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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "AbstractFramebuffer.h"
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/GL/BufferImage.h"
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#endif
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/CubeMapTexture.h"
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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#include "Magnum/GL/CubeMapTextureArray.h"
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#endif
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#include "Magnum/GL/Extensions.h"
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Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
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#include "Magnum/GL/PixelFormat.h"
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#ifndef MAGNUM_TARGET_GLES
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#include "Magnum/GL/RectangleTexture.h"
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#endif
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#include "Magnum/GL/Texture.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/GL/TextureArray.h"
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#endif
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#include "Magnum/GL/Implementation/FramebufferState.h"
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#include "Magnum/GL/Implementation/RendererState.h"
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#include "Magnum/GL/Implementation/State.h"
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namespace Magnum { namespace GL {
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Vector2i AbstractFramebuffer::maxViewportSize() {
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Vector2i& value = Context::current().state().framebuffer.maxViewportSize;
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/* Get the value, if not already cached */
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if(value == Vector2i())
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, value.data());
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return value;
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}
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Int AbstractFramebuffer::maxDrawBuffers() {
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#ifdef MAGNUM_TARGET_GLES2
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#ifndef MAGNUM_TARGET_WEBGL
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if(!Context::current().isExtensionSupported<Extensions::EXT::draw_buffers>() &&
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!Context::current().isExtensionSupported<Extensions::NV::draw_buffers>())
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return 0;
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#else
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if(!Context::current().isExtensionSupported<Extensions::WEBGL::draw_buffers>())
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return 0;
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#endif
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#endif
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GLint& value = Context::current().state().framebuffer.maxDrawBuffers;
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/* Get the value, if not already cached */
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if(value == 0) {
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#ifndef MAGNUM_TARGET_GLES2
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glGetIntegerv(GL_MAX_DRAW_BUFFERS, &value);
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#else
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glGetIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &value);
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#endif
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}
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return value;
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}
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#ifndef MAGNUM_TARGET_GLES
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Int AbstractFramebuffer::maxDualSourceDrawBuffers() {
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if(!Context::current().isExtensionSupported<Extensions::ARB::blend_func_extended>())
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return 0;
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GLint& value = Context::current().state().framebuffer.maxDualSourceDrawBuffers;
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/* Get the value, if not already cached */
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if(value == 0)
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glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &value);
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return value;
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}
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#endif
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void AbstractFramebuffer::createIfNotAlready() {
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if(_flags & ObjectFlag::Created) return;
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/* glGen*() does not create the object, just reserves the name. Some
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commands (such as glObjectLabel()) operate with IDs directly and they
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require the object to be created. Binding the framebuffer finally
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creates it. Also all EXT DSA functions implicitly create it. */
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bindInternal();
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CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created);
