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86 lines
3.0 KiB
86 lines
3.0 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "VertexColorShader.h" |
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#include <Utility/Resource.h> |
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#include "Extensions.h" |
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#include "Shader.h" |
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namespace Magnum { namespace Shaders { |
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namespace { |
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template<std::uint8_t dimensions> struct ShaderName {}; |
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template<> struct ShaderName<2> { |
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constexpr static const char* vertex() { return "VertexColorShader2D.vert"; } |
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constexpr static const char* fragment() { return "VertexColorShader2D.frag"; } |
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}; |
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template<> struct ShaderName<3> { |
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constexpr static const char* vertex() { return "VertexColorShader3D.vert"; } |
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constexpr static const char* fragment() { return "VertexColorShader3D.frag"; } |
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}; |
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} |
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template<std::uint8_t dimensions> VertexColorShader<dimensions>::VertexColorShader() { |
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Corrade::Utility::Resource rs("MagnumShaders"); |
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/* Weird bug in GCC 4.5 - cannot use initializer list here, although the |
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same thing works in PhongShader flawlessly*/ |
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#ifndef CORRADE_GCC45_COMPATIBILITY |
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#ifndef MAGNUM_TARGET_GLES |
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Version v = Context::current()->supportedVersion({Version::GL320, Version::GL210}); |
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#else |
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Version v = Context::current()->supportedVersion({Version::GLES300, Version::GLES200}); |
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#endif |
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#else |
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#ifndef MAGNUM_TARGET_GLES |
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std::initializer_list<Version> vs{Version::GL320, Version::GL210}; |
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#else |
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std::initializer_list<Version> vs{Version::GLES300, Version::GLES200}; |
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#endif |
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Version v = Context::current()->supportedVersion(vs); |
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#endif |
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Shader vertexShader(v, Shader::Type::Vertex); |
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vertexShader.addSource(rs.get("compatibility.glsl")); |
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vertexShader.addSource(rs.get(ShaderName<dimensions>::vertex())); |
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attachShader(vertexShader); |
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Shader fragmentShader(v, Shader::Type::Fragment); |
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fragmentShader.addSource(rs.get("compatibility.glsl")); |
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fragmentShader.addSource(rs.get(ShaderName<dimensions>::fragment())); |
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attachShader(fragmentShader); |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>()) { |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES300)) { |
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#endif |
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bindAttributeLocation(Position::Location, "position"); |
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bindAttributeLocation(Color::Location, "color"); |
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} |
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link(); |
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transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix"); |
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} |
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template class VertexColorShader<2>; |
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template class VertexColorShader<3>; |
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}}
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