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#ifndef Magnum_GL_RectangleTexture_h
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#define Magnum_GL_RectangleTexture_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef MAGNUM_TARGET_GLES
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/** @file
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* @brief Class @ref Magnum::GL::RectangleTexture
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*/
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#endif
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#include "Magnum/Array.h"
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#include "Magnum/Sampler.h"
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#include "Magnum/GL/AbstractTexture.h"
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#include "Magnum/GL/Sampler.h"
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#include "Magnum/Math/Vector2.h"
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#ifndef MAGNUM_TARGET_GLES
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namespace Magnum { namespace GL {
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/**
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@brief Rectangle texture
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See also @ref AbstractTexture documentation for more information.
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@section GL-RectangleTexture-usage Usage
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Common usage is to fully configure all texture parameters and then set the
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data from e.g. @ref Image2D. Example configuration:
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@snippet MagnumGL.cpp RectangleTexture-usage
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In a shader, the texture is used via @glsl sampler2DRect @ce,
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@glsl sampler2DRectShadow @ce, @glsl isampler2DRect @ce or @glsl usampler2DRect @ce.
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See @ref AbstractShaderProgram documentation for more information about usage
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in shaders.
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@see @ref Texture, @ref TextureArray, @ref CubeMapTexture,
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@ref CubeMapTextureArray, @ref BufferTexture, @ref MultisampleTexture
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@m_keywords{GL_TEXTURE_RECTANGLE}
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@requires_gl31 Extension @extension{ARB,texture_rectangle}
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@requires_gl Rectangle textures are not available in OpenGL ES and WebGL.
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*/
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class MAGNUM_GL_EXPORT RectangleTexture: public AbstractTexture {
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public:
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/**
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* @brief Max supported rectangle texture size
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*
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* The result is cached, repeated queries don't result in repeated
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* OpenGL calls. If @extension{ARB,texture_rectangle} (part of
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* OpenGL 3.1) is not available, returns zero vector.
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* @see @fn_gl{Get} with @def_gl_keyword{MAX_RECTANGLE_TEXTURE_SIZE}
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*/
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static Vector2i maxSize();
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/**
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* @brief @copybrief Texture::compressedBlockSize()
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*
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* See @ref Texture::compressedBlockSize() for more information.
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* @requires_gl43 Extension @extension{ARB,internalformat_query2}
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*/
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static Vector2i compressedBlockSize(TextureFormat format) {
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return DataHelper<2>::compressedBlockSize(GL_TEXTURE_RECTANGLE, format);
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}
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/**
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* @brief @copybrief Texture::compressedBlockDataSize()
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*
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* See @ref Texture::compressedBlockDataSize() for more information.
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* @requires_gl43 Extension @extension{ARB,internalformat_query2}
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* @see @ref compressedBlockSize(), @fn_gl_keyword{GetInternalformat}
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* with @def_gl{TEXTURE_COMPRESSED_BLOCK_SIZE}
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*/
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static Int compressedBlockDataSize(TextureFormat format) {
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return AbstractTexture::compressedBlockDataSize(GL_TEXTURE_RECTANGLE, format);
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}
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/**
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* @brief Wrap existing OpenGL rectangle texture object
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* @param id OpenGL rectangle texture ID
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* @param flags Object creation flags
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*
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* The @p id is expected to be of an existing OpenGL texture object
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* with target @def_gl{TEXTURE_RECTANGLE}. Unlike texture created using
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* constructor, the OpenGL object is by default not deleted on
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* destruction, use @p flags for different behavior.
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* @see @ref release()
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*/
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static RectangleTexture wrap(GLuint id, ObjectFlags flags = {}) {
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return RectangleTexture{id, flags};
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}
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/**
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* @brief Constructor
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*
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* Creates new OpenGL texture object. If @extension{ARB,direct_state_access}
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* (part of OpenGL 4.5) is not available, the texture is created on
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* first use.
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* @see @ref RectangleTexture(NoCreateT), @ref wrap(),
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* @fn_gl_keyword{CreateTextures} with @def_gl{TEXTURE_RECTANGLE},
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* eventually @fn_gl_keyword{GenTextures}
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*/
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explicit RectangleTexture(): AbstractTexture(GL_TEXTURE_RECTANGLE) {}
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/**
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* @brief Construct without creating the underlying OpenGL object
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*
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* The constructed instance is equivalent to moved-from state. Useful
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* in cases where you will overwrite the instance later anyway. Move
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* another object over it to make it useful.
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*
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* This function can be safely used for constructing (and later
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* destructing) objects even without any OpenGL context being active.