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}
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void AbstractFramebuffer::bind() {
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bindInternal(FramebufferTarget::Draw);
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setViewportInternal();
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}
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void AbstractFramebuffer::bindInternal(FramebufferTarget target) {
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#ifndef MAGNUM_TARGET_GLES2
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bindImplementationDefault(target);
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#elif defined(MAGNUM_TARGET_WEBGL)
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static_cast<void>(target);
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bindImplementationSingle();
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#else
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(this->*Context::current().state().framebuffer.bindImplementation)(target);
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#endif
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}
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#ifdef MAGNUM_TARGET_GLES2
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void AbstractFramebuffer::bindImplementationSingle(FramebufferTarget) {
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Implementation::FramebufferState& state = Context::current().state().framebuffer;
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CORRADE_INTERNAL_ASSERT(state.readBinding == state.drawBinding);
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if(state.readBinding == _id) return;
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state.readBinding = state.drawBinding = _id;
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/* Binding the framebuffer finally creates it */
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_flags |= ObjectFlag::Created;
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glBindFramebuffer(GL_FRAMEBUFFER, _id);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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inline
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#endif
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void AbstractFramebuffer::bindImplementationDefault(FramebufferTarget target) {
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Implementation::FramebufferState& state = Context::current().state().framebuffer;
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if(target == FramebufferTarget::Read) {
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if(state.readBinding == _id) return;
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state.readBinding = _id;
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} else if(target == FramebufferTarget::Draw) {
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if(state.drawBinding == _id) return;
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state.drawBinding = _id;
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} else CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
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/* Binding the framebuffer finally creates it */
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_flags |= ObjectFlag::Created;
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glBindFramebuffer(GLenum(target), _id);
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}
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FramebufferTarget AbstractFramebuffer::bindInternal() {
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#ifndef MAGNUM_TARGET_GLES2
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return bindImplementationDefault();
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#elif defined(MAGNUM_TARGET_WEBGL)
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return bindImplementationSingle();
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#else
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return (this->*Context::current().state().framebuffer.bindInternalImplementation)();
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#endif
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}
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#ifdef MAGNUM_TARGET_GLES2
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FramebufferTarget AbstractFramebuffer::bindImplementationSingle() {
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Implementation::FramebufferState& state = Context::current().state().framebuffer;
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CORRADE_INTERNAL_ASSERT(state.readBinding == state.drawBinding);
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/* Bind the framebuffer, if not already */
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if(state.readBinding != _id) {
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state.readBinding = state.drawBinding = _id;
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/* Binding the framebuffer finally creates it */
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_flags |= ObjectFlag::Created;
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glBindFramebuffer(GL_FRAMEBUFFER, _id);
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}
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/* On ES2 w/o separate read/draw bindings the return value is used as a
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first parameter to glFramebufferRenderbuffer() etc. and so it needs to
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be unconditionally GL_FRAMEBUFFER. That value is not part of the public
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enum, though. */
