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#ifndef Magnum_AbstractImage_h
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#define Magnum_AbstractImage_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::AbstractImage
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*/
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#include <cstddef>
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#include "Magnum.h"
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#include "magnumVisibility.h"
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namespace Magnum {
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/**
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@brief Non-templated base for one-, two- or three-dimensional images
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See Image, ImageWrapper, BufferImage, Trade::ImageData documentation for
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more information.
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*/
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class MAGNUM_EXPORT AbstractImage {
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AbstractImage(const AbstractImage& other) = delete;
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AbstractImage(AbstractImage&& other) = delete;
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AbstractImage& operator=(const AbstractImage& other) = delete;
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AbstractImage& operator=(AbstractImage&& other) = delete;
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public:
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/**
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* @{ @name Image formats
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*
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* Note that some formats can be used only for framebuffer reading
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* (using Framebuffer::read()) and some only for texture data (using
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* Texture::setImage() and others).
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*/
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/**
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* @brief Format of pixel data
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*
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* @todo What is allowed for FB reading and what for image
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* specification?
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* @see pixelSize()
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*/
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enum class Format: GLenum {
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/**
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* Floating-point red channel.
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* @requires_gles30 %Extension @es_extension{EXT,texture_rg}
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*/
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#ifndef MAGNUM_TARGET_GLES2
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Red = GL_RED,
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#else
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Red = GL_RED_EXT,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Floating-point green channel. For framebuffer reading only.
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* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::Red"
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* is available in OpenGL ES.
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*/
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Green = GL_GREEN,
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/**
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* Floating-point blue channel. For framebuffer reading only.
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* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::Red"
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* is available in OpenGL ES.
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*/
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Blue = GL_BLUE,
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#endif
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/**
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* Floating-point red and green channel. For texture data only.
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and
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* @extension{EXT,texture_integer}
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* @requires_gles30 %Extension @es_extension{EXT,texture_rg}
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*/
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#ifndef MAGNUM_TARGET_GLES2
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RG = GL_RG,
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#else
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RG = GL_RG_EXT,
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#endif
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/** Floating-point RGB. */
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RGB = GL_RGB,
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/** Floating-point RGBA. */
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RGBA = GL_RGBA,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Floating-point BGR.
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* @requires_gl Only RGB component ordering is available in OpenGL
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* ES.
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*/
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BGR = GL_BGR,
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#endif
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/**
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* Floating-point BGRA.
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* @requires_es_extension %Extension @es_extension{EXT,read_format_bgra}
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* for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888} or
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* @es_extension{EXT,texture_format_BGRA8888} for texture data.
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*/
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#ifndef MAGNUM_TARGET_GLES
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BGRA = GL_BGRA,
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#else
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BGRA = GL_BGRA_EXT,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Integer red channel.
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* @requires_gl30 %Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available
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* in OpenGL ES 2.0.
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*/
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RedInteger = GL_RED_INTEGER,
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/**
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* Integer green channel.
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* @requires_gl30 %Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available
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* in OpenGL ES 2.0.
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*/
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GreenInteger = GL_GREEN_INTEGER,
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/**
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* Integer blue channel.
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* @requires_gl30 %Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available
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* in OpenGL ES 2.0.
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*/
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BlueInteger = GL_BLUE_INTEGER,
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/**
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* Integer red and green channel.
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* @requires_gl30 %Extension @extension{ARB,texture_rg} and
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* @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available
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* in OpenGL ES 2.0.
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*/
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RGInteger = GL_RG_INTEGER,
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/**
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* Integer RGB.
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* @requires_gl30 %Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available
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* in OpenGL ES 2.0.
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*/
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RGBInteger = GL_RGB_INTEGER,
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/**
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* Integer RGBA.
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* @requires_gl30 %Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available
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* in OpenGL ES 2.0.
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*/
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RGBAInteger = GL_RGBA_INTEGER,
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/**
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* Integer BGR.
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* @requires_gl30 %Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available
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* in OpenGL ES 2.0.
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*/
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BGRInteger = GL_BGR_INTEGER,
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/**
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* Integer BGRA.
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* @requires_gl30 %Extension @extension{EXT,texture_integer}
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* @requires_gles30 Only floating-point image data are available
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* in OpenGL ES 2.0.
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*/
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BGRAInteger = GL_BGRA_INTEGER,
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#endif
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/**
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* Depth component. For framebuffer reading only.
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* @requires_gles30 %Extension @es_extension2{NV,read_depth,GL_NV_read_depth_stencil}
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*/
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DepthComponent = GL_DEPTH_COMPONENT,
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/**
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* Stencil index. For framebuffer reading only.