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* @see @ref RectangleTexture(), @ref wrap()
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*/
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explicit RectangleTexture(NoCreateT) noexcept: AbstractTexture{NoCreate, GL_TEXTURE_RECTANGLE} {}
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/**
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* @brief Bind texture to given image unit
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* @param imageUnit Image unit
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* @param access Image access
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* @param format Image format
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*
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* @note This function is meant to be used only internally from
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* @ref AbstractShaderProgram subclasses. See its documentation
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* for more information.
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* @see @ref bindImages(Int, std::initializer_list<AbstractTexture*>),
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* @ref unbindImage(), @ref unbindImages(),
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* @ref AbstractShaderProgram::maxImageUnits(),
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* @fn_gl_keyword{BindImageTexture}
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* @requires_gl42 Extension @extension{ARB,shader_image_load_store}
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*/
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void bindImage(Int imageUnit, ImageAccess access, ImageFormat format) {
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bindImageInternal(imageUnit, 0, false, 0, access, format);
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}
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/**
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* @brief @copybrief Texture::setMinificationFilter()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMinificationFilter() for more information.
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* Initial value is @ref SamplerFilter::Linear.
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*/
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RectangleTexture& setMinificationFilter(SamplerFilter filter) {
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AbstractTexture::setMinificationFilter(filter, SamplerMipmap::Base);
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return *this;
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}
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/** @overload */
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RectangleTexture& setMinificationFilter(Magnum::SamplerFilter filter) {
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return setMinificationFilter(samplerFilter(filter));
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}
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/**
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* @brief @copybrief Texture::setMagnificationFilter()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMagnificationFilter() for more information.
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*/
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RectangleTexture& setMagnificationFilter(SamplerFilter filter) {
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AbstractTexture::setMagnificationFilter(filter);
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return *this;
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}
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/** @overload */
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RectangleTexture& setMagnificationFilter(Magnum::SamplerFilter filter) {
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return setMagnificationFilter(samplerFilter(filter));
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}
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/**
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* @brief @copybrief Texture::setWrapping()
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* @return Reference to self (for method chaining)
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*
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* Sets wrapping type for coordinates out of @f$ [ 0, size - 1 ] @f$
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* range. See @ref Texture::setWrapping() for more information. Initial
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* value is @ref SamplerWrapping::ClampToEdge.
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* @attention Only @ref SamplerWrapping::ClampToEdge and
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* @ref SamplerWrapping::ClampToBorder is supported on this
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* texture type.
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*/
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RectangleTexture& setWrapping(const Array2D<SamplerWrapping>& wrapping) {
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DataHelper<2>::setWrapping(*this, wrapping);
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return *this;
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}
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/** @overload */
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RectangleTexture& setWrapping(const Array2D<Magnum::SamplerWrapping>& wrapping) {
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return setWrapping(samplerWrapping(wrapping));
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}
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/**
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* @brief @copybrief Texture::setBorderColor(const Color4&)
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBorderColor(const Color4&) for more
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* information.
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*/
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RectangleTexture& setBorderColor(const Color4& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setBorderColor(const Vector4ui&)
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setBorderColor(const Vector4ui&) for more
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* information.
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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*/
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RectangleTexture& setBorderColor(const Vector4ui& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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/** @overload
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* @requires_gl30 Extension @extension{EXT,texture_integer}
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*/
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RectangleTexture& setBorderColor(const Vector4i& color) {
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AbstractTexture::setBorderColor(color);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setMaxAnisotropy()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setMaxAnisotropy() for more information.
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*/
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RectangleTexture& setMaxAnisotropy(Float anisotropy) {
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AbstractTexture::setMaxAnisotropy(anisotropy);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setSRGBDecode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setSRGBDecode() for more information.
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* @requires_extension Extension @extension{EXT,texture_sRGB_decode}
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*/
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RectangleTexture& setSRGBDecode(bool decode) {
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AbstractTexture::setSRGBDecode(decode);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setSwizzle()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setSwizzle() for more information.
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* @requires_gl33 Extension @extension{ARB,texture_swizzle}
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*/
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template<char r, char g, char b, char a> RectangleTexture& setSwizzle() {
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AbstractTexture::setSwizzle<r, g, b, a>();
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return *this;
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}
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/**
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* @brief @copybrief Texture::setCompareMode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setCompareMode() for more information.
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*/
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RectangleTexture& setCompareMode(SamplerCompareMode mode) {
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AbstractTexture::setCompareMode(mode);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setCompareFunction()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setCompareFunction() for more information.