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return FramebufferTarget(GL_FRAMEBUFFER);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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inline
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#endif
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FramebufferTarget AbstractFramebuffer::bindImplementationDefault() {
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Implementation::FramebufferState& state = Context::current().state().framebuffer;
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/* Return target to which the framebuffer is already bound */
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if(state.readBinding == _id)
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return FramebufferTarget::Read;
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if(state.drawBinding == _id)
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return FramebufferTarget::Draw;
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/* Or bind it, if not already */
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state.readBinding = _id;
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/* Binding the framebuffer finally creates it */
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_flags |= ObjectFlag::Created;
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glBindFramebuffer(GLenum(FramebufferTarget::Read), _id);
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return FramebufferTarget::Read;
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}
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PixelFormat AbstractFramebuffer::implementationColorReadFormat() {
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return PixelFormat((this->*Context::current().state().framebuffer.implementationColorReadFormatTypeImplementation)(GL_IMPLEMENTATION_COLOR_READ_FORMAT));
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}
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PixelType AbstractFramebuffer::implementationColorReadType() {
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return PixelType((this->*Context::current().state().framebuffer.implementationColorReadFormatTypeImplementation)(GL_IMPLEMENTATION_COLOR_READ_TYPE));
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}
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GLenum AbstractFramebuffer::implementationColorReadFormatTypeImplementationGlobal(const GLenum what) {
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bindInternal(FramebufferTarget::Read);
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GLint formatType;
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glGetIntegerv(what, &formatType);
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return formatType;
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}
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#ifndef MAGNUM_TARGET_GLES
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GLenum AbstractFramebuffer::implementationColorReadFormatTypeImplementationFramebuffer(const GLenum what) {
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const FramebufferTarget target = bindInternal();
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GLint formatType;
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glGetFramebufferParameteriv(GLenum(target), what, &formatType);
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return formatType;
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}
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GLenum AbstractFramebuffer::implementationColorReadFormatTypeImplementationFramebufferDSA(const GLenum what) {
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GLint formatType;
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glGetNamedFramebufferParameteriv(_id, what, &formatType);
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return formatType;
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}
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GLenum AbstractFramebuffer::implementationColorReadFormatTypeImplementationFramebufferDSAMesa(const GLenum what) {
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/* Mesa needs the framebuffer bound for read even with DSA. See the
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"mesa-implementation-color-read-format-dsa-explicit-binding" workaround
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for details. */
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bindInternal(FramebufferTarget::Read);
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return implementationColorReadFormatTypeImplementationFramebufferDSA(what);
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}
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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void AbstractFramebuffer::blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, const FramebufferBlitMask mask, const FramebufferBlitFilter filter) {
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Context::current().state().framebuffer.blitImplementation(source, destination, sourceRectangle, destinationRectangle, mask, filter);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void AbstractFramebuffer::blitImplementationDefault(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, const FramebufferBlitMask mask, const FramebufferBlitFilter filter) {
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source.bindInternal(FramebufferTarget::Read);
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destination.bindInternal(FramebufferTarget::Draw);
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glBlitFramebuffer(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter));
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractFramebuffer::blitImplementationDSA(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, const FramebufferBlitMask mask, const FramebufferBlitFilter filter) {