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* @requires_es_extension %Extension @es_extension2{NV,read_stencil,GL_NV_read_depth_stencil}
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* @todo Where to get GL_STENCIL_INDEX in ES?
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*/
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#ifndef MAGNUM_TARGET_GLES
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StencilIndex = GL_STENCIL_INDEX,
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#else
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StencilIndex = 0x1901,
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#endif
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/**
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* Depth and stencil. For framebuffer reading only.
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* @requires_gl30 %Extension @extension{EXT,packed_depth_stencil}
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* @requires_gles30 %Extension @es_extension2{NV,read_depth_stencil,GL_NV_read_depth_stencil}
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*/
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#ifndef MAGNUM_TARGET_GLES2
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DepthStencil = GL_DEPTH_STENCIL
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#else
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DepthStencil = GL_DEPTH_STENCIL_OES
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#endif
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};
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/**
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* @brief Data type of pixel data
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*
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* @see pixelSize()
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*/
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enum class Type: GLenum {
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/** Each component unsigned byte. */
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UnsignedByte = GL_UNSIGNED_BYTE,
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Each component signed byte.
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* @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedByte"
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* is available in OpenGL ES 2.0.
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*/
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Byte = GL_BYTE,
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#endif
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/**
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* Each component unsigned short.
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* @requires_gles30 %Extension @es_extension{OES,depth_texture}
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*/
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UnsignedShort = GL_UNSIGNED_SHORT,
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Each component signed short.
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* @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedShort"
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* is available in OpenGL ES 2.0.
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*/
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Short = GL_SHORT,
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#endif
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/**
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* Each component unsigned int.
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* @requires_gles30 %Extension @es_extension{OES,depth_texture}
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*/
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UnsignedInt = GL_UNSIGNED_INT,
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#ifndef MAGNUM_TARGET_GLES2
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/**
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* Each component signed int.
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* @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt"
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* is available in OpenGL ES 2.0.
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*/
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Int = GL_INT,
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#endif
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/**
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* Each component half float. For framebuffer reading only.
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* @requires_gl30 %Extension @extension{NV,half_float} / @extension{ARB,half_float_pixel}
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* @requires_gles30 %Extension @es_extension2{OES,texture_half_float,OES_texture_float},
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* for texture data only.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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HalfFloat = GL_HALF_FLOAT,
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#else
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HalfFloat = GL_HALF_FLOAT_OES,
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#endif
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/**
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* Each component float.
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* @requires_gles30 %Extension @es_extension{OES,texture_float}
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*/
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Float = GL_FLOAT,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* RGB, unsigned byte, red and green component 3bit, blue
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* component 2bit.
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* @requires_gl Packed 12bit types are not available in OpenGL ES.
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*/
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UnsignedByte332 = GL_UNSIGNED_BYTE_3_3_2,
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/**
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* BGR, unsigned byte, red and green component 3bit, blue
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* component 2bit.
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* @requires_gl Packed 12bit types are not available in OpenGL ES.
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*/
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UnsignedByte233Rev = GL_UNSIGNED_BYTE_2_3_3_REV,
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#endif
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/** RGB, unsigned byte, red and blue component 5bit, green 6bit. */
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UnsignedShort565 = GL_UNSIGNED_SHORT_5_6_5,
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#ifndef MAGNUM_TARGET_GLES
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/**
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* BGR, unsigned short, red and blue 5bit, green 6bit.
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* @requires_gl Only @ref Magnum::AbstractImage::Type "Type::RGB565"
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* is available in OpenGL ES.
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*/
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UnsignedShort565Rev = GL_UNSIGNED_SHORT_5_6_5_REV,
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#endif
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/** RGBA, unsigned short, each component 4bit. */
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UnsignedShort4444 = GL_UNSIGNED_SHORT_4_4_4_4,
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/**
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* ABGR, unsigned short, each component 4bit.
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* @requires_es_extension %Extension @es_extension{EXT,read_format_bgra},
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* for framebuffer reading only.
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*/
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#ifndef MAGNUM_TARGET_GLES
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UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV,
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#else
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UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT,
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#endif
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/**
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* RGBA, unsigned short, each RGB component 5bit, alpha component
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* 1bit.
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*/
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UnsignedShort5551 = GL_UNSIGNED_SHORT_5_5_5_1,
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/**
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* ABGR, unsigned short, each RGB component 5bit, alpha component
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* 1bit.
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* @requires_es_extension %Extension @es_extension{EXT,read_format_bgra},
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* for framebuffer reading only.