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*/
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RectangleTexture& setCompareFunction(SamplerCompareFunction function) {
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AbstractTexture::setCompareFunction(function);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setDepthStencilMode()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setDepthStencilMode() for more information.
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* @requires_gl43 Extension @extension{ARB,stencil_texturing}
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*/
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RectangleTexture& setDepthStencilMode(SamplerDepthStencilMode mode) {
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AbstractTexture::setDepthStencilMode(mode);
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return *this;
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}
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/**
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* @brief @copybrief Texture::setStorage()
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* @return Reference to self (for method chaining)
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*
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* See @ref Texture::setStorage() for more information.
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* @see @ref maxSize()
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*/
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RectangleTexture& setStorage(TextureFormat internalFormat, const Vector2i& size) {
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DataHelper<2>::setStorage(*this, 1, internalFormat, size);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Texture image size
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::imageSize() for more information.
|
|
|
|
|
*/
|
|
|
|
|
Vector2i imageSize() { return DataHelper<2>::imageSize(*this, 0); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read texture to image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::image(Int, Image&) for more information.
|
|
|
|
|
*/
|
|
|
|
|
void image(Image2D& image) {
|
|
|
|
|
AbstractTexture::image<2>(0, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp RectangleTexture-image1
|
|
|
|
|
*/
|
|
|
|
|
Image2D image(Image2D&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read texture to buffer image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::image(Int, BufferImage&, BufferUsage) for more
|
|
|
|
|
* information.
|
|
|
|
|
*/
|
|
|
|
|
void image(BufferImage2D& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::image<2>(0, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp RectangleTexture-image2
|
|
|
|
|
*/
|
|
|
|
|
BufferImage2D image(BufferImage2D&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read compressed texture to image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedImage(Int, CompressedImage&) for more
|
|
|
|
|
* information.
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
*/
|
|
|
|
|
void compressedImage(CompressedImage2D& image) {
|
|
|
|
|
AbstractTexture::compressedImage<2>(0, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp RectangleTexture-compressedImage1
|
|
|
|
|
*/
|
|
|
|
|
CompressedImage2D compressedImage(CompressedImage2D&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Read compressed texture to buffer image
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedImage(Int, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
*/
|
|
|
|
|
void compressedImage(CompressedBufferImage2D& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::compressedImage<2>(0, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp RectangleTexture-compressedImage2
|
|
|
|
|
*/
|
|
|
|
|
CompressedBufferImage2D compressedImage(CompressedBufferImage2D&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
|
|
|
|
|
*/
|
|
|
|
|
void subImage(const Range2Di& range, Image2D& image) {
|
|
|
|
|
AbstractTexture::subImage<2>(0, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp RectangleTexture-subImage1
|
|
|
|
|
*/
|
|
|
|
|
Image2D subImage(const Range2Di& range, Image2D&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::subImage(Int, const RangeTypeFor<dimensions, Int>&, BufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
|
|
|
|
|
*/
|
|
|
|
|
void subImage(const Range2Di& range, BufferImage2D& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::subImage<2>(0, range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp RectangleTexture-subImage2
|
|
|
|
|
*/
|
|
|
|
|
BufferImage2D subImage(const Range2Di& range, BufferImage2D&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedImage&)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl43 Extension @extension{ARB,internalformat_query2} if
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockSize() and
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
|
|
|
|
|
* set to non-zero values
|
|
|
|
|
*/
|
|
|
|
|
void compressedSubImage(const Range2Di& range, CompressedImage2D& image) {
|
|
|
|
|
AbstractTexture::compressedSubImage<2>(0, range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp RectangleTexture-compressedSubImage1
|
|
|
|
|
*/
|
|
|
|
|
CompressedImage2D compressedSubImage(const Range2Di& range, CompressedImage2D&& image);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::compressedSubImage(Int, const RangeTypeFor<dimensions, Int>&, CompressedBufferImage&, BufferUsage)
|
|
|
|
|
* for more information.
|
|
|
|
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image}
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @requires_gl43 Extension @extension{ARB,internalformat_query2} if
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockSize() and
|
|
|
|
|
* @ref CompressedPixelStorage::compressedBlockDataSize() are not
|
|
|
|
|
* set to non-zero values
|
|
|
|
|
*/
|
|
|
|
|
void compressedSubImage(const Range2Di& range, CompressedBufferImage2D& image, BufferUsage usage) {
|
|
|
|
|
AbstractTexture::compressedSubImage<2>(0, range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to the above, example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp RectangleTexture-compressedSubImage2
|
|
|
|
|
*/
|
|
|
|
|
CompressedBufferImage2D compressedSubImage(const Range2Di& range, CompressedBufferImage2D&& image, BufferUsage usage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setImage() for more information.