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glBlitNamedFramebuffer(source._id, destination._id, sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter));
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}
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#endif
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#elif !defined(MAGNUM_TARGET_WEBGL)
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void AbstractFramebuffer::blitImplementationANGLE(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, const FramebufferBlitMask mask, const FramebufferBlitFilter filter) {
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source.bindInternal(FramebufferTarget::Read);
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destination.bindInternal(FramebufferTarget::Draw);
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glBlitFramebufferANGLE(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter));
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}
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void AbstractFramebuffer::blitImplementationNV(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, const FramebufferBlitMask mask, const FramebufferBlitFilter filter) {
|
|
|
|
|
source.bindInternal(FramebufferTarget::Read);
|
|
|
|
|
destination.bindInternal(FramebufferTarget::Draw);
|
|
|
|
|
glBlitFramebufferNV(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), GLbitfield(mask), GLenum(filter));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Range2Di AbstractFramebuffer::viewport() const {
|
|
|
|
|
/* For default framebuffer the viewport is stored inside the state tracker
|
|
|
|
|
instead. See the _viewport variable docs for details. */
|
|
|
|
|
return _id ? _viewport : Context::current().state().framebuffer.defaultViewport;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AbstractFramebuffer& AbstractFramebuffer::setViewport(const Range2Di& rectangle) {
|
|
|
|
|
Implementation::FramebufferState& state = Context::current().state().framebuffer;
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(rectangle != Implementation::FramebufferState::DisengagedViewport);
|
|
|
|
|
|
|
|
|
|
/* For default framebuffer the viewport is stored inside the state tracker
|
|
|
|
|
instead. See the _viewport variable docs for details. */
|
|
|
|
|
(_id ? _viewport : state.defaultViewport) = rectangle;
|
|
|
|
|
|
|
|
|
|
/* Update the viewport if the framebuffer is currently bound */
|
|
|
|
|
if(state.drawBinding == _id)
|
|
|
|
|
setViewportInternal();
|
|
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::setViewportInternal() {
|
|
|
|
|
Implementation::FramebufferState& state = Context::current().state().framebuffer;
|
|
|
|
|
|
|
|
|
|
/* For default framebuffer the viewport is stored inside the state tracker
|
|
|
|
|
instead. See the _viewport variable docs for details. */
|
|
|
|
|
const Range2Di& viewport = _id ? _viewport : Context::current().state().framebuffer.defaultViewport;
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(viewport != Implementation::FramebufferState::DisengagedViewport);
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(state.drawBinding == _id);
|
|
|
|
|
|
|
|
|
|
/* Already up-to-date, nothing to do */
|
|
|
|
|
if(state.viewport == viewport)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
/* Update the state and viewport */
|
|
|
|
|
state.viewport = viewport;
|
|
|
|
|
glViewport(viewport.left(), viewport.bottom(), viewport.sizeX(), viewport.sizeY());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AbstractFramebuffer& AbstractFramebuffer::clear(const FramebufferClearMask mask) {
|
|
|
|
|
bindInternal(FramebufferTarget::Draw);
|
|
|
|
|
glClear(GLbitfield(mask));
|
|
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
AbstractFramebuffer& AbstractFramebuffer::clearDepth(const Float depth) {
|
|
|
|
|
(this->*Context::current().state().framebuffer.clearFImplementation)(GL_DEPTH, 0, &depth);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AbstractFramebuffer& AbstractFramebuffer::clearStencil(const Int stencil) {
|
|
|
|
|
(this->*Context::current().state().framebuffer.clearIImplementation)(GL_STENCIL, 0, &stencil);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AbstractFramebuffer& AbstractFramebuffer::clearDepthStencil(const Float depth, const Int stencil) {
|
|
|
|
|
(this->*Context::current().state().framebuffer.clearFIImplementation)(GL_DEPTH_STENCIL, depth, stencil);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::read(const Range2Di& rectangle, const MutableImageView2D& image) {
|
|
|
|
|
CORRADE_ASSERT(image.data().data() != nullptr || !rectangle.size().product(),
|
|
|
|
|
"GL::AbstractFramebuffer::read(): image view is nullptr", );
|
|
|
|
|
CORRADE_ASSERT(image.size() == rectangle.size(),
|
|
|
|
|
"GL::AbstractFramebuffer::read(): expected image view size" << rectangle.size() << "but got" << image.size(), );
|
|
|
|
|
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelPack);
|
|
|
|
|
#endif
|
|
|
|
|
Context::current().state().renderer.applyPixelStoragePack(image.storage());
|
|
|
|
|
(Context::current().state().framebuffer.readImplementation)(rectangle, pixelFormat(image.format()), pixelType(image.format(), image.formatExtra()), image.data().size(), image.data()
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
+ Magnum::Implementation::pixelStorageSkipOffsetFor(image, rectangle.size())
|
|
|
|
|
#endif
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::read(const Range2Di& rectangle, Image2D& image) {
|
|
|
|
|
/* Reallocate only if needed */
|
|
|
|
|
const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, rectangle.size());
|
|
|
|
|
Containers::Array<char> data{image.release()};
|
|
|
|
|
if(data.size() < dataSize)
|
|
|
|
|
data = Containers::Array<char>{dataSize};
|
|
|
|
|
|
|
|
|
|
/* Replace the storage, proxy to the function taking a view */
|
