset items but got 2 \n "
" GL::AbstractShaderProgram::draw(): expected 3 index offset items but got 0 \n " ) ;
}
void MeshGLTest : : multiDrawIndexedWrongVertexOffsetSize ( ) {
# ifdef CORRADE_NO_ASSERT
CORRADE_SKIP ( " CORRADE_NO_ASSERT defined, can't test assertions " ) ;
# endif
Mesh mesh ;
mesh . setIndexBuffer ( Buffer { Buffer : : TargetHint : : ElementArray , { 2 , 1 , 0 } } , 0 , MeshIndexType : : UnsignedInt ) ;
MultiDrawShader shader ;
UnsignedInt counts [ 3 ] { } ;
UnsignedInt vertexOffsets [ 2 ] { } ;
UnsignedInt indexOffsets [ 3 ] { } ;
std : : ostringstream out ;
Error redirectError { & out } ;
shader . draw ( mesh , counts , vertexOffsets , indexOffsets ) ;
CORRADE_COMPARE ( out . str ( ) ,
" GL::AbstractShaderProgram::draw(): expected 3 vertex offset items but got 2 \n " ) ;
}
# ifdef MAGNUM_TARGET_GLES
void MeshGLTest : : multiDrawIndexedBaseVertexNoExtensionAvailable ( ) {
# ifdef MAGNUM_TARGET_GLES
/* If the multidraw extensions aren't available, we can't test this assert,
only the assert in the fallback path , which is already tested above . */
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : multi_draw_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_SKIP ( std : : string { " Neither " } + Extensions : : EXT : : multi_draw_arrays : : string ( ) + " nor " + Extensions : : ANGLE : : multi_draw : : string ( ) + " is available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : multi_draw : : string ( ) + std : : string { " is not available. " } ) ;
# endif
# endif
# ifndef MAGNUM_TARGET_WEBGL
if ( Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : OES : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
# elif !defined(MAGNUM_TARGET_GLES2)
if ( Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# endif
Mesh mesh ;
mesh . setIndexBuffer ( Buffer { Buffer : : TargetHint : : ElementArray , { 2 , 1 , 0 } } , 0 , MeshIndexType : : UnsignedInt ) ;
UnsignedInt counts [ ] { 3 } ;
UnsignedInt vertexOffsets [ ] { 0 } ;
UnsignedInt indexOffsets [ ] { 0 } ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultiDrawShader { } . draw ( mesh , counts , vertexOffsets , indexOffsets ) ;
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): no extension available for indexed mesh multi-draw with base vertex specification \n " ) ;
# else
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): indexed mesh multi-draw with base vertex specification possible only since WebGL 2.0 \n " ) ;
# endif
}
void MeshGLTest : : multiDrawIndexedViewsBaseVertexNoExtensionAvailable ( ) {
# ifdef MAGNUM_TARGET_GLES
/* If the multidraw extensions aren't available, we can't test this assert,
only the assert in the fallback path , which is already tested above . */
# ifndef MAGNUM_TARGET_WEBGL
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : multi_draw_arrays > ( ) & &
! Context : : current ( ) . isExtensionSupported < Extensions : : ANGLE : : multi_draw > ( ) )
CORRADE_SKIP ( std : : string { " Neither " } + Extensions : : EXT : : multi_draw_arrays : : string ( ) + " nor " + Extensions : : ANGLE : : multi_draw : : string ( ) + " is available. " ) ;
# else
if ( ! Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : multi_draw : : string ( ) + std : : string { " is not available. " } ) ;
# endif
# endif
# ifndef MAGNUM_TARGET_WEBGL
if ( Context : : current ( ) . isExtensionSupported < Extensions : : EXT : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : EXT : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
if ( Context : : current ( ) . isExtensionSupported < Extensions : : OES : : draw_elements_base_vertex > ( ) )
CORRADE_SKIP ( Extensions : : OES : : draw_elements_base_vertex : : string ( ) + std : : string { " is available. " } ) ;
# elif !defined(MAGNUM_TARGET_GLES2)
if ( Context : : current ( ) . isExtensionSupported < Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance > ( ) )
CORRADE_SKIP ( Extensions : : WEBGL : : multi_draw_instanced_base_vertex_base_instance : : string ( ) + std : : string { " is available. " } ) ;
# endif
Mesh mesh ;
mesh . setIndexBuffer ( Buffer { Buffer : : TargetHint : : ElementArray , { 2 , 1 , 0 } } , 0 , MeshIndexType : : UnsignedInt ) ;
MeshView view { mesh } ;
view . setCount ( 3 )
. setBaseVertex ( 1 ) ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultiDrawShader { } . draw ( { view , view } ) ;
# if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): no extension available for indexed mesh multi-draw with base vertex specification \n " ) ;
# else
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): indexed mesh multi-draw with base vertex specification possible only since WebGL 2.0 \n " ) ;
# endif
}
# endif
void MeshGLTest : : multiDrawInstancedViews ( ) {
# ifdef CORRADE_NO_ASSERT
CORRADE_SKIP ( " CORRADE_NO_ASSERT defined, can't test assertions " ) ;
# endif
Mesh mesh ;
MeshView view { mesh } ;
view . setCount ( 3 )
. setInstanceCount ( 2 ) ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultiDrawShader { } . draw ( { view , view } ) ;
CORRADE_COMPARE ( out . str ( ) , " GL::AbstractShaderProgram::draw(): cannot multi-draw instanced meshes \n " ) ;
}
void MeshGLTest : : multiDrawViewsDifferentMeshes ( ) {
# ifdef CORRADE_NO_ASSERT
CORRADE_SKIP ( " CORRADE_NO_ASSERT defined, can't test assertions " ) ;
# endif
Mesh a , b ;
MeshView viewA { a } , viewB { b } ;
std : : ostringstream out ;
Error redirectError { & out } ;
MultiDrawShader { } . draw ( { viewA , viewB } ) ;
CORRADE_COMPARE ( out . str ( ) , Utility : : formatString ( " GL::AbstractShaderProgram::draw(): all meshes must be views of the same original mesh, expected 0x{:x} but got 0x{:x} at index 1 \n " , reinterpret_cast < std : : uintptr_t > ( & a ) , reinterpret_cast < std : : uintptr_t > ( & b ) ) ) ;
}
} } } }
CORRADE_TEST_MAIN ( Magnum : : GL : : Test : : MeshGLTest )