|
|
|
|
|
* @see @ref maxSize()
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
RectangleTexture& setImage(TextureFormat internalFormat, const ImageView2D& image) {
|
|
|
|
|
DataHelper<2>::setImage(*this, 0, internalFormat, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
RectangleTexture& setImage(TextureFormat internalFormat, BufferImage2D& image) {
|
|
|
|
|
DataHelper<2>::setImage(*this, 0, internalFormat, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and @ref setSubImage()
|
|
|
|
|
* instead.
|
|
|
|
|
*/
|
|
|
|
|
RectangleTexture& setImage(TextureFormat internalFormat, BufferImage2D&& image) {
|
|
|
|
|
return setImage(internalFormat, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setCompressedImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setCompressedImage() for more information.
|
|
|
|
|
* @see @ref maxSize()
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
RectangleTexture& setCompressedImage(const CompressedImageView2D& image) {
|
|
|
|
|
DataHelper<2>::setCompressedImage(*this, 0, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
RectangleTexture& setCompressedImage(CompressedBufferImage2D& image) {
|
|
|
|
|
DataHelper<2>::setCompressedImage(*this, 0, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @deprecated_gl Prefer to use @ref setStorage() and
|
|
|
|
|
* @ref setCompressedSubImage() instead.
|
|
|
|
|
*/
|
|
|
|
|
RectangleTexture& setCompressedImage(CompressedBufferImage2D&& image) {
|
|
|
|
|
return setCompressedImage(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setSubImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setSubImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
RectangleTexture& setSubImage(const Vector2i& offset, const ImageView2D& image) {
|
|
|
|
|
DataHelper<2>::setSubImage(*this, 0, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
RectangleTexture& setSubImage(const Vector2i& offset, BufferImage2D& image) {
|
|
|
|
|
DataHelper<2>::setSubImage(*this, 0, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
RectangleTexture& setSubImage(const Vector2i& offset, BufferImage2D&& image) {
|
|
|
|
|
return setSubImage(offset, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief @copybrief Texture::setCompressedSubImage()
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::setCompressedSubImage() for more information.
|
|
|
|
|
* @requires_gl42 Extension @extension{ARB,compressed_texture_pixel_storage}
|
|
|
|
|
* for non-default @ref CompressedPixelStorage
|
|
|
|
|
*/
|
|
|
|
|
RectangleTexture& setCompressedSubImage(const Vector2i& offset, const CompressedImageView2D& image) {
|
|
|
|
|
DataHelper<2>::setCompressedSubImage(*this, 0, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
RectangleTexture& setCompressedSubImage(const Vector2i& offset, CompressedBufferImage2D& image) {
|
|
|
|
|
DataHelper<2>::setCompressedSubImage(*this, 0, offset, image);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
RectangleTexture& setCompressedSubImage(const Vector2i& offset, CompressedBufferImage2D&& image) {
|
|
|
|
|
return setCompressedSubImage(offset, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate texture
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateImage() { AbstractTexture::invalidateImage(0); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate subtexture
|
|
|
|
|
* @param offset Offset into the texture
|
|
|
|
|
* @param size Size of invalidated data
|
|
|
|
|
*
|
|
|
|
|
* See @ref Texture::invalidateSubImage() for more information.
|
|
|
|
|
*/
|
|
|
|
|
void invalidateSubImage(const Vector2i& offset, const Vector2i& size) {
|
|
|
|
|
DataHelper<2>::invalidateSubImage(*this, 0, offset, size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
RectangleTexture& setLabel(const std::string& label) {
|
|
|
|
|
AbstractTexture::setLabel(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
template<std::size_t size> RectangleTexture& setLabel(const char(&label)[size]) {
|
|
|
|
|
AbstractTexture::setLabel<size>(label);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
explicit RectangleTexture(GLuint id, ObjectFlags flags) noexcept: AbstractTexture{id, GL_TEXTURE_RECTANGLE, flags} {}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED
|
|
|
|
|
/* Note: needs to be prefixed with Magnum:: otherwise Doxygen can't find it */
|
|
|
|
|
|
|
|
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/** @brief @copybrief GL::RectangleTexture
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* @deprecated Use @ref GL::RectangleTexture instead.
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*/
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typedef CORRADE_DEPRECATED("use GL::RectangleTexture instead") Magnum::GL::RectangleTexture RectangleTexture;
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#endif
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}
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#else
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#error this header is not available in OpenGL ES build
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#endif
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#endif
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