Split the OpenGL layer out, pt 9: generic pixel formats.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
8 years ago
|
|
|
image = Image2D{image.storage(), image.format(), image.formatExtra(), image.pixelSize(), rectangle.size(), std::move(data)};
|
|
|
|
|
read(rectangle, MutableImageView2D(image));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Image2D AbstractFramebuffer::read(const Range2Di& rectangle, Image2D&& image) {
|
|
|
|
|
read(rectangle, image);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractFramebuffer::read(const Range2Di& rectangle, BufferImage2D& image, BufferUsage usage) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
|
|
|
|
|
/* Reallocate only if needed */
|
|
|
|
|
const std::size_t dataSize = Magnum::Implementation::imageDataSizeFor(image, rectangle.size());
|
|
|
|
|
if(image.dataSize() < dataSize)
|
|
|
|
|
image.setData(image.storage(), image.format(), image.type(), rectangle.size(), {nullptr, dataSize}, usage);
|
|
|
|
|
else
|
|
|
|
|
image.setData(image.storage(), image.format(), image.type(), rectangle.size(), nullptr, usage);
|
|
|
|
|
|
|
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelPack);
|
|
|
|
|
Context::current().state().renderer.applyPixelStoragePack(image.storage());
|
|
|
|
|
(Context::current().state().framebuffer.readImplementation)(rectangle, image.format(), image.type(), dataSize, nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BufferImage2D AbstractFramebuffer::read(const Range2Di& rectangle, BufferImage2D&& image, BufferUsage usage) {
|
|
|
|
|
read(rectangle, image, usage);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copyImage(const Range2Di& rectangle, Texture1D& texture, const Int level, const TextureFormat internalFormat) {
|
|
|
|
|
CORRADE_ASSERT(rectangle.sizeY() == 1, "GL::AbstractFramebuffer::copyImage(): height must be 1 for 1D textures", );
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glCopyTexImage1D(GL_TEXTURE_1D, level, GLenum(internalFormat), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), 0);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::copyImage(const Range2Di& rectangle, Texture2D& texture, const Int level, const TextureFormat internalFormat) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glCopyTexImage2D(GL_TEXTURE_2D, level, GLenum(internalFormat), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY(), 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copyImage(const Range2Di& rectangle, RectangleTexture& texture, const TextureFormat internalFormat) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GLenum(internalFormat), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY(), 0);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::copyImage(const Range2Di& rectangle, CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const TextureFormat internalFormat) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glCopyTexImage2D(GLenum(coordinate), level, GLenum(internalFormat), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY(), 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copyImage(const Range2Di& rectangle, Texture1DArray& texture, const Int level, const TextureFormat internalFormat) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glCopyTexImage2D(GL_TEXTURE_1D_ARRAY, level, GLenum(internalFormat), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY(), 0);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copySubImage(const Range2Di& rectangle, Texture1D& texture, const Int level, const Int offset) {
|
|
|
|
|
CORRADE_ASSERT(rectangle.sizeY() == 1, "GL::AbstractFramebuffer::copyImage(): height must be 1 for 1D textures", );
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
Context::current().state().framebuffer.copySub1DImplementation(rectangle, texture, level, offset);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::copySubImage(const Range2Di& rectangle, Texture2D& texture, const Int level, const Vector2i& offset) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
Context::current().state().framebuffer.copySub2DImplementation(rectangle, texture, GL_TEXTURE_2D, level, offset);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copySubImage(const Range2Di& rectangle, RectangleTexture& texture, const Vector2i& offset) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
Context::current().state().framebuffer.copySub2DImplementation(rectangle, texture, GL_TEXTURE_RECTANGLE, 0, offset);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::copySubImage(const Range2Di& rectangle, CubeMapTexture& texture, const Int level, const Vector3i& offset) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
Context::current().state().framebuffer.copySubCubeMapImplementation(rectangle, texture, GL_TEXTURE_CUBE_MAP_POSITIVE_X + offset.z(), level, offset.xy());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractFramebuffer::copySubImage(const Range2Di& rectangle, Texture3D& texture, const Int level, const Vector3i& offset) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
Context::current().state().framebuffer.copySub3DImplementation(rectangle, texture, level, offset);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copySubImage(const Range2Di& rectangle, Texture1DArray& texture, const Int level, const Vector2i& offset) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
Context::current().state().framebuffer.copySub2DImplementation(rectangle, texture, GL_TEXTURE_1D_ARRAY, level, offset);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractFramebuffer::copySubImage(const Range2Di& rectangle, Texture2DArray& texture, const Int level, const Vector3i& offset) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
Context::current().state().framebuffer.copySub3DImplementation(rectangle, texture, level, offset);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void AbstractFramebuffer::copySubImage(const Range2Di& rectangle, CubeMapTextureArray& texture, const Int level, const Vector3i& offset) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