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*/
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#ifndef MAGNUM_TARGET_GLES
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UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV,
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#else
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UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* RGBA, unsigned int, each component 8bit.
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* @requires_gl Use @ref Magnum::AbstractImage::Type "Type::UnsignedByte"
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* in OpenGL ES instead.
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*/
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UnsignedInt8888 = GL_UNSIGNED_INT_8_8_8_8,
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/**
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* ABGR, unsigned int, each component 8bit.
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* @requires_gl Only RGBA component ordering is available in
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* OpenGL ES, see @ref Magnum::AbstractImage::Format "Format::UnsignedInt8888"
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* for more information.
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*/
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UnsignedInt8888Rev = GL_UNSIGNED_INT_8_8_8_8_REV,
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/**
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* RGBA, unsigned int, each RGB component 10bit, alpha component
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* 2bit.
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* @requires_gl Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt2101010Rev"
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* is available in OpenGL ES.
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*/
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UnsignedInt1010102 = GL_UNSIGNED_INT_10_10_10_2,
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#endif
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/**
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* ABGR, unsigned int, each RGB component 10bit, alpha component
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* 2bit.
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* @requires_gles30 %Extension @es_extension{EXT,texture_type_2_10_10_10_REV},
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* for texture data only.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV,
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#else
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UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
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#endif
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|
#ifndef MAGNUM_TARGET_GLES2
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/**
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* BGR, unsigned int, red and green 11bit float, blue 10bit float.
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* For framebuffer reading only.
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* @requires_gl30 %Extension @extension{EXT,packed_float}
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* @requires_gles30 Floating-point types are not available in
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|
* OpenGL ES 2.0.
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|
*/
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UnsignedInt10F11F11FRev = GL_UNSIGNED_INT_10F_11F_11F_REV,
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|
/**
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|
* BGR, unsigned int, each component 9bit + 5bit exponent. For
|
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|
* framebuffer reading only.
|
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|
|
* @requires_gl30 %Extension @extension{EXT,texture_shared_exponent}
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|
|
* @requires_gles30 Only 8bit and 16bit types are available in
|
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|
|
* OpenGL ES 2.0.
|
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|
|
*/
|
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|
UnsignedInt5999Rev = GL_UNSIGNED_INT_5_9_9_9_REV,
|
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|
#endif
|
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|
|
/**
|
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|
|
* Unsigned int, depth component 24bit, stencil index 8bit. For
|
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|
|
* framebuffer reading only.
|
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|
|
* @requires_gl30 %Extension @extension{EXT,packed_depth_stencil}
|
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|
|
* @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil}
|
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|
|
|
*/
|
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|
|
#ifdef MAGNUM_TARGET_GLES2
|
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|
|
UnsignedInt248 = GL_UNSIGNED_INT_24_8_OES,
|
|
|
|
|
#else
|
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|
|
UnsignedInt248 = GL_UNSIGNED_INT_24_8,
|
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|
|
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|
|
|
|
|
/**
|
|
|
|
|
* Float + unsigned int, depth component 32bit float, 24bit gap,
|
|
|
|
|
* stencil index 8bit. For framebuffer reading only.
|
|
|
|
|
* @requires_gl30 %Extension @extension{ARB,depth_buffer_float}
|
|
|
|
|
* @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt248"
|
|
|
|
|
* is available in OpenGL ES 2.0.
|
|
|
|
|
*/
|
|
|
|
|
Float32UnsignedInt248Rev = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
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|
|
|
|
|
/**
|
|
|
|
|
* @brief Pixel size (in bytes)
|
|
|
|
|
* @param format Format of the pixel
|
|
|
|
|
* @param type Data type of the pixel
|
|
|
|
|
*/
|
|
|
|
|
static std::size_t pixelSize(Format format, Type type);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param format Format of pixel data
|
|
|
|
|
* @param type Data type of pixel data
|
|
|
|
|
*/
|
|
|
|
|
inline explicit AbstractImage(Format format, Type type): _format(format), _type(type) {}
|
|
|
|
|
|
|
|
|
|
/** @brief Destructor */
|
|
|
|
|
virtual ~AbstractImage() = 0;
|
|
|
|
|
|
|
|
|
|
/** @brief Format of pixel data */
|
|
|
|
|
inline Format format() const { return _format; }
|
|
|
|
|
|
|
|
|
|
/** @brief Data type of pixel data */
|
|
|
|
|
inline Type type() const { return _type; }
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
protected:
|
|
|
|
|
Format _format;
|
|
|
|
|
Type _type;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline AbstractImage::~AbstractImage() {}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|