|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "VertexColorShader.h"
|
|
|
|
|
|
|
|
|
|
#include <Utility/Resource.h>
|
|
|
|
|
|
|
|
|
|
#include "Extensions.h"
|
|
|
|
|
#include "Shader.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Shaders {
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
template<std::uint8_t dimensions> struct ShaderName {};
|
|
|
|
|
|
|
|
|
|
template<> struct ShaderName<2> {
|
|
|
|
|
constexpr static const char* vertex() { return "VertexColorShader2D.vert"; }
|
|
|
|
|
constexpr static const char* fragment() { return "VertexColorShader2D.frag"; }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
template<> struct ShaderName<3> {
|
|
|
|
|
constexpr static const char* vertex() { return "VertexColorShader3D.vert"; }
|
|
|
|
|
constexpr static const char* fragment() { return "VertexColorShader3D.frag"; }
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<std::uint8_t dimensions> VertexColorShader<dimensions>::VertexColorShader() {
|
|
|
|
|
Corrade::Utility::Resource rs("MagnumShaders");
|
|
|
|
|
|
|
|
|
|
/* Weird bug in GCC 4.5 - cannot use initializer list here, although the
|
|
|
|
|
same thing works in PhongShader flawlessly*/
|
|
|
|
|
#ifndef CORRADE_GCC45_COMPATIBILITY
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version v = Context::current()->supportedVersion({Version::GL320, Version::GL210});
|
|
|
|
|
#else
|
|
|
|
|
Version v = Context::current()->supportedVersion({Version::GLES300, Version::GLES200});
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
std::initializer_list<Version> vs{Version::GL320, Version::GL210};
|
|
|
|
|
#else
|
|
|
|
|
std::initializer_list<Version> vs{Version::GLES300, Version::GLES200};
|
|
|
|
|
#endif
|
|
|
|
|
Version v = Context::current()->supportedVersion(vs);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Shader vertexShader(v, Shader::Type::Vertex);
|
|
|
|
|
vertexShader.addSource(rs.get("compatibility.glsl"));
|
|
|
|
|
vertexShader.addSource(rs.get(ShaderName<dimensions>::vertex()));
|
|
|
|
|
attachShader(vertexShader);
|
|
|
|
|
|
|
|
|
|
Shader fragmentShader(v, Shader::Type::Fragment);
|
|
|
|
|
fragmentShader.addSource(rs.get("compatibility.glsl"));
|
|
|
|
|
fragmentShader.addSource(rs.get(ShaderName<dimensions>::fragment()));
|
|
|
|
|
attachShader(fragmentShader);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>()) {
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isVersionSupported(Version::GLES300)) {
|
|
|
|
|
#endif
|
|
|
|
|
bindAttributeLocation(Position::Location, "position");
|
|
|
|
|
bindAttributeLocation(Color::Location, "color");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
link();
|
|
|
|
|
|
|
|
|
|
transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template class VertexColorShader<2>;
|
|
|
|
|
template class VertexColorShader<3>;
|
|
|
|
|
|
|
|
|
|
}}
|