Context::current().state().framebuffer.copySub3DImplementation(rectangle, texture, level, offset);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::invalidateImplementationNoOp(GLsizei, const GLenum* const) {}
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::invalidateImplementationDefault(const GLsizei count, const GLenum* const attachments) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glInvalidateFramebuffer(GLenum(bindInternal()), count, attachments);
|
|
|
|
|
#elif !defined(CORRADE_TARGET_EMSCRIPTEN)
|
|
|
|
|
glDiscardFramebufferEXT(GLenum(bindInternal()), count, attachments);
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(count);
|
|
|
|
|
static_cast<void>(attachments);
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::invalidateImplementationDSA(const GLsizei count, const GLenum* const attachments) {
|
|
|
|
|
glInvalidateNamedFramebufferData(_id, count, attachments);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void AbstractFramebuffer::invalidateImplementationNoOp(GLsizei, const GLenum*, const Range2Di&) {}
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::invalidateImplementationDefault(const GLsizei count, const GLenum* const attachments, const Range2Di& rectangle) {
|
|
|
|
|
glInvalidateSubFramebuffer(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.sizeX(), rectangle.sizeY());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::invalidateImplementationDSA(const GLsizei count, const GLenum* const attachments, const Range2Di& rectangle) {
|
|
|
|
|
glInvalidateNamedFramebufferSubData(_id, count, attachments, rectangle.left(), rectangle.bottom(), rectangle.sizeX(), rectangle.sizeY());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
GLenum AbstractFramebuffer::checkStatusImplementationDefault(const FramebufferTarget target) {
|
|
|
|
|
bindInternal(target);
|
|
|
|
|
return glCheckFramebufferStatus(GLenum(target));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
GLenum AbstractFramebuffer::checkStatusImplementationSingle(FramebufferTarget) {
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bindInternal(FramebufferTarget{});
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return glCheckFramebufferStatus(GL_FRAMEBUFFER);
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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GLenum AbstractFramebuffer::checkStatusImplementationDSA(const FramebufferTarget target) {
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return glCheckNamedFramebufferStatus(_id, GLenum(target));
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void AbstractFramebuffer::clearImplementationDefault(const GLenum buffer, const GLint drawbuffer, const GLint* const value) {
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bindInternal(FramebufferTarget::Draw);
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glClearBufferiv(buffer, drawbuffer, value);
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}
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void AbstractFramebuffer::clearImplementationDefault(const GLenum buffer, const GLint drawbuffer, const GLuint* const value) {
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bindInternal(FramebufferTarget::Draw);
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glClearBufferuiv(buffer, drawbuffer, value);
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}
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void AbstractFramebuffer::clearImplementationDefault(const GLenum buffer, const GLint drawbuffer, const GLfloat* const value) {
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bindInternal(FramebufferTarget::Draw);
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glClearBufferfv(buffer, drawbuffer, value);
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}
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void AbstractFramebuffer::clearImplementationDefault(const GLenum buffer, const GLfloat depth, const GLint stencil) {
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bindInternal(FramebufferTarget::Draw);
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glClearBufferfi(buffer, 0, depth, stencil);
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}
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#ifndef MAGNUM_TARGET_GLES
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void AbstractFramebuffer::clearImplementationDSA(const GLenum buffer, const GLint drawbuffer, const GLint* const value) {
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|
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glClearNamedFramebufferiv(_id, buffer, drawbuffer, value);
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}
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|
|
void AbstractFramebuffer::clearImplementationDSA(const GLenum buffer, const GLint drawbuffer, const GLuint* const value) {
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|
|
glClearNamedFramebufferuiv(_id, buffer, drawbuffer, value);
|
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|
}
|
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|
|
void AbstractFramebuffer::clearImplementationDSA(const GLenum buffer, const GLint drawbuffer, const GLfloat* const value) {
|
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|
|
glClearNamedFramebufferfv(_id, buffer, drawbuffer, value);
|
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|
|
}
|
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|
void AbstractFramebuffer::clearImplementationDSA(const GLenum buffer, const GLfloat depth, const GLint stencil) {
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|
|
glClearNamedFramebufferfi(_id, buffer, 0, depth, stencil);
|
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|
|
}
|
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|
|
#endif
|
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|
|
#endif
|
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|
|
#ifndef MAGNUM_TARGET_GLES2
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|
|
void AbstractFramebuffer::drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers) {
|
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|
|
bindInternal(FramebufferTarget::Draw);
|
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|
|
glDrawBuffers(count, buffers);
|
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|
|
}
|
|
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|
|
#ifndef MAGNUM_TARGET_GLES
|
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|
|
void AbstractFramebuffer::drawBuffersImplementationDSA(const GLsizei count, const GLenum* const buffers) {
|
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|
|
glNamedFramebufferDrawBuffers(_id, count, buffers);
|
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|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
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|
|
|
void AbstractFramebuffer::drawBuffersImplementationEXT(GLsizei count, const GLenum* buffers) {
|
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|
|
bindInternal(FramebufferTarget::Draw);
|
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|
|
glDrawBuffersEXT(count, buffers);
|
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|
|
|
}
|
|
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|
|
#ifndef MAGNUM_TARGET_WEBGL
|
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|
|
void AbstractFramebuffer::drawBuffersImplementationNV(GLsizei count, const GLenum* buffers) {
|
|
|
|
|
bindInternal(FramebufferTarget::Draw);
|
|
|
|
|
glDrawBuffersNV(count, buffers);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::drawBufferImplementationDefault(GLenum buffer) {
|
|
|
|
|
bindInternal(FramebufferTarget::Draw);
|
|
|
|
|
|
|
|
|
|
glDrawBuffer(buffer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::drawBufferImplementationDSA(const GLenum buffer) {
|
|
|
|
|
glNamedFramebufferDrawBuffer(_id, buffer);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
void AbstractFramebuffer::readBufferImplementationDefault(GLenum buffer) {
|
|
|
|
|
bindInternal(FramebufferTarget::Read);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glReadBuffer(buffer);
|
|
|
|
|
#else
|
|
|
|
|
glReadBufferNV(buffer);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::readBufferImplementationDSA(const GLenum buffer) {
|
|
|
|
|
glNamedFramebufferReadBuffer(_id, buffer);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
void AbstractFramebuffer::readImplementationDefault(const Range2Di& rectangle, const PixelFormat format, const PixelType type, const std::size_t, GLvoid* const data) {
|
|
|
|
|
glReadPixels(rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY(), GLenum(format), GLenum(type), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
void AbstractFramebuffer::readImplementationRobustness(const Range2Di& rectangle, const PixelFormat format, const PixelType type, const std::size_t dataSize, GLvoid* const data) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
glReadnPixelsARB(rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY(), GLenum(format), GLenum(type), dataSize, data);
|
|
|
|
|
#else
|
|
|
|
|
glReadnPixelsEXT(rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY(), GLenum(format), GLenum(type), dataSize, data);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copySub1DImplementationDefault(const Range2Di& rectangle, AbstractTexture& texture, const Int level, const Int offset) {
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glCopyTexSubImage1D(texture._target, level, offset, rectangle.min().x(), rectangle.min().y(), rectangle.sizeX());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::copySub1DImplementationDSA(const Range2Di& rectangle, AbstractTexture& texture, const Int level, const Int offset) {
|
|
|
|
|
glCopyTextureSubImage1D(texture._id, level, offset, rectangle.min().x(), rectangle.min().y(), rectangle.sizeX());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::copySub2DImplementationDefault(const Range2Di& rectangle, AbstractTexture& texture, const GLenum target, const Int level, const Vector2i& offset) {
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
glCopyTexSubImage2D(target, level, offset.x(), offset.y(), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copySub2DImplementationDSA(const Range2Di& rectangle, AbstractTexture& texture, const GLenum, const Int level, const Vector2i& offset) {
|
|
|
|
|
glCopyTextureSubImage2D(texture._id, level, offset.x(), offset.y(), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AbstractFramebuffer::copySubCubeMapImplementationDSA(const Range2Di& rectangle, AbstractTexture& texture, const GLenum target, const Int level, const Vector2i& offset) {
|
|
|
|
|
glCopyTextureSubImage3D(texture._id, level, offset.x(), offset.y(), target - GL_TEXTURE_CUBE_MAP_POSITIVE_X, rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
void AbstractFramebuffer::copySub3DImplementationDefault(const Range2Di& rectangle, AbstractTexture& texture, const Int level, const Vector3i& offset) {
|
|
|
|
|
texture.bindInternal();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
glCopyTexSubImage3D
|
|
|
|
|
#else
|
|
|
|
|
glCopyTexSubImage3DOES
|
|
|
|
|
#endif
|
|
|
|
|
(texture._target, level, offset.x(), offset.y(), offset.z(), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void AbstractFramebuffer::copySub3DImplementationDSA(const Range2Di& rectangle, AbstractTexture& texture, const Int level, const Vector3i& offset) {
|
|
|
|
|
glCopyTextureSubImage3D(texture._id, level, offset.x(), offset.y(), offset.z(), rectangle.min().x(), rectangle.min().y(), rectangle.sizeX(), rectangle.sizeY());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|